Also, eliminate the 'atom' field of TPpToken.
Parsing a real 300 line shader, through to making the AST, is about 10% faster.
Memory is slightly reduced (< 1%).
The whole google-test suite, inclusive of all testing overhead, SPIR-V generation,
etc., runs 3% faster.
Since this is a code *simplification* that leads to perf. improvement, I'm not
going to invest too much more in measuring the perf. than this. The PP code is
simply now in a better state to see how to further rationalize/improve it.