glslang-zig/glslang/Include
John Kessenich 61c22e255d Web: Add separate texture/sampler, exclude *CubeArray*.
Looks like will add about 1K compressed size to executable footprint.
2019-10-23 00:25:38 -06:00
..
arrays.h Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
BaseTypes.h Web: Make switched methods all be non-virtual, more web-dependent code, 2019-08-20 23:21:56 -06:00
Common.h Add cstdlib include 2019-04-06 07:43:17 -04:00
ConstantUnion.h Web: Remove unnecessary GLSL numeric types, and some collateral. 2019-08-20 23:21:56 -06:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
intermediate.h Merge pull request #1888 from Roy-AMD/Adjusting-code-interface 2019-10-11 01:56:05 -06:00
PoolAlloc.h Memory: Non-Functional: Rationalize and improve encapsulation of TLS usage. 2017-11-12 15:28:58 -07:00
ResourceLimits.h Interface: remove NV_EXTENSIONS from the resources header. 2018-09-26 03:02:13 -06:00
revision.h Bump revision. 2019-08-22 11:20:40 -06:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Web: Add separate texture/sampler, exclude *CubeArray*. 2019-10-23 00:25:38 -06:00