..
preprocessor
1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner.
2013-12-16 23:58:15 +00:00
Constant.cpp
Non-functional: missing test result and slight coding change from yesterday's constant folding check in.
2013-12-03 16:13:22 +00:00
gl_types.h
Reflection: Add translation from glslang types to the API #define types.
2013-11-13 19:07:43 +00:00
glslang.y
Additional semantic checking for tessellation shaders and related clean up:
2013-12-18 03:06:24 +00:00
InfoSink.cpp
Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||.
2013-10-04 02:27:06 +00:00
Initialize.cpp
Additional semantic checking for tessellation shaders and related clean up:
2013-12-18 03:06:24 +00:00
Initialize.h
Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_texture_gather.
2013-10-21 19:25:59 +00:00
Intermediate.cpp
Fix crash from attempting ES precision propagation through a constant folded built-in function call when the expression tree has unknown precisions.
2013-12-02 16:38:53 +00:00
intermOut.cpp
Tessellation partial implementation (not ready for use yet), including:
2013-12-11 18:57:40 +00:00
IntermTraverse.cpp
Put all glslang internals (but not the external interface) into the glslang namespace.
2013-08-29 00:39:25 +00:00
limits.cpp
Implement ES 2.0 (version 100) limitations for non-inductive loop detection and array indexes needing "constant-index-expressions" (inductive variables and constant expressions).
2013-10-14 22:42:16 +00:00
linkValidate.cpp
Tessellation: Smaller changes: Take tessellation control output arrayness into account in location overlap testing, better error message for redeclaring a built-in with size to be unsized.
2013-12-13 19:26:54 +00:00
localintermediate.h
Additional semantic checking for tessellation shaders and related clean up:
2013-12-18 03:06:24 +00:00
Makefile
fix g++ compilation issues
2013-11-13 20:50:21 +00:00
parseConst.cpp
Misc. constant-folding fixes: Check % for 0, mat(mat) constructor, index range checking (within constant objects). Also, rationalize addConst*() methods.
2013-11-08 21:47:56 +00:00
ParseHelper.cpp
Additional semantic checking for tessellation shaders and related clean up:
2013-12-18 03:06:24 +00:00
ParseHelper.h
Additional semantic checking for tessellation shaders and related clean up:
2013-12-18 03:06:24 +00:00
PoolAlloc.cpp
Interface and naming improvements:
2013-11-01 17:41:52 +00:00
reflection.cpp
Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration.
2013-11-23 00:44:18 +00:00
reflection.h
Reflection:
2013-11-15 01:34:27 +00:00
RemoveTree.cpp
Option rationalization and minor clean up.
2013-08-31 02:41:30 +00:00
RemoveTree.h
Put all glslang internals (but not the external interface) into the glslang namespace.
2013-08-29 00:39:25 +00:00
Scan.cpp
1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner.
2013-12-16 23:58:15 +00:00
Scan.h
Fix several issues in the preprocessor:
2013-11-10 23:07:36 +00:00
ScanContext.h
Put all glslang internals (but not the external interface) into the glslang namespace.
2013-08-29 00:39:25 +00:00
ShaderLang.cpp
Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
2013-12-11 22:38:19 +00:00
SymbolTable.cpp
Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
2013-12-11 22:38:19 +00:00
SymbolTable.h
Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
2013-12-11 22:38:19 +00:00
unistd.h
Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
2012-12-12 21:15:54 +00:00
Versions.cpp
Tessellation partial implementation (not ready for use yet), including:
2013-12-11 18:57:40 +00:00
Versions.h
Tessellation partial implementation (not ready for use yet), including:
2013-12-11 18:57:40 +00:00