Vertex shaders can have pipeline inputs that are arrays, but not structure inputs. (GLSL 4.5 section 4.3.4) But the error message for struct inputs says "cannot be a structure or array". This PR removes the "or array" part. Note: The array case is handled immediately after the check for structure type. Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com> |
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| CInterface | ||
| ExtensionHeaders | ||
| GenericCodeGen | ||
| HLSL | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| ResourceLimits | ||
| CMakeLists.txt | ||
| updateGrammar | ||