This reciprocates the w component of SV_Position in HLSL fragment shaders to provide DirectX compatibility for HLSL shaders in Vulkan. Fixes #2244 |
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| .. | ||
| CMakeLists.txt | ||
| DirStackFileIncluder.h | ||
| resource_limits_c.cpp | ||
| resource_limits_c.h | ||
| ResourceLimits.cpp | ||
| ResourceLimits.h | ||
| spirv-remap.cpp | ||
| StandAlone.cpp | ||
| Worklist.h | ||