glslang-zig/glslang
Matthew Albrecht 91af94019a Switched to std::string for TReflection and TObjectReflection
In MSVC 2017 Debug mode when a reflection is deleted (when a shader goes out of scope) xutility will fail to clear the children due to the TString allocator implementation. By switching to std::string xutility no longer throws the error.
2019-01-31 22:53:35 -06:00
..
GenericCodeGen Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Include Add support for GL_EXT_YUV_target 2019-01-29 13:17:47 -08:00
MachineIndependent Switched to std::string for TReflection and TObjectReflection 2019-01-31 22:53:35 -06:00
OSDependent Work around a CMake cross-compilation issue 2019-01-03 17:56:07 +00:00
Public Licensing. Fixes #958. Add licenes file and update copyrights. 2018-12-14 10:47:35 -07:00
CMakeLists.txt Rename PCH macro to glslang_pch (to avoid name collision) and update to latest spirv-tools 2018-11-07 09:35:31 -06:00
updateGrammar Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00