glslang-zig/glslang
David Neto b8955549ef fix error message for vertex struct input
Vertex shaders can have pipeline inputs that are arrays, but not structure
inputs. (GLSL 4.5 section 4.3.4)

But the error message for struct inputs says "cannot be a structure or array".
This PR removes the "or array" part.

Note: The array case is handled immediately after the check for
structure type.

Co-authored-by: Arcady Goldmints-Orlov <arcady@lunarg.com>
2023-04-20 18:25:55 -04:00
..
CInterface Improve ResourceLimits interface to be more forward compatible 2022-11-01 12:06:51 -06:00
ExtensionHeaders Revert port of GL_EXT_shader_realtime_clock to GL_EXT_spirv_intrinsics 2021-11-11 23:39:47 -07:00
GenericCodeGen Use nullptr where possible instead of NULL or 0 2022-11-30 09:33:28 -07:00
HLSL fix crash in HLSL frontend 2023-04-13 09:49:00 -04:00
Include Fix issues with MaxDualSourceDrawBuffersEXT 2022-12-21 11:53:50 -08:00
MachineIndependent fix error message for vertex struct input 2023-04-20 18:25:55 -04:00
OSDependent Fix CMake for OSDependent install 2023-03-24 16:31:40 -04:00
Public Merge pull request #3061 from ShabbyX/remove-angle-build-flag 2022-11-08 14:46:48 -07:00
ResourceLimits move ResourceLimits from StandAlone to glslang dir (Fix #3064) 2023-02-15 20:06:26 +01:00
CMakeLists.txt Fix installation of resource limits headers 2023-03-03 15:17:03 -07:00
updateGrammar Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle" 2020-07-13 03:39:08 -06:00