glslang-zig/glslang/MachineIndependent
Alejandro Piñeiro af8c1bdb16 ParseHelper: assign xfb_offset for struct members too
If the out variable is a struct type, with a xfb_offset explicitly
assigned, the members need to get their xfb_offset assigned. This is
specially relevant, as we cannot use layout qualifiers on struct
members.
2018-10-31 10:34:44 +01:00
..
preprocessor Call checkShaderStageForNVExtensions() from function updateExtensionBehavior() 2018-09-26 16:12:51 -07:00
attribute.cpp Fix build several build errors 2018-03-13 17:06:51 -04:00
attribute.h GLSL: Implement GL_EXT_control_flow_attributes. 2018-02-01 00:55:08 -07:00
Constant.cpp Remove execute permissions 2018-08-07 03:16:20 +09:00
gl_types.h Implement the extension GL_AMD_gpu_shader_half_float_fetch 2018-03-02 16:48:03 +08:00
glslang.y Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV 2018-10-25 23:50:59 -07:00
glslang_tab.cpp Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV 2018-10-25 23:50:59 -07:00
glslang_tab.cpp.h Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp Allow redeclaration of builtin interface blocks in mesh shader 2018-10-04 16:39:18 -07:00
Initialize.h SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Intermediate.cpp Interfaces: Remove NV_EXTENSIONS from two more headers. 2018-09-26 09:38:20 -06:00
intermOut.cpp Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
IntermTraverse.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
iomapper.cpp Fix #1536: use string instead of TString for uniform-location override. 2018-10-20 17:37:19 -06:00
iomapper.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
limits.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
linkValidate.cpp Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader 2018-10-04 23:46:21 -06:00
LiveTraverser.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
localintermediate.h Fix #1536: use string instead of TString for uniform-location override. 2018-10-20 17:37:19 -06:00
parseConst.cpp HLSL: Allow empty struct initializers 2017-04-27 18:22:52 -06:00
ParseContextBase.cpp Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
ParseHelper.cpp ParseHelper: assign xfb_offset for struct members too 2018-10-31 10:34:44 +01:00
ParseHelper.h ParseHelper: assign xfb_offset for struct members too 2018-10-31 10:34:44 +01:00
parseVersions.h Based on feedback rename checkShaderStageForNVExtensions to checkExtensionStage 2018-09-27 11:08:13 -07:00
PoolAlloc.cpp Memory: Mak full explicit destructor functionality, techincally correctly. 2017-11-21 14:32:39 -07:00
propagateNoContraction.cpp HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670. 2017-01-13 12:35:01 -07:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp Reflection exposes the Shader Stages where a Uniform is present 2018-07-10 18:25:48 +03:00
reflection.h Fix -Wignored-qualifier and -Wunused-variable warnings 2018-08-09 14:54:33 +02:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Add ES 320 support and additional error checks for SPV_NV_mesh_shader 2018-09-25 13:45:32 -07:00
Scan.h Fix #1043: set all scan string-locations to have bias, not just the first one. 2017-09-11 20:35:49 -06:00
ScanContext.h Remove execute permissions 2018-08-07 03:16:20 +09:00
ShaderLang.cpp Add an option to set the base uniform location 2018-10-02 12:15:22 +02:00
SymbolTable.cpp Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
SymbolTable.h HLSL: Implement member functions calling member functions. 2017-05-17 02:20:34 -06:00
Versions.cpp Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV 2018-10-25 23:50:59 -07:00
Versions.h Add-support-for-SPV_NV_shading_rate 2018-09-19 13:07:43 -07:00