Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method. |
||
|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| ResourceLimits.cpp | ||
| ResourceLimits.h | ||
| spirv-remap.cpp | ||
| StandAlone.cpp | ||
| Worklist.h | ||