Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249. |
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| .. | ||
| Pp.cpp | ||
| PpAtom.cpp | ||
| PpContext.cpp | ||
| PpContext.h | ||
| PpScanner.cpp | ||
| PpTokens.cpp | ||
| PpTokens.h | ||