glslang-zig/glslang/Include/ResourceLimits.h
John Kessenich a5830dfc0e Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
nonInductiveForLoops
whileLoops
doWhileLoops
generalUniformIndexing
generalAttributeMatrixVectorIndexing
generalVaryingIndexing
generalSamplerIndexing
generalVariableIndexing
generalConstantMatrixVectorIndexing


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23323 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-10-02 05:10:48 +00:00

75 lines
2.6 KiB
C

//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
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#ifndef _RESOURCE_LIMITS_INCLUDED_
#define _RESOURCE_LIMITS_INCLUDED_
struct TLimits {
bool nonInductiveForLoops;
bool whileLoops;
bool doWhileLoops;
bool generalUniformIndexing;
bool generalAttributeMatrixVectorIndexing;
bool generalVaryingIndexing;
bool generalSamplerIndexing;
bool generalVariableIndexing;
bool generalConstantMatrixVectorIndexing;
};
struct TBuiltInResource {
int maxLights;
int maxClipPlanes;
int maxTextureUnits;
int maxTextureCoords;
int maxVertexAttribs;
int maxVertexUniformComponents;
int maxVaryingFloats;
int maxVertexTextureImageUnits;
int maxCombinedTextureImageUnits;
int maxTextureImageUnits;
int maxFragmentUniformComponents;
int maxDrawBuffers;
int maxVertexUniformVectors;
int maxVaryingVectors;
int maxFragmentUniformVectors;
int maxVertexOutputVectors;
int maxFragmentInputVectors;
int minProgramTexelOffset;
int maxProgramTexelOffset;
TLimits limits;
};
#endif // _RESOURCE_LIMITS_INCLUDED_