glslang-zig/glslang/Include/Common.h
John Kessenich 6ab3d582d6 Preprocessor: 1) Rationalize the "fixed atom" scheme, 2) remove redundant lookups when the text is already available.
This simplification is a prelude to eliminating what I appear unnecessary
symbol inserts into tables when tokenizing in the preprecessor, which
show up as taking notable time. (Performance issue.)  It also simply makes
the preprocessor easier to understand, which it is badly in need of.
2015-07-19 22:59:24 -06:00

222 lines
7.5 KiB
C++

//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2012-2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#ifndef _COMMON_INCLUDED_
#define _COMMON_INCLUDED_
#if defined _MSC_VER || defined MINGW_HAS_SECURE_API
#include <basetsd.h>
#define snprintf sprintf_s
#define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
#elif defined (solaris)
#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
#include <sys/int_types.h>
#define UINT_PTR uintptr_t
#else
#define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
#include <stdint.h>
#define UINT_PTR uintptr_t
#endif
/* windows only pragma */
#ifdef _MSC_VER
#pragma warning(disable : 4786) // Don't warn about too long identifiers
#pragma warning(disable : 4514) // unused inline method
#pragma warning(disable : 4201) // nameless union
#endif
#include <set>
#include <unordered_set>
#include <vector>
#include <map>
#include <unordered_map>
#include <list>
#include <algorithm>
#include <string>
#include <stdio.h>
#include <assert.h>
#include "PoolAlloc.h"
//
// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
//
#define POOL_ALLOCATOR_NEW_DELETE(A) \
void* operator new(size_t s) { return (A).allocate(s); } \
void* operator new(size_t, void *_Where) { return (_Where); } \
void operator delete(void*) { } \
void operator delete(void *, void *) { } \
void* operator new[](size_t s) { return (A).allocate(s); } \
void* operator new[](size_t, void *_Where) { return (_Where); } \
void operator delete[](void*) { } \
void operator delete[](void *, void *) { }
namespace glslang {
//
// Pool version of string.
//
typedef pool_allocator<char> TStringAllocator;
typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
// Repackage the std::hash for use by unordered map/set with a TString key.
struct TStringHash {
size_t operator()(const TString& string) const { return std::hash<TString>()(string); }
};
inline TString* NewPoolTString(const char* s)
{
void* memory = GetThreadPoolAllocator().allocate(sizeof(TString));
return new(memory) TString(s);
}
template<class T> inline T* NewPoolObject(T)
{
return new(GetThreadPoolAllocator().allocate(sizeof(T))) T;
}
template<class T> inline T* NewPoolObject(T, int instances)
{
return new(GetThreadPoolAllocator().allocate(instances * sizeof(T))) T[instances];
}
//
// Pool allocator versions of vectors, lists, and maps
//
template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
public:
POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
TVector() : std::vector<T, pool_allocator<T> >() {}
TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
TVector(size_type i) : std::vector<T, pool_allocator<T> >(i) {}
TVector(size_type i, const T& val) : std::vector<T, pool_allocator<T> >(i, val) {}
};
template <class T> class TList : public std::list<T, pool_allocator<T> > {
public:
typedef typename std::list<T, pool_allocator<T> >::size_type size_type;
TList() : std::list<T, pool_allocator<T> >() {}
TList(const pool_allocator<T>& a) : std::list<T, pool_allocator<T> >(a) {}
TList(size_type i): std::list<T, pool_allocator<T> >(i) {}
};
template <class K, class D, class CMP = std::less<K> >
class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<K, D> > > {
public:
typedef pool_allocator<std::pair <K, D> > tAllocator;
TMap() : std::map<K, D, CMP, tAllocator >() {}
// use correct two-stage name lookup supported in gcc 3.4 and above
TMap(const tAllocator& a) : std::map<K, D, CMP, tAllocator>(TBaseMap<K, D, CMP, tAllocator >::key_compare(), a) {}
};
template <class K, class D, class HASH = std::hash<K>, class PRED = std::equal_to<K> >
class TUnorderedMap : public std::unordered_map<K, D, HASH, PRED, pool_allocator<std::pair<K, D> > > {
public:
typedef pool_allocator<std::pair <K, D> > tAllocator;
TUnorderedMap() : std::unordered_map<K, D, HASH, PRED, tAllocator >() {}
// use correct two-stage name lookup supported in gcc 3.4 and above
TUnorderedMap(const tAllocator& a) : std::unordered_map<K, D, HASH, PRED, tAllocator>(TBaseMap<K, D, HASH, PRED, tAllocator >::key_compare(), a) {}
};
//
// Persistent string memory. Should only be used for strings that survive
// across compiles/links.
//
typedef std::basic_string<char> TPersistString;
//
// templatized min and max functions.
//
template <class T> T Min(const T a, const T b) { return a < b ? a : b; }
template <class T> T Max(const T a, const T b) { return a > b ? a : b; }
//
// Create a TString object from an integer.
//
inline const TString String(const int i, const int base = 10)
{
char text[16]; // 32 bit ints are at most 10 digits in base 10
#if defined _MSC_VER || defined MINGW_HAS_SECURE_API
_itoa_s(i, text, sizeof(text), base);
#else
// we assume base 10 for all cases
snprintf(text, sizeof(text), "%d", i);
#endif
return text;
}
struct TSourceLoc {
void init() { string = 0; line = 0; column = 0; }
int string;
int line;
int column;
};
typedef TMap<TString, TString> TPragmaTable;
const int GlslangMaxTokenLength = 1024;
template <class T> bool IsPow2(T powerOf2)
{
if (powerOf2 <= 0)
return false;
return (powerOf2 & (powerOf2 - 1)) == 0;
}
// Round number up to a multiple of the given powerOf2, which is not
// a power, just a number that must be a power of 2.
template <class T> void RoundToPow2(T& number, int powerOf2)
{
assert(IsPow2(powerOf2));
number = (number + powerOf2 - 1) & ~(powerOf2 - 1);
}
template <class T> bool IsMultipleOfPow2(T number, int powerOf2)
{
assert(IsPow2(powerOf2));
return ! (number & (powerOf2 - 1));
}
} // end namespace glslang
#endif // _COMMON_INCLUDED_