glslang-zig/gtests
John Kessenich d82c906378 Vulkan: Finish semantics for what creates spec-const-semantics.
Note: This required adding a new test mode to see the AST for vulkan tests.
This also required reworking some deeper parts of type creation, regarding
when storage qualification and constness is deduced bottom-up or dictated
top-down.
2016-05-23 23:10:18 -06:00
..
AST.FromFile.cpp Add support for testing file-based HLSL source code in GTest. 2016-05-16 12:51:13 -04:00
BuiltInResource.FromFile.cpp Rename DefaultResourceLimits.* to ResourceLimits.*. 2016-05-19 13:53:16 -04:00
CMakeLists.txt Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
Config.FromFile.cpp Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
Hlsl.FromFile.cpp HLSL: Add more matrix types to the grammar. 2016-05-20 12:17:26 -06:00
Initializer.h Add support for testing file-based HLSL source code in GTest. 2016-05-16 12:51:13 -04:00
Link.FromFile.cpp Run link tests in the GTest framework. 2016-05-18 21:45:39 -04:00
main.cpp Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Pp.FromFile.cpp Add support for testing file-based HLSL source code in GTest. 2016-05-16 12:51:13 -04:00
README.md Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Settings.cpp Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Settings.h Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Spv.FromFile.cpp Vulkan: Finish semantics for what creates spec-const-semantics. 2016-05-23 23:10:18 -06:00
TestFixture.cpp Vulkan: Finish semantics for what creates spec-const-semantics. 2016-05-23 23:10:18 -06:00
TestFixture.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00

Glslang Tests based on the Google Test Framework

This directory contains Google Test based test fixture and test cases for glslang.

Apart from typical unit tests, necessary utility methods are added into the GlslangTests fixture to provide the ability to do file-based integration tests. Various *.FromFile.cpp files lists names of files containing input shader code in the Test/ directory. Utility methods will load the input shader source, compile them, and compare with the corresponding expected output in the Test/baseResults/ directory.

How to run the tests

Please make sure you have a copy of Google Test checked out under the External directory before building. After building, just run the ctest command or the gtests/glslangtests binary in your build directory.

The gtests/glslangtests binary also provides an --update-mode command line option, which, if supplied, will overwrite the golden files under the Test/baseResults/ directory with real output from that invocation. This serves as an easy way to update golden files.