glslang-zig/glslang/MachineIndependent
Chow 93b400f267 Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables.
For intermediates rebuilding, now need manually amending level bits for redeclaring built-ins.
2021-02-15 20:35:20 +08:00
..
preprocessor Fix token-pasting macros not working in preprocessor directives. (#2453) 2020-11-06 10:51:07 -07:00
attribute.cpp Web: Turn off bracket-style attributes, reflection, and IO mapping. 2019-08-20 23:21:55 -06:00
attribute.h HLSL: Fix #1912: add attribute syntax for nonreadable/nonwritable 2019-09-29 19:16:25 -06:00
Constant.cpp Copyright update, mostly to trigger bots again. 2020-03-01 04:51:40 -07:00
gl_types.h Preprocessor related issue fix (#2378) 2020-09-14 21:46:24 -06:00
glslang.m4 Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
glslang.y Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
glslang_tab.cpp Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
glslang_tab.cpp.h Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp Add GL_EXT_shader_image_int64 support (#2409) 2020-11-04 09:24:23 -07:00
Initialize.h Comment out params instead of removing 2019-09-11 08:59:47 -04:00
Intermediate.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
intermOut.cpp Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
IntermTraverse.cpp 8. io mapping refine & qualifier member check & resolver expand (#2396) 2020-11-03 13:34:19 -07:00
iomapper.cpp Fix warning in iomapper. (#2449) 2020-11-05 10:33:45 -07:00
iomapper.h Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
limits.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
linkValidate.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
LiveTraverser.h also search global variables assignment for live variables 2020-07-20 18:43:00 -04:00
localintermediate.h Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
parseConst.cpp Fix MSVC build issue - remove invalid character 2020-03-19 15:31:31 -06:00
ParseContextBase.cpp 8. io mapping refine & qualifier member check & resolver expand (#2396) 2020-11-03 13:34:19 -07:00
ParseHelper.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
ParseHelper.h Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
parseVersions.h Fix #2366, fix #2358, correctly separate out numerical feature checking 2020-08-14 08:40:06 -06:00
pch.h Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00
PoolAlloc.cpp Revert changes that migrate to thread_local. 2020-07-31 07:13:24 +01:00
propagateNoContraction.cpp Make file formatting comply with POSIX and Unix standards 2020-03-21 03:20:25 -04:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp 8. io mapping refine & qualifier member check & resolver expand (#2396) 2020-11-03 13:34:19 -07:00
reflection.h Use GLSLANG_ANGLE to strip features to what ANGLE requires 2020-07-31 12:44:49 -04:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
Scan.h SPV: Fix #1575, fix #1593: Support HLSL #line 2018-12-07 17:36:33 -07:00
ScanContext.h GL_EXT_buffer_reference 2019-01-07 12:36:13 -06:00
ShaderLang.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
SymbolTable.cpp Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
SymbolTable.h Fix issue for new unique id system. Add level bits to help verifying symbols and split symbol tables. 2021-02-15 20:35:20 +08:00
Versions.cpp Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00
Versions.h Implement GL_EXT_terminate_invocation (#2454) 2020-11-09 09:30:01 -07:00