..
preprocessor
PP: don't give errors on some tokens under #if 0 (or similar).
2018-03-19 00:43:18 -06:00
attribute.cpp
Fix build several build errors
2018-03-13 17:06:51 -04:00
attribute.h
GLSL: Implement GL_EXT_control_flow_attributes.
2018-02-01 00:55:08 -07:00
Constant.cpp
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
gl_types.h
Implement the extension GL_AMD_gpu_shader_half_float_fetch
2018-03-02 16:48:03 +08:00
glslang.y
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
glslang_tab.cpp
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
glslang_tab.cpp.h
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
InfoSink.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
Initialize.cpp
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
Initialize.h
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
Intermediate.cpp
AST: Fix shift conversions, which don't require matching types.
2018-03-15 21:11:36 -06:00
intermOut.cpp
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
IntermTraverse.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
iomapper.cpp
Take into account the number of locations taken up by a uniform
2018-03-21 12:03:39 +01:00
iomapper.h
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
limits.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
linkValidate.cpp
Take into account the number of locations taken up by a uniform
2018-03-21 12:03:39 +01:00
LiveTraverser.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
localintermediate.h
Take into account the number of locations taken up by a uniform
2018-03-21 12:03:39 +01:00
parseConst.cpp
HLSL: Allow empty struct initializers
2017-04-27 18:22:52 -06:00
ParseContextBase.cpp
Implement SPV_GOOGLE_hlsl_functionality1.
2018-03-16 20:21:44 -06:00
ParseHelper.cpp
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
ParseHelper.h
Types: Fix #1290 : Rationalize and correct "mixed" style array dimensioning.
2018-03-26 00:38:53 -06:00
parseVersions.h
Merge branch 'feature' of https://github.com/amdrexu/glslang into amdrexu-feature
2018-03-07 14:29:45 -07:00
PoolAlloc.cpp
Memory: Mak full explicit destructor functionality, techincally correctly.
2017-11-21 14:32:39 -07:00
propagateNoContraction.cpp
HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670 .
2017-01-13 12:35:01 -07:00
propagateNoContraction.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
reflection.cpp
Implement SPV_GOOGLE_hlsl_functionality1.
2018-03-16 20:21:44 -06:00
reflection.h
Implement SPV_GOOGLE_hlsl_functionality1.
2018-03-16 20:21:44 -06:00
RemoveTree.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
RemoveTree.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
Scan.cpp
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00
Scan.h
Fix #1043 : set all scan string-locations to have bias, not just the first one.
2017-09-11 20:35:49 -06:00
ScanContext.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
ShaderLang.cpp
Implement SPV_GOOGLE_hlsl_functionality1.
2018-03-16 20:21:44 -06:00
SymbolTable.cpp
SPV: Implement Vulkan 1.1 features and extensions.
2018-03-06 16:12:04 -07:00
SymbolTable.h
HLSL: Implement member functions calling member functions.
2017-05-17 02:20:34 -06:00
Versions.cpp
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00
Versions.h
Add support for GL_NV_shader_noperspective_interpolation
2018-03-13 15:55:18 +00:00