glslang-zig/Test/baseResults/spv.debuginfo.glsl.tese.out

448 lines
28 KiB
Text

spv.debuginfo.glsl.tese
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 335
Capability Tessellation
Extension "SPV_KHR_non_semantic_info"
2: ExtInstImport "NonSemantic.Shader.DebugInfo.100"
3: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 14 "main" 43 60 87 106 134 170 283 297 305 317 324
ExecutionMode 14 Quads
ExecutionMode 14 SpacingEqual
ExecutionMode 14 VertexOrderCw
1: String ""
8: String "uint"
16: String "main"
19: String "// OpModuleProcessed auto-map-locations
// OpModuleProcessed auto-map-bindings
// OpModuleProcessed client vulkan100
// OpModuleProcessed target-env vulkan1.0
// OpModuleProcessed keep-uncalled
// OpModuleProcessed entry-point main
#line 1
"
30: String "float"
37: String "uv1"
45: String "inUV"
48: String "int"
62: String "gl_TessCoord"
72: String "uv2"
89: String "outUV"
101: String "n1"
108: String "inNormal"
121: String "n2"
136: String "outNormal"
150: String "pos1"
156: String "gl_Position"
159: String "gl_PointSize"
162: String "gl_CullDistance"
166: String "gl_PerVertex"
172: String "gl_in"
186: String "pos2"
200: String "pos"
212: String "type.2d.image"
213: String "@type.2d.image"
217: String "type.sampled.image"
218: String "@type.sampled.image"
222: String "displacementMap"
231: String "bool"
238: String "modelview"
243: String "lightPos"
246: String "frustumPlanes"
248: String "tessellatedEdgeSize"
252: String "viewportDim"
256: String "UBO"
260: String "ubo"
299: String "outViewVec"
307: String "outLightVec"
319: String "outWorldPos"
326: String "outEyePos"
Name 14 "main"
Name 35 "uv1"
Name 43 "inUV"
Name 60 "gl_TessCoord"
Name 70 "uv2"
Name 87 "outUV"
Name 99 "n1"
Name 106 "inNormal"
Name 119 "n2"
Name 134 "outNormal"
Name 148 "pos1"
Name 154 "gl_PerVertex"
MemberName 154(gl_PerVertex) 0 "gl_Position"
MemberName 154(gl_PerVertex) 1 "gl_PointSize"
MemberName 154(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 154(gl_PerVertex) 3 "gl_CullDistance"
Name 170 "gl_in"
Name 184 "pos2"
Name 198 "pos"
Name 220 "displacementMap"
Name 236 "UBO"
MemberName 236(UBO) 0 "projection"
MemberName 236(UBO) 1 "modelview"
MemberName 236(UBO) 2 "lightPos"
MemberName 236(UBO) 3 "frustumPlanes"
MemberName 236(UBO) 4 "displacementFactor"
MemberName 236(UBO) 5 "tessellationFactor"
MemberName 236(UBO) 6 "viewportDim"
MemberName 236(UBO) 7 "tessellatedEdgeSize"
Name 258 "ubo"
Name 273 "gl_PerVertex"
MemberName 273(gl_PerVertex) 0 "gl_Position"
MemberName 273(gl_PerVertex) 1 "gl_PointSize"
MemberName 273(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 273(gl_PerVertex) 3 "gl_CullDistance"
Name 283 ""
Name 297 "outViewVec"
Name 305 "outLightVec"
Name 317 "outWorldPos"
Name 324 "outEyePos"
Decorate 43(inUV) Location 1
Decorate 60(gl_TessCoord) BuiltIn TessCoord
Decorate 87(outUV) Location 1
Decorate 106(inNormal) Location 0
Decorate 134(outNormal) Location 0
MemberDecorate 154(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 154(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 154(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 154(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 154(gl_PerVertex) Block
Decorate 220(displacementMap) DescriptorSet 0
Decorate 220(displacementMap) Binding 1
Decorate 234 ArrayStride 16
MemberDecorate 236(UBO) 0 ColMajor
MemberDecorate 236(UBO) 0 Offset 0
MemberDecorate 236(UBO) 0 MatrixStride 16
MemberDecorate 236(UBO) 1 ColMajor
MemberDecorate 236(UBO) 1 Offset 64
MemberDecorate 236(UBO) 1 MatrixStride 16
MemberDecorate 236(UBO) 2 Offset 128
MemberDecorate 236(UBO) 3 Offset 144
MemberDecorate 236(UBO) 4 Offset 240
MemberDecorate 236(UBO) 5 Offset 244
MemberDecorate 236(UBO) 6 Offset 248
MemberDecorate 236(UBO) 7 Offset 256
Decorate 236(UBO) Block
Decorate 258(ubo) DescriptorSet 0
Decorate 258(ubo) Binding 0
MemberDecorate 273(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 273(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 273(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 273(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 273(gl_PerVertex) Block
Decorate 297(outViewVec) Location 2
Decorate 305(outLightVec) Location 3
Decorate 317(outWorldPos) Location 5
Decorate 324(outEyePos) Location 4
4: TypeVoid
5: TypeFunction 4
7: TypeInt 32 0
10: 7(int) Constant 32
11: 7(int) Constant 6
12: 7(int) Constant 0
9: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 8 10 11 12
13: 7(int) Constant 3
6: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 8(DebugTypeFunction) 13 4
18: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 35(DebugSource) 1 19
20: 7(int) Constant 53
22: 7(int) Constant 1
23: 7(int) Constant 4
24: 7(int) Constant 2
21: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 1(DebugCompilationUnit) 22 23 18 24
17: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 20(DebugFunction) 16 6 18 20 12 21 16 13 20
28: 7(int) Constant 56
29: TypeFloat 32
31: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 30 10 13 12
32: TypeVector 29(float) 2
33: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 31 24
34: TypePointer Function 32(fvec2)
36: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 37 33 18 28 12 17 23
39: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 31(DebugExpression)
40: TypeArray 32(fvec2) 10
41: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 33 10
42: TypePointer Input 40
43(inUV): 42(ptr) Variable Input
46: 7(int) Constant 8
44: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 45 41 18 28 12 21 45 43(inUV) 46
47: TypeInt 32 1
49: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 48 10 23 12
50: 47(int) Constant 0
51: TypePointer Input 32(fvec2)
54: 47(int) Constant 1
57: TypeVector 29(float) 3
58: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 31 13
59: TypePointer Input 57(fvec3)
60(gl_TessCoord): 59(ptr) Variable Input
61: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 62 58 18 28 12 21 62 60(gl_TessCoord) 46
63: TypePointer Input 29(float)
69: 7(int) Constant 57
71: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 72 33 18 69 12 17 23
74: 47(int) Constant 3
77: 47(int) Constant 2
85: 7(int) Constant 58
86: TypePointer Output 32(fvec2)
87(outUV): 86(ptr) Variable Output
88: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 89 33 18 85 12 21 89 87(outUV) 46
97: 7(int) Constant 60
98: TypePointer Function 57(fvec3)
100: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 101 58 18 97 12 17 23
103: TypeArray 57(fvec3) 10
104: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 58 10
105: TypePointer Input 103
106(inNormal): 105(ptr) Variable Input
107: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 108 104 18 97 12 21 108 106(inNormal) 46
118: 7(int) Constant 61
120: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 121 58 18 118 12 17 23
132: 7(int) Constant 62
133: TypePointer Output 57(fvec3)
134(outNormal): 133(ptr) Variable Output
135: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 136 58 18 132 12 21 136 134(outNormal) 46
144: 7(int) Constant 65
145: TypeVector 29(float) 4
146: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 6(DebugTypeVector) 31 23
147: TypePointer Function 145(fvec4)
149: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 150 146 18 144 12 17 23
152: TypeArray 29(float) 22
153: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 31 22
154(gl_PerVertex): TypeStruct 145(fvec4) 29(float) 152 152
157: 7(int) Constant 1756
155: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 156 146 18 22 157 12 12 13
160: 7(int) Constant 1774
158: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 159 31 18 22 160 12 12 13
163: 7(int) Constant 1817
161: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 162 153 18 22 163 12 12 13
164: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 162 153 18 22 163 12 12 13
165: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 166 22 18 144 12 21 166 12 13 155 158 161 164
167: TypeArray 154(gl_PerVertex) 10
168: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 165 10
169: TypePointer Input 167
170(gl_in): 169(ptr) Variable Input
171: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 172 168 18 144 12 21 172 170(gl_in) 46
173: TypePointer Input 145(fvec4)
183: 7(int) Constant 66
185: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 186 146 18 183 12 17 23
197: 7(int) Constant 67
199: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 26(DebugLocalVariable) 200 146 18 197 12 17 23
209: 7(int) Constant 69
210: TypeImage 29(float) 2D sampled format:Unknown
214: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 0(DebugInfoNone)
211: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 212 12 18 209 12 21 213 214 13
215: TypeSampledImage 210
216: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 217 12 18 209 12 21 218 214 13
219: TypePointer UniformConstant 215
220(displacementMap): 219(ptr) Variable UniformConstant
221: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 222 216 18 209 12 21 222 220(displacementMap) 46
225: 29(float) Constant 0
228: TypeMatrix 145(fvec4) 4
230: TypeBool
232: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 2(DebugTypeBasic) 231 10 24 12
233: 230(bool) ConstantTrue
229: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 108(DebugTypeMatrix) 146 23 233
234: TypeArray 145(fvec4) 11
235: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 5(DebugTypeArray) 146 11
236(UBO): TypeStruct 228 228 145(fvec4) 234 29(float) 29(float) 32(fvec2) 29(float)
239: 7(int) Constant 30
240: 7(int) Constant 7
237: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 238 229 18 239 240 12 12 13
241: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 238 229 18 239 240 12 12 13
244: 7(int) Constant 31
242: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 243 146 18 244 240 12 12 13
245: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 246 235 18 10 240 12 12 13
249: 7(int) Constant 36
247: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 248 31 18 249 46 12 12 13
250: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 248 31 18 249 46 12 12 13
253: 7(int) Constant 35
251: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 252 33 18 253 240 12 12 13
254: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 248 31 18 249 46 12 12 13
255: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 256 22 18 209 12 21 256 12 13 237 241 242 245 247 250 251 254
257: TypePointer Uniform 236(UBO)
258(ubo): 257(ptr) Variable Uniform
259: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 260 255 18 209 12 21 260 258(ubo) 46
261: 47(int) Constant 4
262: TypePointer Uniform 29(float)
266: TypePointer Function 29(float)
272: 7(int) Constant 71
273(gl_PerVertex): TypeStruct 145(fvec4) 29(float) 152 152
275: 7(int) Constant 165
274: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 156 146 18 22 275 12 12 13
277: 7(int) Constant 183
276: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 159 31 18 22 277 12 12 13
279: 7(int) Constant 226
278: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 162 153 18 22 279 12 12 13
280: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 11(DebugTypeMember) 162 153 18 22 279 12 12 13
281: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 10(DebugTypeComposite) 166 22 18 272 12 21 166 12 13 274 276 278 280
282: TypePointer Output 273(gl_PerVertex)
283: 282(ptr) Variable Output
284: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 1 281 18 272 12 21 1 283 46
285: TypePointer Uniform 228
293: TypePointer Output 145(fvec4)
296: 7(int) Constant 74
297(outViewVec): 133(ptr) Variable Output
298: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 299 58 18 296 12 21 299 297(outViewVec) 46
304: 7(int) Constant 75
305(outLightVec): 133(ptr) Variable Output
306: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 307 58 18 304 12 21 307 305(outLightVec) 46
308: TypePointer Uniform 145(fvec4)
316: 7(int) Constant 76
317(outWorldPos): 133(ptr) Variable Output
318: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 319 58 18 316 12 21 319 317(outWorldPos) 46
323: 7(int) Constant 77
324(outEyePos): 133(ptr) Variable Output
325: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 18(DebugGlobalVariable) 326 58 18 323 12 21 326 324(outEyePos) 46
Line 1 53 11
14(main): 4 Function None 5
15: Label
35(uv1): 34(ptr) Variable Function
70(uv2): 34(ptr) Variable Function
99(n1): 98(ptr) Variable Function
119(n2): 98(ptr) Variable Function
148(pos1): 147(ptr) Variable Function
184(pos2): 147(ptr) Variable Function
198(pos): 147(ptr) Variable Function
25: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 101(DebugFunctionDefinition) 17 14(main)
26: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 23(DebugScope) 17
27: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 28 28 12 12
38: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 36 35(uv1) 39
52: 51(ptr) AccessChain 43(inUV) 50
53: 32(fvec2) Load 52
55: 51(ptr) AccessChain 43(inUV) 54
56: 32(fvec2) Load 55
64: 63(ptr) AccessChain 60(gl_TessCoord) 12
65: 29(float) Load 64
66: 32(fvec2) CompositeConstruct 65 65
67: 32(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 53 56 66
Store 35(uv1) 67
68: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 69 69 12 12
73: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 71 70(uv2) 39
75: 51(ptr) AccessChain 43(inUV) 74
76: 32(fvec2) Load 75
78: 51(ptr) AccessChain 43(inUV) 77
79: 32(fvec2) Load 78
80: 63(ptr) AccessChain 60(gl_TessCoord) 12
81: 29(float) Load 80
82: 32(fvec2) CompositeConstruct 81 81
83: 32(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 76 79 82
Store 70(uv2) 83
84: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 85 85 12 12
90: 32(fvec2) Load 35(uv1)
91: 32(fvec2) Load 70(uv2)
92: 63(ptr) AccessChain 60(gl_TessCoord) 22
93: 29(float) Load 92
94: 32(fvec2) CompositeConstruct 93 93
95: 32(fvec2) ExtInst 3(GLSL.std.450) 46(FMix) 90 91 94
Store 87(outUV) 95
96: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 97 97 12 12
102: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 100 99(n1) 39
109: 59(ptr) AccessChain 106(inNormal) 50
110: 57(fvec3) Load 109
111: 59(ptr) AccessChain 106(inNormal) 54
112: 57(fvec3) Load 111
113: 63(ptr) AccessChain 60(gl_TessCoord) 12
114: 29(float) Load 113
115: 57(fvec3) CompositeConstruct 114 114 114
116: 57(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 110 112 115
Store 99(n1) 116
117: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 118 118 12 12
122: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 120 119(n2) 39
123: 59(ptr) AccessChain 106(inNormal) 74
124: 57(fvec3) Load 123
125: 59(ptr) AccessChain 106(inNormal) 77
126: 57(fvec3) Load 125
127: 63(ptr) AccessChain 60(gl_TessCoord) 12
128: 29(float) Load 127
129: 57(fvec3) CompositeConstruct 128 128 128
130: 57(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 124 126 129
Store 119(n2) 130
131: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 132 132 12 12
137: 57(fvec3) Load 99(n1)
138: 57(fvec3) Load 119(n2)
139: 63(ptr) AccessChain 60(gl_TessCoord) 22
140: 29(float) Load 139
141: 57(fvec3) CompositeConstruct 140 140 140
142: 57(fvec3) ExtInst 3(GLSL.std.450) 46(FMix) 137 138 141
Store 134(outNormal) 142
143: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 144 144 12 12
151: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 149 148(pos1) 39
174: 173(ptr) AccessChain 170(gl_in) 50 50
175: 145(fvec4) Load 174
176: 173(ptr) AccessChain 170(gl_in) 54 50
177: 145(fvec4) Load 176
178: 63(ptr) AccessChain 60(gl_TessCoord) 12
179: 29(float) Load 178
180: 145(fvec4) CompositeConstruct 179 179 179 179
181: 145(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 175 177 180
Store 148(pos1) 181
182: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 183 183 12 12
187: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 185 184(pos2) 39
188: 173(ptr) AccessChain 170(gl_in) 74 50
189: 145(fvec4) Load 188
190: 173(ptr) AccessChain 170(gl_in) 77 50
191: 145(fvec4) Load 190
192: 63(ptr) AccessChain 60(gl_TessCoord) 12
193: 29(float) Load 192
194: 145(fvec4) CompositeConstruct 193 193 193 193
195: 145(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 189 191 194
Store 184(pos2) 195
196: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 197 197 12 12
201: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 28(DebugDeclare) 199 198(pos) 39
202: 145(fvec4) Load 148(pos1)
203: 145(fvec4) Load 184(pos2)
204: 63(ptr) AccessChain 60(gl_TessCoord) 22
205: 29(float) Load 204
206: 145(fvec4) CompositeConstruct 205 205 205 205
207: 145(fvec4) ExtInst 3(GLSL.std.450) 46(FMix) 202 203 206
Store 198(pos) 207
208: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 209 209 12 12
223: 215 Load 220(displacementMap)
224: 32(fvec2) Load 87(outUV)
226: 145(fvec4) ImageSampleExplicitLod 223 224 Lod 225
227: 29(float) CompositeExtract 226 0
263: 262(ptr) AccessChain 258(ubo) 261
264: 29(float) Load 263
265: 29(float) FMul 227 264
267: 266(ptr) AccessChain 198(pos) 22
268: 29(float) Load 267
269: 29(float) FSub 268 265
270: 266(ptr) AccessChain 198(pos) 22
Store 270 269
271: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 272 272 12 12
286: 285(ptr) AccessChain 258(ubo) 50
287: 228 Load 286
288: 285(ptr) AccessChain 258(ubo) 54
289: 228 Load 288
290: 228 MatrixTimesMatrix 287 289
291: 145(fvec4) Load 198(pos)
292: 145(fvec4) MatrixTimesVector 290 291
294: 293(ptr) AccessChain 283 50
Store 294 292
295: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 296 296 12 12
300: 145(fvec4) Load 198(pos)
301: 57(fvec3) VectorShuffle 300 300 0 1 2
302: 57(fvec3) FNegate 301
Store 297(outViewVec) 302
303: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 304 304 12 12
309: 308(ptr) AccessChain 258(ubo) 77
310: 145(fvec4) Load 309
311: 57(fvec3) VectorShuffle 310 310 0 1 2
312: 57(fvec3) Load 297(outViewVec)
313: 57(fvec3) FAdd 311 312
314: 57(fvec3) ExtInst 3(GLSL.std.450) 69(Normalize) 313
Store 305(outLightVec) 314
315: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 316 316 12 12
320: 145(fvec4) Load 198(pos)
321: 57(fvec3) VectorShuffle 320 320 0 1 2
Store 317(outWorldPos) 321
322: 4 ExtInst 2(NonSemantic.Shader.DebugInfo.100) 103(DebugLine) 18 323 323 12 12
327: 285(ptr) AccessChain 258(ubo) 54
328: 228 Load 327
329: 145(fvec4) Load 198(pos)
330: 145(fvec4) MatrixTimesVector 328 329
331: 29(float) CompositeExtract 330 0
332: 29(float) CompositeExtract 330 1
333: 29(float) CompositeExtract 330 2
334: 57(fvec3) CompositeConstruct 331 332 333
Store 324(outEyePos) 334
Return
FunctionEnd