glslang-zig/glslang/MachineIndependent
2013-04-11 16:31:09 +00:00
..
preprocessor Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. 2013-04-11 16:31:09 +00:00
Constant.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
glslang.l Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. 2013-04-11 16:31:09 +00:00
glslang.y Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers. 2013-04-10 22:26:56 +00:00
InfoSink.cpp Pass 1 at building on linux: remove compile errors from machine independent. 2013-02-11 22:36:01 +00:00
Initialize.cpp Add ES 300 built-ins trunc, round, roundEven, modf, isnan, isinf, floatBitsToInt, floatBitsToUint, intBitsToFloat, uintBitsToFloat, packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, and unpackHalf2x16, and new form of min, max, clamp, and mix. 2013-04-07 20:04:12 +00:00
Initialize.h Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions. 2013-02-25 19:44:56 +00:00
Intermediate.cpp Add interface blocks as a basic type and handle uniform blocks that have an instance name. Includes handling qualifiers on structure members. 2013-04-10 02:06:46 +00:00
intermOut.cpp Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers. 2013-04-10 22:26:56 +00:00
IntermTraverse.cpp Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders. 2012-12-12 21:23:55 +00:00
localintermediate.h Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
Makefile Another round of gcc/g++ fixes. 2013-03-08 23:14:42 +00:00
MMap.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
parseConst.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
ParseHelper.cpp Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. 2013-04-11 16:31:09 +00:00
ParseHelper.h Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. 2013-04-11 16:31:09 +00:00
PoolAlloc.cpp Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
QualifierAlive.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
QualifierAlive.h Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers. 2013-01-24 23:10:51 +00:00
RemoveTree.cpp Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
RemoveTree.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
ShaderLang.cpp Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. 2013-04-11 16:31:09 +00:00
SymbolTable.cpp Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
SymbolTable.h Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled. 2013-04-05 04:05:39 +00:00
Versions.h Update copyrights to 2013 for files with real change in them. 2013-01-11 18:40:40 +00:00