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preprocessor
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
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Constant.cpp
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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glslang.l
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
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glslang.y
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Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers.
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2013-04-10 22:26:56 +00:00 |
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InfoSink.cpp
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Pass 1 at building on linux: remove compile errors from machine independent.
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2013-02-11 22:36:01 +00:00 |
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Initialize.cpp
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Add ES 300 built-ins trunc, round, roundEven, modf, isnan, isinf, floatBitsToInt, floatBitsToUint, intBitsToFloat, uintBitsToFloat, packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, and unpackHalf2x16, and new form of min, max, clamp, and mix.
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2013-04-07 20:04:12 +00:00 |
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Initialize.h
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Implement modern (130 and above) texturing. About 250 functions for 3.0, over 500 for 4.3, created programmatically. Handles all 3.0 functions, almost all 4.3 functions.
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2013-02-25 19:44:56 +00:00 |
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Intermediate.cpp
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Add interface blocks as a basic type and handle uniform blocks that have an instance name. Includes handling qualifiers on structure members.
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2013-04-10 02:06:46 +00:00 |
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intermOut.cpp
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Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers.
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2013-04-10 22:26:56 +00:00 |
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IntermTraverse.cpp
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Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders.
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2012-12-12 21:23:55 +00:00 |
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localintermediate.h
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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Makefile
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Another round of gcc/g++ fixes.
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2013-03-08 23:14:42 +00:00 |
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MMap.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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parseConst.cpp
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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ParseHelper.cpp
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
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ParseHelper.h
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
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PoolAlloc.cpp
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
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QualifierAlive.cpp
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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QualifierAlive.h
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Implement the full scheme for ES precision qualifiers, generalizing existing storage qualifiers to be able to include multiple independent kinds of qualifiers.
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2013-01-24 23:10:51 +00:00 |
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RemoveTree.cpp
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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RemoveTree.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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ShaderLang.cpp
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
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SymbolTable.cpp
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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SymbolTable.h
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Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names.
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2013-04-10 20:15:16 +00:00 |
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unistd.h
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Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
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2012-12-12 21:15:54 +00:00 |
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Versions.cpp
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Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled.
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2013-04-05 04:05:39 +00:00 |
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Versions.h
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Update copyrights to 2013 for files with real change in them.
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2013-01-11 18:40:40 +00:00 |