(and GL_NV_shader_subgroup_partitioned) based on GL/ES version instead of predicating it on vulkan SPV generation Also add AST testing. The glsl.450.subgroup* files are largely the same as the spv.subgroup* The glsl.es320.subgroup* files are the same as the 450 versions, but modified to be ES compatible. |
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| .. | ||
| GenericCodeGen | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||