glslang-zig/hlsl
John Kessenich 727b374fd3 HLSL: Build IO types bottom up, as parsed, and cache the original (IO).
Previously, this was done recursively, per object, and the nonIO version
was cached. This reverses both those approaches.
2017-02-06 23:00:51 -07:00
..
CMakeLists.txt HLSL: implement numthreads for compute shaders 2016-10-31 09:28:17 -06:00
hlslAttributes.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslAttributes.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslGrammar.cpp HLSL: Build IO types bottom up, as parsed, and cache the original (IO). 2017-02-06 23:00:51 -07:00
hlslGrammar.h HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args. 2017-02-06 22:58:32 -07:00
hlslOpMap.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslOpMap.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslParseables.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslParseables.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslParseHelper.cpp HLSL: Build IO types bottom up, as parsed, and cache the original (IO). 2017-02-06 23:00:51 -07:00
hlslParseHelper.h HLSL: Build IO types bottom up, as parsed, and cache the original (IO). 2017-02-06 23:00:51 -07:00
hlslScanContext.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslScanContext.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslTokens.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslTokenStream.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
hlslTokenStream.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00