Setting component=0 is later taken to mean the shader did so, which is not always legal. It should instead set the component as not set by the shader. |
||
|---|---|---|
| .. | ||
| GenericCodeGen | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||
Setting component=0 is later taken to mean the shader did so, which is not always legal. It should instead set the component as not set by the shader. |
||
|---|---|---|
| .. | ||
| GenericCodeGen | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||