glslang-zig/glslang/MachineIndependent
John Kessenich 7c908d2543 Additional semantic checking for tessellation shaders and related clean up:
- non-arrayed geometry inputs and tessellation-control outputs
 - include user blocks in i/o array resizing based on primitive type
 - things belonging only to 'in' or 'out' are verified only on 'in' or 'out'
 - invocation number changing
 - move shader-scoped qualifier checking into its class
 - remove an incidental union of two levels of the node hierarchy in the yacc stack
 - remove layout(location=) default tracking when setting on a variable


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24551 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-18 03:06:24 +00:00
..
preprocessor 1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner. 2013-12-16 23:58:15 +00:00
Constant.cpp Non-functional: missing test result and slight coding change from yesterday's constant folding check in. 2013-12-03 16:13:22 +00:00
gl_types.h Reflection: Add translation from glslang types to the API #define types. 2013-11-13 19:07:43 +00:00
glslang.y Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
InfoSink.cpp Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||. 2013-10-04 02:27:06 +00:00
Initialize.cpp Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
Initialize.h Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather. 2013-10-21 19:25:59 +00:00
Intermediate.cpp Fix crash from attempting ES precision propagation through a constant folded built-in function call when the expression tree has unknown precisions. 2013-12-02 16:38:53 +00:00
intermOut.cpp Tessellation partial implementation (not ready for use yet), including: 2013-12-11 18:57:40 +00:00
IntermTraverse.cpp Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
limits.cpp Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions). 2013-10-14 22:42:16 +00:00
linkValidate.cpp Tessellation: Smaller changes: Take tessellation control output arrayness into account in location overlap testing, better error message for redeclaring a built-in with size to be unsized. 2013-12-13 19:26:54 +00:00
localintermediate.h Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
Makefile fix g++ compilation issues 2013-11-13 20:50:21 +00:00
parseConst.cpp Misc. constant-folding fixes: Check % for 0, mat(mat) constructor, index range checking (within constant objects). Also, rationalize addConst*() methods. 2013-11-08 21:47:56 +00:00
ParseHelper.cpp Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
ParseHelper.h Additional semantic checking for tessellation shaders and related clean up: 2013-12-18 03:06:24 +00:00
PoolAlloc.cpp Interface and naming improvements: 2013-11-01 17:41:52 +00:00
reflection.cpp Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. 2013-11-23 00:44:18 +00:00
reflection.h Reflection: 2013-11-15 01:34:27 +00:00
RemoveTree.cpp Option rationalization and minor clean up. 2013-08-31 02:41:30 +00:00
RemoveTree.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
Scan.cpp 1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner. 2013-12-16 23:58:15 +00:00
Scan.h Fix several issues in the preprocessor: 2013-11-10 23:07:36 +00:00
ScanContext.h Put all glslang internals (but not the external interface) into the glslang namespace. 2013-08-29 00:39:25 +00:00
ShaderLang.cpp Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
SymbolTable.cpp Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
SymbolTable.h Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. 2013-12-11 22:38:19 +00:00
unistd.h Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. 2012-12-12 21:15:54 +00:00
Versions.cpp Tessellation partial implementation (not ready for use yet), including: 2013-12-11 18:57:40 +00:00
Versions.h Tessellation partial implementation (not ready for use yet), including: 2013-12-11 18:57:40 +00:00