Before, it was only including explicit interface, sufficient for IO-Block-declared oriented interface, but not sufficient for all modes GLSL might be used with SPIR-V. Two things are accomplished now: 1) each id will appear exactly once 2) the OpEntryPoint list will union static use with declarations
47 lines
2 KiB
Text
Executable file
47 lines
2 KiB
Text
Executable file
spv.simpleFunctionCall.frag
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 22
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 16
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ExecutionMode 4 OriginLowerLeft
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Source GLSL 150
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Name 4 "main"
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Name 9 "foo("
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Name 12 "BaseColor"
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Name 16 "gl_FragColor"
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Name 19 "bigColor"
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Name 21 "d"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Input 7(fvec4)
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12(BaseColor): 11(ptr) Variable Input
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15: TypePointer Output 7(fvec4)
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16(gl_FragColor): 15(ptr) Variable Output
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18: TypePointer UniformConstant 7(fvec4)
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19(bigColor): 18(ptr) Variable UniformConstant
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20: TypePointer UniformConstant 6(float)
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21(d): 20(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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17: 7(fvec4) FunctionCall 9(foo()
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Store 16(gl_FragColor) 17
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Return
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FunctionEnd
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9(foo(): 7(fvec4) Function None 8
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10: Label
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13: 7(fvec4) Load 12(BaseColor)
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ReturnValue 13
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FunctionEnd
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