glslang-zig/glslang/Include
2013-10-23 19:34:05 +00:00
..
BaseTypes.h Add function "const", where the initializer does not have to be a compile-time constant. 2013-10-17 20:55:30 +00:00
Common.h Memory management hygiene: Use compare() instead of substr(), and put a few more things intrinsically in the memory pool. 2013-10-11 16:28:43 +00:00
ConstantUnion.h Add C-style curly-brace initializers. 2013-10-17 19:43:43 +00:00
InfoSink.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
InitializeGlobals.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
intermediate.h Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions). 2013-10-14 22:42:16 +00:00
PoolAlloc.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ResourceLimits.h Add built-in constants through version 440. Some still need to be consumed when initializing the symbol table. 2013-10-22 01:50:39 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.) 2013-10-23 19:34:05 +00:00