Uses std::filesystem to create absolute paths. Also adds "shaderFileName" to TSinkBase so it can be used during message outputs. |
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|---|---|---|
| .. | ||
| resource_limits_c.h | ||
| ResourceLimits.h | ||
| ShaderLang.h | ||
Uses std::filesystem to create absolute paths. Also adds "shaderFileName" to TSinkBase so it can be used during message outputs. |
||
|---|---|---|
| .. | ||
| resource_limits_c.h | ||
| ResourceLimits.h | ||
| ShaderLang.h | ||