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preprocessor
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HLSL: Add an Includer to handle #include.
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2017-06-01 11:16:32 -06:00 |
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Constant.cpp
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Front-ends: Non-functional: Rationalize vector and matrix swizzles.
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2017-01-13 19:35:29 -07:00 |
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gl_types.h
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
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2017-05-10 16:58:38 +03:00 |
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glslang.y
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GLSL: Fix #822: Improve information given for syntax errors.
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2017-04-20 12:21:53 -06:00 |
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glslang_tab.cpp
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GLSL: Fix #822: Improve information given for syntax errors.
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2017-04-20 12:21:53 -06:00 |
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glslang_tab.cpp.h
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GLSL: Fix #822: Improve information given for syntax errors.
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2017-04-20 12:21:53 -06:00 |
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InfoSink.cpp
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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Initialize.cpp
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Fix #373: Implicitly make gl_FragColor a location=0 output.
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2017-05-20 13:23:25 -06:00 |
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Initialize.h
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Build fix: Make string assignment simpler to avoid some compiler issues.
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2017-05-09 23:30:56 -06:00 |
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Intermediate.cpp
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Pure Texture to Sampled Texture Transform
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2017-05-29 18:29:45 +02:00 |
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intermOut.cpp
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HLSL: Add imat, umat, and bmat constructors
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2017-05-20 21:54:16 -06:00 |
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IntermTraverse.cpp
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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iomapper.cpp
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SPV: Give error on not assigning locations to I/O.
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2017-05-18 15:07:05 -06:00 |
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iomapper.h
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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limits.cpp
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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linkValidate.cpp
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SPV: Give error on not assigning locations to I/O.
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2017-05-18 15:07:05 -06:00 |
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LiveTraverser.h
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
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2017-05-10 16:58:38 +03:00 |
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localintermediate.h
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SPV: Add OpSource shader source code and file name.
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2017-05-31 17:14:15 -06:00 |
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parseConst.cpp
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HLSL: Allow empty struct initializers
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2017-04-27 18:22:52 -06:00 |
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ParseContextBase.cpp
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Non-functional: Round of adding 'const', related to more efficient getFullNamespaceName().
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2017-03-30 10:16:22 -06:00 |
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ParseHelper.cpp
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Parser: Add missing codes for float16
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2017-06-01 19:59:20 +08:00 |
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ParseHelper.h
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Non-functional: Round of adding 'const', related to more efficient getFullNamespaceName().
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2017-03-30 10:16:22 -06:00 |
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parseVersions.h
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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PoolAlloc.cpp
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Memory/constructor/warning clean-up. Addresses issue #705.
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2017-02-02 14:55:02 -07:00 |
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propagateNoContraction.cpp
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HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670.
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2017-01-13 12:35:01 -07:00 |
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propagateNoContraction.h
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
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2017-05-10 16:58:38 +03:00 |
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reflection.cpp
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WIP: HLSL: add refection queries for structuredbuffer counter blocks
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2017-04-18 12:58:15 -06:00 |
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reflection.h
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WIP: HLSL: add refection queries for structuredbuffer counter blocks
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2017-04-18 12:58:15 -06:00 |
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RemoveTree.cpp
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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RemoveTree.h
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
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2017-05-10 16:58:38 +03:00 |
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Scan.cpp
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HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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2017-04-07 15:40:01 -06:00 |
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Scan.h
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Non-functional: White space after "//", mostly for copyrights.
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2017-01-06 12:34:14 -07:00 |
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ScanContext.h
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[lumped builds] Add include guards (#pragma once) to header files that did not have any.
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2017-05-10 16:58:38 +03:00 |
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ShaderLang.cpp
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HLSL: Add an Includer to handle #include.
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2017-06-01 11:16:32 -06:00 |
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SymbolTable.cpp
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HLSL: allow name mangling based on texture template type
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2017-05-19 20:12:50 -06:00 |
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SymbolTable.h
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HLSL: Implement member functions calling member functions.
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2017-05-17 02:20:34 -06:00 |
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Versions.cpp
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Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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2017-03-14 16:45:30 -06:00 |
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Versions.h
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Rename KHX to EXT to match the released specs
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2017-03-03 18:40:48 -05:00 |