glslang-zig/glslang
John Kessenich 623833fabc Tessellation partial implementation (not ready for use yet), including:
- the built-in constants
 - built-in variable declarations, some dependent on gl_MaxPatchVertices
 - layout qualifier for vertices (shared with geometry shader max_vertices)
 - layout qualifiers for vertex spacing, vertex order, point mode, and primitive type
 - link semantics for layout qualifiers

Still TBD:
 - patch qualifier and arrayed input handling
 - sizing of gl_out[]
 - additional semantic checking
 - supporting the extension on version 150

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24468 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-12-11 18:57:40 +00:00
..
GenericCodeGen Add and use ability to tell the backend compiler what version/profile the source shader was. 2013-03-12 17:53:55 +00:00
Include Tessellation partial implementation (not ready for use yet), including: 2013-12-11 18:57:40 +00:00
MachineIndependent Tessellation partial implementation (not ready for use yet), including: 2013-12-11 18:57:40 +00:00
OSDependent Clean up/resolve a bunch of TODO, which included implementing pixel_center_integer and origin_upper_left and adjusting what versions see legacy texturing names. 2013-11-05 18:07:25 +00:00
Public Reflection: 2013-11-15 01:34:27 +00:00