glslang is using C++ 11, which has first class support for variables of the `thread_local` storage class. By dropping the use of the `OS_[GS]etTLSValue`, we can simplify the logic, and have it support a thread-local default allocator if none is provided. Issue: #2346 |
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| .. | ||
| arrays.h | ||
| BaseTypes.h | ||
| Common.h | ||
| ConstantUnion.h | ||
| glslang_c_interface.h | ||
| glslang_c_shader_types.h | ||
| InfoSink.h | ||
| InitializeGlobals.h | ||
| intermediate.h | ||
| PoolAlloc.h | ||
| ResourceLimits.h | ||
| ShHandle.h | ||
| Types.h | ||