glslang-zig/hlsl
steve-lunarg 9088be4c07 Add UAV (image) binding offset and HLSL register support
This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
2016-11-01 14:44:54 -06:00
..
CMakeLists.txt HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslAttributes.cpp HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslAttributes.h HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslGrammar.cpp Merge pull request #572 from steve-lunarg/numthreads 2016-11-01 00:25:06 -06:00
hlslGrammar.h HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslOpMap.cpp HLSL: Basic array grammar. 2016-06-19 11:50:34 -06:00
hlslOpMap.h HLSL: Add (almost) full expression grammar: Binary, unary (pre/post-fix), assign, ... 2016-05-03 23:33:00 -06:00
hlslParseables.cpp HLSL: Fix unary and binary operator type conversion issues 2016-10-18 16:56:37 -06:00
hlslParseables.h Add lerp, fix sincos return type, ret type tests, non-square mats, HLSL->AST tx semantics 2016-06-21 10:10:48 -06:00
hlslParseHelper.cpp Add UAV (image) binding offset and HLSL register support 2016-11-01 14:44:54 -06:00
hlslParseHelper.h HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslScanContext.cpp HLSL: Add min*{float,int,uint} types 2016-10-31 12:46:05 -06:00
hlslScanContext.h HLSL: Implement basic "struct" grammar. 2016-06-12 23:54:31 -06:00
hlslTokens.h HLSL: Add min*{float,int,uint} types 2016-10-31 12:46:05 -06:00
hlslTokenStream.cpp HLSL: Fix a grammar error related to constructors in parenthetical expressions 2016-07-30 08:09:09 -06:00
hlslTokenStream.h HLSL: Fix a grammar error related to constructors in parenthetical expressions 2016-07-30 08:09:09 -06:00