New interface allows users to generate ResourceLimits for interface so that additions to TBuiltInResource do not break the ABI. Users should use the glslang-default-resource-limits library and the Public/ResourceLimits.h header. Similar changes have been made to the C interface. Use Public/resource_limits_c.h. Fixes #2822 |
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| .. | ||
| resource_limits_c.h | ||
| ResourceLimits.h | ||
| ShaderLang.h | ||