..
preprocessor
Fix double expansion of macro arguments.
2023-03-23 17:45:57 -04:00
attribute.cpp
Fix GCC warnings
2021-08-31 16:40:35 -06:00
attribute.h
Implement GL_EXT_subgroup_uniform_control_flow.
2021-06-07 10:21:05 -04:00
Constant.cpp
GLSL: Fix integer overflow warnings in Constant.cpp
2023-02-02 11:20:54 -07:00
gl_types.h
1. fix macro definition value for unsinged-int64-vector, according to kronos spec at https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_int64.txt ; 2. fix typo in reflection
2021-03-15 16:54:31 +08:00
glslang.m4
Parameters of spirv_decorate_id should accept variables
2023-04-03 18:02:49 -04:00
glslang.y
Parameters of spirv_decorate_id should accept variables
2023-04-03 18:02:49 -04:00
glslang_tab.cpp
Parameters of spirv_decorate_id should accept variables
2023-04-03 18:02:49 -04:00
glslang_tab.cpp.h
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
InfoSink.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
Initialize.cpp
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
Initialize.h
Comment out params instead of removing
2019-09-11 08:59:47 -04:00
Intermediate.cpp
Merge pull request #3066 from ShchchowAMD/shaochi/bindless
2022-12-07 14:38:31 -07:00
intermOut.cpp
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
IntermTraverse.cpp
8. io mapping refine & qualifier member check & resolver expand ( #2396 )
2020-11-03 13:34:19 -07:00
iomapper.cpp
Remove GLSLANG_ANGLE
2022-11-08 15:11:36 -05:00
iomapper.h
Remove GLSLANG_ANGLE
2022-11-08 15:11:36 -05:00
limits.cpp
Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
2021-02-15 20:35:20 +08:00
linkValidate.cpp
[glslang] Refine implicit array size interfaces. ( #3074 )
2022-12-13 11:20:28 -07:00
LiveTraverser.h
also search global variables assignment for live variables
2020-07-20 18:43:00 -04:00
localintermediate.h
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
parseConst.cpp
Use nullptr where possible instead of NULL or 0
2022-11-30 09:33:28 -07:00
ParseContextBase.cpp
Fix potential NULL dereference
2023-02-20 18:31:34 -05:00
ParseHelper.cpp
fix error message for vertex struct input
2023-04-20 18:25:55 -04:00
ParseHelper.h
Move check if useStorageBuffer needs to be set.
2023-01-23 12:49:48 -07:00
parseVersions.h
Merge pull request #3066 from ShchchowAMD/shaochi/bindless
2022-12-07 14:38:31 -07:00
pch.h
Use precompiled headers for some glslang projects
2018-10-31 15:38:08 -05:00
PoolAlloc.cpp
Use nullptr where possible instead of NULL or 0
2022-11-30 09:33:28 -07:00
propagateNoContraction.cpp
Use nullptr where possible instead of NULL or 0
2022-11-30 09:33:28 -07:00
propagateNoContraction.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
reflection.cpp
Use nullptr where possible instead of NULL or 0
2022-11-30 09:33:28 -07:00
reflection.h
Remove GLSLANG_ANGLE
2022-11-08 15:11:36 -05:00
RemoveTree.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
RemoveTree.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
Scan.cpp
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
Scan.h
SPV: Fix #1575 , fix #1593 : Support HLSL #line
2018-12-07 17:36:33 -07:00
ScanContext.h
GL_EXT_buffer_reference
2019-01-07 12:36:13 -06:00
ShaderLang.cpp
Fix potential NULL dereference
2023-02-20 17:33:15 -05:00
SpirvIntrinsics.cpp
Parameters of spirv_decorate_id should accept variables
2023-04-03 18:02:49 -04:00
SymbolTable.cpp
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
SymbolTable.h
Merge pull request #3066 from ShchchowAMD/shaochi/bindless
2022-12-07 14:38:31 -07:00
Versions.cpp
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00
Versions.h
Add support for GL_NV_shader_invocation_reorder. ( #3054 )
2022-12-09 13:19:08 -07:00