In MSVC 2017 Debug mode when a reflection is deleted (when a shader goes out of scope) xutility will fail to clear the children due to the TString allocator implementation. By switching to std::string xutility no longer throws the error. |
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| .. | ||
| GenericCodeGen | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||