If an 'in' is present in a shader stage, make sure a matching 'out' is present in the previous stage. Only enabled when doing Vulkan. This commit also fixes a bug where previous stage's linkerObjects got polluted with 'in' variables from the next stage when merging linker objects. |
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| .. | ||
| CInterface | ||
| ExtensionHeaders | ||
| GenericCodeGen | ||
| HLSL | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| ResourceLimits | ||
| CMakeLists.txt | ||
| updateGrammar | ||