glslang-zig/glslang/MachineIndependent/Initialize.cpp
Pankaj Mistry 5ff0c048b7
Clean the implementation of GL_EXT_texture_shadow_lod.
Move the parameter verifictation to a centralized place where all the builtins
are verified for correctness.

Add verification for the new builtins with version and extension check
These builtins are supported on GLSL since version 130 and GLES since
version 300.
2023-10-02 15:10:11 -04:00

10251 lines
539 KiB
C++
Executable file

//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2012-2016 LunarG, Inc.
// Copyright (C) 2015-2020 Google, Inc.
// Copyright (C) 2017 ARM Limited.
// Modifications Copyright (C) 2020-2021 Advanced Micro Devices, Inc. All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
// Create strings that declare built-in definitions, add built-ins programmatically
// that cannot be expressed in the strings, and establish mappings between
// built-in functions and operators.
//
// Where to put a built-in:
// TBuiltIns::initialize(version,profile) context-independent textual built-ins; add them to the right string
// TBuiltIns::initialize(resources,...) context-dependent textual built-ins; add them to the right string
// TBuiltIns::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
// including identifying what extensions are needed if a version does not allow a symbol
// TBuiltIns::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the symbol table,
// including identifying what extensions are needed if a version does not allow a symbol
//
#include "Initialize.h"
namespace glslang {
// TODO: ARB_Compatability: do full extension support
const bool ARBCompatibility = true;
const bool ForwardCompatibility = false;
namespace {
//
// A set of definitions for tabling of the built-in functions.
//
// Order matters here, as does correlation with the subsequent
// "const int ..." declarations and the ArgType enumerants.
const char* TypeString[] = {
"bool", "bvec2", "bvec3", "bvec4",
"float", "vec2", "vec3", "vec4",
"int", "ivec2", "ivec3", "ivec4",
"uint", "uvec2", "uvec3", "uvec4",
};
const int TypeStringCount = sizeof(TypeString) / sizeof(char*); // number of entries in 'TypeString'
const int TypeStringRowShift = 2; // shift amount to go downe one row in 'TypeString'
const int TypeStringColumnMask = (1 << TypeStringRowShift) - 1; // reduce type to its column number in 'TypeString'
const int TypeStringScalarMask = ~TypeStringColumnMask; // take type to its scalar column in 'TypeString'
enum ArgType {
// numbers hardcoded to correspond to 'TypeString'; order and value matter
TypeB = 1 << 0, // Boolean
TypeF = 1 << 1, // float 32
TypeI = 1 << 2, // int 32
TypeU = 1 << 3, // uint 32
TypeF16 = 1 << 4, // float 16
TypeF64 = 1 << 5, // float 64
TypeI8 = 1 << 6, // int 8
TypeI16 = 1 << 7, // int 16
TypeI64 = 1 << 8, // int 64
TypeU8 = 1 << 9, // uint 8
TypeU16 = 1 << 10, // uint 16
TypeU64 = 1 << 11, // uint 64
};
// Mixtures of the above, to help the function tables
const ArgType TypeFI = static_cast<ArgType>(TypeF | TypeI);
const ArgType TypeFIB = static_cast<ArgType>(TypeF | TypeI | TypeB);
const ArgType TypeIU = static_cast<ArgType>(TypeI | TypeU);
// The relationships between arguments and return type, whether anything is
// output, or other unusual situations.
enum ArgClass {
ClassRegular = 0, // nothing special, just all vector widths with matching return type; traditional arithmetic
ClassLS = 1 << 0, // the last argument is also held fixed as a (type-matched) scalar while the others cycle
ClassXLS = 1 << 1, // the last argument is exclusively a (type-matched) scalar while the others cycle
ClassLS2 = 1 << 2, // the last two arguments are held fixed as a (type-matched) scalar while the others cycle
ClassFS = 1 << 3, // the first argument is held fixed as a (type-matched) scalar while the others cycle
ClassFS2 = 1 << 4, // the first two arguments are held fixed as a (type-matched) scalar while the others cycle
ClassLO = 1 << 5, // the last argument is an output
ClassB = 1 << 6, // return type cycles through only bool/bvec, matching vector width of args
ClassLB = 1 << 7, // last argument cycles through only bool/bvec, matching vector width of args
ClassV1 = 1 << 8, // scalar only
ClassFIO = 1 << 9, // first argument is inout
ClassRS = 1 << 10, // the return is held scalar as the arguments cycle
ClassNS = 1 << 11, // no scalar prototype
ClassCV = 1 << 12, // first argument is 'coherent volatile'
ClassFO = 1 << 13, // first argument is output
ClassV3 = 1 << 14, // vec3 only
};
// Mixtures of the above, to help the function tables
const ArgClass ClassV1FIOCV = (ArgClass)(ClassV1 | ClassFIO | ClassCV);
const ArgClass ClassBNS = (ArgClass)(ClassB | ClassNS);
const ArgClass ClassRSNS = (ArgClass)(ClassRS | ClassNS);
// A descriptor, for a single profile, of when something is available.
// If the current profile does not match 'profile' mask below, the other fields
// do not apply (nor validate).
// profiles == EBadProfile is the end of an array of these
struct Versioning {
EProfile profiles; // the profile(s) (mask) that the following fields are valid for
int minExtendedVersion; // earliest version when extensions are enabled; ignored if numExtensions is 0
int minCoreVersion; // earliest version function is in core; 0 means never
int numExtensions; // how many extensions are in the 'extensions' list
const char** extensions; // list of extension names enabling the function
};
EProfile EDesktopProfile = static_cast<EProfile>(ENoProfile | ECoreProfile | ECompatibilityProfile);
// Declare pointers to put into the table for versioning.
const Versioning Es300Desktop130Version[] = { { EEsProfile, 0, 300, 0, nullptr },
{ EDesktopProfile, 0, 130, 0, nullptr },
{ EBadProfile } };
const Versioning* Es300Desktop130 = &Es300Desktop130Version[0];
const Versioning Es310Desktop420Version[] = { { EEsProfile, 0, 310, 0, nullptr },
{ EDesktopProfile, 0, 420, 0, nullptr },
{ EBadProfile } };
const Versioning* Es310Desktop420 = &Es310Desktop420Version[0];
const Versioning Es310Desktop450Version[] = { { EEsProfile, 0, 310, 0, nullptr },
{ EDesktopProfile, 0, 450, 0, nullptr },
{ EBadProfile } };
const Versioning* Es310Desktop450 = &Es310Desktop450Version[0];
// The main descriptor of what a set of function prototypes can look like, and
// a pointer to extra versioning information, when needed.
struct BuiltInFunction {
TOperator op; // operator to map the name to
const char* name; // function name
int numArguments; // number of arguments (overloads with varying arguments need different entries)
ArgType types; // ArgType mask
ArgClass classes; // the ways this particular function entry manifests
const Versioning* versioning; // nullptr means always a valid version
};
// The tables can have the same built-in function name more than one time,
// but the exact same prototype must be indicated at most once.
// The prototypes that get declared are the union of all those indicated.
// This is important when different releases add new prototypes for the same name.
// It also also congnitively simpler tiling of the prototype space.
// In practice, most names can be fully represented with one entry.
//
// Table is terminated by an OpNull TOperator.
const BuiltInFunction BaseFunctions[] = {
// TOperator, name, arg-count, ArgType, ArgClass, versioning
// --------- ---- --------- ------- -------- ----------
{ EOpRadians, "radians", 1, TypeF, ClassRegular, nullptr },
{ EOpDegrees, "degrees", 1, TypeF, ClassRegular, nullptr },
{ EOpSin, "sin", 1, TypeF, ClassRegular, nullptr },
{ EOpCos, "cos", 1, TypeF, ClassRegular, nullptr },
{ EOpTan, "tan", 1, TypeF, ClassRegular, nullptr },
{ EOpAsin, "asin", 1, TypeF, ClassRegular, nullptr },
{ EOpAcos, "acos", 1, TypeF, ClassRegular, nullptr },
{ EOpAtan, "atan", 2, TypeF, ClassRegular, nullptr },
{ EOpAtan, "atan", 1, TypeF, ClassRegular, nullptr },
{ EOpPow, "pow", 2, TypeF, ClassRegular, nullptr },
{ EOpExp, "exp", 1, TypeF, ClassRegular, nullptr },
{ EOpLog, "log", 1, TypeF, ClassRegular, nullptr },
{ EOpExp2, "exp2", 1, TypeF, ClassRegular, nullptr },
{ EOpLog2, "log2", 1, TypeF, ClassRegular, nullptr },
{ EOpSqrt, "sqrt", 1, TypeF, ClassRegular, nullptr },
{ EOpInverseSqrt, "inversesqrt", 1, TypeF, ClassRegular, nullptr },
{ EOpAbs, "abs", 1, TypeF, ClassRegular, nullptr },
{ EOpSign, "sign", 1, TypeF, ClassRegular, nullptr },
{ EOpFloor, "floor", 1, TypeF, ClassRegular, nullptr },
{ EOpCeil, "ceil", 1, TypeF, ClassRegular, nullptr },
{ EOpFract, "fract", 1, TypeF, ClassRegular, nullptr },
{ EOpMod, "mod", 2, TypeF, ClassLS, nullptr },
{ EOpMin, "min", 2, TypeF, ClassLS, nullptr },
{ EOpMax, "max", 2, TypeF, ClassLS, nullptr },
{ EOpClamp, "clamp", 3, TypeF, ClassLS2, nullptr },
{ EOpMix, "mix", 3, TypeF, ClassLS, nullptr },
{ EOpStep, "step", 2, TypeF, ClassFS, nullptr },
{ EOpSmoothStep, "smoothstep", 3, TypeF, ClassFS2, nullptr },
{ EOpNormalize, "normalize", 1, TypeF, ClassRegular, nullptr },
{ EOpFaceForward, "faceforward", 3, TypeF, ClassRegular, nullptr },
{ EOpReflect, "reflect", 2, TypeF, ClassRegular, nullptr },
{ EOpRefract, "refract", 3, TypeF, ClassXLS, nullptr },
{ EOpLength, "length", 1, TypeF, ClassRS, nullptr },
{ EOpDistance, "distance", 2, TypeF, ClassRS, nullptr },
{ EOpDot, "dot", 2, TypeF, ClassRS, nullptr },
{ EOpCross, "cross", 2, TypeF, ClassV3, nullptr },
{ EOpLessThan, "lessThan", 2, TypeFI, ClassBNS, nullptr },
{ EOpLessThanEqual, "lessThanEqual", 2, TypeFI, ClassBNS, nullptr },
{ EOpGreaterThan, "greaterThan", 2, TypeFI, ClassBNS, nullptr },
{ EOpGreaterThanEqual, "greaterThanEqual", 2, TypeFI, ClassBNS, nullptr },
{ EOpVectorEqual, "equal", 2, TypeFIB, ClassBNS, nullptr },
{ EOpVectorNotEqual, "notEqual", 2, TypeFIB, ClassBNS, nullptr },
{ EOpAny, "any", 1, TypeB, ClassRSNS, nullptr },
{ EOpAll, "all", 1, TypeB, ClassRSNS, nullptr },
{ EOpVectorLogicalNot, "not", 1, TypeB, ClassNS, nullptr },
{ EOpSinh, "sinh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpCosh, "cosh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpTanh, "tanh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpAsinh, "asinh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpAcosh, "acosh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpAtanh, "atanh", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpAbs, "abs", 1, TypeI, ClassRegular, Es300Desktop130 },
{ EOpSign, "sign", 1, TypeI, ClassRegular, Es300Desktop130 },
{ EOpTrunc, "trunc", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpRound, "round", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpRoundEven, "roundEven", 1, TypeF, ClassRegular, Es300Desktop130 },
{ EOpModf, "modf", 2, TypeF, ClassLO, Es300Desktop130 },
{ EOpMin, "min", 2, TypeIU, ClassLS, Es300Desktop130 },
{ EOpMax, "max", 2, TypeIU, ClassLS, Es300Desktop130 },
{ EOpClamp, "clamp", 3, TypeIU, ClassLS2, Es300Desktop130 },
{ EOpMix, "mix", 3, TypeF, ClassLB, Es300Desktop130 },
{ EOpIsInf, "isinf", 1, TypeF, ClassB, Es300Desktop130 },
{ EOpIsNan, "isnan", 1, TypeF, ClassB, Es300Desktop130 },
{ EOpLessThan, "lessThan", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpLessThanEqual, "lessThanEqual", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpGreaterThan, "greaterThan", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpGreaterThanEqual, "greaterThanEqual", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpVectorEqual, "equal", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpVectorNotEqual, "notEqual", 2, TypeU, ClassBNS, Es300Desktop130 },
{ EOpAtomicAdd, "atomicAdd", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicMin, "atomicMin", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicMax, "atomicMax", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicAnd, "atomicAnd", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicOr, "atomicOr", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicXor, "atomicXor", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicExchange, "atomicExchange", 2, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpAtomicCompSwap, "atomicCompSwap", 3, TypeIU, ClassV1FIOCV, Es310Desktop420 },
{ EOpMix, "mix", 3, TypeB, ClassRegular, Es310Desktop450 },
{ EOpMix, "mix", 3, TypeIU, ClassLB, Es310Desktop450 },
{ EOpNull }
};
const BuiltInFunction DerivativeFunctions[] = {
{ EOpDPdx, "dFdx", 1, TypeF, ClassRegular, nullptr },
{ EOpDPdy, "dFdy", 1, TypeF, ClassRegular, nullptr },
{ EOpFwidth, "fwidth", 1, TypeF, ClassRegular, nullptr },
{ EOpNull }
};
// For functions declared some other way, but still use the table to relate to operator.
struct CustomFunction {
TOperator op; // operator to map the name to
const char* name; // function name
const Versioning* versioning; // nullptr means always a valid version
};
const CustomFunction CustomFunctions[] = {
{ EOpBarrier, "barrier", nullptr },
{ EOpMemoryBarrierShared, "memoryBarrierShared", nullptr },
{ EOpGroupMemoryBarrier, "groupMemoryBarrier", nullptr },
{ EOpMemoryBarrier, "memoryBarrier", nullptr },
{ EOpMemoryBarrierBuffer, "memoryBarrierBuffer", nullptr },
{ EOpPackSnorm2x16, "packSnorm2x16", nullptr },
{ EOpUnpackSnorm2x16, "unpackSnorm2x16", nullptr },
{ EOpPackUnorm2x16, "packUnorm2x16", nullptr },
{ EOpUnpackUnorm2x16, "unpackUnorm2x16", nullptr },
{ EOpPackHalf2x16, "packHalf2x16", nullptr },
{ EOpUnpackHalf2x16, "unpackHalf2x16", nullptr },
{ EOpMul, "matrixCompMult", nullptr },
{ EOpOuterProduct, "outerProduct", nullptr },
{ EOpTranspose, "transpose", nullptr },
{ EOpDeterminant, "determinant", nullptr },
{ EOpMatrixInverse, "inverse", nullptr },
{ EOpFloatBitsToInt, "floatBitsToInt", nullptr },
{ EOpFloatBitsToUint, "floatBitsToUint", nullptr },
{ EOpIntBitsToFloat, "intBitsToFloat", nullptr },
{ EOpUintBitsToFloat, "uintBitsToFloat", nullptr },
{ EOpTextureQuerySize, "textureSize", nullptr },
{ EOpTextureQueryLod, "textureQueryLod", nullptr },
{ EOpTextureQueryLod, "textureQueryLOD", nullptr }, // extension GL_ARB_texture_query_lod
{ EOpTextureQueryLevels, "textureQueryLevels", nullptr },
{ EOpTextureQuerySamples, "textureSamples", nullptr },
{ EOpTexture, "texture", nullptr },
{ EOpTextureProj, "textureProj", nullptr },
{ EOpTextureLod, "textureLod", nullptr },
{ EOpTextureOffset, "textureOffset", nullptr },
{ EOpTextureFetch, "texelFetch", nullptr },
{ EOpTextureFetchOffset, "texelFetchOffset", nullptr },
{ EOpTextureProjOffset, "textureProjOffset", nullptr },
{ EOpTextureLodOffset, "textureLodOffset", nullptr },
{ EOpTextureProjLod, "textureProjLod", nullptr },
{ EOpTextureProjLodOffset, "textureProjLodOffset", nullptr },
{ EOpTextureGrad, "textureGrad", nullptr },
{ EOpTextureGradOffset, "textureGradOffset", nullptr },
{ EOpTextureProjGrad, "textureProjGrad", nullptr },
{ EOpTextureProjGradOffset, "textureProjGradOffset", nullptr },
{ EOpNull }
};
// For the given table of functions, add all the indicated prototypes for each
// one, to be returned in the passed in decls.
void AddTabledBuiltin(TString& decls, const BuiltInFunction& function)
{
const auto isScalarType = [](int type) { return (type & TypeStringColumnMask) == 0; };
// loop across these two:
// 0: the varying arg set, and
// 1: the fixed scalar args
const ArgClass ClassFixed = (ArgClass)(ClassLS | ClassXLS | ClassLS2 | ClassFS | ClassFS2);
for (int fixed = 0; fixed < ((function.classes & ClassFixed) > 0 ? 2 : 1); ++fixed) {
if (fixed == 0 && (function.classes & ClassXLS))
continue;
// walk the type strings in TypeString[]
for (int type = 0; type < TypeStringCount; ++type) {
// skip types not selected: go from type to row number to type bit
if ((function.types & (1 << (type >> TypeStringRowShift))) == 0)
continue;
// if we aren't on a scalar, and should be, skip
if ((function.classes & ClassV1) && !isScalarType(type))
continue;
// if we aren't on a 3-vector, and should be, skip
if ((function.classes & ClassV3) && (type & TypeStringColumnMask) != 2)
continue;
// skip replication of all arg scalars between the varying arg set and the fixed args
if (fixed == 1 && type == (type & TypeStringScalarMask) && (function.classes & ClassXLS) == 0)
continue;
// skip scalars when we are told to
if ((function.classes & ClassNS) && isScalarType(type))
continue;
// return type
if (function.classes & ClassB)
decls.append(TypeString[type & TypeStringColumnMask]);
else if (function.classes & ClassRS)
decls.append(TypeString[type & TypeStringScalarMask]);
else
decls.append(TypeString[type]);
decls.append(" ");
decls.append(function.name);
decls.append("(");
// arguments
for (int arg = 0; arg < function.numArguments; ++arg) {
if (arg == function.numArguments - 1 && (function.classes & ClassLO))
decls.append("out ");
if (arg == 0) {
if (function.classes & ClassCV)
decls.append("coherent volatile ");
if (function.classes & ClassFIO)
decls.append("inout ");
if (function.classes & ClassFO)
decls.append("out ");
}
if ((function.classes & ClassLB) && arg == function.numArguments - 1)
decls.append(TypeString[type & TypeStringColumnMask]);
else if (fixed && ((arg == function.numArguments - 1 && (function.classes & (ClassLS | ClassXLS |
ClassLS2))) ||
(arg == function.numArguments - 2 && (function.classes & ClassLS2)) ||
(arg == 0 && (function.classes & (ClassFS | ClassFS2))) ||
(arg == 1 && (function.classes & ClassFS2))))
decls.append(TypeString[type & TypeStringScalarMask]);
else
decls.append(TypeString[type]);
if (arg < function.numArguments - 1)
decls.append(",");
}
decls.append(");\n");
}
}
}
// See if the tabled versioning information allows the current version.
bool ValidVersion(const BuiltInFunction& function, int version, EProfile profile, const SpvVersion& /* spVersion */)
{
// nullptr means always valid
if (function.versioning == nullptr)
return true;
// check for what is said about our current profile
for (const Versioning* v = function.versioning; v->profiles != EBadProfile; ++v) {
if ((v->profiles & profile) != 0) {
if (v->minCoreVersion <= version || (v->numExtensions > 0 && v->minExtendedVersion <= version))
return true;
}
}
return false;
}
// Relate a single table of built-ins to their AST operator.
// This can get called redundantly (especially for the common built-ins, when
// called once per stage). This is a performance issue only, not a correctness
// concern. It is done for quality arising from simplicity, as there are subtleties
// to get correct if instead trying to do it surgically.
template<class FunctionT>
void RelateTabledBuiltins(const FunctionT* functions, TSymbolTable& symbolTable)
{
while (functions->op != EOpNull) {
symbolTable.relateToOperator(functions->name, functions->op);
++functions;
}
}
} // end anonymous namespace
// Add declarations for all tables of built-in functions.
void TBuiltIns::addTabledBuiltins(int version, EProfile profile, const SpvVersion& spvVersion)
{
const auto forEachFunction = [&](TString& decls, const BuiltInFunction* function) {
while (function->op != EOpNull) {
if (ValidVersion(*function, version, profile, spvVersion))
AddTabledBuiltin(decls, *function);
++function;
}
};
forEachFunction(commonBuiltins, BaseFunctions);
forEachFunction(stageBuiltins[EShLangFragment], DerivativeFunctions);
if ((profile == EEsProfile && version >= 320) || (profile != EEsProfile && version >= 450))
forEachFunction(stageBuiltins[EShLangCompute], DerivativeFunctions);
}
// Relate all tables of built-ins to the AST operators.
void TBuiltIns::relateTabledBuiltins(int /* version */, EProfile /* profile */, const SpvVersion& /* spvVersion */, EShLanguage /* stage */, TSymbolTable& symbolTable)
{
RelateTabledBuiltins(BaseFunctions, symbolTable);
RelateTabledBuiltins(DerivativeFunctions, symbolTable);
RelateTabledBuiltins(CustomFunctions, symbolTable);
}
inline bool IncludeLegacy(int version, EProfile profile, const SpvVersion& spvVersion)
{
return profile != EEsProfile && (version <= 130 || (spvVersion.spv == 0 && version == 140 && ARBCompatibility) ||
profile == ECompatibilityProfile);
}
// Construct TBuiltInParseables base class. This can be used for language-common constructs.
TBuiltInParseables::TBuiltInParseables()
{
}
// Destroy TBuiltInParseables.
TBuiltInParseables::~TBuiltInParseables()
{
}
TBuiltIns::TBuiltIns()
{
// Set up textual representations for making all the permutations
// of texturing/imaging functions.
prefixes[EbtFloat] = "";
prefixes[EbtInt] = "i";
prefixes[EbtUint] = "u";
prefixes[EbtFloat16] = "f16";
prefixes[EbtInt8] = "i8";
prefixes[EbtUint8] = "u8";
prefixes[EbtInt16] = "i16";
prefixes[EbtUint16] = "u16";
prefixes[EbtInt64] = "i64";
prefixes[EbtUint64] = "u64";
postfixes[2] = "2";
postfixes[3] = "3";
postfixes[4] = "4";
// Map from symbolic class of texturing dimension to numeric dimensions.
dimMap[Esd2D] = 2;
dimMap[Esd3D] = 3;
dimMap[EsdCube] = 3;
dimMap[Esd1D] = 1;
dimMap[EsdRect] = 2;
dimMap[EsdBuffer] = 1;
dimMap[EsdSubpass] = 2; // potentially unused for now
dimMap[EsdAttachmentEXT] = 2; // potentially unused for now
}
TBuiltIns::~TBuiltIns()
{
}
//
// Add all context-independent built-in functions and variables that are present
// for the given version and profile. Share common ones across stages, otherwise
// make stage-specific entries.
//
// Most built-ins variables can be added as simple text strings. Some need to
// be added programmatically, which is done later in IdentifyBuiltIns() below.
//
void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvVersion)
{
addTabledBuiltins(version, profile, spvVersion);
//============================================================================
//
// Prototypes for built-in functions used repeatly by different shaders
//
//============================================================================
//
// Derivatives Functions.
//
TString derivativeControls (
"float dFdxFine(float p);"
"vec2 dFdxFine(vec2 p);"
"vec3 dFdxFine(vec3 p);"
"vec4 dFdxFine(vec4 p);"
"float dFdyFine(float p);"
"vec2 dFdyFine(vec2 p);"
"vec3 dFdyFine(vec3 p);"
"vec4 dFdyFine(vec4 p);"
"float fwidthFine(float p);"
"vec2 fwidthFine(vec2 p);"
"vec3 fwidthFine(vec3 p);"
"vec4 fwidthFine(vec4 p);"
"float dFdxCoarse(float p);"
"vec2 dFdxCoarse(vec2 p);"
"vec3 dFdxCoarse(vec3 p);"
"vec4 dFdxCoarse(vec4 p);"
"float dFdyCoarse(float p);"
"vec2 dFdyCoarse(vec2 p);"
"vec3 dFdyCoarse(vec3 p);"
"vec4 dFdyCoarse(vec4 p);"
"float fwidthCoarse(float p);"
"vec2 fwidthCoarse(vec2 p);"
"vec3 fwidthCoarse(vec3 p);"
"vec4 fwidthCoarse(vec4 p);"
);
TString derivativesAndControl16bits (
"float16_t dFdx(float16_t);"
"f16vec2 dFdx(f16vec2);"
"f16vec3 dFdx(f16vec3);"
"f16vec4 dFdx(f16vec4);"
"float16_t dFdy(float16_t);"
"f16vec2 dFdy(f16vec2);"
"f16vec3 dFdy(f16vec3);"
"f16vec4 dFdy(f16vec4);"
"float16_t dFdxFine(float16_t);"
"f16vec2 dFdxFine(f16vec2);"
"f16vec3 dFdxFine(f16vec3);"
"f16vec4 dFdxFine(f16vec4);"
"float16_t dFdyFine(float16_t);"
"f16vec2 dFdyFine(f16vec2);"
"f16vec3 dFdyFine(f16vec3);"
"f16vec4 dFdyFine(f16vec4);"
"float16_t dFdxCoarse(float16_t);"
"f16vec2 dFdxCoarse(f16vec2);"
"f16vec3 dFdxCoarse(f16vec3);"
"f16vec4 dFdxCoarse(f16vec4);"
"float16_t dFdyCoarse(float16_t);"
"f16vec2 dFdyCoarse(f16vec2);"
"f16vec3 dFdyCoarse(f16vec3);"
"f16vec4 dFdyCoarse(f16vec4);"
"float16_t fwidth(float16_t);"
"f16vec2 fwidth(f16vec2);"
"f16vec3 fwidth(f16vec3);"
"f16vec4 fwidth(f16vec4);"
"float16_t fwidthFine(float16_t);"
"f16vec2 fwidthFine(f16vec2);"
"f16vec3 fwidthFine(f16vec3);"
"f16vec4 fwidthFine(f16vec4);"
"float16_t fwidthCoarse(float16_t);"
"f16vec2 fwidthCoarse(f16vec2);"
"f16vec3 fwidthCoarse(f16vec3);"
"f16vec4 fwidthCoarse(f16vec4);"
);
TString derivativesAndControl64bits (
"float64_t dFdx(float64_t);"
"f64vec2 dFdx(f64vec2);"
"f64vec3 dFdx(f64vec3);"
"f64vec4 dFdx(f64vec4);"
"float64_t dFdy(float64_t);"
"f64vec2 dFdy(f64vec2);"
"f64vec3 dFdy(f64vec3);"
"f64vec4 dFdy(f64vec4);"
"float64_t dFdxFine(float64_t);"
"f64vec2 dFdxFine(f64vec2);"
"f64vec3 dFdxFine(f64vec3);"
"f64vec4 dFdxFine(f64vec4);"
"float64_t dFdyFine(float64_t);"
"f64vec2 dFdyFine(f64vec2);"
"f64vec3 dFdyFine(f64vec3);"
"f64vec4 dFdyFine(f64vec4);"
"float64_t dFdxCoarse(float64_t);"
"f64vec2 dFdxCoarse(f64vec2);"
"f64vec3 dFdxCoarse(f64vec3);"
"f64vec4 dFdxCoarse(f64vec4);"
"float64_t dFdyCoarse(float64_t);"
"f64vec2 dFdyCoarse(f64vec2);"
"f64vec3 dFdyCoarse(f64vec3);"
"f64vec4 dFdyCoarse(f64vec4);"
"float64_t fwidth(float64_t);"
"f64vec2 fwidth(f64vec2);"
"f64vec3 fwidth(f64vec3);"
"f64vec4 fwidth(f64vec4);"
"float64_t fwidthFine(float64_t);"
"f64vec2 fwidthFine(f64vec2);"
"f64vec3 fwidthFine(f64vec3);"
"f64vec4 fwidthFine(f64vec4);"
"float64_t fwidthCoarse(float64_t);"
"f64vec2 fwidthCoarse(f64vec2);"
"f64vec3 fwidthCoarse(f64vec3);"
"f64vec4 fwidthCoarse(f64vec4);"
);
//============================================================================
//
// Prototypes for built-in functions seen by both vertex and fragment shaders.
//
//============================================================================
//
// double functions added to desktop 4.00, but not fma, frexp, ldexp, or pack/unpack
//
if (profile != EEsProfile && version >= 150) { // ARB_gpu_shader_fp64
commonBuiltins.append(
"double sqrt(double);"
"dvec2 sqrt(dvec2);"
"dvec3 sqrt(dvec3);"
"dvec4 sqrt(dvec4);"
"double inversesqrt(double);"
"dvec2 inversesqrt(dvec2);"
"dvec3 inversesqrt(dvec3);"
"dvec4 inversesqrt(dvec4);"
"double abs(double);"
"dvec2 abs(dvec2);"
"dvec3 abs(dvec3);"
"dvec4 abs(dvec4);"
"double sign(double);"
"dvec2 sign(dvec2);"
"dvec3 sign(dvec3);"
"dvec4 sign(dvec4);"
"double floor(double);"
"dvec2 floor(dvec2);"
"dvec3 floor(dvec3);"
"dvec4 floor(dvec4);"
"double trunc(double);"
"dvec2 trunc(dvec2);"
"dvec3 trunc(dvec3);"
"dvec4 trunc(dvec4);"
"double round(double);"
"dvec2 round(dvec2);"
"dvec3 round(dvec3);"
"dvec4 round(dvec4);"
"double roundEven(double);"
"dvec2 roundEven(dvec2);"
"dvec3 roundEven(dvec3);"
"dvec4 roundEven(dvec4);"
"double ceil(double);"
"dvec2 ceil(dvec2);"
"dvec3 ceil(dvec3);"
"dvec4 ceil(dvec4);"
"double fract(double);"
"dvec2 fract(dvec2);"
"dvec3 fract(dvec3);"
"dvec4 fract(dvec4);"
"double mod(double, double);"
"dvec2 mod(dvec2 , double);"
"dvec3 mod(dvec3 , double);"
"dvec4 mod(dvec4 , double);"
"dvec2 mod(dvec2 , dvec2);"
"dvec3 mod(dvec3 , dvec3);"
"dvec4 mod(dvec4 , dvec4);"
"double modf(double, out double);"
"dvec2 modf(dvec2, out dvec2);"
"dvec3 modf(dvec3, out dvec3);"
"dvec4 modf(dvec4, out dvec4);"
"double min(double, double);"
"dvec2 min(dvec2, double);"
"dvec3 min(dvec3, double);"
"dvec4 min(dvec4, double);"
"dvec2 min(dvec2, dvec2);"
"dvec3 min(dvec3, dvec3);"
"dvec4 min(dvec4, dvec4);"
"double max(double, double);"
"dvec2 max(dvec2 , double);"
"dvec3 max(dvec3 , double);"
"dvec4 max(dvec4 , double);"
"dvec2 max(dvec2 , dvec2);"
"dvec3 max(dvec3 , dvec3);"
"dvec4 max(dvec4 , dvec4);"
"double clamp(double, double, double);"
"dvec2 clamp(dvec2 , double, double);"
"dvec3 clamp(dvec3 , double, double);"
"dvec4 clamp(dvec4 , double, double);"
"dvec2 clamp(dvec2 , dvec2 , dvec2);"
"dvec3 clamp(dvec3 , dvec3 , dvec3);"
"dvec4 clamp(dvec4 , dvec4 , dvec4);"
"double mix(double, double, double);"
"dvec2 mix(dvec2, dvec2, double);"
"dvec3 mix(dvec3, dvec3, double);"
"dvec4 mix(dvec4, dvec4, double);"
"dvec2 mix(dvec2, dvec2, dvec2);"
"dvec3 mix(dvec3, dvec3, dvec3);"
"dvec4 mix(dvec4, dvec4, dvec4);"
"double mix(double, double, bool);"
"dvec2 mix(dvec2, dvec2, bvec2);"
"dvec3 mix(dvec3, dvec3, bvec3);"
"dvec4 mix(dvec4, dvec4, bvec4);"
"double step(double, double);"
"dvec2 step(dvec2 , dvec2);"
"dvec3 step(dvec3 , dvec3);"
"dvec4 step(dvec4 , dvec4);"
"dvec2 step(double, dvec2);"
"dvec3 step(double, dvec3);"
"dvec4 step(double, dvec4);"
"double smoothstep(double, double, double);"
"dvec2 smoothstep(dvec2 , dvec2 , dvec2);"
"dvec3 smoothstep(dvec3 , dvec3 , dvec3);"
"dvec4 smoothstep(dvec4 , dvec4 , dvec4);"
"dvec2 smoothstep(double, double, dvec2);"
"dvec3 smoothstep(double, double, dvec3);"
"dvec4 smoothstep(double, double, dvec4);"
"bool isnan(double);"
"bvec2 isnan(dvec2);"
"bvec3 isnan(dvec3);"
"bvec4 isnan(dvec4);"
"bool isinf(double);"
"bvec2 isinf(dvec2);"
"bvec3 isinf(dvec3);"
"bvec4 isinf(dvec4);"
"double length(double);"
"double length(dvec2);"
"double length(dvec3);"
"double length(dvec4);"
"double distance(double, double);"
"double distance(dvec2 , dvec2);"
"double distance(dvec3 , dvec3);"
"double distance(dvec4 , dvec4);"
"double dot(double, double);"
"double dot(dvec2 , dvec2);"
"double dot(dvec3 , dvec3);"
"double dot(dvec4 , dvec4);"
"dvec3 cross(dvec3, dvec3);"
"double normalize(double);"
"dvec2 normalize(dvec2);"
"dvec3 normalize(dvec3);"
"dvec4 normalize(dvec4);"
"double faceforward(double, double, double);"
"dvec2 faceforward(dvec2, dvec2, dvec2);"
"dvec3 faceforward(dvec3, dvec3, dvec3);"
"dvec4 faceforward(dvec4, dvec4, dvec4);"
"double reflect(double, double);"
"dvec2 reflect(dvec2 , dvec2 );"
"dvec3 reflect(dvec3 , dvec3 );"
"dvec4 reflect(dvec4 , dvec4 );"
"double refract(double, double, double);"
"dvec2 refract(dvec2 , dvec2 , double);"
"dvec3 refract(dvec3 , dvec3 , double);"
"dvec4 refract(dvec4 , dvec4 , double);"
"dmat2 matrixCompMult(dmat2, dmat2);"
"dmat3 matrixCompMult(dmat3, dmat3);"
"dmat4 matrixCompMult(dmat4, dmat4);"
"dmat2x3 matrixCompMult(dmat2x3, dmat2x3);"
"dmat2x4 matrixCompMult(dmat2x4, dmat2x4);"
"dmat3x2 matrixCompMult(dmat3x2, dmat3x2);"
"dmat3x4 matrixCompMult(dmat3x4, dmat3x4);"
"dmat4x2 matrixCompMult(dmat4x2, dmat4x2);"
"dmat4x3 matrixCompMult(dmat4x3, dmat4x3);"
"dmat2 outerProduct(dvec2, dvec2);"
"dmat3 outerProduct(dvec3, dvec3);"
"dmat4 outerProduct(dvec4, dvec4);"
"dmat2x3 outerProduct(dvec3, dvec2);"
"dmat3x2 outerProduct(dvec2, dvec3);"
"dmat2x4 outerProduct(dvec4, dvec2);"
"dmat4x2 outerProduct(dvec2, dvec4);"
"dmat3x4 outerProduct(dvec4, dvec3);"
"dmat4x3 outerProduct(dvec3, dvec4);"
"dmat2 transpose(dmat2);"
"dmat3 transpose(dmat3);"
"dmat4 transpose(dmat4);"
"dmat2x3 transpose(dmat3x2);"
"dmat3x2 transpose(dmat2x3);"
"dmat2x4 transpose(dmat4x2);"
"dmat4x2 transpose(dmat2x4);"
"dmat3x4 transpose(dmat4x3);"
"dmat4x3 transpose(dmat3x4);"
"double determinant(dmat2);"
"double determinant(dmat3);"
"double determinant(dmat4);"
"dmat2 inverse(dmat2);"
"dmat3 inverse(dmat3);"
"dmat4 inverse(dmat4);"
"bvec2 lessThan(dvec2, dvec2);"
"bvec3 lessThan(dvec3, dvec3);"
"bvec4 lessThan(dvec4, dvec4);"
"bvec2 lessThanEqual(dvec2, dvec2);"
"bvec3 lessThanEqual(dvec3, dvec3);"
"bvec4 lessThanEqual(dvec4, dvec4);"
"bvec2 greaterThan(dvec2, dvec2);"
"bvec3 greaterThan(dvec3, dvec3);"
"bvec4 greaterThan(dvec4, dvec4);"
"bvec2 greaterThanEqual(dvec2, dvec2);"
"bvec3 greaterThanEqual(dvec3, dvec3);"
"bvec4 greaterThanEqual(dvec4, dvec4);"
"bvec2 equal(dvec2, dvec2);"
"bvec3 equal(dvec3, dvec3);"
"bvec4 equal(dvec4, dvec4);"
"bvec2 notEqual(dvec2, dvec2);"
"bvec3 notEqual(dvec3, dvec3);"
"bvec4 notEqual(dvec4, dvec4);"
"\n");
}
if (profile == EEsProfile && version >= 310) { // Explicit Types
commonBuiltins.append(
"float64_t sqrt(float64_t);"
"f64vec2 sqrt(f64vec2);"
"f64vec3 sqrt(f64vec3);"
"f64vec4 sqrt(f64vec4);"
"float64_t inversesqrt(float64_t);"
"f64vec2 inversesqrt(f64vec2);"
"f64vec3 inversesqrt(f64vec3);"
"f64vec4 inversesqrt(f64vec4);"
"float64_t abs(float64_t);"
"f64vec2 abs(f64vec2);"
"f64vec3 abs(f64vec3);"
"f64vec4 abs(f64vec4);"
"float64_t sign(float64_t);"
"f64vec2 sign(f64vec2);"
"f64vec3 sign(f64vec3);"
"f64vec4 sign(f64vec4);"
"float64_t floor(float64_t);"
"f64vec2 floor(f64vec2);"
"f64vec3 floor(f64vec3);"
"f64vec4 floor(f64vec4);"
"float64_t trunc(float64_t);"
"f64vec2 trunc(f64vec2);"
"f64vec3 trunc(f64vec3);"
"f64vec4 trunc(f64vec4);"
"float64_t round(float64_t);"
"f64vec2 round(f64vec2);"
"f64vec3 round(f64vec3);"
"f64vec4 round(f64vec4);"
"float64_t roundEven(float64_t);"
"f64vec2 roundEven(f64vec2);"
"f64vec3 roundEven(f64vec3);"
"f64vec4 roundEven(f64vec4);"
"float64_t ceil(float64_t);"
"f64vec2 ceil(f64vec2);"
"f64vec3 ceil(f64vec3);"
"f64vec4 ceil(f64vec4);"
"float64_t fract(float64_t);"
"f64vec2 fract(f64vec2);"
"f64vec3 fract(f64vec3);"
"f64vec4 fract(f64vec4);"
"float64_t mod(float64_t, float64_t);"
"f64vec2 mod(f64vec2 , float64_t);"
"f64vec3 mod(f64vec3 , float64_t);"
"f64vec4 mod(f64vec4 , float64_t);"
"f64vec2 mod(f64vec2 , f64vec2);"
"f64vec3 mod(f64vec3 , f64vec3);"
"f64vec4 mod(f64vec4 , f64vec4);"
"float64_t modf(float64_t, out float64_t);"
"f64vec2 modf(f64vec2, out f64vec2);"
"f64vec3 modf(f64vec3, out f64vec3);"
"f64vec4 modf(f64vec4, out f64vec4);"
"float64_t min(float64_t, float64_t);"
"f64vec2 min(f64vec2, float64_t);"
"f64vec3 min(f64vec3, float64_t);"
"f64vec4 min(f64vec4, float64_t);"
"f64vec2 min(f64vec2, f64vec2);"
"f64vec3 min(f64vec3, f64vec3);"
"f64vec4 min(f64vec4, f64vec4);"
"float64_t max(float64_t, float64_t);"
"f64vec2 max(f64vec2 , float64_t);"
"f64vec3 max(f64vec3 , float64_t);"
"f64vec4 max(f64vec4 , float64_t);"
"f64vec2 max(f64vec2 , f64vec2);"
"f64vec3 max(f64vec3 , f64vec3);"
"f64vec4 max(f64vec4 , f64vec4);"
"float64_t clamp(float64_t, float64_t, float64_t);"
"f64vec2 clamp(f64vec2 , float64_t, float64_t);"
"f64vec3 clamp(f64vec3 , float64_t, float64_t);"
"f64vec4 clamp(f64vec4 , float64_t, float64_t);"
"f64vec2 clamp(f64vec2 , f64vec2 , f64vec2);"
"f64vec3 clamp(f64vec3 , f64vec3 , f64vec3);"
"f64vec4 clamp(f64vec4 , f64vec4 , f64vec4);"
"float64_t mix(float64_t, float64_t, float64_t);"
"f64vec2 mix(f64vec2, f64vec2, float64_t);"
"f64vec3 mix(f64vec3, f64vec3, float64_t);"
"f64vec4 mix(f64vec4, f64vec4, float64_t);"
"f64vec2 mix(f64vec2, f64vec2, f64vec2);"
"f64vec3 mix(f64vec3, f64vec3, f64vec3);"
"f64vec4 mix(f64vec4, f64vec4, f64vec4);"
"float64_t mix(float64_t, float64_t, bool);"
"f64vec2 mix(f64vec2, f64vec2, bvec2);"
"f64vec3 mix(f64vec3, f64vec3, bvec3);"
"f64vec4 mix(f64vec4, f64vec4, bvec4);"
"float64_t step(float64_t, float64_t);"
"f64vec2 step(f64vec2 , f64vec2);"
"f64vec3 step(f64vec3 , f64vec3);"
"f64vec4 step(f64vec4 , f64vec4);"
"f64vec2 step(float64_t, f64vec2);"
"f64vec3 step(float64_t, f64vec3);"
"f64vec4 step(float64_t, f64vec4);"
"float64_t smoothstep(float64_t, float64_t, float64_t);"
"f64vec2 smoothstep(f64vec2 , f64vec2 , f64vec2);"
"f64vec3 smoothstep(f64vec3 , f64vec3 , f64vec3);"
"f64vec4 smoothstep(f64vec4 , f64vec4 , f64vec4);"
"f64vec2 smoothstep(float64_t, float64_t, f64vec2);"
"f64vec3 smoothstep(float64_t, float64_t, f64vec3);"
"f64vec4 smoothstep(float64_t, float64_t, f64vec4);"
"float64_t length(float64_t);"
"float64_t length(f64vec2);"
"float64_t length(f64vec3);"
"float64_t length(f64vec4);"
"float64_t distance(float64_t, float64_t);"
"float64_t distance(f64vec2 , f64vec2);"
"float64_t distance(f64vec3 , f64vec3);"
"float64_t distance(f64vec4 , f64vec4);"
"float64_t dot(float64_t, float64_t);"
"float64_t dot(f64vec2 , f64vec2);"
"float64_t dot(f64vec3 , f64vec3);"
"float64_t dot(f64vec4 , f64vec4);"
"f64vec3 cross(f64vec3, f64vec3);"
"float64_t normalize(float64_t);"
"f64vec2 normalize(f64vec2);"
"f64vec3 normalize(f64vec3);"
"f64vec4 normalize(f64vec4);"
"float64_t faceforward(float64_t, float64_t, float64_t);"
"f64vec2 faceforward(f64vec2, f64vec2, f64vec2);"
"f64vec3 faceforward(f64vec3, f64vec3, f64vec3);"
"f64vec4 faceforward(f64vec4, f64vec4, f64vec4);"
"float64_t reflect(float64_t, float64_t);"
"f64vec2 reflect(f64vec2 , f64vec2 );"
"f64vec3 reflect(f64vec3 , f64vec3 );"
"f64vec4 reflect(f64vec4 , f64vec4 );"
"float64_t refract(float64_t, float64_t, float64_t);"
"f64vec2 refract(f64vec2 , f64vec2 , float64_t);"
"f64vec3 refract(f64vec3 , f64vec3 , float64_t);"
"f64vec4 refract(f64vec4 , f64vec4 , float64_t);"
"f64mat2 matrixCompMult(f64mat2, f64mat2);"
"f64mat3 matrixCompMult(f64mat3, f64mat3);"
"f64mat4 matrixCompMult(f64mat4, f64mat4);"
"f64mat2x3 matrixCompMult(f64mat2x3, f64mat2x3);"
"f64mat2x4 matrixCompMult(f64mat2x4, f64mat2x4);"
"f64mat3x2 matrixCompMult(f64mat3x2, f64mat3x2);"
"f64mat3x4 matrixCompMult(f64mat3x4, f64mat3x4);"
"f64mat4x2 matrixCompMult(f64mat4x2, f64mat4x2);"
"f64mat4x3 matrixCompMult(f64mat4x3, f64mat4x3);"
"f64mat2 outerProduct(f64vec2, f64vec2);"
"f64mat3 outerProduct(f64vec3, f64vec3);"
"f64mat4 outerProduct(f64vec4, f64vec4);"
"f64mat2x3 outerProduct(f64vec3, f64vec2);"
"f64mat3x2 outerProduct(f64vec2, f64vec3);"
"f64mat2x4 outerProduct(f64vec4, f64vec2);"
"f64mat4x2 outerProduct(f64vec2, f64vec4);"
"f64mat3x4 outerProduct(f64vec4, f64vec3);"
"f64mat4x3 outerProduct(f64vec3, f64vec4);"
"f64mat2 transpose(f64mat2);"
"f64mat3 transpose(f64mat3);"
"f64mat4 transpose(f64mat4);"
"f64mat2x3 transpose(f64mat3x2);"
"f64mat3x2 transpose(f64mat2x3);"
"f64mat2x4 transpose(f64mat4x2);"
"f64mat4x2 transpose(f64mat2x4);"
"f64mat3x4 transpose(f64mat4x3);"
"f64mat4x3 transpose(f64mat3x4);"
"float64_t determinant(f64mat2);"
"float64_t determinant(f64mat3);"
"float64_t determinant(f64mat4);"
"f64mat2 inverse(f64mat2);"
"f64mat3 inverse(f64mat3);"
"f64mat4 inverse(f64mat4);"
"\n");
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
commonBuiltins.append(
"int64_t abs(int64_t);"
"i64vec2 abs(i64vec2);"
"i64vec3 abs(i64vec3);"
"i64vec4 abs(i64vec4);"
"int64_t sign(int64_t);"
"i64vec2 sign(i64vec2);"
"i64vec3 sign(i64vec3);"
"i64vec4 sign(i64vec4);"
"int64_t min(int64_t, int64_t);"
"i64vec2 min(i64vec2, int64_t);"
"i64vec3 min(i64vec3, int64_t);"
"i64vec4 min(i64vec4, int64_t);"
"i64vec2 min(i64vec2, i64vec2);"
"i64vec3 min(i64vec3, i64vec3);"
"i64vec4 min(i64vec4, i64vec4);"
"uint64_t min(uint64_t, uint64_t);"
"u64vec2 min(u64vec2, uint64_t);"
"u64vec3 min(u64vec3, uint64_t);"
"u64vec4 min(u64vec4, uint64_t);"
"u64vec2 min(u64vec2, u64vec2);"
"u64vec3 min(u64vec3, u64vec3);"
"u64vec4 min(u64vec4, u64vec4);"
"int64_t max(int64_t, int64_t);"
"i64vec2 max(i64vec2, int64_t);"
"i64vec3 max(i64vec3, int64_t);"
"i64vec4 max(i64vec4, int64_t);"
"i64vec2 max(i64vec2, i64vec2);"
"i64vec3 max(i64vec3, i64vec3);"
"i64vec4 max(i64vec4, i64vec4);"
"uint64_t max(uint64_t, uint64_t);"
"u64vec2 max(u64vec2, uint64_t);"
"u64vec3 max(u64vec3, uint64_t);"
"u64vec4 max(u64vec4, uint64_t);"
"u64vec2 max(u64vec2, u64vec2);"
"u64vec3 max(u64vec3, u64vec3);"
"u64vec4 max(u64vec4, u64vec4);"
"int64_t clamp(int64_t, int64_t, int64_t);"
"i64vec2 clamp(i64vec2, int64_t, int64_t);"
"i64vec3 clamp(i64vec3, int64_t, int64_t);"
"i64vec4 clamp(i64vec4, int64_t, int64_t);"
"i64vec2 clamp(i64vec2, i64vec2, i64vec2);"
"i64vec3 clamp(i64vec3, i64vec3, i64vec3);"
"i64vec4 clamp(i64vec4, i64vec4, i64vec4);"
"uint64_t clamp(uint64_t, uint64_t, uint64_t);"
"u64vec2 clamp(u64vec2, uint64_t, uint64_t);"
"u64vec3 clamp(u64vec3, uint64_t, uint64_t);"
"u64vec4 clamp(u64vec4, uint64_t, uint64_t);"
"u64vec2 clamp(u64vec2, u64vec2, u64vec2);"
"u64vec3 clamp(u64vec3, u64vec3, u64vec3);"
"u64vec4 clamp(u64vec4, u64vec4, u64vec4);"
"int64_t mix(int64_t, int64_t, bool);"
"i64vec2 mix(i64vec2, i64vec2, bvec2);"
"i64vec3 mix(i64vec3, i64vec3, bvec3);"
"i64vec4 mix(i64vec4, i64vec4, bvec4);"
"uint64_t mix(uint64_t, uint64_t, bool);"
"u64vec2 mix(u64vec2, u64vec2, bvec2);"
"u64vec3 mix(u64vec3, u64vec3, bvec3);"
"u64vec4 mix(u64vec4, u64vec4, bvec4);"
"int64_t doubleBitsToInt64(float64_t);"
"i64vec2 doubleBitsToInt64(f64vec2);"
"i64vec3 doubleBitsToInt64(f64vec3);"
"i64vec4 doubleBitsToInt64(f64vec4);"
"uint64_t doubleBitsToUint64(float64_t);"
"u64vec2 doubleBitsToUint64(f64vec2);"
"u64vec3 doubleBitsToUint64(f64vec3);"
"u64vec4 doubleBitsToUint64(f64vec4);"
"float64_t int64BitsToDouble(int64_t);"
"f64vec2 int64BitsToDouble(i64vec2);"
"f64vec3 int64BitsToDouble(i64vec3);"
"f64vec4 int64BitsToDouble(i64vec4);"
"float64_t uint64BitsToDouble(uint64_t);"
"f64vec2 uint64BitsToDouble(u64vec2);"
"f64vec3 uint64BitsToDouble(u64vec3);"
"f64vec4 uint64BitsToDouble(u64vec4);"
"int64_t packInt2x32(ivec2);"
"uint64_t packUint2x32(uvec2);"
"ivec2 unpackInt2x32(int64_t);"
"uvec2 unpackUint2x32(uint64_t);"
"bvec2 lessThan(i64vec2, i64vec2);"
"bvec3 lessThan(i64vec3, i64vec3);"
"bvec4 lessThan(i64vec4, i64vec4);"
"bvec2 lessThan(u64vec2, u64vec2);"
"bvec3 lessThan(u64vec3, u64vec3);"
"bvec4 lessThan(u64vec4, u64vec4);"
"bvec2 lessThanEqual(i64vec2, i64vec2);"
"bvec3 lessThanEqual(i64vec3, i64vec3);"
"bvec4 lessThanEqual(i64vec4, i64vec4);"
"bvec2 lessThanEqual(u64vec2, u64vec2);"
"bvec3 lessThanEqual(u64vec3, u64vec3);"
"bvec4 lessThanEqual(u64vec4, u64vec4);"
"bvec2 greaterThan(i64vec2, i64vec2);"
"bvec3 greaterThan(i64vec3, i64vec3);"
"bvec4 greaterThan(i64vec4, i64vec4);"
"bvec2 greaterThan(u64vec2, u64vec2);"
"bvec3 greaterThan(u64vec3, u64vec3);"
"bvec4 greaterThan(u64vec4, u64vec4);"
"bvec2 greaterThanEqual(i64vec2, i64vec2);"
"bvec3 greaterThanEqual(i64vec3, i64vec3);"
"bvec4 greaterThanEqual(i64vec4, i64vec4);"
"bvec2 greaterThanEqual(u64vec2, u64vec2);"
"bvec3 greaterThanEqual(u64vec3, u64vec3);"
"bvec4 greaterThanEqual(u64vec4, u64vec4);"
"bvec2 equal(i64vec2, i64vec2);"
"bvec3 equal(i64vec3, i64vec3);"
"bvec4 equal(i64vec4, i64vec4);"
"bvec2 equal(u64vec2, u64vec2);"
"bvec3 equal(u64vec3, u64vec3);"
"bvec4 equal(u64vec4, u64vec4);"
"bvec2 notEqual(i64vec2, i64vec2);"
"bvec3 notEqual(i64vec3, i64vec3);"
"bvec4 notEqual(i64vec4, i64vec4);"
"bvec2 notEqual(u64vec2, u64vec2);"
"bvec3 notEqual(u64vec3, u64vec3);"
"bvec4 notEqual(u64vec4, u64vec4);"
"int64_t bitCount(int64_t);"
"i64vec2 bitCount(i64vec2);"
"i64vec3 bitCount(i64vec3);"
"i64vec4 bitCount(i64vec4);"
"int64_t bitCount(uint64_t);"
"i64vec2 bitCount(u64vec2);"
"i64vec3 bitCount(u64vec3);"
"i64vec4 bitCount(u64vec4);"
"int64_t findLSB(int64_t);"
"i64vec2 findLSB(i64vec2);"
"i64vec3 findLSB(i64vec3);"
"i64vec4 findLSB(i64vec4);"
"int64_t findLSB(uint64_t);"
"i64vec2 findLSB(u64vec2);"
"i64vec3 findLSB(u64vec3);"
"i64vec4 findLSB(u64vec4);"
"int64_t findMSB(int64_t);"
"i64vec2 findMSB(i64vec2);"
"i64vec3 findMSB(i64vec3);"
"i64vec4 findMSB(i64vec4);"
"int64_t findMSB(uint64_t);"
"i64vec2 findMSB(u64vec2);"
"i64vec3 findMSB(u64vec3);"
"i64vec4 findMSB(u64vec4);"
"\n"
);
}
// GL_AMD_shader_trinary_minmax
if (profile != EEsProfile && version >= 430) {
commonBuiltins.append(
"float min3(float, float, float);"
"vec2 min3(vec2, vec2, vec2);"
"vec3 min3(vec3, vec3, vec3);"
"vec4 min3(vec4, vec4, vec4);"
"int min3(int, int, int);"
"ivec2 min3(ivec2, ivec2, ivec2);"
"ivec3 min3(ivec3, ivec3, ivec3);"
"ivec4 min3(ivec4, ivec4, ivec4);"
"uint min3(uint, uint, uint);"
"uvec2 min3(uvec2, uvec2, uvec2);"
"uvec3 min3(uvec3, uvec3, uvec3);"
"uvec4 min3(uvec4, uvec4, uvec4);"
"float max3(float, float, float);"
"vec2 max3(vec2, vec2, vec2);"
"vec3 max3(vec3, vec3, vec3);"
"vec4 max3(vec4, vec4, vec4);"
"int max3(int, int, int);"
"ivec2 max3(ivec2, ivec2, ivec2);"
"ivec3 max3(ivec3, ivec3, ivec3);"
"ivec4 max3(ivec4, ivec4, ivec4);"
"uint max3(uint, uint, uint);"
"uvec2 max3(uvec2, uvec2, uvec2);"
"uvec3 max3(uvec3, uvec3, uvec3);"
"uvec4 max3(uvec4, uvec4, uvec4);"
"float mid3(float, float, float);"
"vec2 mid3(vec2, vec2, vec2);"
"vec3 mid3(vec3, vec3, vec3);"
"vec4 mid3(vec4, vec4, vec4);"
"int mid3(int, int, int);"
"ivec2 mid3(ivec2, ivec2, ivec2);"
"ivec3 mid3(ivec3, ivec3, ivec3);"
"ivec4 mid3(ivec4, ivec4, ivec4);"
"uint mid3(uint, uint, uint);"
"uvec2 mid3(uvec2, uvec2, uvec2);"
"uvec3 mid3(uvec3, uvec3, uvec3);"
"uvec4 mid3(uvec4, uvec4, uvec4);"
"float16_t min3(float16_t, float16_t, float16_t);"
"f16vec2 min3(f16vec2, f16vec2, f16vec2);"
"f16vec3 min3(f16vec3, f16vec3, f16vec3);"
"f16vec4 min3(f16vec4, f16vec4, f16vec4);"
"float16_t max3(float16_t, float16_t, float16_t);"
"f16vec2 max3(f16vec2, f16vec2, f16vec2);"
"f16vec3 max3(f16vec3, f16vec3, f16vec3);"
"f16vec4 max3(f16vec4, f16vec4, f16vec4);"
"float16_t mid3(float16_t, float16_t, float16_t);"
"f16vec2 mid3(f16vec2, f16vec2, f16vec2);"
"f16vec3 mid3(f16vec3, f16vec3, f16vec3);"
"f16vec4 mid3(f16vec4, f16vec4, f16vec4);"
"int16_t min3(int16_t, int16_t, int16_t);"
"i16vec2 min3(i16vec2, i16vec2, i16vec2);"
"i16vec3 min3(i16vec3, i16vec3, i16vec3);"
"i16vec4 min3(i16vec4, i16vec4, i16vec4);"
"int16_t max3(int16_t, int16_t, int16_t);"
"i16vec2 max3(i16vec2, i16vec2, i16vec2);"
"i16vec3 max3(i16vec3, i16vec3, i16vec3);"
"i16vec4 max3(i16vec4, i16vec4, i16vec4);"
"int16_t mid3(int16_t, int16_t, int16_t);"
"i16vec2 mid3(i16vec2, i16vec2, i16vec2);"
"i16vec3 mid3(i16vec3, i16vec3, i16vec3);"
"i16vec4 mid3(i16vec4, i16vec4, i16vec4);"
"uint16_t min3(uint16_t, uint16_t, uint16_t);"
"u16vec2 min3(u16vec2, u16vec2, u16vec2);"
"u16vec3 min3(u16vec3, u16vec3, u16vec3);"
"u16vec4 min3(u16vec4, u16vec4, u16vec4);"
"uint16_t max3(uint16_t, uint16_t, uint16_t);"
"u16vec2 max3(u16vec2, u16vec2, u16vec2);"
"u16vec3 max3(u16vec3, u16vec3, u16vec3);"
"u16vec4 max3(u16vec4, u16vec4, u16vec4);"
"uint16_t mid3(uint16_t, uint16_t, uint16_t);"
"u16vec2 mid3(u16vec2, u16vec2, u16vec2);"
"u16vec3 mid3(u16vec3, u16vec3, u16vec3);"
"u16vec4 mid3(u16vec4, u16vec4, u16vec4);"
"\n"
);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 430)) {
commonBuiltins.append(
"uint atomicAdd(coherent volatile inout uint, uint, int, int, int);"
" int atomicAdd(coherent volatile inout int, int, int, int, int);"
"uint atomicMin(coherent volatile inout uint, uint, int, int, int);"
" int atomicMin(coherent volatile inout int, int, int, int, int);"
"uint atomicMax(coherent volatile inout uint, uint, int, int, int);"
" int atomicMax(coherent volatile inout int, int, int, int, int);"
"uint atomicAnd(coherent volatile inout uint, uint, int, int, int);"
" int atomicAnd(coherent volatile inout int, int, int, int, int);"
"uint atomicOr (coherent volatile inout uint, uint, int, int, int);"
" int atomicOr (coherent volatile inout int, int, int, int, int);"
"uint atomicXor(coherent volatile inout uint, uint, int, int, int);"
" int atomicXor(coherent volatile inout int, int, int, int, int);"
"uint atomicExchange(coherent volatile inout uint, uint, int, int, int);"
" int atomicExchange(coherent volatile inout int, int, int, int, int);"
"uint atomicCompSwap(coherent volatile inout uint, uint, uint, int, int, int, int, int);"
" int atomicCompSwap(coherent volatile inout int, int, int, int, int, int, int, int);"
"uint atomicLoad(coherent volatile in uint, int, int, int);"
" int atomicLoad(coherent volatile in int, int, int, int);"
"void atomicStore(coherent volatile out uint, uint, int, int, int);"
"void atomicStore(coherent volatile out int, int, int, int, int);"
"\n");
}
if (profile != EEsProfile && version >= 440) {
commonBuiltins.append(
"uint64_t atomicMin(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicMin(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicMin(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicMin(coherent volatile inout int64_t, int64_t, int, int, int);"
"float16_t atomicMin(coherent volatile inout float16_t, float16_t);"
"float16_t atomicMin(coherent volatile inout float16_t, float16_t, int, int, int);"
" float atomicMin(coherent volatile inout float, float);"
" float atomicMin(coherent volatile inout float, float, int, int, int);"
" double atomicMin(coherent volatile inout double, double);"
" double atomicMin(coherent volatile inout double, double, int, int, int);"
"uint64_t atomicMax(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicMax(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicMax(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicMax(coherent volatile inout int64_t, int64_t, int, int, int);"
"float16_t atomicMax(coherent volatile inout float16_t, float16_t);"
"float16_t atomicMax(coherent volatile inout float16_t, float16_t, int, int, int);"
" float atomicMax(coherent volatile inout float, float);"
" float atomicMax(coherent volatile inout float, float, int, int, int);"
" double atomicMax(coherent volatile inout double, double);"
" double atomicMax(coherent volatile inout double, double, int, int, int);"
"uint64_t atomicAnd(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicAnd(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicAnd(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicAnd(coherent volatile inout int64_t, int64_t, int, int, int);"
"uint64_t atomicOr (coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicOr (coherent volatile inout int64_t, int64_t);"
"uint64_t atomicOr (coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicOr (coherent volatile inout int64_t, int64_t, int, int, int);"
"uint64_t atomicXor(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicXor(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicXor(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicXor(coherent volatile inout int64_t, int64_t, int, int, int);"
"uint64_t atomicAdd(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicAdd(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicAdd(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicAdd(coherent volatile inout int64_t, int64_t, int, int, int);"
"float16_t atomicAdd(coherent volatile inout float16_t, float16_t);"
"float16_t atomicAdd(coherent volatile inout float16_t, float16_t, int, int, int);"
" float atomicAdd(coherent volatile inout float, float);"
" float atomicAdd(coherent volatile inout float, float, int, int, int);"
" double atomicAdd(coherent volatile inout double, double);"
" double atomicAdd(coherent volatile inout double, double, int, int, int);"
"uint64_t atomicExchange(coherent volatile inout uint64_t, uint64_t);"
" int64_t atomicExchange(coherent volatile inout int64_t, int64_t);"
"uint64_t atomicExchange(coherent volatile inout uint64_t, uint64_t, int, int, int);"
" int64_t atomicExchange(coherent volatile inout int64_t, int64_t, int, int, int);"
"float16_t atomicExchange(coherent volatile inout float16_t, float16_t);"
"float16_t atomicExchange(coherent volatile inout float16_t, float16_t, int, int, int);"
" float atomicExchange(coherent volatile inout float, float);"
" float atomicExchange(coherent volatile inout float, float, int, int, int);"
" double atomicExchange(coherent volatile inout double, double);"
" double atomicExchange(coherent volatile inout double, double, int, int, int);"
"uint64_t atomicCompSwap(coherent volatile inout uint64_t, uint64_t, uint64_t);"
" int64_t atomicCompSwap(coherent volatile inout int64_t, int64_t, int64_t);"
"uint64_t atomicCompSwap(coherent volatile inout uint64_t, uint64_t, uint64_t, int, int, int, int, int);"
" int64_t atomicCompSwap(coherent volatile inout int64_t, int64_t, int64_t, int, int, int, int, int);"
"uint64_t atomicLoad(coherent volatile in uint64_t, int, int, int);"
" int64_t atomicLoad(coherent volatile in int64_t, int, int, int);"
"float16_t atomicLoad(coherent volatile in float16_t, int, int, int);"
" float atomicLoad(coherent volatile in float, int, int, int);"
" double atomicLoad(coherent volatile in double, int, int, int);"
"void atomicStore(coherent volatile out uint64_t, uint64_t, int, int, int);"
"void atomicStore(coherent volatile out int64_t, int64_t, int, int, int);"
"void atomicStore(coherent volatile out float16_t, float16_t, int, int, int);"
"void atomicStore(coherent volatile out float, float, int, int, int);"
"void atomicStore(coherent volatile out double, double, int, int, int);"
"\n");
}
if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 150)) { // GL_ARB_shader_bit_encoding
commonBuiltins.append(
"int floatBitsToInt(highp float value);"
"ivec2 floatBitsToInt(highp vec2 value);"
"ivec3 floatBitsToInt(highp vec3 value);"
"ivec4 floatBitsToInt(highp vec4 value);"
"uint floatBitsToUint(highp float value);"
"uvec2 floatBitsToUint(highp vec2 value);"
"uvec3 floatBitsToUint(highp vec3 value);"
"uvec4 floatBitsToUint(highp vec4 value);"
"float intBitsToFloat(highp int value);"
"vec2 intBitsToFloat(highp ivec2 value);"
"vec3 intBitsToFloat(highp ivec3 value);"
"vec4 intBitsToFloat(highp ivec4 value);"
"float uintBitsToFloat(highp uint value);"
"vec2 uintBitsToFloat(highp uvec2 value);"
"vec3 uintBitsToFloat(highp uvec3 value);"
"vec4 uintBitsToFloat(highp uvec4 value);"
"\n");
}
if ((profile != EEsProfile && version >= 400) ||
(profile == EEsProfile && version >= 310)) { // GL_OES_gpu_shader5
commonBuiltins.append(
"float fma(float, float, float );"
"vec2 fma(vec2, vec2, vec2 );"
"vec3 fma(vec3, vec3, vec3 );"
"vec4 fma(vec4, vec4, vec4 );"
"\n");
}
if (profile != EEsProfile && version >= 150) { // ARB_gpu_shader_fp64
commonBuiltins.append(
"double fma(double, double, double);"
"dvec2 fma(dvec2, dvec2, dvec2 );"
"dvec3 fma(dvec3, dvec3, dvec3 );"
"dvec4 fma(dvec4, dvec4, dvec4 );"
"\n");
}
if (profile == EEsProfile && version >= 310) { // ARB_gpu_shader_fp64
commonBuiltins.append(
"float64_t fma(float64_t, float64_t, float64_t);"
"f64vec2 fma(f64vec2, f64vec2, f64vec2 );"
"f64vec3 fma(f64vec3, f64vec3, f64vec3 );"
"f64vec4 fma(f64vec4, f64vec4, f64vec4 );"
"\n");
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 400)) {
commonBuiltins.append(
"float frexp(highp float, out highp int);"
"vec2 frexp(highp vec2, out highp ivec2);"
"vec3 frexp(highp vec3, out highp ivec3);"
"vec4 frexp(highp vec4, out highp ivec4);"
"float ldexp(highp float, highp int);"
"vec2 ldexp(highp vec2, highp ivec2);"
"vec3 ldexp(highp vec3, highp ivec3);"
"vec4 ldexp(highp vec4, highp ivec4);"
"\n");
}
if (profile != EEsProfile && version >= 150) { // ARB_gpu_shader_fp64
commonBuiltins.append(
"double frexp(double, out int);"
"dvec2 frexp( dvec2, out ivec2);"
"dvec3 frexp( dvec3, out ivec3);"
"dvec4 frexp( dvec4, out ivec4);"
"double ldexp(double, int);"
"dvec2 ldexp( dvec2, ivec2);"
"dvec3 ldexp( dvec3, ivec3);"
"dvec4 ldexp( dvec4, ivec4);"
"double packDouble2x32(uvec2);"
"uvec2 unpackDouble2x32(double);"
"\n");
}
if (profile == EEsProfile && version >= 310) { // ARB_gpu_shader_fp64
commonBuiltins.append(
"float64_t frexp(float64_t, out int);"
"f64vec2 frexp( f64vec2, out ivec2);"
"f64vec3 frexp( f64vec3, out ivec3);"
"f64vec4 frexp( f64vec4, out ivec4);"
"float64_t ldexp(float64_t, int);"
"f64vec2 ldexp( f64vec2, ivec2);"
"f64vec3 ldexp( f64vec3, ivec3);"
"f64vec4 ldexp( f64vec4, ivec4);"
"\n");
}
if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packUnorm2x16(vec2);"
"vec2 unpackUnorm2x16(highp uint);"
"\n");
}
if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packSnorm2x16(vec2);"
" vec2 unpackSnorm2x16(highp uint);"
"highp uint packHalf2x16(vec2);"
"\n");
}
if (profile == EEsProfile && version >= 300) {
commonBuiltins.append(
"mediump vec2 unpackHalf2x16(highp uint);"
"\n");
} else if (profile != EEsProfile && version >= 150) {
commonBuiltins.append(
" vec2 unpackHalf2x16(highp uint);"
"\n");
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packSnorm4x8(vec4);"
"highp uint packUnorm4x8(vec4);"
"\n");
}
if (profile == EEsProfile && version >= 310) {
commonBuiltins.append(
"mediump vec4 unpackSnorm4x8(highp uint);"
"mediump vec4 unpackUnorm4x8(highp uint);"
"\n");
} else if (profile != EEsProfile && version >= 150) {
commonBuiltins.append(
"vec4 unpackSnorm4x8(highp uint);"
"vec4 unpackUnorm4x8(highp uint);"
"\n");
}
//
// Matrix Functions.
//
commonBuiltins.append(
"mat2 matrixCompMult(mat2 x, mat2 y);"
"mat3 matrixCompMult(mat3 x, mat3 y);"
"mat4 matrixCompMult(mat4 x, mat4 y);"
"\n");
// 120 is correct for both ES and desktop
if (version >= 120) {
commonBuiltins.append(
"mat2 outerProduct(vec2 c, vec2 r);"
"mat3 outerProduct(vec3 c, vec3 r);"
"mat4 outerProduct(vec4 c, vec4 r);"
"mat2x3 outerProduct(vec3 c, vec2 r);"
"mat3x2 outerProduct(vec2 c, vec3 r);"
"mat2x4 outerProduct(vec4 c, vec2 r);"
"mat4x2 outerProduct(vec2 c, vec4 r);"
"mat3x4 outerProduct(vec4 c, vec3 r);"
"mat4x3 outerProduct(vec3 c, vec4 r);"
"mat2 transpose(mat2 m);"
"mat3 transpose(mat3 m);"
"mat4 transpose(mat4 m);"
"mat2x3 transpose(mat3x2 m);"
"mat3x2 transpose(mat2x3 m);"
"mat2x4 transpose(mat4x2 m);"
"mat4x2 transpose(mat2x4 m);"
"mat3x4 transpose(mat4x3 m);"
"mat4x3 transpose(mat3x4 m);"
"mat2x3 matrixCompMult(mat2x3, mat2x3);"
"mat2x4 matrixCompMult(mat2x4, mat2x4);"
"mat3x2 matrixCompMult(mat3x2, mat3x2);"
"mat3x4 matrixCompMult(mat3x4, mat3x4);"
"mat4x2 matrixCompMult(mat4x2, mat4x2);"
"mat4x3 matrixCompMult(mat4x3, mat4x3);"
"\n");
// 150 is correct for both ES and desktop
if (version >= 150) {
commonBuiltins.append(
"float determinant(mat2 m);"
"float determinant(mat3 m);"
"float determinant(mat4 m);"
"mat2 inverse(mat2 m);"
"mat3 inverse(mat3 m);"
"mat4 inverse(mat4 m);"
"\n");
}
}
//
// Original-style texture functions existing in all stages.
// (Per-stage functions below.)
//
if ((profile == EEsProfile && version == 100) ||
profile == ECompatibilityProfile ||
(profile == ECoreProfile && version < 420) ||
profile == ENoProfile) {
if (spvVersion.spv == 0) {
commonBuiltins.append(
"vec4 texture2D(sampler2D, vec2);"
"vec4 texture2DProj(sampler2D, vec3);"
"vec4 texture2DProj(sampler2D, vec4);"
"vec4 texture3D(sampler3D, vec3);" // OES_texture_3D, but caught by keyword check
"vec4 texture3DProj(sampler3D, vec4);" // OES_texture_3D, but caught by keyword check
"vec4 textureCube(samplerCube, vec3);"
"\n");
}
}
if ( profile == ECompatibilityProfile ||
(profile == ECoreProfile && version < 420) ||
profile == ENoProfile) {
if (spvVersion.spv == 0) {
commonBuiltins.append(
"vec4 texture1D(sampler1D, float);"
"vec4 texture1DProj(sampler1D, vec2);"
"vec4 texture1DProj(sampler1D, vec4);"
"vec4 shadow1D(sampler1DShadow, vec3);"
"vec4 shadow2D(sampler2DShadow, vec3);"
"vec4 shadow1DProj(sampler1DShadow, vec4);"
"vec4 shadow2DProj(sampler2DShadow, vec4);"
"vec4 texture2DRect(sampler2DRect, vec2);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 texture2DRectProj(sampler2DRect, vec3);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 texture2DRectProj(sampler2DRect, vec4);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 shadow2DRect(sampler2DRectShadow, vec3);" // GL_ARB_texture_rectangle, caught by keyword check
"vec4 shadow2DRectProj(sampler2DRectShadow, vec4);" // GL_ARB_texture_rectangle, caught by keyword check
"\n");
}
}
if (profile == EEsProfile) {
if (spvVersion.spv == 0) {
if (version < 300) {
commonBuiltins.append(
"vec4 texture2D(samplerExternalOES, vec2 coord);" // GL_OES_EGL_image_external
"vec4 texture2DProj(samplerExternalOES, vec3);" // GL_OES_EGL_image_external
"vec4 texture2DProj(samplerExternalOES, vec4);" // GL_OES_EGL_image_external
"\n");
} else {
commonBuiltins.append(
"highp ivec2 textureSize(samplerExternalOES, int lod);" // GL_OES_EGL_image_external_essl3
"vec4 texture(samplerExternalOES, vec2);" // GL_OES_EGL_image_external_essl3
"vec4 texture(samplerExternalOES, vec2, float bias);" // GL_OES_EGL_image_external_essl3
"vec4 textureProj(samplerExternalOES, vec3);" // GL_OES_EGL_image_external_essl3
"vec4 textureProj(samplerExternalOES, vec3, float bias);" // GL_OES_EGL_image_external_essl3
"vec4 textureProj(samplerExternalOES, vec4);" // GL_OES_EGL_image_external_essl3
"vec4 textureProj(samplerExternalOES, vec4, float bias);" // GL_OES_EGL_image_external_essl3
"vec4 texelFetch(samplerExternalOES, ivec2, int lod);" // GL_OES_EGL_image_external_essl3
"\n");
}
commonBuiltins.append(
"highp ivec2 textureSize(__samplerExternal2DY2YEXT, int lod);" // GL_EXT_YUV_target
"vec4 texture(__samplerExternal2DY2YEXT, vec2);" // GL_EXT_YUV_target
"vec4 texture(__samplerExternal2DY2YEXT, vec2, float bias);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec3);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec3, float bias);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec4);" // GL_EXT_YUV_target
"vec4 textureProj(__samplerExternal2DY2YEXT, vec4, float bias);" // GL_EXT_YUV_target
"vec4 texelFetch(__samplerExternal2DY2YEXT sampler, ivec2, int lod);" // GL_EXT_YUV_target
"\n");
commonBuiltins.append(
"vec4 texture2DGradEXT(sampler2D, vec2, vec2, vec2);" // GL_EXT_shader_texture_lod
"vec4 texture2DProjGradEXT(sampler2D, vec3, vec2, vec2);" // GL_EXT_shader_texture_lod
"vec4 texture2DProjGradEXT(sampler2D, vec4, vec2, vec2);" // GL_EXT_shader_texture_lod
"vec4 textureCubeGradEXT(samplerCube, vec3, vec3, vec3);" // GL_EXT_shader_texture_lod
"float shadow2DEXT(sampler2DShadow, vec3);" // GL_EXT_shadow_samplers
"float shadow2DProjEXT(sampler2DShadow, vec4);" // GL_EXT_shadow_samplers
"\n");
}
}
//
// Noise functions.
//
if (spvVersion.spv == 0 && profile != EEsProfile) {
commonBuiltins.append(
"float noise1(float x);"
"float noise1(vec2 x);"
"float noise1(vec3 x);"
"float noise1(vec4 x);"
"vec2 noise2(float x);"
"vec2 noise2(vec2 x);"
"vec2 noise2(vec3 x);"
"vec2 noise2(vec4 x);"
"vec3 noise3(float x);"
"vec3 noise3(vec2 x);"
"vec3 noise3(vec3 x);"
"vec3 noise3(vec4 x);"
"vec4 noise4(float x);"
"vec4 noise4(vec2 x);"
"vec4 noise4(vec3 x);"
"vec4 noise4(vec4 x);"
"\n");
}
if (spvVersion.vulkan == 0) {
//
// Atomic counter functions.
//
if ((profile != EEsProfile && version >= 300) ||
(profile == EEsProfile && version >= 310)) {
commonBuiltins.append(
"uint atomicCounterIncrement(atomic_uint);"
"uint atomicCounterDecrement(atomic_uint);"
"uint atomicCounter(atomic_uint);"
"\n");
}
if (profile != EEsProfile && version == 450) {
commonBuiltins.append(
"uint atomicCounterAddARB(atomic_uint, uint);"
"uint atomicCounterSubtractARB(atomic_uint, uint);"
"uint atomicCounterMinARB(atomic_uint, uint);"
"uint atomicCounterMaxARB(atomic_uint, uint);"
"uint atomicCounterAndARB(atomic_uint, uint);"
"uint atomicCounterOrARB(atomic_uint, uint);"
"uint atomicCounterXorARB(atomic_uint, uint);"
"uint atomicCounterExchangeARB(atomic_uint, uint);"
"uint atomicCounterCompSwapARB(atomic_uint, uint, uint);"
"\n");
}
if (profile != EEsProfile && version >= 460) {
commonBuiltins.append(
"uint atomicCounterAdd(atomic_uint, uint);"
"uint atomicCounterSubtract(atomic_uint, uint);"
"uint atomicCounterMin(atomic_uint, uint);"
"uint atomicCounterMax(atomic_uint, uint);"
"uint atomicCounterAnd(atomic_uint, uint);"
"uint atomicCounterOr(atomic_uint, uint);"
"uint atomicCounterXor(atomic_uint, uint);"
"uint atomicCounterExchange(atomic_uint, uint);"
"uint atomicCounterCompSwap(atomic_uint, uint, uint);"
"\n");
}
}
else if (spvVersion.vulkanRelaxed) {
//
// Atomic counter functions act as aliases to normal atomic functions.
// replace definitions to take 'volatile coherent uint' instead of 'atomic_uint'
// and map to equivalent non-counter atomic op
//
if ((profile != EEsProfile && version >= 300) ||
(profile == EEsProfile && version >= 310)) {
commonBuiltins.append(
"uint atomicCounterIncrement(volatile coherent uint);"
"uint atomicCounterDecrement(volatile coherent uint);"
"uint atomicCounter(volatile coherent uint);"
"\n");
}
if (profile != EEsProfile && version >= 460) {
commonBuiltins.append(
"uint atomicCounterAdd(volatile coherent uint, uint);"
"uint atomicCounterSubtract(volatile coherent uint, uint);"
"uint atomicCounterMin(volatile coherent uint, uint);"
"uint atomicCounterMax(volatile coherent uint, uint);"
"uint atomicCounterAnd(volatile coherent uint, uint);"
"uint atomicCounterOr(volatile coherent uint, uint);"
"uint atomicCounterXor(volatile coherent uint, uint);"
"uint atomicCounterExchange(volatile coherent uint, uint);"
"uint atomicCounterCompSwap(volatile coherent uint, uint, uint);"
"\n");
}
}
// Bitfield
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 400)) {
commonBuiltins.append(
" int bitfieldExtract( int, int, int);"
"ivec2 bitfieldExtract(ivec2, int, int);"
"ivec3 bitfieldExtract(ivec3, int, int);"
"ivec4 bitfieldExtract(ivec4, int, int);"
" uint bitfieldExtract( uint, int, int);"
"uvec2 bitfieldExtract(uvec2, int, int);"
"uvec3 bitfieldExtract(uvec3, int, int);"
"uvec4 bitfieldExtract(uvec4, int, int);"
" int bitfieldInsert( int base, int, int, int);"
"ivec2 bitfieldInsert(ivec2 base, ivec2, int, int);"
"ivec3 bitfieldInsert(ivec3 base, ivec3, int, int);"
"ivec4 bitfieldInsert(ivec4 base, ivec4, int, int);"
" uint bitfieldInsert( uint base, uint, int, int);"
"uvec2 bitfieldInsert(uvec2 base, uvec2, int, int);"
"uvec3 bitfieldInsert(uvec3 base, uvec3, int, int);"
"uvec4 bitfieldInsert(uvec4 base, uvec4, int, int);"
"\n");
}
if (profile != EEsProfile && version >= 400) {
commonBuiltins.append(
" int findLSB( int);"
"ivec2 findLSB(ivec2);"
"ivec3 findLSB(ivec3);"
"ivec4 findLSB(ivec4);"
" int findLSB( uint);"
"ivec2 findLSB(uvec2);"
"ivec3 findLSB(uvec3);"
"ivec4 findLSB(uvec4);"
"\n");
} else if (profile == EEsProfile && version >= 310) {
commonBuiltins.append(
"lowp int findLSB( int);"
"lowp ivec2 findLSB(ivec2);"
"lowp ivec3 findLSB(ivec3);"
"lowp ivec4 findLSB(ivec4);"
"lowp int findLSB( uint);"
"lowp ivec2 findLSB(uvec2);"
"lowp ivec3 findLSB(uvec3);"
"lowp ivec4 findLSB(uvec4);"
"\n");
}
if (profile != EEsProfile && version >= 400) {
commonBuiltins.append(
" int bitCount( int);"
"ivec2 bitCount(ivec2);"
"ivec3 bitCount(ivec3);"
"ivec4 bitCount(ivec4);"
" int bitCount( uint);"
"ivec2 bitCount(uvec2);"
"ivec3 bitCount(uvec3);"
"ivec4 bitCount(uvec4);"
" int findMSB(highp int);"
"ivec2 findMSB(highp ivec2);"
"ivec3 findMSB(highp ivec3);"
"ivec4 findMSB(highp ivec4);"
" int findMSB(highp uint);"
"ivec2 findMSB(highp uvec2);"
"ivec3 findMSB(highp uvec3);"
"ivec4 findMSB(highp uvec4);"
"\n");
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 400)) {
commonBuiltins.append(
" uint uaddCarry(highp uint, highp uint, out lowp uint carry);"
"uvec2 uaddCarry(highp uvec2, highp uvec2, out lowp uvec2 carry);"
"uvec3 uaddCarry(highp uvec3, highp uvec3, out lowp uvec3 carry);"
"uvec4 uaddCarry(highp uvec4, highp uvec4, out lowp uvec4 carry);"
" uint usubBorrow(highp uint, highp uint, out lowp uint borrow);"
"uvec2 usubBorrow(highp uvec2, highp uvec2, out lowp uvec2 borrow);"
"uvec3 usubBorrow(highp uvec3, highp uvec3, out lowp uvec3 borrow);"
"uvec4 usubBorrow(highp uvec4, highp uvec4, out lowp uvec4 borrow);"
"void umulExtended(highp uint, highp uint, out highp uint, out highp uint lsb);"
"void umulExtended(highp uvec2, highp uvec2, out highp uvec2, out highp uvec2 lsb);"
"void umulExtended(highp uvec3, highp uvec3, out highp uvec3, out highp uvec3 lsb);"
"void umulExtended(highp uvec4, highp uvec4, out highp uvec4, out highp uvec4 lsb);"
"void imulExtended(highp int, highp int, out highp int, out highp int lsb);"
"void imulExtended(highp ivec2, highp ivec2, out highp ivec2, out highp ivec2 lsb);"
"void imulExtended(highp ivec3, highp ivec3, out highp ivec3, out highp ivec3 lsb);"
"void imulExtended(highp ivec4, highp ivec4, out highp ivec4, out highp ivec4 lsb);"
" int bitfieldReverse(highp int);"
"ivec2 bitfieldReverse(highp ivec2);"
"ivec3 bitfieldReverse(highp ivec3);"
"ivec4 bitfieldReverse(highp ivec4);"
" uint bitfieldReverse(highp uint);"
"uvec2 bitfieldReverse(highp uvec2);"
"uvec3 bitfieldReverse(highp uvec3);"
"uvec4 bitfieldReverse(highp uvec4);"
"\n");
}
if (profile == EEsProfile && version >= 310) {
commonBuiltins.append(
"lowp int bitCount( int);"
"lowp ivec2 bitCount(ivec2);"
"lowp ivec3 bitCount(ivec3);"
"lowp ivec4 bitCount(ivec4);"
"lowp int bitCount( uint);"
"lowp ivec2 bitCount(uvec2);"
"lowp ivec3 bitCount(uvec3);"
"lowp ivec4 bitCount(uvec4);"
"lowp int findMSB(highp int);"
"lowp ivec2 findMSB(highp ivec2);"
"lowp ivec3 findMSB(highp ivec3);"
"lowp ivec4 findMSB(highp ivec4);"
"lowp int findMSB(highp uint);"
"lowp ivec2 findMSB(highp uvec2);"
"lowp ivec3 findMSB(highp uvec3);"
"lowp ivec4 findMSB(highp uvec4);"
"\n");
}
// GL_ARB_shader_ballot
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append(
"uint64_t ballotARB(bool);"
"float readInvocationARB(float, uint);"
"vec2 readInvocationARB(vec2, uint);"
"vec3 readInvocationARB(vec3, uint);"
"vec4 readInvocationARB(vec4, uint);"
"int readInvocationARB(int, uint);"
"ivec2 readInvocationARB(ivec2, uint);"
"ivec3 readInvocationARB(ivec3, uint);"
"ivec4 readInvocationARB(ivec4, uint);"
"uint readInvocationARB(uint, uint);"
"uvec2 readInvocationARB(uvec2, uint);"
"uvec3 readInvocationARB(uvec3, uint);"
"uvec4 readInvocationARB(uvec4, uint);"
"float readFirstInvocationARB(float);"
"vec2 readFirstInvocationARB(vec2);"
"vec3 readFirstInvocationARB(vec3);"
"vec4 readFirstInvocationARB(vec4);"
"int readFirstInvocationARB(int);"
"ivec2 readFirstInvocationARB(ivec2);"
"ivec3 readFirstInvocationARB(ivec3);"
"ivec4 readFirstInvocationARB(ivec4);"
"uint readFirstInvocationARB(uint);"
"uvec2 readFirstInvocationARB(uvec2);"
"uvec3 readFirstInvocationARB(uvec3);"
"uvec4 readFirstInvocationARB(uvec4);"
"\n");
}
// GL_ARB_shader_group_vote
if (profile != EEsProfile && version >= 430) {
commonBuiltins.append(
"bool anyInvocationARB(bool);"
"bool allInvocationsARB(bool);"
"bool allInvocationsEqualARB(bool);"
"\n");
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
commonBuiltins.append(
"void subgroupBarrier();"
"void subgroupMemoryBarrier();"
"void subgroupMemoryBarrierBuffer();"
"void subgroupMemoryBarrierImage();"
"bool subgroupElect();"
"bool subgroupAll(bool);\n"
"bool subgroupAny(bool);\n"
"uvec4 subgroupBallot(bool);\n"
"bool subgroupInverseBallot(uvec4);\n"
"bool subgroupBallotBitExtract(uvec4, uint);\n"
"uint subgroupBallotBitCount(uvec4);\n"
"uint subgroupBallotInclusiveBitCount(uvec4);\n"
"uint subgroupBallotExclusiveBitCount(uvec4);\n"
"uint subgroupBallotFindLSB(uvec4);\n"
"uint subgroupBallotFindMSB(uvec4);\n"
);
// Generate all flavors of subgroup ops.
static const char *subgroupOps[] =
{
"bool subgroupAllEqual(%s);\n",
"%s subgroupBroadcast(%s, uint);\n",
"%s subgroupBroadcastFirst(%s);\n",
"%s subgroupShuffle(%s, uint);\n",
"%s subgroupShuffleXor(%s, uint);\n",
"%s subgroupShuffleUp(%s, uint delta);\n",
"%s subgroupShuffleDown(%s, uint delta);\n",
"%s subgroupAdd(%s);\n",
"%s subgroupMul(%s);\n",
"%s subgroupMin(%s);\n",
"%s subgroupMax(%s);\n",
"%s subgroupAnd(%s);\n",
"%s subgroupOr(%s);\n",
"%s subgroupXor(%s);\n",
"%s subgroupInclusiveAdd(%s);\n",
"%s subgroupInclusiveMul(%s);\n",
"%s subgroupInclusiveMin(%s);\n",
"%s subgroupInclusiveMax(%s);\n",
"%s subgroupInclusiveAnd(%s);\n",
"%s subgroupInclusiveOr(%s);\n",
"%s subgroupInclusiveXor(%s);\n",
"%s subgroupExclusiveAdd(%s);\n",
"%s subgroupExclusiveMul(%s);\n",
"%s subgroupExclusiveMin(%s);\n",
"%s subgroupExclusiveMax(%s);\n",
"%s subgroupExclusiveAnd(%s);\n",
"%s subgroupExclusiveOr(%s);\n",
"%s subgroupExclusiveXor(%s);\n",
"%s subgroupClusteredAdd(%s, uint);\n",
"%s subgroupClusteredMul(%s, uint);\n",
"%s subgroupClusteredMin(%s, uint);\n",
"%s subgroupClusteredMax(%s, uint);\n",
"%s subgroupClusteredAnd(%s, uint);\n",
"%s subgroupClusteredOr(%s, uint);\n",
"%s subgroupClusteredXor(%s, uint);\n",
"%s subgroupQuadBroadcast(%s, uint);\n",
"%s subgroupQuadSwapHorizontal(%s);\n",
"%s subgroupQuadSwapVertical(%s);\n",
"%s subgroupQuadSwapDiagonal(%s);\n",
"uvec4 subgroupPartitionNV(%s);\n",
"%s subgroupPartitionedAddNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedMulNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedMinNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedMaxNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedAndNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedOrNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedXorNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveAddNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveMulNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveMinNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveMaxNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveAndNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveOrNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedInclusiveXorNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveAddNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveMulNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveMinNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveMaxNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveAndNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveOrNV(%s, uvec4 ballot);\n",
"%s subgroupPartitionedExclusiveXorNV(%s, uvec4 ballot);\n",
};
static const char *floatTypes[] = {
"float", "vec2", "vec3", "vec4",
"float16_t", "f16vec2", "f16vec3", "f16vec4",
};
static const char *doubleTypes[] = {
"double", "dvec2", "dvec3", "dvec4",
};
static const char *intTypes[] = {
"int8_t", "i8vec2", "i8vec3", "i8vec4",
"int16_t", "i16vec2", "i16vec3", "i16vec4",
"int", "ivec2", "ivec3", "ivec4",
"int64_t", "i64vec2", "i64vec3", "i64vec4",
"uint8_t", "u8vec2", "u8vec3", "u8vec4",
"uint16_t", "u16vec2", "u16vec3", "u16vec4",
"uint", "uvec2", "uvec3", "uvec4",
"uint64_t", "u64vec2", "u64vec3", "u64vec4",
};
static const char *boolTypes[] = {
"bool", "bvec2", "bvec3", "bvec4",
};
for (size_t i = 0; i < sizeof(subgroupOps)/sizeof(subgroupOps[0]); ++i) {
const char *op = subgroupOps[i];
// Logical operations don't support float
bool logicalOp = strstr(op, "Or") || strstr(op, "And") ||
(strstr(op, "Xor") && !strstr(op, "ShuffleXor"));
// Math operations don't support bool
bool mathOp = strstr(op, "Add") || strstr(op, "Mul") || strstr(op, "Min") || strstr(op, "Max");
const int bufSize = 256;
char buf[bufSize];
if (!logicalOp) {
for (size_t j = 0; j < sizeof(floatTypes)/sizeof(floatTypes[0]); ++j) {
snprintf(buf, bufSize, op, floatTypes[j], floatTypes[j]);
commonBuiltins.append(buf);
}
if (profile != EEsProfile && version >= 400) {
for (size_t j = 0; j < sizeof(doubleTypes)/sizeof(doubleTypes[0]); ++j) {
snprintf(buf, bufSize, op, doubleTypes[j], doubleTypes[j]);
commonBuiltins.append(buf);
}
}
}
if (!mathOp) {
for (size_t j = 0; j < sizeof(boolTypes)/sizeof(boolTypes[0]); ++j) {
snprintf(buf, bufSize, op, boolTypes[j], boolTypes[j]);
commonBuiltins.append(buf);
}
}
for (size_t j = 0; j < sizeof(intTypes)/sizeof(intTypes[0]); ++j) {
snprintf(buf, bufSize, op, intTypes[j], intTypes[j]);
commonBuiltins.append(buf);
}
}
stageBuiltins[EShLangCompute].append(
"void subgroupMemoryBarrierShared();"
"\n"
);
stageBuiltins[EShLangMesh].append(
"void subgroupMemoryBarrierShared();"
"\n"
);
stageBuiltins[EShLangTask].append(
"void subgroupMemoryBarrierShared();"
"\n"
);
}
if (profile != EEsProfile && version >= 460) {
commonBuiltins.append(
"bool anyInvocation(bool);"
"bool allInvocations(bool);"
"bool allInvocationsEqual(bool);"
"\n");
}
// GL_AMD_shader_ballot
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append(
"float minInvocationsAMD(float);"
"vec2 minInvocationsAMD(vec2);"
"vec3 minInvocationsAMD(vec3);"
"vec4 minInvocationsAMD(vec4);"
"int minInvocationsAMD(int);"
"ivec2 minInvocationsAMD(ivec2);"
"ivec3 minInvocationsAMD(ivec3);"
"ivec4 minInvocationsAMD(ivec4);"
"uint minInvocationsAMD(uint);"
"uvec2 minInvocationsAMD(uvec2);"
"uvec3 minInvocationsAMD(uvec3);"
"uvec4 minInvocationsAMD(uvec4);"
"double minInvocationsAMD(double);"
"dvec2 minInvocationsAMD(dvec2);"
"dvec3 minInvocationsAMD(dvec3);"
"dvec4 minInvocationsAMD(dvec4);"
"int64_t minInvocationsAMD(int64_t);"
"i64vec2 minInvocationsAMD(i64vec2);"
"i64vec3 minInvocationsAMD(i64vec3);"
"i64vec4 minInvocationsAMD(i64vec4);"
"uint64_t minInvocationsAMD(uint64_t);"
"u64vec2 minInvocationsAMD(u64vec2);"
"u64vec3 minInvocationsAMD(u64vec3);"
"u64vec4 minInvocationsAMD(u64vec4);"
"float16_t minInvocationsAMD(float16_t);"
"f16vec2 minInvocationsAMD(f16vec2);"
"f16vec3 minInvocationsAMD(f16vec3);"
"f16vec4 minInvocationsAMD(f16vec4);"
"int16_t minInvocationsAMD(int16_t);"
"i16vec2 minInvocationsAMD(i16vec2);"
"i16vec3 minInvocationsAMD(i16vec3);"
"i16vec4 minInvocationsAMD(i16vec4);"
"uint16_t minInvocationsAMD(uint16_t);"
"u16vec2 minInvocationsAMD(u16vec2);"
"u16vec3 minInvocationsAMD(u16vec3);"
"u16vec4 minInvocationsAMD(u16vec4);"
"float minInvocationsInclusiveScanAMD(float);"
"vec2 minInvocationsInclusiveScanAMD(vec2);"
"vec3 minInvocationsInclusiveScanAMD(vec3);"
"vec4 minInvocationsInclusiveScanAMD(vec4);"
"int minInvocationsInclusiveScanAMD(int);"
"ivec2 minInvocationsInclusiveScanAMD(ivec2);"
"ivec3 minInvocationsInclusiveScanAMD(ivec3);"
"ivec4 minInvocationsInclusiveScanAMD(ivec4);"
"uint minInvocationsInclusiveScanAMD(uint);"
"uvec2 minInvocationsInclusiveScanAMD(uvec2);"
"uvec3 minInvocationsInclusiveScanAMD(uvec3);"
"uvec4 minInvocationsInclusiveScanAMD(uvec4);"
"double minInvocationsInclusiveScanAMD(double);"
"dvec2 minInvocationsInclusiveScanAMD(dvec2);"
"dvec3 minInvocationsInclusiveScanAMD(dvec3);"
"dvec4 minInvocationsInclusiveScanAMD(dvec4);"
"int64_t minInvocationsInclusiveScanAMD(int64_t);"
"i64vec2 minInvocationsInclusiveScanAMD(i64vec2);"
"i64vec3 minInvocationsInclusiveScanAMD(i64vec3);"
"i64vec4 minInvocationsInclusiveScanAMD(i64vec4);"
"uint64_t minInvocationsInclusiveScanAMD(uint64_t);"
"u64vec2 minInvocationsInclusiveScanAMD(u64vec2);"
"u64vec3 minInvocationsInclusiveScanAMD(u64vec3);"
"u64vec4 minInvocationsInclusiveScanAMD(u64vec4);"
"float16_t minInvocationsInclusiveScanAMD(float16_t);"
"f16vec2 minInvocationsInclusiveScanAMD(f16vec2);"
"f16vec3 minInvocationsInclusiveScanAMD(f16vec3);"
"f16vec4 minInvocationsInclusiveScanAMD(f16vec4);"
"int16_t minInvocationsInclusiveScanAMD(int16_t);"
"i16vec2 minInvocationsInclusiveScanAMD(i16vec2);"
"i16vec3 minInvocationsInclusiveScanAMD(i16vec3);"
"i16vec4 minInvocationsInclusiveScanAMD(i16vec4);"
"uint16_t minInvocationsInclusiveScanAMD(uint16_t);"
"u16vec2 minInvocationsInclusiveScanAMD(u16vec2);"
"u16vec3 minInvocationsInclusiveScanAMD(u16vec3);"
"u16vec4 minInvocationsInclusiveScanAMD(u16vec4);"
"float minInvocationsExclusiveScanAMD(float);"
"vec2 minInvocationsExclusiveScanAMD(vec2);"
"vec3 minInvocationsExclusiveScanAMD(vec3);"
"vec4 minInvocationsExclusiveScanAMD(vec4);"
"int minInvocationsExclusiveScanAMD(int);"
"ivec2 minInvocationsExclusiveScanAMD(ivec2);"
"ivec3 minInvocationsExclusiveScanAMD(ivec3);"
"ivec4 minInvocationsExclusiveScanAMD(ivec4);"
"uint minInvocationsExclusiveScanAMD(uint);"
"uvec2 minInvocationsExclusiveScanAMD(uvec2);"
"uvec3 minInvocationsExclusiveScanAMD(uvec3);"
"uvec4 minInvocationsExclusiveScanAMD(uvec4);"
"double minInvocationsExclusiveScanAMD(double);"
"dvec2 minInvocationsExclusiveScanAMD(dvec2);"
"dvec3 minInvocationsExclusiveScanAMD(dvec3);"
"dvec4 minInvocationsExclusiveScanAMD(dvec4);"
"int64_t minInvocationsExclusiveScanAMD(int64_t);"
"i64vec2 minInvocationsExclusiveScanAMD(i64vec2);"
"i64vec3 minInvocationsExclusiveScanAMD(i64vec3);"
"i64vec4 minInvocationsExclusiveScanAMD(i64vec4);"
"uint64_t minInvocationsExclusiveScanAMD(uint64_t);"
"u64vec2 minInvocationsExclusiveScanAMD(u64vec2);"
"u64vec3 minInvocationsExclusiveScanAMD(u64vec3);"
"u64vec4 minInvocationsExclusiveScanAMD(u64vec4);"
"float16_t minInvocationsExclusiveScanAMD(float16_t);"
"f16vec2 minInvocationsExclusiveScanAMD(f16vec2);"
"f16vec3 minInvocationsExclusiveScanAMD(f16vec3);"
"f16vec4 minInvocationsExclusiveScanAMD(f16vec4);"
"int16_t minInvocationsExclusiveScanAMD(int16_t);"
"i16vec2 minInvocationsExclusiveScanAMD(i16vec2);"
"i16vec3 minInvocationsExclusiveScanAMD(i16vec3);"
"i16vec4 minInvocationsExclusiveScanAMD(i16vec4);"
"uint16_t minInvocationsExclusiveScanAMD(uint16_t);"
"u16vec2 minInvocationsExclusiveScanAMD(u16vec2);"
"u16vec3 minInvocationsExclusiveScanAMD(u16vec3);"
"u16vec4 minInvocationsExclusiveScanAMD(u16vec4);"
"float maxInvocationsAMD(float);"
"vec2 maxInvocationsAMD(vec2);"
"vec3 maxInvocationsAMD(vec3);"
"vec4 maxInvocationsAMD(vec4);"
"int maxInvocationsAMD(int);"
"ivec2 maxInvocationsAMD(ivec2);"
"ivec3 maxInvocationsAMD(ivec3);"
"ivec4 maxInvocationsAMD(ivec4);"
"uint maxInvocationsAMD(uint);"
"uvec2 maxInvocationsAMD(uvec2);"
"uvec3 maxInvocationsAMD(uvec3);"
"uvec4 maxInvocationsAMD(uvec4);"
"double maxInvocationsAMD(double);"
"dvec2 maxInvocationsAMD(dvec2);"
"dvec3 maxInvocationsAMD(dvec3);"
"dvec4 maxInvocationsAMD(dvec4);"
"int64_t maxInvocationsAMD(int64_t);"
"i64vec2 maxInvocationsAMD(i64vec2);"
"i64vec3 maxInvocationsAMD(i64vec3);"
"i64vec4 maxInvocationsAMD(i64vec4);"
"uint64_t maxInvocationsAMD(uint64_t);"
"u64vec2 maxInvocationsAMD(u64vec2);"
"u64vec3 maxInvocationsAMD(u64vec3);"
"u64vec4 maxInvocationsAMD(u64vec4);"
"float16_t maxInvocationsAMD(float16_t);"
"f16vec2 maxInvocationsAMD(f16vec2);"
"f16vec3 maxInvocationsAMD(f16vec3);"
"f16vec4 maxInvocationsAMD(f16vec4);"
"int16_t maxInvocationsAMD(int16_t);"
"i16vec2 maxInvocationsAMD(i16vec2);"
"i16vec3 maxInvocationsAMD(i16vec3);"
"i16vec4 maxInvocationsAMD(i16vec4);"
"uint16_t maxInvocationsAMD(uint16_t);"
"u16vec2 maxInvocationsAMD(u16vec2);"
"u16vec3 maxInvocationsAMD(u16vec3);"
"u16vec4 maxInvocationsAMD(u16vec4);"
"float maxInvocationsInclusiveScanAMD(float);"
"vec2 maxInvocationsInclusiveScanAMD(vec2);"
"vec3 maxInvocationsInclusiveScanAMD(vec3);"
"vec4 maxInvocationsInclusiveScanAMD(vec4);"
"int maxInvocationsInclusiveScanAMD(int);"
"ivec2 maxInvocationsInclusiveScanAMD(ivec2);"
"ivec3 maxInvocationsInclusiveScanAMD(ivec3);"
"ivec4 maxInvocationsInclusiveScanAMD(ivec4);"
"uint maxInvocationsInclusiveScanAMD(uint);"
"uvec2 maxInvocationsInclusiveScanAMD(uvec2);"
"uvec3 maxInvocationsInclusiveScanAMD(uvec3);"
"uvec4 maxInvocationsInclusiveScanAMD(uvec4);"
"double maxInvocationsInclusiveScanAMD(double);"
"dvec2 maxInvocationsInclusiveScanAMD(dvec2);"
"dvec3 maxInvocationsInclusiveScanAMD(dvec3);"
"dvec4 maxInvocationsInclusiveScanAMD(dvec4);"
"int64_t maxInvocationsInclusiveScanAMD(int64_t);"
"i64vec2 maxInvocationsInclusiveScanAMD(i64vec2);"
"i64vec3 maxInvocationsInclusiveScanAMD(i64vec3);"
"i64vec4 maxInvocationsInclusiveScanAMD(i64vec4);"
"uint64_t maxInvocationsInclusiveScanAMD(uint64_t);"
"u64vec2 maxInvocationsInclusiveScanAMD(u64vec2);"
"u64vec3 maxInvocationsInclusiveScanAMD(u64vec3);"
"u64vec4 maxInvocationsInclusiveScanAMD(u64vec4);"
"float16_t maxInvocationsInclusiveScanAMD(float16_t);"
"f16vec2 maxInvocationsInclusiveScanAMD(f16vec2);"
"f16vec3 maxInvocationsInclusiveScanAMD(f16vec3);"
"f16vec4 maxInvocationsInclusiveScanAMD(f16vec4);"
"int16_t maxInvocationsInclusiveScanAMD(int16_t);"
"i16vec2 maxInvocationsInclusiveScanAMD(i16vec2);"
"i16vec3 maxInvocationsInclusiveScanAMD(i16vec3);"
"i16vec4 maxInvocationsInclusiveScanAMD(i16vec4);"
"uint16_t maxInvocationsInclusiveScanAMD(uint16_t);"
"u16vec2 maxInvocationsInclusiveScanAMD(u16vec2);"
"u16vec3 maxInvocationsInclusiveScanAMD(u16vec3);"
"u16vec4 maxInvocationsInclusiveScanAMD(u16vec4);"
"float maxInvocationsExclusiveScanAMD(float);"
"vec2 maxInvocationsExclusiveScanAMD(vec2);"
"vec3 maxInvocationsExclusiveScanAMD(vec3);"
"vec4 maxInvocationsExclusiveScanAMD(vec4);"
"int maxInvocationsExclusiveScanAMD(int);"
"ivec2 maxInvocationsExclusiveScanAMD(ivec2);"
"ivec3 maxInvocationsExclusiveScanAMD(ivec3);"
"ivec4 maxInvocationsExclusiveScanAMD(ivec4);"
"uint maxInvocationsExclusiveScanAMD(uint);"
"uvec2 maxInvocationsExclusiveScanAMD(uvec2);"
"uvec3 maxInvocationsExclusiveScanAMD(uvec3);"
"uvec4 maxInvocationsExclusiveScanAMD(uvec4);"
"double maxInvocationsExclusiveScanAMD(double);"
"dvec2 maxInvocationsExclusiveScanAMD(dvec2);"
"dvec3 maxInvocationsExclusiveScanAMD(dvec3);"
"dvec4 maxInvocationsExclusiveScanAMD(dvec4);"
"int64_t maxInvocationsExclusiveScanAMD(int64_t);"
"i64vec2 maxInvocationsExclusiveScanAMD(i64vec2);"
"i64vec3 maxInvocationsExclusiveScanAMD(i64vec3);"
"i64vec4 maxInvocationsExclusiveScanAMD(i64vec4);"
"uint64_t maxInvocationsExclusiveScanAMD(uint64_t);"
"u64vec2 maxInvocationsExclusiveScanAMD(u64vec2);"
"u64vec3 maxInvocationsExclusiveScanAMD(u64vec3);"
"u64vec4 maxInvocationsExclusiveScanAMD(u64vec4);"
"float16_t maxInvocationsExclusiveScanAMD(float16_t);"
"f16vec2 maxInvocationsExclusiveScanAMD(f16vec2);"
"f16vec3 maxInvocationsExclusiveScanAMD(f16vec3);"
"f16vec4 maxInvocationsExclusiveScanAMD(f16vec4);"
"int16_t maxInvocationsExclusiveScanAMD(int16_t);"
"i16vec2 maxInvocationsExclusiveScanAMD(i16vec2);"
"i16vec3 maxInvocationsExclusiveScanAMD(i16vec3);"
"i16vec4 maxInvocationsExclusiveScanAMD(i16vec4);"
"uint16_t maxInvocationsExclusiveScanAMD(uint16_t);"
"u16vec2 maxInvocationsExclusiveScanAMD(u16vec2);"
"u16vec3 maxInvocationsExclusiveScanAMD(u16vec3);"
"u16vec4 maxInvocationsExclusiveScanAMD(u16vec4);"
"float addInvocationsAMD(float);"
"vec2 addInvocationsAMD(vec2);"
"vec3 addInvocationsAMD(vec3);"
"vec4 addInvocationsAMD(vec4);"
"int addInvocationsAMD(int);"
"ivec2 addInvocationsAMD(ivec2);"
"ivec3 addInvocationsAMD(ivec3);"
"ivec4 addInvocationsAMD(ivec4);"
"uint addInvocationsAMD(uint);"
"uvec2 addInvocationsAMD(uvec2);"
"uvec3 addInvocationsAMD(uvec3);"
"uvec4 addInvocationsAMD(uvec4);"
"double addInvocationsAMD(double);"
"dvec2 addInvocationsAMD(dvec2);"
"dvec3 addInvocationsAMD(dvec3);"
"dvec4 addInvocationsAMD(dvec4);"
"int64_t addInvocationsAMD(int64_t);"
"i64vec2 addInvocationsAMD(i64vec2);"
"i64vec3 addInvocationsAMD(i64vec3);"
"i64vec4 addInvocationsAMD(i64vec4);"
"uint64_t addInvocationsAMD(uint64_t);"
"u64vec2 addInvocationsAMD(u64vec2);"
"u64vec3 addInvocationsAMD(u64vec3);"
"u64vec4 addInvocationsAMD(u64vec4);"
"float16_t addInvocationsAMD(float16_t);"
"f16vec2 addInvocationsAMD(f16vec2);"
"f16vec3 addInvocationsAMD(f16vec3);"
"f16vec4 addInvocationsAMD(f16vec4);"
"int16_t addInvocationsAMD(int16_t);"
"i16vec2 addInvocationsAMD(i16vec2);"
"i16vec3 addInvocationsAMD(i16vec3);"
"i16vec4 addInvocationsAMD(i16vec4);"
"uint16_t addInvocationsAMD(uint16_t);"
"u16vec2 addInvocationsAMD(u16vec2);"
"u16vec3 addInvocationsAMD(u16vec3);"
"u16vec4 addInvocationsAMD(u16vec4);"
"float addInvocationsInclusiveScanAMD(float);"
"vec2 addInvocationsInclusiveScanAMD(vec2);"
"vec3 addInvocationsInclusiveScanAMD(vec3);"
"vec4 addInvocationsInclusiveScanAMD(vec4);"
"int addInvocationsInclusiveScanAMD(int);"
"ivec2 addInvocationsInclusiveScanAMD(ivec2);"
"ivec3 addInvocationsInclusiveScanAMD(ivec3);"
"ivec4 addInvocationsInclusiveScanAMD(ivec4);"
"uint addInvocationsInclusiveScanAMD(uint);"
"uvec2 addInvocationsInclusiveScanAMD(uvec2);"
"uvec3 addInvocationsInclusiveScanAMD(uvec3);"
"uvec4 addInvocationsInclusiveScanAMD(uvec4);"
"double addInvocationsInclusiveScanAMD(double);"
"dvec2 addInvocationsInclusiveScanAMD(dvec2);"
"dvec3 addInvocationsInclusiveScanAMD(dvec3);"
"dvec4 addInvocationsInclusiveScanAMD(dvec4);"
"int64_t addInvocationsInclusiveScanAMD(int64_t);"
"i64vec2 addInvocationsInclusiveScanAMD(i64vec2);"
"i64vec3 addInvocationsInclusiveScanAMD(i64vec3);"
"i64vec4 addInvocationsInclusiveScanAMD(i64vec4);"
"uint64_t addInvocationsInclusiveScanAMD(uint64_t);"
"u64vec2 addInvocationsInclusiveScanAMD(u64vec2);"
"u64vec3 addInvocationsInclusiveScanAMD(u64vec3);"
"u64vec4 addInvocationsInclusiveScanAMD(u64vec4);"
"float16_t addInvocationsInclusiveScanAMD(float16_t);"
"f16vec2 addInvocationsInclusiveScanAMD(f16vec2);"
"f16vec3 addInvocationsInclusiveScanAMD(f16vec3);"
"f16vec4 addInvocationsInclusiveScanAMD(f16vec4);"
"int16_t addInvocationsInclusiveScanAMD(int16_t);"
"i16vec2 addInvocationsInclusiveScanAMD(i16vec2);"
"i16vec3 addInvocationsInclusiveScanAMD(i16vec3);"
"i16vec4 addInvocationsInclusiveScanAMD(i16vec4);"
"uint16_t addInvocationsInclusiveScanAMD(uint16_t);"
"u16vec2 addInvocationsInclusiveScanAMD(u16vec2);"
"u16vec3 addInvocationsInclusiveScanAMD(u16vec3);"
"u16vec4 addInvocationsInclusiveScanAMD(u16vec4);"
"float addInvocationsExclusiveScanAMD(float);"
"vec2 addInvocationsExclusiveScanAMD(vec2);"
"vec3 addInvocationsExclusiveScanAMD(vec3);"
"vec4 addInvocationsExclusiveScanAMD(vec4);"
"int addInvocationsExclusiveScanAMD(int);"
"ivec2 addInvocationsExclusiveScanAMD(ivec2);"
"ivec3 addInvocationsExclusiveScanAMD(ivec3);"
"ivec4 addInvocationsExclusiveScanAMD(ivec4);"
"uint addInvocationsExclusiveScanAMD(uint);"
"uvec2 addInvocationsExclusiveScanAMD(uvec2);"
"uvec3 addInvocationsExclusiveScanAMD(uvec3);"
"uvec4 addInvocationsExclusiveScanAMD(uvec4);"
"double addInvocationsExclusiveScanAMD(double);"
"dvec2 addInvocationsExclusiveScanAMD(dvec2);"
"dvec3 addInvocationsExclusiveScanAMD(dvec3);"
"dvec4 addInvocationsExclusiveScanAMD(dvec4);"
"int64_t addInvocationsExclusiveScanAMD(int64_t);"
"i64vec2 addInvocationsExclusiveScanAMD(i64vec2);"
"i64vec3 addInvocationsExclusiveScanAMD(i64vec3);"
"i64vec4 addInvocationsExclusiveScanAMD(i64vec4);"
"uint64_t addInvocationsExclusiveScanAMD(uint64_t);"
"u64vec2 addInvocationsExclusiveScanAMD(u64vec2);"
"u64vec3 addInvocationsExclusiveScanAMD(u64vec3);"
"u64vec4 addInvocationsExclusiveScanAMD(u64vec4);"
"float16_t addInvocationsExclusiveScanAMD(float16_t);"
"f16vec2 addInvocationsExclusiveScanAMD(f16vec2);"
"f16vec3 addInvocationsExclusiveScanAMD(f16vec3);"
"f16vec4 addInvocationsExclusiveScanAMD(f16vec4);"
"int16_t addInvocationsExclusiveScanAMD(int16_t);"
"i16vec2 addInvocationsExclusiveScanAMD(i16vec2);"
"i16vec3 addInvocationsExclusiveScanAMD(i16vec3);"
"i16vec4 addInvocationsExclusiveScanAMD(i16vec4);"
"uint16_t addInvocationsExclusiveScanAMD(uint16_t);"
"u16vec2 addInvocationsExclusiveScanAMD(u16vec2);"
"u16vec3 addInvocationsExclusiveScanAMD(u16vec3);"
"u16vec4 addInvocationsExclusiveScanAMD(u16vec4);"
"float minInvocationsNonUniformAMD(float);"
"vec2 minInvocationsNonUniformAMD(vec2);"
"vec3 minInvocationsNonUniformAMD(vec3);"
"vec4 minInvocationsNonUniformAMD(vec4);"
"int minInvocationsNonUniformAMD(int);"
"ivec2 minInvocationsNonUniformAMD(ivec2);"
"ivec3 minInvocationsNonUniformAMD(ivec3);"
"ivec4 minInvocationsNonUniformAMD(ivec4);"
"uint minInvocationsNonUniformAMD(uint);"
"uvec2 minInvocationsNonUniformAMD(uvec2);"
"uvec3 minInvocationsNonUniformAMD(uvec3);"
"uvec4 minInvocationsNonUniformAMD(uvec4);"
"double minInvocationsNonUniformAMD(double);"
"dvec2 minInvocationsNonUniformAMD(dvec2);"
"dvec3 minInvocationsNonUniformAMD(dvec3);"
"dvec4 minInvocationsNonUniformAMD(dvec4);"
"int64_t minInvocationsNonUniformAMD(int64_t);"
"i64vec2 minInvocationsNonUniformAMD(i64vec2);"
"i64vec3 minInvocationsNonUniformAMD(i64vec3);"
"i64vec4 minInvocationsNonUniformAMD(i64vec4);"
"uint64_t minInvocationsNonUniformAMD(uint64_t);"
"u64vec2 minInvocationsNonUniformAMD(u64vec2);"
"u64vec3 minInvocationsNonUniformAMD(u64vec3);"
"u64vec4 minInvocationsNonUniformAMD(u64vec4);"
"float16_t minInvocationsNonUniformAMD(float16_t);"
"f16vec2 minInvocationsNonUniformAMD(f16vec2);"
"f16vec3 minInvocationsNonUniformAMD(f16vec3);"
"f16vec4 minInvocationsNonUniformAMD(f16vec4);"
"int16_t minInvocationsNonUniformAMD(int16_t);"
"i16vec2 minInvocationsNonUniformAMD(i16vec2);"
"i16vec3 minInvocationsNonUniformAMD(i16vec3);"
"i16vec4 minInvocationsNonUniformAMD(i16vec4);"
"uint16_t minInvocationsNonUniformAMD(uint16_t);"
"u16vec2 minInvocationsNonUniformAMD(u16vec2);"
"u16vec3 minInvocationsNonUniformAMD(u16vec3);"
"u16vec4 minInvocationsNonUniformAMD(u16vec4);"
"float minInvocationsInclusiveScanNonUniformAMD(float);"
"vec2 minInvocationsInclusiveScanNonUniformAMD(vec2);"
"vec3 minInvocationsInclusiveScanNonUniformAMD(vec3);"
"vec4 minInvocationsInclusiveScanNonUniformAMD(vec4);"
"int minInvocationsInclusiveScanNonUniformAMD(int);"
"ivec2 minInvocationsInclusiveScanNonUniformAMD(ivec2);"
"ivec3 minInvocationsInclusiveScanNonUniformAMD(ivec3);"
"ivec4 minInvocationsInclusiveScanNonUniformAMD(ivec4);"
"uint minInvocationsInclusiveScanNonUniformAMD(uint);"
"uvec2 minInvocationsInclusiveScanNonUniformAMD(uvec2);"
"uvec3 minInvocationsInclusiveScanNonUniformAMD(uvec3);"
"uvec4 minInvocationsInclusiveScanNonUniformAMD(uvec4);"
"double minInvocationsInclusiveScanNonUniformAMD(double);"
"dvec2 minInvocationsInclusiveScanNonUniformAMD(dvec2);"
"dvec3 minInvocationsInclusiveScanNonUniformAMD(dvec3);"
"dvec4 minInvocationsInclusiveScanNonUniformAMD(dvec4);"
"int64_t minInvocationsInclusiveScanNonUniformAMD(int64_t);"
"i64vec2 minInvocationsInclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 minInvocationsInclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 minInvocationsInclusiveScanNonUniformAMD(i64vec4);"
"uint64_t minInvocationsInclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 minInvocationsInclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 minInvocationsInclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 minInvocationsInclusiveScanNonUniformAMD(u64vec4);"
"float16_t minInvocationsInclusiveScanNonUniformAMD(float16_t);"
"f16vec2 minInvocationsInclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 minInvocationsInclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 minInvocationsInclusiveScanNonUniformAMD(f16vec4);"
"int16_t minInvocationsInclusiveScanNonUniformAMD(int16_t);"
"i16vec2 minInvocationsInclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 minInvocationsInclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 minInvocationsInclusiveScanNonUniformAMD(i16vec4);"
"uint16_t minInvocationsInclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 minInvocationsInclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 minInvocationsInclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 minInvocationsInclusiveScanNonUniformAMD(u16vec4);"
"float minInvocationsExclusiveScanNonUniformAMD(float);"
"vec2 minInvocationsExclusiveScanNonUniformAMD(vec2);"
"vec3 minInvocationsExclusiveScanNonUniformAMD(vec3);"
"vec4 minInvocationsExclusiveScanNonUniformAMD(vec4);"
"int minInvocationsExclusiveScanNonUniformAMD(int);"
"ivec2 minInvocationsExclusiveScanNonUniformAMD(ivec2);"
"ivec3 minInvocationsExclusiveScanNonUniformAMD(ivec3);"
"ivec4 minInvocationsExclusiveScanNonUniformAMD(ivec4);"
"uint minInvocationsExclusiveScanNonUniformAMD(uint);"
"uvec2 minInvocationsExclusiveScanNonUniformAMD(uvec2);"
"uvec3 minInvocationsExclusiveScanNonUniformAMD(uvec3);"
"uvec4 minInvocationsExclusiveScanNonUniformAMD(uvec4);"
"double minInvocationsExclusiveScanNonUniformAMD(double);"
"dvec2 minInvocationsExclusiveScanNonUniformAMD(dvec2);"
"dvec3 minInvocationsExclusiveScanNonUniformAMD(dvec3);"
"dvec4 minInvocationsExclusiveScanNonUniformAMD(dvec4);"
"int64_t minInvocationsExclusiveScanNonUniformAMD(int64_t);"
"i64vec2 minInvocationsExclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 minInvocationsExclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 minInvocationsExclusiveScanNonUniformAMD(i64vec4);"
"uint64_t minInvocationsExclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 minInvocationsExclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 minInvocationsExclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 minInvocationsExclusiveScanNonUniformAMD(u64vec4);"
"float16_t minInvocationsExclusiveScanNonUniformAMD(float16_t);"
"f16vec2 minInvocationsExclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 minInvocationsExclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 minInvocationsExclusiveScanNonUniformAMD(f16vec4);"
"int16_t minInvocationsExclusiveScanNonUniformAMD(int16_t);"
"i16vec2 minInvocationsExclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 minInvocationsExclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 minInvocationsExclusiveScanNonUniformAMD(i16vec4);"
"uint16_t minInvocationsExclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 minInvocationsExclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 minInvocationsExclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 minInvocationsExclusiveScanNonUniformAMD(u16vec4);"
"float maxInvocationsNonUniformAMD(float);"
"vec2 maxInvocationsNonUniformAMD(vec2);"
"vec3 maxInvocationsNonUniformAMD(vec3);"
"vec4 maxInvocationsNonUniformAMD(vec4);"
"int maxInvocationsNonUniformAMD(int);"
"ivec2 maxInvocationsNonUniformAMD(ivec2);"
"ivec3 maxInvocationsNonUniformAMD(ivec3);"
"ivec4 maxInvocationsNonUniformAMD(ivec4);"
"uint maxInvocationsNonUniformAMD(uint);"
"uvec2 maxInvocationsNonUniformAMD(uvec2);"
"uvec3 maxInvocationsNonUniformAMD(uvec3);"
"uvec4 maxInvocationsNonUniformAMD(uvec4);"
"double maxInvocationsNonUniformAMD(double);"
"dvec2 maxInvocationsNonUniformAMD(dvec2);"
"dvec3 maxInvocationsNonUniformAMD(dvec3);"
"dvec4 maxInvocationsNonUniformAMD(dvec4);"
"int64_t maxInvocationsNonUniformAMD(int64_t);"
"i64vec2 maxInvocationsNonUniformAMD(i64vec2);"
"i64vec3 maxInvocationsNonUniformAMD(i64vec3);"
"i64vec4 maxInvocationsNonUniformAMD(i64vec4);"
"uint64_t maxInvocationsNonUniformAMD(uint64_t);"
"u64vec2 maxInvocationsNonUniformAMD(u64vec2);"
"u64vec3 maxInvocationsNonUniformAMD(u64vec3);"
"u64vec4 maxInvocationsNonUniformAMD(u64vec4);"
"float16_t maxInvocationsNonUniformAMD(float16_t);"
"f16vec2 maxInvocationsNonUniformAMD(f16vec2);"
"f16vec3 maxInvocationsNonUniformAMD(f16vec3);"
"f16vec4 maxInvocationsNonUniformAMD(f16vec4);"
"int16_t maxInvocationsNonUniformAMD(int16_t);"
"i16vec2 maxInvocationsNonUniformAMD(i16vec2);"
"i16vec3 maxInvocationsNonUniformAMD(i16vec3);"
"i16vec4 maxInvocationsNonUniformAMD(i16vec4);"
"uint16_t maxInvocationsNonUniformAMD(uint16_t);"
"u16vec2 maxInvocationsNonUniformAMD(u16vec2);"
"u16vec3 maxInvocationsNonUniformAMD(u16vec3);"
"u16vec4 maxInvocationsNonUniformAMD(u16vec4);"
"float maxInvocationsInclusiveScanNonUniformAMD(float);"
"vec2 maxInvocationsInclusiveScanNonUniformAMD(vec2);"
"vec3 maxInvocationsInclusiveScanNonUniformAMD(vec3);"
"vec4 maxInvocationsInclusiveScanNonUniformAMD(vec4);"
"int maxInvocationsInclusiveScanNonUniformAMD(int);"
"ivec2 maxInvocationsInclusiveScanNonUniformAMD(ivec2);"
"ivec3 maxInvocationsInclusiveScanNonUniformAMD(ivec3);"
"ivec4 maxInvocationsInclusiveScanNonUniformAMD(ivec4);"
"uint maxInvocationsInclusiveScanNonUniformAMD(uint);"
"uvec2 maxInvocationsInclusiveScanNonUniformAMD(uvec2);"
"uvec3 maxInvocationsInclusiveScanNonUniformAMD(uvec3);"
"uvec4 maxInvocationsInclusiveScanNonUniformAMD(uvec4);"
"double maxInvocationsInclusiveScanNonUniformAMD(double);"
"dvec2 maxInvocationsInclusiveScanNonUniformAMD(dvec2);"
"dvec3 maxInvocationsInclusiveScanNonUniformAMD(dvec3);"
"dvec4 maxInvocationsInclusiveScanNonUniformAMD(dvec4);"
"int64_t maxInvocationsInclusiveScanNonUniformAMD(int64_t);"
"i64vec2 maxInvocationsInclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 maxInvocationsInclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 maxInvocationsInclusiveScanNonUniformAMD(i64vec4);"
"uint64_t maxInvocationsInclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 maxInvocationsInclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 maxInvocationsInclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 maxInvocationsInclusiveScanNonUniformAMD(u64vec4);"
"float16_t maxInvocationsInclusiveScanNonUniformAMD(float16_t);"
"f16vec2 maxInvocationsInclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 maxInvocationsInclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 maxInvocationsInclusiveScanNonUniformAMD(f16vec4);"
"int16_t maxInvocationsInclusiveScanNonUniformAMD(int16_t);"
"i16vec2 maxInvocationsInclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 maxInvocationsInclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 maxInvocationsInclusiveScanNonUniformAMD(i16vec4);"
"uint16_t maxInvocationsInclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 maxInvocationsInclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 maxInvocationsInclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 maxInvocationsInclusiveScanNonUniformAMD(u16vec4);"
"float maxInvocationsExclusiveScanNonUniformAMD(float);"
"vec2 maxInvocationsExclusiveScanNonUniformAMD(vec2);"
"vec3 maxInvocationsExclusiveScanNonUniformAMD(vec3);"
"vec4 maxInvocationsExclusiveScanNonUniformAMD(vec4);"
"int maxInvocationsExclusiveScanNonUniformAMD(int);"
"ivec2 maxInvocationsExclusiveScanNonUniformAMD(ivec2);"
"ivec3 maxInvocationsExclusiveScanNonUniformAMD(ivec3);"
"ivec4 maxInvocationsExclusiveScanNonUniformAMD(ivec4);"
"uint maxInvocationsExclusiveScanNonUniformAMD(uint);"
"uvec2 maxInvocationsExclusiveScanNonUniformAMD(uvec2);"
"uvec3 maxInvocationsExclusiveScanNonUniformAMD(uvec3);"
"uvec4 maxInvocationsExclusiveScanNonUniformAMD(uvec4);"
"double maxInvocationsExclusiveScanNonUniformAMD(double);"
"dvec2 maxInvocationsExclusiveScanNonUniformAMD(dvec2);"
"dvec3 maxInvocationsExclusiveScanNonUniformAMD(dvec3);"
"dvec4 maxInvocationsExclusiveScanNonUniformAMD(dvec4);"
"int64_t maxInvocationsExclusiveScanNonUniformAMD(int64_t);"
"i64vec2 maxInvocationsExclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 maxInvocationsExclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 maxInvocationsExclusiveScanNonUniformAMD(i64vec4);"
"uint64_t maxInvocationsExclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 maxInvocationsExclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 maxInvocationsExclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 maxInvocationsExclusiveScanNonUniformAMD(u64vec4);"
"float16_t maxInvocationsExclusiveScanNonUniformAMD(float16_t);"
"f16vec2 maxInvocationsExclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 maxInvocationsExclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 maxInvocationsExclusiveScanNonUniformAMD(f16vec4);"
"int16_t maxInvocationsExclusiveScanNonUniformAMD(int16_t);"
"i16vec2 maxInvocationsExclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 maxInvocationsExclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 maxInvocationsExclusiveScanNonUniformAMD(i16vec4);"
"uint16_t maxInvocationsExclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 maxInvocationsExclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 maxInvocationsExclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 maxInvocationsExclusiveScanNonUniformAMD(u16vec4);"
"float addInvocationsNonUniformAMD(float);"
"vec2 addInvocationsNonUniformAMD(vec2);"
"vec3 addInvocationsNonUniformAMD(vec3);"
"vec4 addInvocationsNonUniformAMD(vec4);"
"int addInvocationsNonUniformAMD(int);"
"ivec2 addInvocationsNonUniformAMD(ivec2);"
"ivec3 addInvocationsNonUniformAMD(ivec3);"
"ivec4 addInvocationsNonUniformAMD(ivec4);"
"uint addInvocationsNonUniformAMD(uint);"
"uvec2 addInvocationsNonUniformAMD(uvec2);"
"uvec3 addInvocationsNonUniformAMD(uvec3);"
"uvec4 addInvocationsNonUniformAMD(uvec4);"
"double addInvocationsNonUniformAMD(double);"
"dvec2 addInvocationsNonUniformAMD(dvec2);"
"dvec3 addInvocationsNonUniformAMD(dvec3);"
"dvec4 addInvocationsNonUniformAMD(dvec4);"
"int64_t addInvocationsNonUniformAMD(int64_t);"
"i64vec2 addInvocationsNonUniformAMD(i64vec2);"
"i64vec3 addInvocationsNonUniformAMD(i64vec3);"
"i64vec4 addInvocationsNonUniformAMD(i64vec4);"
"uint64_t addInvocationsNonUniformAMD(uint64_t);"
"u64vec2 addInvocationsNonUniformAMD(u64vec2);"
"u64vec3 addInvocationsNonUniformAMD(u64vec3);"
"u64vec4 addInvocationsNonUniformAMD(u64vec4);"
"float16_t addInvocationsNonUniformAMD(float16_t);"
"f16vec2 addInvocationsNonUniformAMD(f16vec2);"
"f16vec3 addInvocationsNonUniformAMD(f16vec3);"
"f16vec4 addInvocationsNonUniformAMD(f16vec4);"
"int16_t addInvocationsNonUniformAMD(int16_t);"
"i16vec2 addInvocationsNonUniformAMD(i16vec2);"
"i16vec3 addInvocationsNonUniformAMD(i16vec3);"
"i16vec4 addInvocationsNonUniformAMD(i16vec4);"
"uint16_t addInvocationsNonUniformAMD(uint16_t);"
"u16vec2 addInvocationsNonUniformAMD(u16vec2);"
"u16vec3 addInvocationsNonUniformAMD(u16vec3);"
"u16vec4 addInvocationsNonUniformAMD(u16vec4);"
"float addInvocationsInclusiveScanNonUniformAMD(float);"
"vec2 addInvocationsInclusiveScanNonUniformAMD(vec2);"
"vec3 addInvocationsInclusiveScanNonUniformAMD(vec3);"
"vec4 addInvocationsInclusiveScanNonUniformAMD(vec4);"
"int addInvocationsInclusiveScanNonUniformAMD(int);"
"ivec2 addInvocationsInclusiveScanNonUniformAMD(ivec2);"
"ivec3 addInvocationsInclusiveScanNonUniformAMD(ivec3);"
"ivec4 addInvocationsInclusiveScanNonUniformAMD(ivec4);"
"uint addInvocationsInclusiveScanNonUniformAMD(uint);"
"uvec2 addInvocationsInclusiveScanNonUniformAMD(uvec2);"
"uvec3 addInvocationsInclusiveScanNonUniformAMD(uvec3);"
"uvec4 addInvocationsInclusiveScanNonUniformAMD(uvec4);"
"double addInvocationsInclusiveScanNonUniformAMD(double);"
"dvec2 addInvocationsInclusiveScanNonUniformAMD(dvec2);"
"dvec3 addInvocationsInclusiveScanNonUniformAMD(dvec3);"
"dvec4 addInvocationsInclusiveScanNonUniformAMD(dvec4);"
"int64_t addInvocationsInclusiveScanNonUniformAMD(int64_t);"
"i64vec2 addInvocationsInclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 addInvocationsInclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 addInvocationsInclusiveScanNonUniformAMD(i64vec4);"
"uint64_t addInvocationsInclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 addInvocationsInclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 addInvocationsInclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 addInvocationsInclusiveScanNonUniformAMD(u64vec4);"
"float16_t addInvocationsInclusiveScanNonUniformAMD(float16_t);"
"f16vec2 addInvocationsInclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 addInvocationsInclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 addInvocationsInclusiveScanNonUniformAMD(f16vec4);"
"int16_t addInvocationsInclusiveScanNonUniformAMD(int16_t);"
"i16vec2 addInvocationsInclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 addInvocationsInclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 addInvocationsInclusiveScanNonUniformAMD(i16vec4);"
"uint16_t addInvocationsInclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 addInvocationsInclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 addInvocationsInclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 addInvocationsInclusiveScanNonUniformAMD(u16vec4);"
"float addInvocationsExclusiveScanNonUniformAMD(float);"
"vec2 addInvocationsExclusiveScanNonUniformAMD(vec2);"
"vec3 addInvocationsExclusiveScanNonUniformAMD(vec3);"
"vec4 addInvocationsExclusiveScanNonUniformAMD(vec4);"
"int addInvocationsExclusiveScanNonUniformAMD(int);"
"ivec2 addInvocationsExclusiveScanNonUniformAMD(ivec2);"
"ivec3 addInvocationsExclusiveScanNonUniformAMD(ivec3);"
"ivec4 addInvocationsExclusiveScanNonUniformAMD(ivec4);"
"uint addInvocationsExclusiveScanNonUniformAMD(uint);"
"uvec2 addInvocationsExclusiveScanNonUniformAMD(uvec2);"
"uvec3 addInvocationsExclusiveScanNonUniformAMD(uvec3);"
"uvec4 addInvocationsExclusiveScanNonUniformAMD(uvec4);"
"double addInvocationsExclusiveScanNonUniformAMD(double);"
"dvec2 addInvocationsExclusiveScanNonUniformAMD(dvec2);"
"dvec3 addInvocationsExclusiveScanNonUniformAMD(dvec3);"
"dvec4 addInvocationsExclusiveScanNonUniformAMD(dvec4);"
"int64_t addInvocationsExclusiveScanNonUniformAMD(int64_t);"
"i64vec2 addInvocationsExclusiveScanNonUniformAMD(i64vec2);"
"i64vec3 addInvocationsExclusiveScanNonUniformAMD(i64vec3);"
"i64vec4 addInvocationsExclusiveScanNonUniformAMD(i64vec4);"
"uint64_t addInvocationsExclusiveScanNonUniformAMD(uint64_t);"
"u64vec2 addInvocationsExclusiveScanNonUniformAMD(u64vec2);"
"u64vec3 addInvocationsExclusiveScanNonUniformAMD(u64vec3);"
"u64vec4 addInvocationsExclusiveScanNonUniformAMD(u64vec4);"
"float16_t addInvocationsExclusiveScanNonUniformAMD(float16_t);"
"f16vec2 addInvocationsExclusiveScanNonUniformAMD(f16vec2);"
"f16vec3 addInvocationsExclusiveScanNonUniformAMD(f16vec3);"
"f16vec4 addInvocationsExclusiveScanNonUniformAMD(f16vec4);"
"int16_t addInvocationsExclusiveScanNonUniformAMD(int16_t);"
"i16vec2 addInvocationsExclusiveScanNonUniformAMD(i16vec2);"
"i16vec3 addInvocationsExclusiveScanNonUniformAMD(i16vec3);"
"i16vec4 addInvocationsExclusiveScanNonUniformAMD(i16vec4);"
"uint16_t addInvocationsExclusiveScanNonUniformAMD(uint16_t);"
"u16vec2 addInvocationsExclusiveScanNonUniformAMD(u16vec2);"
"u16vec3 addInvocationsExclusiveScanNonUniformAMD(u16vec3);"
"u16vec4 addInvocationsExclusiveScanNonUniformAMD(u16vec4);"
"float swizzleInvocationsAMD(float, uvec4);"
"vec2 swizzleInvocationsAMD(vec2, uvec4);"
"vec3 swizzleInvocationsAMD(vec3, uvec4);"
"vec4 swizzleInvocationsAMD(vec4, uvec4);"
"int swizzleInvocationsAMD(int, uvec4);"
"ivec2 swizzleInvocationsAMD(ivec2, uvec4);"
"ivec3 swizzleInvocationsAMD(ivec3, uvec4);"
"ivec4 swizzleInvocationsAMD(ivec4, uvec4);"
"uint swizzleInvocationsAMD(uint, uvec4);"
"uvec2 swizzleInvocationsAMD(uvec2, uvec4);"
"uvec3 swizzleInvocationsAMD(uvec3, uvec4);"
"uvec4 swizzleInvocationsAMD(uvec4, uvec4);"
"float swizzleInvocationsMaskedAMD(float, uvec3);"
"vec2 swizzleInvocationsMaskedAMD(vec2, uvec3);"
"vec3 swizzleInvocationsMaskedAMD(vec3, uvec3);"
"vec4 swizzleInvocationsMaskedAMD(vec4, uvec3);"
"int swizzleInvocationsMaskedAMD(int, uvec3);"
"ivec2 swizzleInvocationsMaskedAMD(ivec2, uvec3);"
"ivec3 swizzleInvocationsMaskedAMD(ivec3, uvec3);"
"ivec4 swizzleInvocationsMaskedAMD(ivec4, uvec3);"
"uint swizzleInvocationsMaskedAMD(uint, uvec3);"
"uvec2 swizzleInvocationsMaskedAMD(uvec2, uvec3);"
"uvec3 swizzleInvocationsMaskedAMD(uvec3, uvec3);"
"uvec4 swizzleInvocationsMaskedAMD(uvec4, uvec3);"
"float writeInvocationAMD(float, float, uint);"
"vec2 writeInvocationAMD(vec2, vec2, uint);"
"vec3 writeInvocationAMD(vec3, vec3, uint);"
"vec4 writeInvocationAMD(vec4, vec4, uint);"
"int writeInvocationAMD(int, int, uint);"
"ivec2 writeInvocationAMD(ivec2, ivec2, uint);"
"ivec3 writeInvocationAMD(ivec3, ivec3, uint);"
"ivec4 writeInvocationAMD(ivec4, ivec4, uint);"
"uint writeInvocationAMD(uint, uint, uint);"
"uvec2 writeInvocationAMD(uvec2, uvec2, uint);"
"uvec3 writeInvocationAMD(uvec3, uvec3, uint);"
"uvec4 writeInvocationAMD(uvec4, uvec4, uint);"
"uint mbcntAMD(uint64_t);"
"\n");
}
// GL_AMD_gcn_shader
if (profile != EEsProfile && version >= 440) {
commonBuiltins.append(
"float cubeFaceIndexAMD(vec3);"
"vec2 cubeFaceCoordAMD(vec3);"
"uint64_t timeAMD();"
"in int gl_SIMDGroupSizeAMD;"
"\n");
}
// GL_AMD_shader_fragment_mask
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append(
"uint fragmentMaskFetchAMD(sampler2DMS, ivec2);"
"uint fragmentMaskFetchAMD(isampler2DMS, ivec2);"
"uint fragmentMaskFetchAMD(usampler2DMS, ivec2);"
"uint fragmentMaskFetchAMD(sampler2DMSArray, ivec3);"
"uint fragmentMaskFetchAMD(isampler2DMSArray, ivec3);"
"uint fragmentMaskFetchAMD(usampler2DMSArray, ivec3);"
"vec4 fragmentFetchAMD(sampler2DMS, ivec2, uint);"
"ivec4 fragmentFetchAMD(isampler2DMS, ivec2, uint);"
"uvec4 fragmentFetchAMD(usampler2DMS, ivec2, uint);"
"vec4 fragmentFetchAMD(sampler2DMSArray, ivec3, uint);"
"ivec4 fragmentFetchAMD(isampler2DMSArray, ivec3, uint);"
"uvec4 fragmentFetchAMD(usampler2DMSArray, ivec3, uint);"
"\n");
}
if ((profile != EEsProfile && version >= 130) ||
(profile == EEsProfile && version >= 300)) {
commonBuiltins.append(
"uint countLeadingZeros(uint);"
"uvec2 countLeadingZeros(uvec2);"
"uvec3 countLeadingZeros(uvec3);"
"uvec4 countLeadingZeros(uvec4);"
"uint countTrailingZeros(uint);"
"uvec2 countTrailingZeros(uvec2);"
"uvec3 countTrailingZeros(uvec3);"
"uvec4 countTrailingZeros(uvec4);"
"uint absoluteDifference(int, int);"
"uvec2 absoluteDifference(ivec2, ivec2);"
"uvec3 absoluteDifference(ivec3, ivec3);"
"uvec4 absoluteDifference(ivec4, ivec4);"
"uint16_t absoluteDifference(int16_t, int16_t);"
"u16vec2 absoluteDifference(i16vec2, i16vec2);"
"u16vec3 absoluteDifference(i16vec3, i16vec3);"
"u16vec4 absoluteDifference(i16vec4, i16vec4);"
"uint64_t absoluteDifference(int64_t, int64_t);"
"u64vec2 absoluteDifference(i64vec2, i64vec2);"
"u64vec3 absoluteDifference(i64vec3, i64vec3);"
"u64vec4 absoluteDifference(i64vec4, i64vec4);"
"uint absoluteDifference(uint, uint);"
"uvec2 absoluteDifference(uvec2, uvec2);"
"uvec3 absoluteDifference(uvec3, uvec3);"
"uvec4 absoluteDifference(uvec4, uvec4);"
"uint16_t absoluteDifference(uint16_t, uint16_t);"
"u16vec2 absoluteDifference(u16vec2, u16vec2);"
"u16vec3 absoluteDifference(u16vec3, u16vec3);"
"u16vec4 absoluteDifference(u16vec4, u16vec4);"
"uint64_t absoluteDifference(uint64_t, uint64_t);"
"u64vec2 absoluteDifference(u64vec2, u64vec2);"
"u64vec3 absoluteDifference(u64vec3, u64vec3);"
"u64vec4 absoluteDifference(u64vec4, u64vec4);"
"int addSaturate(int, int);"
"ivec2 addSaturate(ivec2, ivec2);"
"ivec3 addSaturate(ivec3, ivec3);"
"ivec4 addSaturate(ivec4, ivec4);"
"int16_t addSaturate(int16_t, int16_t);"
"i16vec2 addSaturate(i16vec2, i16vec2);"
"i16vec3 addSaturate(i16vec3, i16vec3);"
"i16vec4 addSaturate(i16vec4, i16vec4);"
"int64_t addSaturate(int64_t, int64_t);"
"i64vec2 addSaturate(i64vec2, i64vec2);"
"i64vec3 addSaturate(i64vec3, i64vec3);"
"i64vec4 addSaturate(i64vec4, i64vec4);"
"uint addSaturate(uint, uint);"
"uvec2 addSaturate(uvec2, uvec2);"
"uvec3 addSaturate(uvec3, uvec3);"
"uvec4 addSaturate(uvec4, uvec4);"
"uint16_t addSaturate(uint16_t, uint16_t);"
"u16vec2 addSaturate(u16vec2, u16vec2);"
"u16vec3 addSaturate(u16vec3, u16vec3);"
"u16vec4 addSaturate(u16vec4, u16vec4);"
"uint64_t addSaturate(uint64_t, uint64_t);"
"u64vec2 addSaturate(u64vec2, u64vec2);"
"u64vec3 addSaturate(u64vec3, u64vec3);"
"u64vec4 addSaturate(u64vec4, u64vec4);"
"int subtractSaturate(int, int);"
"ivec2 subtractSaturate(ivec2, ivec2);"
"ivec3 subtractSaturate(ivec3, ivec3);"
"ivec4 subtractSaturate(ivec4, ivec4);"
"int16_t subtractSaturate(int16_t, int16_t);"
"i16vec2 subtractSaturate(i16vec2, i16vec2);"
"i16vec3 subtractSaturate(i16vec3, i16vec3);"
"i16vec4 subtractSaturate(i16vec4, i16vec4);"
"int64_t subtractSaturate(int64_t, int64_t);"
"i64vec2 subtractSaturate(i64vec2, i64vec2);"
"i64vec3 subtractSaturate(i64vec3, i64vec3);"
"i64vec4 subtractSaturate(i64vec4, i64vec4);"
"uint subtractSaturate(uint, uint);"
"uvec2 subtractSaturate(uvec2, uvec2);"
"uvec3 subtractSaturate(uvec3, uvec3);"
"uvec4 subtractSaturate(uvec4, uvec4);"
"uint16_t subtractSaturate(uint16_t, uint16_t);"
"u16vec2 subtractSaturate(u16vec2, u16vec2);"
"u16vec3 subtractSaturate(u16vec3, u16vec3);"
"u16vec4 subtractSaturate(u16vec4, u16vec4);"
"uint64_t subtractSaturate(uint64_t, uint64_t);"
"u64vec2 subtractSaturate(u64vec2, u64vec2);"
"u64vec3 subtractSaturate(u64vec3, u64vec3);"
"u64vec4 subtractSaturate(u64vec4, u64vec4);"
"int average(int, int);"
"ivec2 average(ivec2, ivec2);"
"ivec3 average(ivec3, ivec3);"
"ivec4 average(ivec4, ivec4);"
"int16_t average(int16_t, int16_t);"
"i16vec2 average(i16vec2, i16vec2);"
"i16vec3 average(i16vec3, i16vec3);"
"i16vec4 average(i16vec4, i16vec4);"
"int64_t average(int64_t, int64_t);"
"i64vec2 average(i64vec2, i64vec2);"
"i64vec3 average(i64vec3, i64vec3);"
"i64vec4 average(i64vec4, i64vec4);"
"uint average(uint, uint);"
"uvec2 average(uvec2, uvec2);"
"uvec3 average(uvec3, uvec3);"
"uvec4 average(uvec4, uvec4);"
"uint16_t average(uint16_t, uint16_t);"
"u16vec2 average(u16vec2, u16vec2);"
"u16vec3 average(u16vec3, u16vec3);"
"u16vec4 average(u16vec4, u16vec4);"
"uint64_t average(uint64_t, uint64_t);"
"u64vec2 average(u64vec2, u64vec2);"
"u64vec3 average(u64vec3, u64vec3);"
"u64vec4 average(u64vec4, u64vec4);"
"int averageRounded(int, int);"
"ivec2 averageRounded(ivec2, ivec2);"
"ivec3 averageRounded(ivec3, ivec3);"
"ivec4 averageRounded(ivec4, ivec4);"
"int16_t averageRounded(int16_t, int16_t);"
"i16vec2 averageRounded(i16vec2, i16vec2);"
"i16vec3 averageRounded(i16vec3, i16vec3);"
"i16vec4 averageRounded(i16vec4, i16vec4);"
"int64_t averageRounded(int64_t, int64_t);"
"i64vec2 averageRounded(i64vec2, i64vec2);"
"i64vec3 averageRounded(i64vec3, i64vec3);"
"i64vec4 averageRounded(i64vec4, i64vec4);"
"uint averageRounded(uint, uint);"
"uvec2 averageRounded(uvec2, uvec2);"
"uvec3 averageRounded(uvec3, uvec3);"
"uvec4 averageRounded(uvec4, uvec4);"
"uint16_t averageRounded(uint16_t, uint16_t);"
"u16vec2 averageRounded(u16vec2, u16vec2);"
"u16vec3 averageRounded(u16vec3, u16vec3);"
"u16vec4 averageRounded(u16vec4, u16vec4);"
"uint64_t averageRounded(uint64_t, uint64_t);"
"u64vec2 averageRounded(u64vec2, u64vec2);"
"u64vec3 averageRounded(u64vec3, u64vec3);"
"u64vec4 averageRounded(u64vec4, u64vec4);"
"int multiply32x16(int, int);"
"ivec2 multiply32x16(ivec2, ivec2);"
"ivec3 multiply32x16(ivec3, ivec3);"
"ivec4 multiply32x16(ivec4, ivec4);"
"uint multiply32x16(uint, uint);"
"uvec2 multiply32x16(uvec2, uvec2);"
"uvec3 multiply32x16(uvec3, uvec3);"
"uvec4 multiply32x16(uvec4, uvec4);"
"\n");
}
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 320)) {
commonBuiltins.append(
"struct gl_TextureFootprint2DNV {"
"uvec2 anchor;"
"uvec2 offset;"
"uvec2 mask;"
"uint lod;"
"uint granularity;"
"};"
"struct gl_TextureFootprint3DNV {"
"uvec3 anchor;"
"uvec3 offset;"
"uvec2 mask;"
"uint lod;"
"uint granularity;"
"};"
"bool textureFootprintNV(sampler2D, vec2, int, bool, out gl_TextureFootprint2DNV);"
"bool textureFootprintNV(sampler3D, vec3, int, bool, out gl_TextureFootprint3DNV);"
"bool textureFootprintNV(sampler2D, vec2, int, bool, out gl_TextureFootprint2DNV, float);"
"bool textureFootprintNV(sampler3D, vec3, int, bool, out gl_TextureFootprint3DNV, float);"
"bool textureFootprintClampNV(sampler2D, vec2, float, int, bool, out gl_TextureFootprint2DNV);"
"bool textureFootprintClampNV(sampler3D, vec3, float, int, bool, out gl_TextureFootprint3DNV);"
"bool textureFootprintClampNV(sampler2D, vec2, float, int, bool, out gl_TextureFootprint2DNV, float);"
"bool textureFootprintClampNV(sampler3D, vec3, float, int, bool, out gl_TextureFootprint3DNV, float);"
"bool textureFootprintLodNV(sampler2D, vec2, float, int, bool, out gl_TextureFootprint2DNV);"
"bool textureFootprintLodNV(sampler3D, vec3, float, int, bool, out gl_TextureFootprint3DNV);"
"bool textureFootprintGradNV(sampler2D, vec2, vec2, vec2, int, bool, out gl_TextureFootprint2DNV);"
"bool textureFootprintGradClampNV(sampler2D, vec2, vec2, vec2, float, int, bool, out gl_TextureFootprint2DNV);"
"\n");
}
if ((profile == EEsProfile && version >= 300 && version < 310) ||
(profile != EEsProfile && version >= 150 && version < 450)) { // GL_EXT_shader_integer_mix
commonBuiltins.append("int mix(int, int, bool);"
"ivec2 mix(ivec2, ivec2, bvec2);"
"ivec3 mix(ivec3, ivec3, bvec3);"
"ivec4 mix(ivec4, ivec4, bvec4);"
"uint mix(uint, uint, bool );"
"uvec2 mix(uvec2, uvec2, bvec2);"
"uvec3 mix(uvec3, uvec3, bvec3);"
"uvec4 mix(uvec4, uvec4, bvec4);"
"bool mix(bool, bool, bool );"
"bvec2 mix(bvec2, bvec2, bvec2);"
"bvec3 mix(bvec3, bvec3, bvec3);"
"bvec4 mix(bvec4, bvec4, bvec4);"
"\n");
}
// GL_AMD_gpu_shader_half_float/Explicit types
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
commonBuiltins.append(
"float16_t radians(float16_t);"
"f16vec2 radians(f16vec2);"
"f16vec3 radians(f16vec3);"
"f16vec4 radians(f16vec4);"
"float16_t degrees(float16_t);"
"f16vec2 degrees(f16vec2);"
"f16vec3 degrees(f16vec3);"
"f16vec4 degrees(f16vec4);"
"float16_t sin(float16_t);"
"f16vec2 sin(f16vec2);"
"f16vec3 sin(f16vec3);"
"f16vec4 sin(f16vec4);"
"float16_t cos(float16_t);"
"f16vec2 cos(f16vec2);"
"f16vec3 cos(f16vec3);"
"f16vec4 cos(f16vec4);"
"float16_t tan(float16_t);"
"f16vec2 tan(f16vec2);"
"f16vec3 tan(f16vec3);"
"f16vec4 tan(f16vec4);"
"float16_t asin(float16_t);"
"f16vec2 asin(f16vec2);"
"f16vec3 asin(f16vec3);"
"f16vec4 asin(f16vec4);"
"float16_t acos(float16_t);"
"f16vec2 acos(f16vec2);"
"f16vec3 acos(f16vec3);"
"f16vec4 acos(f16vec4);"
"float16_t atan(float16_t, float16_t);"
"f16vec2 atan(f16vec2, f16vec2);"
"f16vec3 atan(f16vec3, f16vec3);"
"f16vec4 atan(f16vec4, f16vec4);"
"float16_t atan(float16_t);"
"f16vec2 atan(f16vec2);"
"f16vec3 atan(f16vec3);"
"f16vec4 atan(f16vec4);"
"float16_t sinh(float16_t);"
"f16vec2 sinh(f16vec2);"
"f16vec3 sinh(f16vec3);"
"f16vec4 sinh(f16vec4);"
"float16_t cosh(float16_t);"
"f16vec2 cosh(f16vec2);"
"f16vec3 cosh(f16vec3);"
"f16vec4 cosh(f16vec4);"
"float16_t tanh(float16_t);"
"f16vec2 tanh(f16vec2);"
"f16vec3 tanh(f16vec3);"
"f16vec4 tanh(f16vec4);"
"float16_t asinh(float16_t);"
"f16vec2 asinh(f16vec2);"
"f16vec3 asinh(f16vec3);"
"f16vec4 asinh(f16vec4);"
"float16_t acosh(float16_t);"
"f16vec2 acosh(f16vec2);"
"f16vec3 acosh(f16vec3);"
"f16vec4 acosh(f16vec4);"
"float16_t atanh(float16_t);"
"f16vec2 atanh(f16vec2);"
"f16vec3 atanh(f16vec3);"
"f16vec4 atanh(f16vec4);"
"float16_t pow(float16_t, float16_t);"
"f16vec2 pow(f16vec2, f16vec2);"
"f16vec3 pow(f16vec3, f16vec3);"
"f16vec4 pow(f16vec4, f16vec4);"
"float16_t exp(float16_t);"
"f16vec2 exp(f16vec2);"
"f16vec3 exp(f16vec3);"
"f16vec4 exp(f16vec4);"
"float16_t log(float16_t);"
"f16vec2 log(f16vec2);"
"f16vec3 log(f16vec3);"
"f16vec4 log(f16vec4);"
"float16_t exp2(float16_t);"
"f16vec2 exp2(f16vec2);"
"f16vec3 exp2(f16vec3);"
"f16vec4 exp2(f16vec4);"
"float16_t log2(float16_t);"
"f16vec2 log2(f16vec2);"
"f16vec3 log2(f16vec3);"
"f16vec4 log2(f16vec4);"
"float16_t sqrt(float16_t);"
"f16vec2 sqrt(f16vec2);"
"f16vec3 sqrt(f16vec3);"
"f16vec4 sqrt(f16vec4);"
"float16_t inversesqrt(float16_t);"
"f16vec2 inversesqrt(f16vec2);"
"f16vec3 inversesqrt(f16vec3);"
"f16vec4 inversesqrt(f16vec4);"
"float16_t abs(float16_t);"
"f16vec2 abs(f16vec2);"
"f16vec3 abs(f16vec3);"
"f16vec4 abs(f16vec4);"
"float16_t sign(float16_t);"
"f16vec2 sign(f16vec2);"
"f16vec3 sign(f16vec3);"
"f16vec4 sign(f16vec4);"
"float16_t floor(float16_t);"
"f16vec2 floor(f16vec2);"
"f16vec3 floor(f16vec3);"
"f16vec4 floor(f16vec4);"
"float16_t trunc(float16_t);"
"f16vec2 trunc(f16vec2);"
"f16vec3 trunc(f16vec3);"
"f16vec4 trunc(f16vec4);"
"float16_t round(float16_t);"
"f16vec2 round(f16vec2);"
"f16vec3 round(f16vec3);"
"f16vec4 round(f16vec4);"
"float16_t roundEven(float16_t);"
"f16vec2 roundEven(f16vec2);"
"f16vec3 roundEven(f16vec3);"
"f16vec4 roundEven(f16vec4);"
"float16_t ceil(float16_t);"
"f16vec2 ceil(f16vec2);"
"f16vec3 ceil(f16vec3);"
"f16vec4 ceil(f16vec4);"
"float16_t fract(float16_t);"
"f16vec2 fract(f16vec2);"
"f16vec3 fract(f16vec3);"
"f16vec4 fract(f16vec4);"
"float16_t mod(float16_t, float16_t);"
"f16vec2 mod(f16vec2, float16_t);"
"f16vec3 mod(f16vec3, float16_t);"
"f16vec4 mod(f16vec4, float16_t);"
"f16vec2 mod(f16vec2, f16vec2);"
"f16vec3 mod(f16vec3, f16vec3);"
"f16vec4 mod(f16vec4, f16vec4);"
"float16_t modf(float16_t, out float16_t);"
"f16vec2 modf(f16vec2, out f16vec2);"
"f16vec3 modf(f16vec3, out f16vec3);"
"f16vec4 modf(f16vec4, out f16vec4);"
"float16_t min(float16_t, float16_t);"
"f16vec2 min(f16vec2, float16_t);"
"f16vec3 min(f16vec3, float16_t);"
"f16vec4 min(f16vec4, float16_t);"
"f16vec2 min(f16vec2, f16vec2);"
"f16vec3 min(f16vec3, f16vec3);"
"f16vec4 min(f16vec4, f16vec4);"
"float16_t max(float16_t, float16_t);"
"f16vec2 max(f16vec2, float16_t);"
"f16vec3 max(f16vec3, float16_t);"
"f16vec4 max(f16vec4, float16_t);"
"f16vec2 max(f16vec2, f16vec2);"
"f16vec3 max(f16vec3, f16vec3);"
"f16vec4 max(f16vec4, f16vec4);"
"float16_t clamp(float16_t, float16_t, float16_t);"
"f16vec2 clamp(f16vec2, float16_t, float16_t);"
"f16vec3 clamp(f16vec3, float16_t, float16_t);"
"f16vec4 clamp(f16vec4, float16_t, float16_t);"
"f16vec2 clamp(f16vec2, f16vec2, f16vec2);"
"f16vec3 clamp(f16vec3, f16vec3, f16vec3);"
"f16vec4 clamp(f16vec4, f16vec4, f16vec4);"
"float16_t mix(float16_t, float16_t, float16_t);"
"f16vec2 mix(f16vec2, f16vec2, float16_t);"
"f16vec3 mix(f16vec3, f16vec3, float16_t);"
"f16vec4 mix(f16vec4, f16vec4, float16_t);"
"f16vec2 mix(f16vec2, f16vec2, f16vec2);"
"f16vec3 mix(f16vec3, f16vec3, f16vec3);"
"f16vec4 mix(f16vec4, f16vec4, f16vec4);"
"float16_t mix(float16_t, float16_t, bool);"
"f16vec2 mix(f16vec2, f16vec2, bvec2);"
"f16vec3 mix(f16vec3, f16vec3, bvec3);"
"f16vec4 mix(f16vec4, f16vec4, bvec4);"
"float16_t step(float16_t, float16_t);"
"f16vec2 step(f16vec2, f16vec2);"
"f16vec3 step(f16vec3, f16vec3);"
"f16vec4 step(f16vec4, f16vec4);"
"f16vec2 step(float16_t, f16vec2);"
"f16vec3 step(float16_t, f16vec3);"
"f16vec4 step(float16_t, f16vec4);"
"float16_t smoothstep(float16_t, float16_t, float16_t);"
"f16vec2 smoothstep(f16vec2, f16vec2, f16vec2);"
"f16vec3 smoothstep(f16vec3, f16vec3, f16vec3);"
"f16vec4 smoothstep(f16vec4, f16vec4, f16vec4);"
"f16vec2 smoothstep(float16_t, float16_t, f16vec2);"
"f16vec3 smoothstep(float16_t, float16_t, f16vec3);"
"f16vec4 smoothstep(float16_t, float16_t, f16vec4);"
"bool isnan(float16_t);"
"bvec2 isnan(f16vec2);"
"bvec3 isnan(f16vec3);"
"bvec4 isnan(f16vec4);"
"bool isinf(float16_t);"
"bvec2 isinf(f16vec2);"
"bvec3 isinf(f16vec3);"
"bvec4 isinf(f16vec4);"
"float16_t fma(float16_t, float16_t, float16_t);"
"f16vec2 fma(f16vec2, f16vec2, f16vec2);"
"f16vec3 fma(f16vec3, f16vec3, f16vec3);"
"f16vec4 fma(f16vec4, f16vec4, f16vec4);"
"float16_t frexp(float16_t, out int);"
"f16vec2 frexp(f16vec2, out ivec2);"
"f16vec3 frexp(f16vec3, out ivec3);"
"f16vec4 frexp(f16vec4, out ivec4);"
"float16_t ldexp(float16_t, in int);"
"f16vec2 ldexp(f16vec2, in ivec2);"
"f16vec3 ldexp(f16vec3, in ivec3);"
"f16vec4 ldexp(f16vec4, in ivec4);"
"uint packFloat2x16(f16vec2);"
"f16vec2 unpackFloat2x16(uint);"
"float16_t length(float16_t);"
"float16_t length(f16vec2);"
"float16_t length(f16vec3);"
"float16_t length(f16vec4);"
"float16_t distance(float16_t, float16_t);"
"float16_t distance(f16vec2, f16vec2);"
"float16_t distance(f16vec3, f16vec3);"
"float16_t distance(f16vec4, f16vec4);"
"float16_t dot(float16_t, float16_t);"
"float16_t dot(f16vec2, f16vec2);"
"float16_t dot(f16vec3, f16vec3);"
"float16_t dot(f16vec4, f16vec4);"
"f16vec3 cross(f16vec3, f16vec3);"
"float16_t normalize(float16_t);"
"f16vec2 normalize(f16vec2);"
"f16vec3 normalize(f16vec3);"
"f16vec4 normalize(f16vec4);"
"float16_t faceforward(float16_t, float16_t, float16_t);"
"f16vec2 faceforward(f16vec2, f16vec2, f16vec2);"
"f16vec3 faceforward(f16vec3, f16vec3, f16vec3);"
"f16vec4 faceforward(f16vec4, f16vec4, f16vec4);"
"float16_t reflect(float16_t, float16_t);"
"f16vec2 reflect(f16vec2, f16vec2);"
"f16vec3 reflect(f16vec3, f16vec3);"
"f16vec4 reflect(f16vec4, f16vec4);"
"float16_t refract(float16_t, float16_t, float16_t);"
"f16vec2 refract(f16vec2, f16vec2, float16_t);"
"f16vec3 refract(f16vec3, f16vec3, float16_t);"
"f16vec4 refract(f16vec4, f16vec4, float16_t);"
"f16mat2 matrixCompMult(f16mat2, f16mat2);"
"f16mat3 matrixCompMult(f16mat3, f16mat3);"
"f16mat4 matrixCompMult(f16mat4, f16mat4);"
"f16mat2x3 matrixCompMult(f16mat2x3, f16mat2x3);"
"f16mat2x4 matrixCompMult(f16mat2x4, f16mat2x4);"
"f16mat3x2 matrixCompMult(f16mat3x2, f16mat3x2);"
"f16mat3x4 matrixCompMult(f16mat3x4, f16mat3x4);"
"f16mat4x2 matrixCompMult(f16mat4x2, f16mat4x2);"
"f16mat4x3 matrixCompMult(f16mat4x3, f16mat4x3);"
"f16mat2 outerProduct(f16vec2, f16vec2);"
"f16mat3 outerProduct(f16vec3, f16vec3);"
"f16mat4 outerProduct(f16vec4, f16vec4);"
"f16mat2x3 outerProduct(f16vec3, f16vec2);"
"f16mat3x2 outerProduct(f16vec2, f16vec3);"
"f16mat2x4 outerProduct(f16vec4, f16vec2);"
"f16mat4x2 outerProduct(f16vec2, f16vec4);"
"f16mat3x4 outerProduct(f16vec4, f16vec3);"
"f16mat4x3 outerProduct(f16vec3, f16vec4);"
"f16mat2 transpose(f16mat2);"
"f16mat3 transpose(f16mat3);"
"f16mat4 transpose(f16mat4);"
"f16mat2x3 transpose(f16mat3x2);"
"f16mat3x2 transpose(f16mat2x3);"
"f16mat2x4 transpose(f16mat4x2);"
"f16mat4x2 transpose(f16mat2x4);"
"f16mat3x4 transpose(f16mat4x3);"
"f16mat4x3 transpose(f16mat3x4);"
"float16_t determinant(f16mat2);"
"float16_t determinant(f16mat3);"
"float16_t determinant(f16mat4);"
"f16mat2 inverse(f16mat2);"
"f16mat3 inverse(f16mat3);"
"f16mat4 inverse(f16mat4);"
"bvec2 lessThan(f16vec2, f16vec2);"
"bvec3 lessThan(f16vec3, f16vec3);"
"bvec4 lessThan(f16vec4, f16vec4);"
"bvec2 lessThanEqual(f16vec2, f16vec2);"
"bvec3 lessThanEqual(f16vec3, f16vec3);"
"bvec4 lessThanEqual(f16vec4, f16vec4);"
"bvec2 greaterThan(f16vec2, f16vec2);"
"bvec3 greaterThan(f16vec3, f16vec3);"
"bvec4 greaterThan(f16vec4, f16vec4);"
"bvec2 greaterThanEqual(f16vec2, f16vec2);"
"bvec3 greaterThanEqual(f16vec3, f16vec3);"
"bvec4 greaterThanEqual(f16vec4, f16vec4);"
"bvec2 equal(f16vec2, f16vec2);"
"bvec3 equal(f16vec3, f16vec3);"
"bvec4 equal(f16vec4, f16vec4);"
"bvec2 notEqual(f16vec2, f16vec2);"
"bvec3 notEqual(f16vec3, f16vec3);"
"bvec4 notEqual(f16vec4, f16vec4);"
"\n");
}
// Explicit types
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
commonBuiltins.append(
"int8_t abs(int8_t);"
"i8vec2 abs(i8vec2);"
"i8vec3 abs(i8vec3);"
"i8vec4 abs(i8vec4);"
"int8_t sign(int8_t);"
"i8vec2 sign(i8vec2);"
"i8vec3 sign(i8vec3);"
"i8vec4 sign(i8vec4);"
"int8_t min(int8_t x, int8_t y);"
"i8vec2 min(i8vec2 x, int8_t y);"
"i8vec3 min(i8vec3 x, int8_t y);"
"i8vec4 min(i8vec4 x, int8_t y);"
"i8vec2 min(i8vec2 x, i8vec2 y);"
"i8vec3 min(i8vec3 x, i8vec3 y);"
"i8vec4 min(i8vec4 x, i8vec4 y);"
"uint8_t min(uint8_t x, uint8_t y);"
"u8vec2 min(u8vec2 x, uint8_t y);"
"u8vec3 min(u8vec3 x, uint8_t y);"
"u8vec4 min(u8vec4 x, uint8_t y);"
"u8vec2 min(u8vec2 x, u8vec2 y);"
"u8vec3 min(u8vec3 x, u8vec3 y);"
"u8vec4 min(u8vec4 x, u8vec4 y);"
"int8_t max(int8_t x, int8_t y);"
"i8vec2 max(i8vec2 x, int8_t y);"
"i8vec3 max(i8vec3 x, int8_t y);"
"i8vec4 max(i8vec4 x, int8_t y);"
"i8vec2 max(i8vec2 x, i8vec2 y);"
"i8vec3 max(i8vec3 x, i8vec3 y);"
"i8vec4 max(i8vec4 x, i8vec4 y);"
"uint8_t max(uint8_t x, uint8_t y);"
"u8vec2 max(u8vec2 x, uint8_t y);"
"u8vec3 max(u8vec3 x, uint8_t y);"
"u8vec4 max(u8vec4 x, uint8_t y);"
"u8vec2 max(u8vec2 x, u8vec2 y);"
"u8vec3 max(u8vec3 x, u8vec3 y);"
"u8vec4 max(u8vec4 x, u8vec4 y);"
"int8_t clamp(int8_t x, int8_t minVal, int8_t maxVal);"
"i8vec2 clamp(i8vec2 x, int8_t minVal, int8_t maxVal);"
"i8vec3 clamp(i8vec3 x, int8_t minVal, int8_t maxVal);"
"i8vec4 clamp(i8vec4 x, int8_t minVal, int8_t maxVal);"
"i8vec2 clamp(i8vec2 x, i8vec2 minVal, i8vec2 maxVal);"
"i8vec3 clamp(i8vec3 x, i8vec3 minVal, i8vec3 maxVal);"
"i8vec4 clamp(i8vec4 x, i8vec4 minVal, i8vec4 maxVal);"
"uint8_t clamp(uint8_t x, uint8_t minVal, uint8_t maxVal);"
"u8vec2 clamp(u8vec2 x, uint8_t minVal, uint8_t maxVal);"
"u8vec3 clamp(u8vec3 x, uint8_t minVal, uint8_t maxVal);"
"u8vec4 clamp(u8vec4 x, uint8_t minVal, uint8_t maxVal);"
"u8vec2 clamp(u8vec2 x, u8vec2 minVal, u8vec2 maxVal);"
"u8vec3 clamp(u8vec3 x, u8vec3 minVal, u8vec3 maxVal);"
"u8vec4 clamp(u8vec4 x, u8vec4 minVal, u8vec4 maxVal);"
"int8_t mix(int8_t, int8_t, bool);"
"i8vec2 mix(i8vec2, i8vec2, bvec2);"
"i8vec3 mix(i8vec3, i8vec3, bvec3);"
"i8vec4 mix(i8vec4, i8vec4, bvec4);"
"uint8_t mix(uint8_t, uint8_t, bool);"
"u8vec2 mix(u8vec2, u8vec2, bvec2);"
"u8vec3 mix(u8vec3, u8vec3, bvec3);"
"u8vec4 mix(u8vec4, u8vec4, bvec4);"
"bvec2 lessThan(i8vec2, i8vec2);"
"bvec3 lessThan(i8vec3, i8vec3);"
"bvec4 lessThan(i8vec4, i8vec4);"
"bvec2 lessThan(u8vec2, u8vec2);"
"bvec3 lessThan(u8vec3, u8vec3);"
"bvec4 lessThan(u8vec4, u8vec4);"
"bvec2 lessThanEqual(i8vec2, i8vec2);"
"bvec3 lessThanEqual(i8vec3, i8vec3);"
"bvec4 lessThanEqual(i8vec4, i8vec4);"
"bvec2 lessThanEqual(u8vec2, u8vec2);"
"bvec3 lessThanEqual(u8vec3, u8vec3);"
"bvec4 lessThanEqual(u8vec4, u8vec4);"
"bvec2 greaterThan(i8vec2, i8vec2);"
"bvec3 greaterThan(i8vec3, i8vec3);"
"bvec4 greaterThan(i8vec4, i8vec4);"
"bvec2 greaterThan(u8vec2, u8vec2);"
"bvec3 greaterThan(u8vec3, u8vec3);"
"bvec4 greaterThan(u8vec4, u8vec4);"
"bvec2 greaterThanEqual(i8vec2, i8vec2);"
"bvec3 greaterThanEqual(i8vec3, i8vec3);"
"bvec4 greaterThanEqual(i8vec4, i8vec4);"
"bvec2 greaterThanEqual(u8vec2, u8vec2);"
"bvec3 greaterThanEqual(u8vec3, u8vec3);"
"bvec4 greaterThanEqual(u8vec4, u8vec4);"
"bvec2 equal(i8vec2, i8vec2);"
"bvec3 equal(i8vec3, i8vec3);"
"bvec4 equal(i8vec4, i8vec4);"
"bvec2 equal(u8vec2, u8vec2);"
"bvec3 equal(u8vec3, u8vec3);"
"bvec4 equal(u8vec4, u8vec4);"
"bvec2 notEqual(i8vec2, i8vec2);"
"bvec3 notEqual(i8vec3, i8vec3);"
"bvec4 notEqual(i8vec4, i8vec4);"
"bvec2 notEqual(u8vec2, u8vec2);"
"bvec3 notEqual(u8vec3, u8vec3);"
"bvec4 notEqual(u8vec4, u8vec4);"
" int8_t bitfieldExtract( int8_t, int8_t, int8_t);"
"i8vec2 bitfieldExtract(i8vec2, int8_t, int8_t);"
"i8vec3 bitfieldExtract(i8vec3, int8_t, int8_t);"
"i8vec4 bitfieldExtract(i8vec4, int8_t, int8_t);"
" uint8_t bitfieldExtract( uint8_t, int8_t, int8_t);"
"u8vec2 bitfieldExtract(u8vec2, int8_t, int8_t);"
"u8vec3 bitfieldExtract(u8vec3, int8_t, int8_t);"
"u8vec4 bitfieldExtract(u8vec4, int8_t, int8_t);"
" int8_t bitfieldInsert( int8_t base, int8_t, int8_t, int8_t);"
"i8vec2 bitfieldInsert(i8vec2 base, i8vec2, int8_t, int8_t);"
"i8vec3 bitfieldInsert(i8vec3 base, i8vec3, int8_t, int8_t);"
"i8vec4 bitfieldInsert(i8vec4 base, i8vec4, int8_t, int8_t);"
" uint8_t bitfieldInsert( uint8_t base, uint8_t, int8_t, int8_t);"
"u8vec2 bitfieldInsert(u8vec2 base, u8vec2, int8_t, int8_t);"
"u8vec3 bitfieldInsert(u8vec3 base, u8vec3, int8_t, int8_t);"
"u8vec4 bitfieldInsert(u8vec4 base, u8vec4, int8_t, int8_t);"
" int8_t bitCount( int8_t);"
"i8vec2 bitCount(i8vec2);"
"i8vec3 bitCount(i8vec3);"
"i8vec4 bitCount(i8vec4);"
" int8_t bitCount( uint8_t);"
"i8vec2 bitCount(u8vec2);"
"i8vec3 bitCount(u8vec3);"
"i8vec4 bitCount(u8vec4);"
" int8_t findLSB( int8_t);"
"i8vec2 findLSB(i8vec2);"
"i8vec3 findLSB(i8vec3);"
"i8vec4 findLSB(i8vec4);"
" int8_t findLSB( uint8_t);"
"i8vec2 findLSB(u8vec2);"
"i8vec3 findLSB(u8vec3);"
"i8vec4 findLSB(u8vec4);"
" int8_t findMSB( int8_t);"
"i8vec2 findMSB(i8vec2);"
"i8vec3 findMSB(i8vec3);"
"i8vec4 findMSB(i8vec4);"
" int8_t findMSB( uint8_t);"
"i8vec2 findMSB(u8vec2);"
"i8vec3 findMSB(u8vec3);"
"i8vec4 findMSB(u8vec4);"
"int16_t abs(int16_t);"
"i16vec2 abs(i16vec2);"
"i16vec3 abs(i16vec3);"
"i16vec4 abs(i16vec4);"
"int16_t sign(int16_t);"
"i16vec2 sign(i16vec2);"
"i16vec3 sign(i16vec3);"
"i16vec4 sign(i16vec4);"
"int16_t min(int16_t x, int16_t y);"
"i16vec2 min(i16vec2 x, int16_t y);"
"i16vec3 min(i16vec3 x, int16_t y);"
"i16vec4 min(i16vec4 x, int16_t y);"
"i16vec2 min(i16vec2 x, i16vec2 y);"
"i16vec3 min(i16vec3 x, i16vec3 y);"
"i16vec4 min(i16vec4 x, i16vec4 y);"
"uint16_t min(uint16_t x, uint16_t y);"
"u16vec2 min(u16vec2 x, uint16_t y);"
"u16vec3 min(u16vec3 x, uint16_t y);"
"u16vec4 min(u16vec4 x, uint16_t y);"
"u16vec2 min(u16vec2 x, u16vec2 y);"
"u16vec3 min(u16vec3 x, u16vec3 y);"
"u16vec4 min(u16vec4 x, u16vec4 y);"
"int16_t max(int16_t x, int16_t y);"
"i16vec2 max(i16vec2 x, int16_t y);"
"i16vec3 max(i16vec3 x, int16_t y);"
"i16vec4 max(i16vec4 x, int16_t y);"
"i16vec2 max(i16vec2 x, i16vec2 y);"
"i16vec3 max(i16vec3 x, i16vec3 y);"
"i16vec4 max(i16vec4 x, i16vec4 y);"
"uint16_t max(uint16_t x, uint16_t y);"
"u16vec2 max(u16vec2 x, uint16_t y);"
"u16vec3 max(u16vec3 x, uint16_t y);"
"u16vec4 max(u16vec4 x, uint16_t y);"
"u16vec2 max(u16vec2 x, u16vec2 y);"
"u16vec3 max(u16vec3 x, u16vec3 y);"
"u16vec4 max(u16vec4 x, u16vec4 y);"
"int16_t clamp(int16_t x, int16_t minVal, int16_t maxVal);"
"i16vec2 clamp(i16vec2 x, int16_t minVal, int16_t maxVal);"
"i16vec3 clamp(i16vec3 x, int16_t minVal, int16_t maxVal);"
"i16vec4 clamp(i16vec4 x, int16_t minVal, int16_t maxVal);"
"i16vec2 clamp(i16vec2 x, i16vec2 minVal, i16vec2 maxVal);"
"i16vec3 clamp(i16vec3 x, i16vec3 minVal, i16vec3 maxVal);"
"i16vec4 clamp(i16vec4 x, i16vec4 minVal, i16vec4 maxVal);"
"uint16_t clamp(uint16_t x, uint16_t minVal, uint16_t maxVal);"
"u16vec2 clamp(u16vec2 x, uint16_t minVal, uint16_t maxVal);"
"u16vec3 clamp(u16vec3 x, uint16_t minVal, uint16_t maxVal);"
"u16vec4 clamp(u16vec4 x, uint16_t minVal, uint16_t maxVal);"
"u16vec2 clamp(u16vec2 x, u16vec2 minVal, u16vec2 maxVal);"
"u16vec3 clamp(u16vec3 x, u16vec3 minVal, u16vec3 maxVal);"
"u16vec4 clamp(u16vec4 x, u16vec4 minVal, u16vec4 maxVal);"
"int16_t mix(int16_t, int16_t, bool);"
"i16vec2 mix(i16vec2, i16vec2, bvec2);"
"i16vec3 mix(i16vec3, i16vec3, bvec3);"
"i16vec4 mix(i16vec4, i16vec4, bvec4);"
"uint16_t mix(uint16_t, uint16_t, bool);"
"u16vec2 mix(u16vec2, u16vec2, bvec2);"
"u16vec3 mix(u16vec3, u16vec3, bvec3);"
"u16vec4 mix(u16vec4, u16vec4, bvec4);"
"float16_t frexp(float16_t, out int16_t);"
"f16vec2 frexp(f16vec2, out i16vec2);"
"f16vec3 frexp(f16vec3, out i16vec3);"
"f16vec4 frexp(f16vec4, out i16vec4);"
"float16_t ldexp(float16_t, int16_t);"
"f16vec2 ldexp(f16vec2, i16vec2);"
"f16vec3 ldexp(f16vec3, i16vec3);"
"f16vec4 ldexp(f16vec4, i16vec4);"
"int16_t halfBitsToInt16(float16_t);"
"i16vec2 halfBitsToInt16(f16vec2);"
"i16vec3 halhBitsToInt16(f16vec3);"
"i16vec4 halfBitsToInt16(f16vec4);"
"uint16_t halfBitsToUint16(float16_t);"
"u16vec2 halfBitsToUint16(f16vec2);"
"u16vec3 halfBitsToUint16(f16vec3);"
"u16vec4 halfBitsToUint16(f16vec4);"
"int16_t float16BitsToInt16(float16_t);"
"i16vec2 float16BitsToInt16(f16vec2);"
"i16vec3 float16BitsToInt16(f16vec3);"
"i16vec4 float16BitsToInt16(f16vec4);"
"uint16_t float16BitsToUint16(float16_t);"
"u16vec2 float16BitsToUint16(f16vec2);"
"u16vec3 float16BitsToUint16(f16vec3);"
"u16vec4 float16BitsToUint16(f16vec4);"
"float16_t int16BitsToFloat16(int16_t);"
"f16vec2 int16BitsToFloat16(i16vec2);"
"f16vec3 int16BitsToFloat16(i16vec3);"
"f16vec4 int16BitsToFloat16(i16vec4);"
"float16_t uint16BitsToFloat16(uint16_t);"
"f16vec2 uint16BitsToFloat16(u16vec2);"
"f16vec3 uint16BitsToFloat16(u16vec3);"
"f16vec4 uint16BitsToFloat16(u16vec4);"
"float16_t int16BitsToHalf(int16_t);"
"f16vec2 int16BitsToHalf(i16vec2);"
"f16vec3 int16BitsToHalf(i16vec3);"
"f16vec4 int16BitsToHalf(i16vec4);"
"float16_t uint16BitsToHalf(uint16_t);"
"f16vec2 uint16BitsToHalf(u16vec2);"
"f16vec3 uint16BitsToHalf(u16vec3);"
"f16vec4 uint16BitsToHalf(u16vec4);"
"int packInt2x16(i16vec2);"
"uint packUint2x16(u16vec2);"
"int64_t packInt4x16(i16vec4);"
"uint64_t packUint4x16(u16vec4);"
"i16vec2 unpackInt2x16(int);"
"u16vec2 unpackUint2x16(uint);"
"i16vec4 unpackInt4x16(int64_t);"
"u16vec4 unpackUint4x16(uint64_t);"
"bvec2 lessThan(i16vec2, i16vec2);"
"bvec3 lessThan(i16vec3, i16vec3);"
"bvec4 lessThan(i16vec4, i16vec4);"
"bvec2 lessThan(u16vec2, u16vec2);"
"bvec3 lessThan(u16vec3, u16vec3);"
"bvec4 lessThan(u16vec4, u16vec4);"
"bvec2 lessThanEqual(i16vec2, i16vec2);"
"bvec3 lessThanEqual(i16vec3, i16vec3);"
"bvec4 lessThanEqual(i16vec4, i16vec4);"
"bvec2 lessThanEqual(u16vec2, u16vec2);"
"bvec3 lessThanEqual(u16vec3, u16vec3);"
"bvec4 lessThanEqual(u16vec4, u16vec4);"
"bvec2 greaterThan(i16vec2, i16vec2);"
"bvec3 greaterThan(i16vec3, i16vec3);"
"bvec4 greaterThan(i16vec4, i16vec4);"
"bvec2 greaterThan(u16vec2, u16vec2);"
"bvec3 greaterThan(u16vec3, u16vec3);"
"bvec4 greaterThan(u16vec4, u16vec4);"
"bvec2 greaterThanEqual(i16vec2, i16vec2);"
"bvec3 greaterThanEqual(i16vec3, i16vec3);"
"bvec4 greaterThanEqual(i16vec4, i16vec4);"
"bvec2 greaterThanEqual(u16vec2, u16vec2);"
"bvec3 greaterThanEqual(u16vec3, u16vec3);"
"bvec4 greaterThanEqual(u16vec4, u16vec4);"
"bvec2 equal(i16vec2, i16vec2);"
"bvec3 equal(i16vec3, i16vec3);"
"bvec4 equal(i16vec4, i16vec4);"
"bvec2 equal(u16vec2, u16vec2);"
"bvec3 equal(u16vec3, u16vec3);"
"bvec4 equal(u16vec4, u16vec4);"
"bvec2 notEqual(i16vec2, i16vec2);"
"bvec3 notEqual(i16vec3, i16vec3);"
"bvec4 notEqual(i16vec4, i16vec4);"
"bvec2 notEqual(u16vec2, u16vec2);"
"bvec3 notEqual(u16vec3, u16vec3);"
"bvec4 notEqual(u16vec4, u16vec4);"
" int16_t bitfieldExtract( int16_t, int16_t, int16_t);"
"i16vec2 bitfieldExtract(i16vec2, int16_t, int16_t);"
"i16vec3 bitfieldExtract(i16vec3, int16_t, int16_t);"
"i16vec4 bitfieldExtract(i16vec4, int16_t, int16_t);"
" uint16_t bitfieldExtract( uint16_t, int16_t, int16_t);"
"u16vec2 bitfieldExtract(u16vec2, int16_t, int16_t);"
"u16vec3 bitfieldExtract(u16vec3, int16_t, int16_t);"
"u16vec4 bitfieldExtract(u16vec4, int16_t, int16_t);"
" int16_t bitfieldInsert( int16_t base, int16_t, int16_t, int16_t);"
"i16vec2 bitfieldInsert(i16vec2 base, i16vec2, int16_t, int16_t);"
"i16vec3 bitfieldInsert(i16vec3 base, i16vec3, int16_t, int16_t);"
"i16vec4 bitfieldInsert(i16vec4 base, i16vec4, int16_t, int16_t);"
" uint16_t bitfieldInsert( uint16_t base, uint16_t, int16_t, int16_t);"
"u16vec2 bitfieldInsert(u16vec2 base, u16vec2, int16_t, int16_t);"
"u16vec3 bitfieldInsert(u16vec3 base, u16vec3, int16_t, int16_t);"
"u16vec4 bitfieldInsert(u16vec4 base, u16vec4, int16_t, int16_t);"
" int16_t bitCount( int16_t);"
"i16vec2 bitCount(i16vec2);"
"i16vec3 bitCount(i16vec3);"
"i16vec4 bitCount(i16vec4);"
" int16_t bitCount( uint16_t);"
"i16vec2 bitCount(u16vec2);"
"i16vec3 bitCount(u16vec3);"
"i16vec4 bitCount(u16vec4);"
" int16_t findLSB( int16_t);"
"i16vec2 findLSB(i16vec2);"
"i16vec3 findLSB(i16vec3);"
"i16vec4 findLSB(i16vec4);"
" int16_t findLSB( uint16_t);"
"i16vec2 findLSB(u16vec2);"
"i16vec3 findLSB(u16vec3);"
"i16vec4 findLSB(u16vec4);"
" int16_t findMSB( int16_t);"
"i16vec2 findMSB(i16vec2);"
"i16vec3 findMSB(i16vec3);"
"i16vec4 findMSB(i16vec4);"
" int16_t findMSB( uint16_t);"
"i16vec2 findMSB(u16vec2);"
"i16vec3 findMSB(u16vec3);"
"i16vec4 findMSB(u16vec4);"
"int16_t pack16(i8vec2);"
"uint16_t pack16(u8vec2);"
"int32_t pack32(i8vec4);"
"uint32_t pack32(u8vec4);"
"int32_t pack32(i16vec2);"
"uint32_t pack32(u16vec2);"
"int64_t pack64(i16vec4);"
"uint64_t pack64(u16vec4);"
"int64_t pack64(i32vec2);"
"uint64_t pack64(u32vec2);"
"i8vec2 unpack8(int16_t);"
"u8vec2 unpack8(uint16_t);"
"i8vec4 unpack8(int32_t);"
"u8vec4 unpack8(uint32_t);"
"i16vec2 unpack16(int32_t);"
"u16vec2 unpack16(uint32_t);"
"i16vec4 unpack16(int64_t);"
"u16vec4 unpack16(uint64_t);"
"i32vec2 unpack32(int64_t);"
"u32vec2 unpack32(uint64_t);"
"\n");
}
// Builtins for GL_EXT_texture_shadow_lod
if ((profile == EEsProfile && version >= 300) || ((profile != EEsProfile && version >= 130))) {
commonBuiltins.append(
"float texture(sampler2DArrayShadow, vec4, float);"
"float texture(samplerCubeArrayShadow, vec4, float, float);"
"float textureLod(sampler2DArrayShadow, vec4, float);"
"float textureLod(samplerCubeShadow, vec4, float);"
"float textureLod(samplerCubeArrayShadow, vec4, float, float);"
"float textureLodOffset(sampler2DArrayShadow, vec4, float, ivec2);"
"float textureOffset(sampler2DArrayShadow, vec4 , ivec2, float);"
"\n");
}
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangFragment].append(derivativesAndControl64bits);
stageBuiltins[EShLangFragment].append(
"float64_t interpolateAtCentroid(float64_t);"
"f64vec2 interpolateAtCentroid(f64vec2);"
"f64vec3 interpolateAtCentroid(f64vec3);"
"f64vec4 interpolateAtCentroid(f64vec4);"
"float64_t interpolateAtSample(float64_t, int);"
"f64vec2 interpolateAtSample(f64vec2, int);"
"f64vec3 interpolateAtSample(f64vec3, int);"
"f64vec4 interpolateAtSample(f64vec4, int);"
"float64_t interpolateAtOffset(float64_t, f64vec2);"
"f64vec2 interpolateAtOffset(f64vec2, f64vec2);"
"f64vec3 interpolateAtOffset(f64vec3, f64vec2);"
"f64vec4 interpolateAtOffset(f64vec4, f64vec2);"
"\n");
}
// QCOM_image_processing
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
commonBuiltins.append(
"vec4 textureWeightedQCOM(sampler2D, vec2, sampler2DArray);"
"vec4 textureWeightedQCOM(sampler2D, vec2, sampler1DArray);"
"vec4 textureBoxFilterQCOM(sampler2D, vec2, vec2);"
"vec4 textureBlockMatchSADQCOM(sampler2D, uvec2, sampler2D, uvec2, uvec2);"
"vec4 textureBlockMatchSSDQCOM(sampler2D, uvec2, sampler2D, uvec2, uvec2);"
"\n");
}
//============================================================================
//
// Prototypes for built-in functions seen by vertex shaders only.
// (Except legacy lod functions, where it depends which release they are
// vertex only.)
//
//============================================================================
//
// Geometric Functions.
//
if (spvVersion.vulkan == 0 && IncludeLegacy(version, profile, spvVersion))
stageBuiltins[EShLangVertex].append("vec4 ftransform();");
//
// Original-style texture Functions with lod.
//
TString* s;
if (version == 100)
s = &stageBuiltins[EShLangVertex];
else
s = &commonBuiltins;
if ((profile == EEsProfile && version == 100) ||
profile == ECompatibilityProfile ||
(profile == ECoreProfile && version < 420) ||
profile == ENoProfile) {
if (spvVersion.spv == 0) {
s->append(
"vec4 texture2DLod(sampler2D, vec2, float);" // GL_ARB_shader_texture_lod
"vec4 texture2DProjLod(sampler2D, vec3, float);" // GL_ARB_shader_texture_lod
"vec4 texture2DProjLod(sampler2D, vec4, float);" // GL_ARB_shader_texture_lod
"vec4 texture3DLod(sampler3D, vec3, float);" // GL_ARB_shader_texture_lod // OES_texture_3D, but caught by keyword check
"vec4 texture3DProjLod(sampler3D, vec4, float);" // GL_ARB_shader_texture_lod // OES_texture_3D, but caught by keyword check
"vec4 textureCubeLod(samplerCube, vec3, float);" // GL_ARB_shader_texture_lod
"\n");
}
}
if ( profile == ECompatibilityProfile ||
(profile == ECoreProfile && version < 420) ||
profile == ENoProfile) {
if (spvVersion.spv == 0) {
s->append(
"vec4 texture1DLod(sampler1D, float, float);" // GL_ARB_shader_texture_lod
"vec4 texture1DProjLod(sampler1D, vec2, float);" // GL_ARB_shader_texture_lod
"vec4 texture1DProjLod(sampler1D, vec4, float);" // GL_ARB_shader_texture_lod
"vec4 shadow1DLod(sampler1DShadow, vec3, float);" // GL_ARB_shader_texture_lod
"vec4 shadow2DLod(sampler2DShadow, vec3, float);" // GL_ARB_shader_texture_lod
"vec4 shadow1DProjLod(sampler1DShadow, vec4, float);" // GL_ARB_shader_texture_lod
"vec4 shadow2DProjLod(sampler2DShadow, vec4, float);" // GL_ARB_shader_texture_lod
"vec4 texture1DGradARB(sampler1D, float, float, float);" // GL_ARB_shader_texture_lod
"vec4 texture1DProjGradARB(sampler1D, vec2, float, float);" // GL_ARB_shader_texture_lod
"vec4 texture1DProjGradARB(sampler1D, vec4, float, float);" // GL_ARB_shader_texture_lod
"vec4 texture2DGradARB(sampler2D, vec2, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture2DProjGradARB(sampler2D, vec3, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture2DProjGradARB(sampler2D, vec4, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture3DGradARB(sampler3D, vec3, vec3, vec3);" // GL_ARB_shader_texture_lod
"vec4 texture3DProjGradARB(sampler3D, vec4, vec3, vec3);" // GL_ARB_shader_texture_lod
"vec4 textureCubeGradARB(samplerCube, vec3, vec3, vec3);" // GL_ARB_shader_texture_lod
"vec4 shadow1DGradARB(sampler1DShadow, vec3, float, float);" // GL_ARB_shader_texture_lod
"vec4 shadow1DProjGradARB( sampler1DShadow, vec4, float, float);" // GL_ARB_shader_texture_lod
"vec4 shadow2DGradARB(sampler2DShadow, vec3, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 shadow2DProjGradARB( sampler2DShadow, vec4, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture2DRectGradARB(sampler2DRect, vec2, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture2DRectProjGradARB( sampler2DRect, vec3, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 texture2DRectProjGradARB( sampler2DRect, vec4, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 shadow2DRectGradARB( sampler2DRectShadow, vec3, vec2, vec2);" // GL_ARB_shader_texture_lod
"vec4 shadow2DRectProjGradARB(sampler2DRectShadow, vec4, vec2, vec2);" // GL_ARB_shader_texture_lod
"\n");
}
}
if ((profile != EEsProfile && version >= 150) ||
(profile == EEsProfile && version >= 310)) {
//============================================================================
//
// Prototypes for built-in functions seen by geometry shaders only.
//
//============================================================================
if (profile != EEsProfile && (version >= 400 || version == 150)) {
stageBuiltins[EShLangGeometry].append(
"void EmitStreamVertex(int);"
"void EndStreamPrimitive(int);"
);
}
stageBuiltins[EShLangGeometry].append(
"void EmitVertex();"
"void EndPrimitive();"
"\n");
}
//============================================================================
//
// Prototypes for all control functions.
//
//============================================================================
bool esBarrier = (profile == EEsProfile && version >= 310);
if ((profile != EEsProfile && version >= 150) || esBarrier)
stageBuiltins[EShLangTessControl].append(
"void barrier();"
);
if ((profile != EEsProfile && version >= 420) || esBarrier)
stageBuiltins[EShLangCompute].append(
"void barrier();"
);
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMesh].append(
"void barrier();"
);
stageBuiltins[EShLangTask].append(
"void barrier();"
);
}
if ((profile != EEsProfile && version >= 130) || esBarrier)
commonBuiltins.append(
"void memoryBarrier();"
);
if ((profile != EEsProfile && version >= 420) || esBarrier) {
commonBuiltins.append(
"void memoryBarrierBuffer();"
);
stageBuiltins[EShLangCompute].append(
"void memoryBarrierShared();"
"void groupMemoryBarrier();"
);
}
if ((profile != EEsProfile && version >= 420) || esBarrier) {
if (spvVersion.vulkan == 0 || spvVersion.vulkanRelaxed) {
commonBuiltins.append("void memoryBarrierAtomicCounter();");
}
commonBuiltins.append("void memoryBarrierImage();");
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMesh].append(
"void memoryBarrierShared();"
"void groupMemoryBarrier();"
);
stageBuiltins[EShLangTask].append(
"void memoryBarrierShared();"
"void groupMemoryBarrier();"
);
}
commonBuiltins.append("void controlBarrier(int, int, int, int);\n"
"void memoryBarrier(int, int, int);\n");
commonBuiltins.append("void debugPrintfEXT();\n");
if (profile != EEsProfile && version >= 450) {
// coopMatStoreNV perhaps ought to have "out" on the buf parameter, but
// adding it introduces undesirable tempArgs on the stack. What we want
// is more like "buf" thought of as a pointer value being an in parameter.
stageBuiltins[EShLangCompute].append(
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent float16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent float[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out fcoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent float16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent float[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent float64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(fcoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"fcoopmatNV coopMatMulAddNV(fcoopmatNV A, fcoopmatNV B, fcoopmatNV C);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent int8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent int16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent int[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent int64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent ivec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent ivec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out icoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent int8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent int16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent int[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent int64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent ivec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent ivec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatLoadNV(out ucoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent int8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent int16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent int[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent int64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent ivec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent ivec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(icoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent int8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent int16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent int[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent int64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent ivec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent ivec4[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uint8_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uint16_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uint[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uint64_t[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uvec2[] buf, uint element, uint stride, bool colMajor);\n"
"void coopMatStoreNV(ucoopmatNV m, volatile coherent uvec4[] buf, uint element, uint stride, bool colMajor);\n"
"icoopmatNV coopMatMulAddNV(icoopmatNV A, icoopmatNV B, icoopmatNV C);\n"
"ucoopmatNV coopMatMulAddNV(ucoopmatNV A, ucoopmatNV B, ucoopmatNV C);\n"
);
std::string cooperativeMatrixFuncs =
"void coopMatLoad(out coopmat m, volatile coherent int8_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent int16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent int32_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent int64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent uint8_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent uint16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent uint32_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent uint64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent float16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent float[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent float64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i8vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u8vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i8vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent i64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u8vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent u64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatLoad(out coopmat m, volatile coherent f64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent int8_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent int16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent int32_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent int64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent uint8_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent uint16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent uint32_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent uint64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent float16_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent float[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent float64_t[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i8vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u8vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f16vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f32vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f64vec2[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i8vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent i64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u8vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent u64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f16vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f32vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"void coopMatStore(coopmat m, volatile coherent f64vec4[] buf, uint element, uint stride, int matrixLayout);\n"
"coopmat coopMatMulAdd(coopmat A, coopmat B, coopmat C);\n"
"coopmat coopMatMulAdd(coopmat A, coopmat B, coopmat C, int matrixOperands);\n";
commonBuiltins.append(cooperativeMatrixFuncs.c_str());
commonBuiltins.append(
"const int gl_MatrixUseA = 0;\n"
"const int gl_MatrixUseB = 1;\n"
"const int gl_MatrixUseAccumulator = 2;\n"
"const int gl_MatrixOperandsSaturatingAccumulation = 0x10;\n"
"const int gl_CooperativeMatrixLayoutRowMajor = 0;\n"
"const int gl_CooperativeMatrixLayoutColumnMajor = 1;\n"
"\n"
);
}
//============================================================================
//
// Prototypes for built-in functions seen by fragment shaders only.
//
//============================================================================
//
// Original-style texture Functions with bias.
//
if (spvVersion.spv == 0 && (profile != EEsProfile || version == 100)) {
stageBuiltins[EShLangFragment].append(
"vec4 texture2D(sampler2D, vec2, float);"
"vec4 texture2DProj(sampler2D, vec3, float);"
"vec4 texture2DProj(sampler2D, vec4, float);"
"vec4 texture3D(sampler3D, vec3, float);" // OES_texture_3D
"vec4 texture3DProj(sampler3D, vec4, float);" // OES_texture_3D
"vec4 textureCube(samplerCube, vec3, float);"
"\n");
}
if (spvVersion.spv == 0 && (profile != EEsProfile && version > 100)) {
stageBuiltins[EShLangFragment].append(
"vec4 texture1D(sampler1D, float, float);"
"vec4 texture1DProj(sampler1D, vec2, float);"
"vec4 texture1DProj(sampler1D, vec4, float);"
"vec4 shadow1D(sampler1DShadow, vec3, float);"
"vec4 shadow2D(sampler2DShadow, vec3, float);"
"vec4 shadow1DProj(sampler1DShadow, vec4, float);"
"vec4 shadow2DProj(sampler2DShadow, vec4, float);"
"\n");
}
if (spvVersion.spv == 0 && profile == EEsProfile) {
stageBuiltins[EShLangFragment].append(
"vec4 texture2DLodEXT(sampler2D, vec2, float);" // GL_EXT_shader_texture_lod
"vec4 texture2DProjLodEXT(sampler2D, vec3, float);" // GL_EXT_shader_texture_lod
"vec4 texture2DProjLodEXT(sampler2D, vec4, float);" // GL_EXT_shader_texture_lod
"vec4 textureCubeLodEXT(samplerCube, vec3, float);" // GL_EXT_shader_texture_lod
"\n");
}
// GL_EXT_shader_tile_image
if (spvVersion.vulkan > 0) {
stageBuiltins[EShLangFragment].append(
"lowp uint stencilAttachmentReadEXT();"
"lowp uint stencilAttachmentReadEXT(int);"
"highp float depthAttachmentReadEXT();"
"highp float depthAttachmentReadEXT(int);"
"\n");
stageBuiltins[EShLangFragment].append(
"vec4 colorAttachmentReadEXT(attachmentEXT);"
"vec4 colorAttachmentReadEXT(attachmentEXT, int);"
"ivec4 colorAttachmentReadEXT(iattachmentEXT);"
"ivec4 colorAttachmentReadEXT(iattachmentEXT, int);"
"uvec4 colorAttachmentReadEXT(uattachmentEXT);"
"uvec4 colorAttachmentReadEXT(uattachmentEXT, int);"
"\n");
}
// GL_ARB_derivative_control
if (profile != EEsProfile && version >= 400) {
stageBuiltins[EShLangFragment].append(derivativeControls);
stageBuiltins[EShLangFragment].append("\n");
}
// GL_OES_shader_multisample_interpolation
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 400)) {
stageBuiltins[EShLangFragment].append(
"float interpolateAtCentroid(float);"
"vec2 interpolateAtCentroid(vec2);"
"vec3 interpolateAtCentroid(vec3);"
"vec4 interpolateAtCentroid(vec4);"
"float interpolateAtSample(float, int);"
"vec2 interpolateAtSample(vec2, int);"
"vec3 interpolateAtSample(vec3, int);"
"vec4 interpolateAtSample(vec4, int);"
"float interpolateAtOffset(float, vec2);"
"vec2 interpolateAtOffset(vec2, vec2);"
"vec3 interpolateAtOffset(vec3, vec2);"
"vec4 interpolateAtOffset(vec4, vec2);"
"\n");
}
stageBuiltins[EShLangFragment].append(
"void beginInvocationInterlockARB(void);"
"void endInvocationInterlockARB(void);");
stageBuiltins[EShLangFragment].append(
"bool helperInvocationEXT();"
"\n");
// GL_AMD_shader_explicit_vertex_parameter
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangFragment].append(
"float interpolateAtVertexAMD(float, uint);"
"vec2 interpolateAtVertexAMD(vec2, uint);"
"vec3 interpolateAtVertexAMD(vec3, uint);"
"vec4 interpolateAtVertexAMD(vec4, uint);"
"int interpolateAtVertexAMD(int, uint);"
"ivec2 interpolateAtVertexAMD(ivec2, uint);"
"ivec3 interpolateAtVertexAMD(ivec3, uint);"
"ivec4 interpolateAtVertexAMD(ivec4, uint);"
"uint interpolateAtVertexAMD(uint, uint);"
"uvec2 interpolateAtVertexAMD(uvec2, uint);"
"uvec3 interpolateAtVertexAMD(uvec3, uint);"
"uvec4 interpolateAtVertexAMD(uvec4, uint);"
"float16_t interpolateAtVertexAMD(float16_t, uint);"
"f16vec2 interpolateAtVertexAMD(f16vec2, uint);"
"f16vec3 interpolateAtVertexAMD(f16vec3, uint);"
"f16vec4 interpolateAtVertexAMD(f16vec4, uint);"
"\n");
}
// GL_AMD_gpu_shader_half_float
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangFragment].append(derivativesAndControl16bits);
stageBuiltins[EShLangFragment].append("\n");
stageBuiltins[EShLangFragment].append(
"float16_t interpolateAtCentroid(float16_t);"
"f16vec2 interpolateAtCentroid(f16vec2);"
"f16vec3 interpolateAtCentroid(f16vec3);"
"f16vec4 interpolateAtCentroid(f16vec4);"
"float16_t interpolateAtSample(float16_t, int);"
"f16vec2 interpolateAtSample(f16vec2, int);"
"f16vec3 interpolateAtSample(f16vec3, int);"
"f16vec4 interpolateAtSample(f16vec4, int);"
"float16_t interpolateAtOffset(float16_t, f16vec2);"
"f16vec2 interpolateAtOffset(f16vec2, f16vec2);"
"f16vec3 interpolateAtOffset(f16vec3, f16vec2);"
"f16vec4 interpolateAtOffset(f16vec4, f16vec2);"
"\n");
}
// GL_ARB_shader_clock& GL_EXT_shader_realtime_clock
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append(
"uvec2 clock2x32ARB();"
"uint64_t clockARB();"
"uvec2 clockRealtime2x32EXT();"
"uint64_t clockRealtimeEXT();"
"\n");
}
// GL_AMD_shader_fragment_mask
if (profile != EEsProfile && version >= 450 && spvVersion.vulkan > 0) {
stageBuiltins[EShLangFragment].append(
"uint fragmentMaskFetchAMD(subpassInputMS);"
"uint fragmentMaskFetchAMD(isubpassInputMS);"
"uint fragmentMaskFetchAMD(usubpassInputMS);"
"vec4 fragmentFetchAMD(subpassInputMS, uint);"
"ivec4 fragmentFetchAMD(isubpassInputMS, uint);"
"uvec4 fragmentFetchAMD(usubpassInputMS, uint);"
"\n");
}
// Builtins for GL_NV_ray_tracing/GL_NV_ray_tracing_motion_blur/GL_EXT_ray_tracing/GL_EXT_ray_query/
// GL_NV_shader_invocation_reorder/GL_KHR_ray_tracing_position_Fetch
if (profile != EEsProfile && version >= 460) {
commonBuiltins.append("void rayQueryInitializeEXT(rayQueryEXT, accelerationStructureEXT, uint, uint, vec3, float, vec3, float);"
"void rayQueryTerminateEXT(rayQueryEXT);"
"void rayQueryGenerateIntersectionEXT(rayQueryEXT, float);"
"void rayQueryConfirmIntersectionEXT(rayQueryEXT);"
"bool rayQueryProceedEXT(rayQueryEXT);"
"uint rayQueryGetIntersectionTypeEXT(rayQueryEXT, bool);"
"float rayQueryGetRayTMinEXT(rayQueryEXT);"
"uint rayQueryGetRayFlagsEXT(rayQueryEXT);"
"vec3 rayQueryGetWorldRayOriginEXT(rayQueryEXT);"
"vec3 rayQueryGetWorldRayDirectionEXT(rayQueryEXT);"
"float rayQueryGetIntersectionTEXT(rayQueryEXT, bool);"
"int rayQueryGetIntersectionInstanceCustomIndexEXT(rayQueryEXT, bool);"
"int rayQueryGetIntersectionInstanceIdEXT(rayQueryEXT, bool);"
"uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT, bool);"
"int rayQueryGetIntersectionGeometryIndexEXT(rayQueryEXT, bool);"
"int rayQueryGetIntersectionPrimitiveIndexEXT(rayQueryEXT, bool);"
"vec2 rayQueryGetIntersectionBarycentricsEXT(rayQueryEXT, bool);"
"bool rayQueryGetIntersectionFrontFaceEXT(rayQueryEXT, bool);"
"bool rayQueryGetIntersectionCandidateAABBOpaqueEXT(rayQueryEXT);"
"vec3 rayQueryGetIntersectionObjectRayDirectionEXT(rayQueryEXT, bool);"
"vec3 rayQueryGetIntersectionObjectRayOriginEXT(rayQueryEXT, bool);"
"mat4x3 rayQueryGetIntersectionObjectToWorldEXT(rayQueryEXT, bool);"
"mat4x3 rayQueryGetIntersectionWorldToObjectEXT(rayQueryEXT, bool);"
"void rayQueryGetIntersectionTriangleVertexPositionsEXT(rayQueryEXT, bool, out vec3[3]);"
"\n");
stageBuiltins[EShLangRayGen].append(
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceRayMotionNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void traceRayEXT(accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"void executeCallableEXT(uint, int);"
"void hitObjectTraceRayNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectTraceRayMotionNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitMotionNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitWithIndexNV(hitObjectNV, accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitWithIndexMotionNV(hitObjectNV, accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordMissNV(hitObjectNV,uint,vec3,float,vec3,float);"
"void hitObjectRecordMissMotionNV(hitObjectNV,uint,vec3,float,vec3,float,float);"
"void hitObjectRecordEmptyNV(hitObjectNV);"
"void hitObjectExecuteShaderNV(hitObjectNV,int);"
"bool hitObjectIsEmptyNV(hitObjectNV);"
"bool hitObjectIsMissNV(hitObjectNV);"
"bool hitObjectIsHitNV(hitObjectNV);"
"float hitObjectGetRayTMinNV(hitObjectNV);"
"float hitObjectGetRayTMaxNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayDirectionNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayDirectionNV(hitObjectNV);"
"mat4x3 hitObjectGetWorldToObjectNV(hitObjectNV);"
"mat4x3 hitObjectGetObjectToWorldNV(hitObjectNV);"
"int hitObjectGetInstanceCustomIndexNV(hitObjectNV);"
"int hitObjectGetInstanceIdNV(hitObjectNV);"
"int hitObjectGetGeometryIndexNV(hitObjectNV);"
"int hitObjectGetPrimitiveIndexNV(hitObjectNV);"
"uint hitObjectGetHitKindNV(hitObjectNV);"
"void hitObjectGetAttributesNV(hitObjectNV,int);"
"float hitObjectGetCurrentTimeNV(hitObjectNV);"
"uint hitObjectGetShaderBindingTableRecordIndexNV(hitObjectNV);"
"uvec2 hitObjectGetShaderRecordBufferHandleNV(hitObjectNV);"
"void reorderThreadNV(uint, uint);"
"void reorderThreadNV(hitObjectNV);"
"void reorderThreadNV(hitObjectNV, uint, uint);"
"vec3 fetchMicroTriangleVertexPositionNV(accelerationStructureEXT, int, int, int, ivec2);"
"vec2 fetchMicroTriangleVertexBarycentricNV(accelerationStructureEXT, int, int, int, ivec2);"
"\n");
stageBuiltins[EShLangIntersect].append(
"bool reportIntersectionNV(float, uint);"
"bool reportIntersectionEXT(float, uint);"
"\n");
stageBuiltins[EShLangAnyHit].append(
"void ignoreIntersectionNV();"
"void terminateRayNV();"
"\n");
stageBuiltins[EShLangClosestHit].append(
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceRayMotionNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void traceRayEXT(accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"void executeCallableEXT(uint, int);"
"void hitObjectTraceRayNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectTraceRayMotionNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitMotionNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitWithIndexNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitWithIndexMotionNV(hitObjectNV, accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordMissNV(hitObjectNV, uint, vec3, float, vec3, float);"
"void hitObjectRecordMissMotionNV(hitObjectNV,uint,vec3,float,vec3,float,float);"
"void hitObjectRecordEmptyNV(hitObjectNV);"
"void hitObjectExecuteShaderNV(hitObjectNV, int);"
"bool hitObjectIsEmptyNV(hitObjectNV);"
"bool hitObjectIsMissNV(hitObjectNV);"
"bool hitObjectIsHitNV(hitObjectNV);"
"float hitObjectGetRayTMinNV(hitObjectNV);"
"float hitObjectGetRayTMaxNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayDirectionNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayDirectionNV(hitObjectNV);"
"mat4x3 hitObjectGetWorldToObjectNV(hitObjectNV);"
"mat4x3 hitObjectGetObjectToWorldNV(hitObjectNV);"
"int hitObjectGetInstanceCustomIndexNV(hitObjectNV);"
"int hitObjectGetInstanceIdNV(hitObjectNV);"
"int hitObjectGetGeometryIndexNV(hitObjectNV);"
"int hitObjectGetPrimitiveIndexNV(hitObjectNV);"
"uint hitObjectGetHitKindNV(hitObjectNV);"
"void hitObjectGetAttributesNV(hitObjectNV,int);"
"float hitObjectGetCurrentTimeNV(hitObjectNV);"
"uint hitObjectGetShaderBindingTableRecordIndexNV(hitObjectNV);"
"uvec2 hitObjectGetShaderRecordBufferHandleNV(hitObjectNV);"
"\n");
stageBuiltins[EShLangMiss].append(
"void traceNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void traceRayMotionNV(accelerationStructureNV,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void traceRayEXT(accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void executeCallableNV(uint, int);"
"void executeCallableEXT(uint, int);"
"void hitObjectTraceRayNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectTraceRayMotionNV(hitObjectNV,accelerationStructureEXT,uint,uint,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitMotionNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordHitWithIndexNV(hitObjectNV,accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,int);"
"void hitObjectRecordHitWithIndexMotionNV(hitObjectNV, accelerationStructureEXT,int,int,int,uint,uint,vec3,float,vec3,float,float,int);"
"void hitObjectRecordMissNV(hitObjectNV, uint, vec3, float, vec3, float);"
"void hitObjectRecordMissMotionNV(hitObjectNV,uint,vec3,float,vec3,float,float);"
"void hitObjectRecordEmptyNV(hitObjectNV);"
"void hitObjectExecuteShaderNV(hitObjectNV, int);"
"bool hitObjectIsEmptyNV(hitObjectNV);"
"bool hitObjectIsMissNV(hitObjectNV);"
"bool hitObjectIsHitNV(hitObjectNV);"
"float hitObjectGetRayTMinNV(hitObjectNV);"
"float hitObjectGetRayTMaxNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetWorldRayDirectionNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayOriginNV(hitObjectNV);"
"vec3 hitObjectGetObjectRayDirectionNV(hitObjectNV);"
"mat4x3 hitObjectGetWorldToObjectNV(hitObjectNV);"
"mat4x3 hitObjectGetObjectToWorldNV(hitObjectNV);"
"int hitObjectGetInstanceCustomIndexNV(hitObjectNV);"
"int hitObjectGetInstanceIdNV(hitObjectNV);"
"int hitObjectGetGeometryIndexNV(hitObjectNV);"
"int hitObjectGetPrimitiveIndexNV(hitObjectNV);"
"uint hitObjectGetHitKindNV(hitObjectNV);"
"void hitObjectGetAttributesNV(hitObjectNV,int);"
"float hitObjectGetCurrentTimeNV(hitObjectNV);"
"uint hitObjectGetShaderBindingTableRecordIndexNV(hitObjectNV);"
"uvec2 hitObjectGetShaderRecordBufferHandleNV(hitObjectNV);"
"\n");
stageBuiltins[EShLangCallable].append(
"void executeCallableNV(uint, int);"
"void executeCallableEXT(uint, int);"
"\n");
}
//E_SPV_NV_compute_shader_derivatives
if ((profile == EEsProfile && version >= 320) || (profile != EEsProfile && version >= 450)) {
stageBuiltins[EShLangCompute].append(derivativeControls);
stageBuiltins[EShLangCompute].append("\n");
}
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangCompute].append(derivativesAndControl16bits);
stageBuiltins[EShLangCompute].append(derivativesAndControl64bits);
stageBuiltins[EShLangCompute].append("\n");
}
// Builtins for GL_NV_mesh_shader
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMesh].append(
"void writePackedPrimitiveIndices4x8NV(uint, uint);"
"\n");
}
// Builtins for GL_EXT_mesh_shader
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// Builtins for GL_EXT_mesh_shader
stageBuiltins[EShLangTask].append(
"void EmitMeshTasksEXT(uint, uint, uint);"
"\n");
stageBuiltins[EShLangMesh].append(
"void SetMeshOutputsEXT(uint, uint);"
"\n");
}
// Builtins for GL_NV_displacement_micromap
if ((profile != EEsProfile && version >= 460) || (profile == EEsProfile && version >= 320)) {
stageBuiltins[EShLangMesh].append(
"vec3 fetchMicroTriangleVertexPositionNV(accelerationStructureEXT, int, int, int, ivec2);"
"vec2 fetchMicroTriangleVertexBarycentricNV(accelerationStructureEXT, int, int, int, ivec2);"
"\n");
stageBuiltins[EShLangCompute].append(
"vec3 fetchMicroTriangleVertexPositionNV(accelerationStructureEXT, int, int, int, ivec2);"
"vec2 fetchMicroTriangleVertexBarycentricNV(accelerationStructureEXT, int, int, int, ivec2);"
"\n");
}
//============================================================================
//
// Standard Uniforms
//
//============================================================================
//
// Depth range in window coordinates, p. 33
//
if (spvVersion.spv == 0) {
commonBuiltins.append(
"struct gl_DepthRangeParameters {"
);
if (profile == EEsProfile) {
commonBuiltins.append(
"highp float near;" // n
"highp float far;" // f
"highp float diff;" // f - n
);
} else {
commonBuiltins.append(
"float near;" // n
"float far;" // f
"float diff;" // f - n
);
}
commonBuiltins.append(
"};"
"uniform gl_DepthRangeParameters gl_DepthRange;"
"\n");
}
if (spvVersion.spv == 0 && IncludeLegacy(version, profile, spvVersion)) {
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
commonBuiltins.append(
"uniform mat4 gl_ModelViewMatrix;"
"uniform mat4 gl_ProjectionMatrix;"
"uniform mat4 gl_ModelViewProjectionMatrix;"
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
"uniform mat3 gl_NormalMatrix;"
"uniform mat4 gl_ModelViewMatrixInverse;"
"uniform mat4 gl_ProjectionMatrixInverse;"
"uniform mat4 gl_ModelViewProjectionMatrixInverse;"
"uniform mat4 gl_ModelViewMatrixTranspose;"
"uniform mat4 gl_ProjectionMatrixTranspose;"
"uniform mat4 gl_ModelViewProjectionMatrixTranspose;"
"uniform mat4 gl_ModelViewMatrixInverseTranspose;"
"uniform mat4 gl_ProjectionMatrixInverseTranspose;"
"uniform mat4 gl_ModelViewProjectionMatrixInverseTranspose;"
//
// Normal scaling p. 39.
//
"uniform float gl_NormalScale;"
//
// Point Size, p. 66, 67.
//
"struct gl_PointParameters {"
"float size;"
"float sizeMin;"
"float sizeMax;"
"float fadeThresholdSize;"
"float distanceConstantAttenuation;"
"float distanceLinearAttenuation;"
"float distanceQuadraticAttenuation;"
"};"
"uniform gl_PointParameters gl_Point;"
//
// Material State p. 50, 55.
//
"struct gl_MaterialParameters {"
"vec4 emission;" // Ecm
"vec4 ambient;" // Acm
"vec4 diffuse;" // Dcm
"vec4 specular;" // Scm
"float shininess;" // Srm
"};"
"uniform gl_MaterialParameters gl_FrontMaterial;"
"uniform gl_MaterialParameters gl_BackMaterial;"
//
// Light State p 50, 53, 55.
//
"struct gl_LightSourceParameters {"
"vec4 ambient;" // Acli
"vec4 diffuse;" // Dcli
"vec4 specular;" // Scli
"vec4 position;" // Ppli
"vec4 halfVector;" // Derived: Hi
"vec3 spotDirection;" // Sdli
"float spotExponent;" // Srli
"float spotCutoff;" // Crli
// (range: [0.0,90.0], 180.0)
"float spotCosCutoff;" // Derived: cos(Crli)
// (range: [1.0,0.0],-1.0)
"float constantAttenuation;" // K0
"float linearAttenuation;" // K1
"float quadraticAttenuation;"// K2
"};"
"struct gl_LightModelParameters {"
"vec4 ambient;" // Acs
"};"
"uniform gl_LightModelParameters gl_LightModel;"
//
// Derived state from products of light and material.
//
"struct gl_LightModelProducts {"
"vec4 sceneColor;" // Derived. Ecm + Acm * Acs
"};"
"uniform gl_LightModelProducts gl_FrontLightModelProduct;"
"uniform gl_LightModelProducts gl_BackLightModelProduct;"
"struct gl_LightProducts {"
"vec4 ambient;" // Acm * Acli
"vec4 diffuse;" // Dcm * Dcli
"vec4 specular;" // Scm * Scli
"};"
//
// Fog p. 161
//
"struct gl_FogParameters {"
"vec4 color;"
"float density;"
"float start;"
"float end;"
"float scale;" // 1 / (gl_FogEnd - gl_FogStart)
"};"
"uniform gl_FogParameters gl_Fog;"
"\n");
}
//============================================================================
//
// Define the interface to the compute shader.
//
//============================================================================
if ((profile != EEsProfile && version >= 420) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangCompute].append(
"in highp uvec3 gl_NumWorkGroups;"
"const highp uvec3 gl_WorkGroupSize = uvec3(1,1,1);"
"in highp uvec3 gl_WorkGroupID;"
"in highp uvec3 gl_LocalInvocationID;"
"in highp uvec3 gl_GlobalInvocationID;"
"in highp uint gl_LocalInvocationIndex;"
"\n");
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangCompute].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"\n");
}
//============================================================================
//
// Define the interface to the mesh/task shader.
//
//============================================================================
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// per-vertex attributes
stageBuiltins[EShLangMesh].append(
"out gl_MeshPerVertexNV {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
"float gl_CullDistance[];"
"perviewNV vec4 gl_PositionPerViewNV[];"
"perviewNV float gl_ClipDistancePerViewNV[][];"
"perviewNV float gl_CullDistancePerViewNV[][];"
"} gl_MeshVerticesNV[];"
);
// per-primitive attributes
stageBuiltins[EShLangMesh].append(
"perprimitiveNV out gl_MeshPerPrimitiveNV {"
"int gl_PrimitiveID;"
"int gl_Layer;"
"int gl_ViewportIndex;"
"int gl_ViewportMask[];"
"perviewNV int gl_LayerPerViewNV[];"
"perviewNV int gl_ViewportMaskPerViewNV[][];"
"} gl_MeshPrimitivesNV[];"
);
stageBuiltins[EShLangMesh].append(
"out uint gl_PrimitiveCountNV;"
"out uint gl_PrimitiveIndicesNV[];"
"in uint gl_MeshViewCountNV;"
"in uint gl_MeshViewIndicesNV[4];"
"const highp uvec3 gl_WorkGroupSize = uvec3(1,1,1);"
"in highp uvec3 gl_WorkGroupID;"
"in highp uvec3 gl_LocalInvocationID;"
"in highp uvec3 gl_GlobalInvocationID;"
"in highp uint gl_LocalInvocationIndex;"
"\n");
// GL_EXT_mesh_shader
stageBuiltins[EShLangMesh].append(
"out uint gl_PrimitivePointIndicesEXT[];"
"out uvec2 gl_PrimitiveLineIndicesEXT[];"
"out uvec3 gl_PrimitiveTriangleIndicesEXT[];"
"in highp uvec3 gl_NumWorkGroups;"
"\n");
// per-vertex attributes
stageBuiltins[EShLangMesh].append(
"out gl_MeshPerVertexEXT {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
"float gl_CullDistance[];"
"} gl_MeshVerticesEXT[];"
);
// per-primitive attributes
stageBuiltins[EShLangMesh].append(
"perprimitiveEXT out gl_MeshPerPrimitiveEXT {"
"int gl_PrimitiveID;"
"int gl_Layer;"
"int gl_ViewportIndex;"
"bool gl_CullPrimitiveEXT;"
"int gl_PrimitiveShadingRateEXT;"
"} gl_MeshPrimitivesEXT[];"
);
stageBuiltins[EShLangTask].append(
"out uint gl_TaskCountNV;"
"const highp uvec3 gl_WorkGroupSize = uvec3(1,1,1);"
"in highp uvec3 gl_WorkGroupID;"
"in highp uvec3 gl_LocalInvocationID;"
"in highp uvec3 gl_GlobalInvocationID;"
"in highp uint gl_LocalInvocationIndex;"
"in uint gl_MeshViewCountNV;"
"in uint gl_MeshViewIndicesNV[4];"
"in highp uvec3 gl_NumWorkGroups;"
"\n");
}
if (profile != EEsProfile && version >= 450) {
stageBuiltins[EShLangMesh].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in int gl_DrawIDARB;" // GL_ARB_shader_draw_parameters
"in int gl_ViewIndex;" // GL_EXT_multiview
"\n");
stageBuiltins[EShLangTask].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in int gl_DrawIDARB;" // GL_ARB_shader_draw_parameters
"\n");
if (version >= 460) {
stageBuiltins[EShLangMesh].append(
"in int gl_DrawID;"
"\n");
stageBuiltins[EShLangTask].append(
"in int gl_DrawID;"
"\n");
}
}
//============================================================================
//
// Define the interface to the vertex shader.
//
//============================================================================
if (profile != EEsProfile) {
if (version < 130) {
stageBuiltins[EShLangVertex].append(
"attribute vec4 gl_Color;"
"attribute vec4 gl_SecondaryColor;"
"attribute vec3 gl_Normal;"
"attribute vec4 gl_Vertex;"
"attribute vec4 gl_MultiTexCoord0;"
"attribute vec4 gl_MultiTexCoord1;"
"attribute vec4 gl_MultiTexCoord2;"
"attribute vec4 gl_MultiTexCoord3;"
"attribute vec4 gl_MultiTexCoord4;"
"attribute vec4 gl_MultiTexCoord5;"
"attribute vec4 gl_MultiTexCoord6;"
"attribute vec4 gl_MultiTexCoord7;"
"attribute float gl_FogCoord;"
"\n");
} else if (IncludeLegacy(version, profile, spvVersion)) {
stageBuiltins[EShLangVertex].append(
"in vec4 gl_Color;"
"in vec4 gl_SecondaryColor;"
"in vec3 gl_Normal;"
"in vec4 gl_Vertex;"
"in vec4 gl_MultiTexCoord0;"
"in vec4 gl_MultiTexCoord1;"
"in vec4 gl_MultiTexCoord2;"
"in vec4 gl_MultiTexCoord3;"
"in vec4 gl_MultiTexCoord4;"
"in vec4 gl_MultiTexCoord5;"
"in vec4 gl_MultiTexCoord6;"
"in vec4 gl_MultiTexCoord7;"
"in float gl_FogCoord;"
"\n");
}
if (version < 150) {
if (version < 130) {
stageBuiltins[EShLangVertex].append(
" vec4 gl_ClipVertex;" // needs qualifier fixed later
"varying vec4 gl_FrontColor;"
"varying vec4 gl_BackColor;"
"varying vec4 gl_FrontSecondaryColor;"
"varying vec4 gl_BackSecondaryColor;"
"varying vec4 gl_TexCoord[];"
"varying float gl_FogFragCoord;"
"\n");
} else if (IncludeLegacy(version, profile, spvVersion)) {
stageBuiltins[EShLangVertex].append(
" vec4 gl_ClipVertex;" // needs qualifier fixed later
"out vec4 gl_FrontColor;"
"out vec4 gl_BackColor;"
"out vec4 gl_FrontSecondaryColor;"
"out vec4 gl_BackSecondaryColor;"
"out vec4 gl_TexCoord[];"
"out float gl_FogFragCoord;"
"\n");
}
stageBuiltins[EShLangVertex].append(
"vec4 gl_Position;" // needs qualifier fixed later
"float gl_PointSize;" // needs qualifier fixed later
);
if (version == 130 || version == 140)
stageBuiltins[EShLangVertex].append(
"out float gl_ClipDistance[];"
);
} else {
// version >= 150
stageBuiltins[EShLangVertex].append(
"out gl_PerVertex {"
"vec4 gl_Position;" // needs qualifier fixed later
"float gl_PointSize;" // needs qualifier fixed later
"float gl_ClipDistance[];"
);
if (IncludeLegacy(version, profile, spvVersion))
stageBuiltins[EShLangVertex].append(
"vec4 gl_ClipVertex;" // needs qualifier fixed later
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (version >= 450)
stageBuiltins[EShLangVertex].append(
"float gl_CullDistance[];"
);
stageBuiltins[EShLangVertex].append(
"};"
"\n");
}
if (version >= 130 && spvVersion.vulkan == 0)
stageBuiltins[EShLangVertex].append(
"int gl_VertexID;" // needs qualifier fixed later
);
if (version >= 140 && spvVersion.vulkan == 0)
stageBuiltins[EShLangVertex].append(
"int gl_InstanceID;" // needs qualifier fixed later
);
if (spvVersion.vulkan > 0 && version >= 140)
stageBuiltins[EShLangVertex].append(
"in int gl_VertexIndex;"
"in int gl_InstanceIndex;"
);
if (spvVersion.vulkan > 0 && version >= 140 && spvVersion.vulkanRelaxed)
stageBuiltins[EShLangVertex].append(
"in int gl_VertexID;" // declare with 'in' qualifier
"in int gl_InstanceID;"
);
if (version >= 440) {
stageBuiltins[EShLangVertex].append(
"in int gl_BaseVertexARB;"
"in int gl_BaseInstanceARB;"
"in int gl_DrawIDARB;"
);
}
if (version >= 410) {
stageBuiltins[EShLangVertex].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
);
}
if (version >= 460) {
stageBuiltins[EShLangVertex].append(
"in int gl_BaseVertex;"
"in int gl_BaseInstance;"
"in int gl_DrawID;"
);
}
if (version >= 430)
stageBuiltins[EShLangVertex].append(
"out int gl_ViewportMask[];" // GL_NV_viewport_array2
);
if (version >= 450)
stageBuiltins[EShLangVertex].append(
"out int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
"out vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"out vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
"out int gl_ViewportMaskPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
} else {
// ES profile
if (version == 100) {
stageBuiltins[EShLangVertex].append(
"highp vec4 gl_Position;" // needs qualifier fixed later
"mediump float gl_PointSize;" // needs qualifier fixed later
);
} else {
if (spvVersion.vulkan == 0 || spvVersion.vulkanRelaxed)
stageBuiltins[EShLangVertex].append(
"in highp int gl_VertexID;" // needs qualifier fixed later
"in highp int gl_InstanceID;" // needs qualifier fixed later
);
if (spvVersion.vulkan > 0)
stageBuiltins[EShLangVertex].append(
"in highp int gl_VertexIndex;"
"in highp int gl_InstanceIndex;"
);
if (version < 310)
stageBuiltins[EShLangVertex].append(
"highp vec4 gl_Position;" // needs qualifier fixed later
"highp float gl_PointSize;" // needs qualifier fixed later
);
else
stageBuiltins[EShLangVertex].append(
"out gl_PerVertex {"
"highp vec4 gl_Position;" // needs qualifier fixed later
"highp float gl_PointSize;" // needs qualifier fixed later
"};"
);
}
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangVertex].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in highp int gl_ViewIndex;" // GL_EXT_multiview
"\n");
}
if (version >= 300 /* both ES and non-ES */) {
stageBuiltins[EShLangVertex].append(
"in highp uint gl_ViewID_OVR;" // GL_OVR_multiview, GL_OVR_multiview2
"\n");
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangVertex].append(
"out highp int gl_PrimitiveShadingRateEXT;" // GL_EXT_fragment_shading_rate
"\n");
}
//============================================================================
//
// Define the interface to the geometry shader.
//
//============================================================================
if (profile == ECoreProfile || profile == ECompatibilityProfile) {
stageBuiltins[EShLangGeometry].append(
"in gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (profile == ECompatibilityProfile)
stageBuiltins[EShLangGeometry].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"float gl_CullDistance[];"
"vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
stageBuiltins[EShLangGeometry].append(
"} gl_in[];"
"in int gl_PrimitiveIDIn;"
"out gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
"\n");
if (profile == ECompatibilityProfile && version >= 400)
stageBuiltins[EShLangGeometry].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"float gl_CullDistance[];"
);
stageBuiltins[EShLangGeometry].append(
"};"
"out int gl_PrimitiveID;"
"out int gl_Layer;");
if (version >= 150)
stageBuiltins[EShLangGeometry].append(
"out int gl_ViewportIndex;"
);
if (profile == ECompatibilityProfile && version < 400)
stageBuiltins[EShLangGeometry].append(
"out vec4 gl_ClipVertex;"
);
if (version >= 400)
stageBuiltins[EShLangGeometry].append(
"in int gl_InvocationID;"
);
if (version >= 430)
stageBuiltins[EShLangGeometry].append(
"out int gl_ViewportMask[];" // GL_NV_viewport_array2
);
if (version >= 450)
stageBuiltins[EShLangGeometry].append(
"out int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
"out vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"out vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
"out int gl_ViewportMaskPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
stageBuiltins[EShLangGeometry].append("\n");
} else if (profile == EEsProfile && version >= 310) {
stageBuiltins[EShLangGeometry].append(
"in gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
"} gl_in[];"
"\n"
"in highp int gl_PrimitiveIDIn;"
"in highp int gl_InvocationID;"
"\n"
"out gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
"};"
"\n"
"out highp int gl_PrimitiveID;"
"out highp int gl_Layer;"
"\n"
);
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangGeometry].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in highp int gl_ViewIndex;" // GL_EXT_multiview
"\n");
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangGeometry].append(
"out highp int gl_PrimitiveShadingRateEXT;" // GL_EXT_fragment_shading_rate
"\n");
}
//============================================================================
//
// Define the interface to the tessellation control shader.
//
//============================================================================
if (profile != EEsProfile && version >= 150) {
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessControl].append(
"in int gl_PatchVerticesIn;"
"in int gl_PrimitiveID;"
"in int gl_InvocationID;"
"out gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (profile == ECompatibilityProfile)
stageBuiltins[EShLangTessControl].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (version >= 450)
stageBuiltins[EShLangTessControl].append(
"float gl_CullDistance[];"
);
if (version >= 430)
stageBuiltins[EShLangTessControl].append(
"int gl_ViewportMask[];" // GL_NV_viewport_array2
);
if (version >= 450)
stageBuiltins[EShLangTessControl].append(
"vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
"vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
"int gl_ViewportMaskPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
stageBuiltins[EShLangTessControl].append(
"} gl_out[];"
"patch out float gl_TessLevelOuter[4];"
"patch out float gl_TessLevelInner[2];"
"\n");
if (version >= 410)
stageBuiltins[EShLangTessControl].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"\n");
} else {
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessControl].append(
"in highp int gl_PatchVerticesIn;"
"in highp int gl_PrimitiveID;"
"in highp int gl_InvocationID;"
"out gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
);
stageBuiltins[EShLangTessControl].append(
"} gl_out[];"
"patch out highp float gl_TessLevelOuter[4];"
"patch out highp float gl_TessLevelInner[2];"
"patch out highp vec4 gl_BoundingBoxOES[2];"
"patch out highp vec4 gl_BoundingBoxEXT[2];"
"\n");
if (profile == EEsProfile && version >= 320) {
stageBuiltins[EShLangTessControl].append(
"patch out highp vec4 gl_BoundingBox[2];"
"\n"
);
}
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangTessControl].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in highp int gl_ViewIndex;" // GL_EXT_multiview
"\n");
}
//============================================================================
//
// Define the interface to the tessellation evaluation shader.
//
//============================================================================
if (profile != EEsProfile && version >= 150) {
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessEvaluation].append(
"in int gl_PatchVerticesIn;"
"in int gl_PrimitiveID;"
"in vec3 gl_TessCoord;"
"patch in float gl_TessLevelOuter[4];"
"patch in float gl_TessLevelInner[2];"
"out gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (version >= 400 && profile == ECompatibilityProfile)
stageBuiltins[EShLangTessEvaluation].append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (version >= 450)
stageBuiltins[EShLangTessEvaluation].append(
"float gl_CullDistance[];"
);
stageBuiltins[EShLangTessEvaluation].append(
"};"
"\n");
if (version >= 410)
stageBuiltins[EShLangTessEvaluation].append(
"out int gl_ViewportIndex;"
"out int gl_Layer;"
"\n");
if (version >= 430)
stageBuiltins[EShLangTessEvaluation].append(
"out int gl_ViewportMask[];" // GL_NV_viewport_array2
);
if (version >= 450)
stageBuiltins[EShLangTessEvaluation].append(
"out vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"out int gl_SecondaryViewportMaskNV[];" // GL_NV_stereo_view_rendering
"out vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
"out int gl_ViewportMaskPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
} else if (profile == EEsProfile && version >= 310) {
// Note: "in gl_PerVertex {...} gl_in[gl_MaxPatchVertices];" is declared in initialize() below,
// as it depends on the resource sizing of gl_MaxPatchVertices.
stageBuiltins[EShLangTessEvaluation].append(
"in highp int gl_PatchVerticesIn;"
"in highp int gl_PrimitiveID;"
"in highp vec3 gl_TessCoord;"
"patch in highp float gl_TessLevelOuter[4];"
"patch in highp float gl_TessLevelInner[2];"
"out gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
);
stageBuiltins[EShLangTessEvaluation].append(
"};"
"\n");
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangTessEvaluation].append(
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"in highp int gl_ViewIndex;" // GL_EXT_multiview
"\n");
}
//============================================================================
//
// Define the interface to the fragment shader.
//
//============================================================================
if (profile != EEsProfile) {
stageBuiltins[EShLangFragment].append(
"vec4 gl_FragCoord;" // needs qualifier fixed later
"bool gl_FrontFacing;" // needs qualifier fixed later
"float gl_FragDepth;" // needs qualifier fixed later
);
if (version >= 120)
stageBuiltins[EShLangFragment].append(
"vec2 gl_PointCoord;" // needs qualifier fixed later
);
if (version >= 140)
stageBuiltins[EShLangFragment].append(
"out int gl_FragStencilRefARB;"
);
if (IncludeLegacy(version, profile, spvVersion) || (! ForwardCompatibility && version < 420))
stageBuiltins[EShLangFragment].append(
"vec4 gl_FragColor;" // needs qualifier fixed later
);
if (version < 130) {
stageBuiltins[EShLangFragment].append(
"varying vec4 gl_Color;"
"varying vec4 gl_SecondaryColor;"
"varying vec4 gl_TexCoord[];"
"varying float gl_FogFragCoord;"
);
} else {
stageBuiltins[EShLangFragment].append(
"in float gl_ClipDistance[];"
);
if (IncludeLegacy(version, profile, spvVersion)) {
if (version < 150)
stageBuiltins[EShLangFragment].append(
"in float gl_FogFragCoord;"
"in vec4 gl_TexCoord[];"
"in vec4 gl_Color;"
"in vec4 gl_SecondaryColor;"
);
else
stageBuiltins[EShLangFragment].append(
"in gl_PerFragment {"
"in float gl_FogFragCoord;"
"in vec4 gl_TexCoord[];"
"in vec4 gl_Color;"
"in vec4 gl_SecondaryColor;"
"};"
);
}
}
if (version >= 150)
stageBuiltins[EShLangFragment].append(
"flat in int gl_PrimitiveID;"
);
if (version >= 130) { // ARB_sample_shading
stageBuiltins[EShLangFragment].append(
"flat in int gl_SampleID;"
" in vec2 gl_SamplePosition;"
" out int gl_SampleMask[];"
);
if (spvVersion.spv == 0) {
stageBuiltins[EShLangFragment].append(
"uniform int gl_NumSamples;"
);
}
}
if (version >= 400)
stageBuiltins[EShLangFragment].append(
"flat in int gl_SampleMaskIn[];"
);
if (version >= 430)
stageBuiltins[EShLangFragment].append(
"flat in int gl_Layer;"
"flat in int gl_ViewportIndex;"
);
if (version >= 450)
stageBuiltins[EShLangFragment].append(
"in float gl_CullDistance[];"
"bool gl_HelperInvocation;" // needs qualifier fixed later
);
if (version >= 450)
stageBuiltins[EShLangFragment].append( // GL_EXT_fragment_invocation_density
"flat in ivec2 gl_FragSizeEXT;"
"flat in int gl_FragInvocationCountEXT;"
);
if (version >= 450)
stageBuiltins[EShLangFragment].append(
"in vec2 gl_BaryCoordNoPerspAMD;"
"in vec2 gl_BaryCoordNoPerspCentroidAMD;"
"in vec2 gl_BaryCoordNoPerspSampleAMD;"
"in vec2 gl_BaryCoordSmoothAMD;"
"in vec2 gl_BaryCoordSmoothCentroidAMD;"
"in vec2 gl_BaryCoordSmoothSampleAMD;"
"in vec3 gl_BaryCoordPullModelAMD;"
);
if (version >= 430)
stageBuiltins[EShLangFragment].append(
"in bool gl_FragFullyCoveredNV;"
);
if (version >= 450)
stageBuiltins[EShLangFragment].append(
"flat in ivec2 gl_FragmentSizeNV;" // GL_NV_shading_rate_image
"flat in int gl_InvocationsPerPixelNV;"
"in vec3 gl_BaryCoordNV;" // GL_NV_fragment_shader_barycentric
"in vec3 gl_BaryCoordNoPerspNV;"
"in vec3 gl_BaryCoordEXT;" // GL_EXT_fragment_shader_barycentric
"in vec3 gl_BaryCoordNoPerspEXT;"
);
if (version >= 450)
stageBuiltins[EShLangFragment].append(
"flat in int gl_ShadingRateEXT;" // GL_EXT_fragment_shading_rate
);
} else {
// ES profile
if (version == 100) {
stageBuiltins[EShLangFragment].append(
"mediump vec4 gl_FragCoord;" // needs qualifier fixed later
" bool gl_FrontFacing;" // needs qualifier fixed later
"mediump vec4 gl_FragColor;" // needs qualifier fixed later
"mediump vec2 gl_PointCoord;" // needs qualifier fixed later
);
}
if (version >= 300) {
stageBuiltins[EShLangFragment].append(
"highp vec4 gl_FragCoord;" // needs qualifier fixed later
" bool gl_FrontFacing;" // needs qualifier fixed later
"mediump vec2 gl_PointCoord;" // needs qualifier fixed later
"highp float gl_FragDepth;" // needs qualifier fixed later
);
}
if (version >= 310) {
stageBuiltins[EShLangFragment].append(
"bool gl_HelperInvocation;" // needs qualifier fixed later
"flat in highp int gl_PrimitiveID;" // needs qualifier fixed later
"flat in highp int gl_Layer;" // needs qualifier fixed later
);
stageBuiltins[EShLangFragment].append( // GL_OES_sample_variables
"flat in lowp int gl_SampleID;"
" in mediump vec2 gl_SamplePosition;"
"flat in highp int gl_SampleMaskIn[];"
" out highp int gl_SampleMask[];"
);
if (spvVersion.spv == 0)
stageBuiltins[EShLangFragment].append( // GL_OES_sample_variables
"uniform lowp int gl_NumSamples;"
);
}
stageBuiltins[EShLangFragment].append(
"highp float gl_FragDepthEXT;" // GL_EXT_frag_depth
);
if (version >= 310)
stageBuiltins[EShLangFragment].append( // GL_EXT_fragment_invocation_density
"flat in ivec2 gl_FragSizeEXT;"
"flat in int gl_FragInvocationCountEXT;"
);
if (version >= 320)
stageBuiltins[EShLangFragment].append( // GL_NV_shading_rate_image
"flat in ivec2 gl_FragmentSizeNV;"
"flat in int gl_InvocationsPerPixelNV;"
);
if (version >= 320)
stageBuiltins[EShLangFragment].append(
"in vec3 gl_BaryCoordNV;"
"in vec3 gl_BaryCoordNoPerspNV;"
"in vec3 gl_BaryCoordEXT;"
"in vec3 gl_BaryCoordNoPerspEXT;"
);
if (version >= 310)
stageBuiltins[EShLangFragment].append(
"flat in highp int gl_ShadingRateEXT;" // GL_EXT_fragment_shading_rate
);
}
stageBuiltins[EShLangFragment].append("\n");
if (version >= 130)
add2ndGenerationSamplingImaging(version, profile, spvVersion);
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
stageBuiltins[EShLangFragment].append(
"flat in highp int gl_DeviceIndex;" // GL_EXT_device_group
"flat in highp int gl_ViewIndex;" // GL_EXT_multiview
"\n");
}
if (version >= 300 /* both ES and non-ES */) {
stageBuiltins[EShLangFragment].append(
"flat in highp uint gl_ViewID_OVR;" // GL_OVR_multiview, GL_OVR_multiview2
"\n");
}
// GL_ARB_shader_ballot
if (profile != EEsProfile && version >= 450) {
const char* ballotDecls =
"uniform uint gl_SubGroupSizeARB;"
"in uint gl_SubGroupInvocationARB;"
"in uint64_t gl_SubGroupEqMaskARB;"
"in uint64_t gl_SubGroupGeMaskARB;"
"in uint64_t gl_SubGroupGtMaskARB;"
"in uint64_t gl_SubGroupLeMaskARB;"
"in uint64_t gl_SubGroupLtMaskARB;"
"\n";
const char* rtBallotDecls =
"uniform volatile uint gl_SubGroupSizeARB;"
"in volatile uint gl_SubGroupInvocationARB;"
"in volatile uint64_t gl_SubGroupEqMaskARB;"
"in volatile uint64_t gl_SubGroupGeMaskARB;"
"in volatile uint64_t gl_SubGroupGtMaskARB;"
"in volatile uint64_t gl_SubGroupLeMaskARB;"
"in volatile uint64_t gl_SubGroupLtMaskARB;"
"\n";
const char* fragmentBallotDecls =
"uniform uint gl_SubGroupSizeARB;"
"flat in uint gl_SubGroupInvocationARB;"
"flat in uint64_t gl_SubGroupEqMaskARB;"
"flat in uint64_t gl_SubGroupGeMaskARB;"
"flat in uint64_t gl_SubGroupGtMaskARB;"
"flat in uint64_t gl_SubGroupLeMaskARB;"
"flat in uint64_t gl_SubGroupLtMaskARB;"
"\n";
stageBuiltins[EShLangVertex] .append(ballotDecls);
stageBuiltins[EShLangTessControl] .append(ballotDecls);
stageBuiltins[EShLangTessEvaluation].append(ballotDecls);
stageBuiltins[EShLangGeometry] .append(ballotDecls);
stageBuiltins[EShLangCompute] .append(ballotDecls);
stageBuiltins[EShLangFragment] .append(fragmentBallotDecls);
stageBuiltins[EShLangMesh] .append(ballotDecls);
stageBuiltins[EShLangTask] .append(ballotDecls);
stageBuiltins[EShLangRayGen] .append(rtBallotDecls);
stageBuiltins[EShLangIntersect] .append(rtBallotDecls);
// No volatile qualifier on these builtins in any-hit
stageBuiltins[EShLangAnyHit] .append(ballotDecls);
stageBuiltins[EShLangClosestHit] .append(rtBallotDecls);
stageBuiltins[EShLangMiss] .append(rtBallotDecls);
stageBuiltins[EShLangCallable] .append(rtBallotDecls);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
const char* subgroupDecls =
"in mediump uint gl_SubgroupSize;"
"in mediump uint gl_SubgroupInvocationID;"
"in highp uvec4 gl_SubgroupEqMask;"
"in highp uvec4 gl_SubgroupGeMask;"
"in highp uvec4 gl_SubgroupGtMask;"
"in highp uvec4 gl_SubgroupLeMask;"
"in highp uvec4 gl_SubgroupLtMask;"
// GL_NV_shader_sm_builtins
"in highp uint gl_WarpsPerSMNV;"
"in highp uint gl_SMCountNV;"
"in highp uint gl_WarpIDNV;"
"in highp uint gl_SMIDNV;"
// GL_ARM_shader_core_builtins
"in highp uint gl_CoreIDARM;"
"in highp uint gl_CoreCountARM;"
"in highp uint gl_CoreMaxIDARM;"
"in highp uint gl_WarpIDARM;"
"in highp uint gl_WarpMaxIDARM;"
"\n";
const char* fragmentSubgroupDecls =
"flat in mediump uint gl_SubgroupSize;"
"flat in mediump uint gl_SubgroupInvocationID;"
"flat in highp uvec4 gl_SubgroupEqMask;"
"flat in highp uvec4 gl_SubgroupGeMask;"
"flat in highp uvec4 gl_SubgroupGtMask;"
"flat in highp uvec4 gl_SubgroupLeMask;"
"flat in highp uvec4 gl_SubgroupLtMask;"
// GL_NV_shader_sm_builtins
"flat in highp uint gl_WarpsPerSMNV;"
"flat in highp uint gl_SMCountNV;"
"flat in highp uint gl_WarpIDNV;"
"flat in highp uint gl_SMIDNV;"
// GL_ARM_shader_core_builtins
"flat in highp uint gl_CoreIDARM;"
"flat in highp uint gl_CoreCountARM;"
"flat in highp uint gl_CoreMaxIDARM;"
"flat in highp uint gl_WarpIDARM;"
"flat in highp uint gl_WarpMaxIDARM;"
"\n";
const char* computeSubgroupDecls =
"in highp uint gl_NumSubgroups;"
"in highp uint gl_SubgroupID;"
"\n";
// These builtins are volatile for RT stages
const char* rtSubgroupDecls =
"in mediump volatile uint gl_SubgroupSize;"
"in mediump volatile uint gl_SubgroupInvocationID;"
"in highp volatile uvec4 gl_SubgroupEqMask;"
"in highp volatile uvec4 gl_SubgroupGeMask;"
"in highp volatile uvec4 gl_SubgroupGtMask;"
"in highp volatile uvec4 gl_SubgroupLeMask;"
"in highp volatile uvec4 gl_SubgroupLtMask;"
// GL_NV_shader_sm_builtins
"in highp uint gl_WarpsPerSMNV;"
"in highp uint gl_SMCountNV;"
"in highp volatile uint gl_WarpIDNV;"
"in highp volatile uint gl_SMIDNV;"
// GL_ARM_shader_core_builtins
"in highp uint gl_CoreIDARM;"
"in highp uint gl_CoreCountARM;"
"in highp uint gl_CoreMaxIDARM;"
"in highp uint gl_WarpIDARM;"
"in highp uint gl_WarpMaxIDARM;"
"\n";
stageBuiltins[EShLangVertex] .append(subgroupDecls);
stageBuiltins[EShLangTessControl] .append(subgroupDecls);
stageBuiltins[EShLangTessEvaluation].append(subgroupDecls);
stageBuiltins[EShLangGeometry] .append(subgroupDecls);
stageBuiltins[EShLangCompute] .append(subgroupDecls);
stageBuiltins[EShLangCompute] .append(computeSubgroupDecls);
stageBuiltins[EShLangFragment] .append(fragmentSubgroupDecls);
stageBuiltins[EShLangMesh] .append(subgroupDecls);
stageBuiltins[EShLangMesh] .append(computeSubgroupDecls);
stageBuiltins[EShLangTask] .append(subgroupDecls);
stageBuiltins[EShLangTask] .append(computeSubgroupDecls);
stageBuiltins[EShLangRayGen] .append(rtSubgroupDecls);
stageBuiltins[EShLangIntersect] .append(rtSubgroupDecls);
// No volatile qualifier on these builtins in any-hit
stageBuiltins[EShLangAnyHit] .append(subgroupDecls);
stageBuiltins[EShLangClosestHit] .append(rtSubgroupDecls);
stageBuiltins[EShLangMiss] .append(rtSubgroupDecls);
stageBuiltins[EShLangCallable] .append(rtSubgroupDecls);
}
// GL_NV_ray_tracing/GL_EXT_ray_tracing
if (profile != EEsProfile && version >= 460) {
const char *constRayFlags =
"const uint gl_RayFlagsNoneNV = 0U;"
"const uint gl_RayFlagsNoneEXT = 0U;"
"const uint gl_RayFlagsOpaqueNV = 1U;"
"const uint gl_RayFlagsOpaqueEXT = 1U;"
"const uint gl_RayFlagsNoOpaqueNV = 2U;"
"const uint gl_RayFlagsNoOpaqueEXT = 2U;"
"const uint gl_RayFlagsTerminateOnFirstHitNV = 4U;"
"const uint gl_RayFlagsTerminateOnFirstHitEXT = 4U;"
"const uint gl_RayFlagsSkipClosestHitShaderNV = 8U;"
"const uint gl_RayFlagsSkipClosestHitShaderEXT = 8U;"
"const uint gl_RayFlagsCullBackFacingTrianglesNV = 16U;"
"const uint gl_RayFlagsCullBackFacingTrianglesEXT = 16U;"
"const uint gl_RayFlagsCullFrontFacingTrianglesNV = 32U;"
"const uint gl_RayFlagsCullFrontFacingTrianglesEXT = 32U;"
"const uint gl_RayFlagsCullOpaqueNV = 64U;"
"const uint gl_RayFlagsCullOpaqueEXT = 64U;"
"const uint gl_RayFlagsCullNoOpaqueNV = 128U;"
"const uint gl_RayFlagsCullNoOpaqueEXT = 128U;"
"const uint gl_RayFlagsSkipTrianglesEXT = 256U;"
"const uint gl_RayFlagsSkipAABBEXT = 512U;"
"const uint gl_RayFlagsForceOpacityMicromap2StateEXT = 1024U;"
"const uint gl_HitKindFrontFacingTriangleEXT = 254U;"
"const uint gl_HitKindBackFacingTriangleEXT = 255U;"
"in uint gl_HitKindFrontFacingMicroTriangleNV;"
"in uint gl_HitKindBackFacingMicroTriangleNV;"
"\n";
const char *constRayQueryIntersection =
"const uint gl_RayQueryCandidateIntersectionEXT = 0U;"
"const uint gl_RayQueryCommittedIntersectionEXT = 1U;"
"const uint gl_RayQueryCommittedIntersectionNoneEXT = 0U;"
"const uint gl_RayQueryCommittedIntersectionTriangleEXT = 1U;"
"const uint gl_RayQueryCommittedIntersectionGeneratedEXT = 2U;"
"const uint gl_RayQueryCandidateIntersectionTriangleEXT = 0U;"
"const uint gl_RayQueryCandidateIntersectionAABBEXT = 1U;"
"\n";
const char *rayGenDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchIDEXT;"
"in uvec3 gl_LaunchSizeNV;"
"in uvec3 gl_LaunchSizeEXT;"
"\n";
const char *intersectDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchIDEXT;"
"in uvec3 gl_LaunchSizeNV;"
"in uvec3 gl_LaunchSizeEXT;"
"in int gl_PrimitiveID;"
"in int gl_InstanceID;"
"in int gl_InstanceCustomIndexNV;"
"in int gl_InstanceCustomIndexEXT;"
"in int gl_GeometryIndexEXT;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayOriginEXT;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_WorldRayDirectionEXT;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayOriginEXT;"
"in vec3 gl_ObjectRayDirectionNV;"
"in vec3 gl_ObjectRayDirectionEXT;"
"in float gl_RayTminNV;"
"in float gl_RayTminEXT;"
"in float gl_RayTmaxNV;"
"in volatile float gl_RayTmaxEXT;"
"in mat4x3 gl_ObjectToWorldNV;"
"in mat4x3 gl_ObjectToWorldEXT;"
"in mat3x4 gl_ObjectToWorld3x4EXT;"
"in mat4x3 gl_WorldToObjectNV;"
"in mat4x3 gl_WorldToObjectEXT;"
"in mat3x4 gl_WorldToObject3x4EXT;"
"in uint gl_IncomingRayFlagsNV;"
"in uint gl_IncomingRayFlagsEXT;"
"in float gl_CurrentRayTimeNV;"
"in uint gl_CullMaskEXT;"
"\n";
const char *hitDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchIDEXT;"
"in uvec3 gl_LaunchSizeNV;"
"in uvec3 gl_LaunchSizeEXT;"
"in int gl_PrimitiveID;"
"in int gl_InstanceID;"
"in int gl_InstanceCustomIndexNV;"
"in int gl_InstanceCustomIndexEXT;"
"in int gl_GeometryIndexEXT;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayOriginEXT;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_WorldRayDirectionEXT;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayOriginEXT;"
"in vec3 gl_ObjectRayDirectionNV;"
"in vec3 gl_ObjectRayDirectionEXT;"
"in float gl_RayTminNV;"
"in float gl_RayTminEXT;"
"in float gl_RayTmaxNV;"
"in float gl_RayTmaxEXT;"
"in float gl_HitTNV;"
"in float gl_HitTEXT;"
"in uint gl_HitKindNV;"
"in uint gl_HitKindEXT;"
"in mat4x3 gl_ObjectToWorldNV;"
"in mat4x3 gl_ObjectToWorldEXT;"
"in mat3x4 gl_ObjectToWorld3x4EXT;"
"in mat4x3 gl_WorldToObjectNV;"
"in mat4x3 gl_WorldToObjectEXT;"
"in mat3x4 gl_WorldToObject3x4EXT;"
"in uint gl_IncomingRayFlagsNV;"
"in uint gl_IncomingRayFlagsEXT;"
"in float gl_CurrentRayTimeNV;"
"in uint gl_CullMaskEXT;"
"in vec3 gl_HitTriangleVertexPositionsEXT[3];"
"in vec3 gl_HitMicroTriangleVertexPositionsNV[3];"
"in vec2 gl_HitMicroTriangleVertexBarycentricsNV[3];"
"\n";
const char *missDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchIDEXT;"
"in uvec3 gl_LaunchSizeNV;"
"in uvec3 gl_LaunchSizeEXT;"
"in vec3 gl_WorldRayOriginNV;"
"in vec3 gl_WorldRayOriginEXT;"
"in vec3 gl_WorldRayDirectionNV;"
"in vec3 gl_WorldRayDirectionEXT;"
"in vec3 gl_ObjectRayOriginNV;"
"in vec3 gl_ObjectRayDirectionNV;"
"in float gl_RayTminNV;"
"in float gl_RayTminEXT;"
"in float gl_RayTmaxNV;"
"in float gl_RayTmaxEXT;"
"in uint gl_IncomingRayFlagsNV;"
"in uint gl_IncomingRayFlagsEXT;"
"in float gl_CurrentRayTimeNV;"
"in uint gl_CullMaskEXT;"
"\n";
const char *callableDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchIDEXT;"
"in uvec3 gl_LaunchSizeNV;"
"in uvec3 gl_LaunchSizeEXT;"
"\n";
commonBuiltins.append(constRayQueryIntersection);
commonBuiltins.append(constRayFlags);
stageBuiltins[EShLangRayGen].append(rayGenDecls);
stageBuiltins[EShLangIntersect].append(intersectDecls);
stageBuiltins[EShLangAnyHit].append(hitDecls);
stageBuiltins[EShLangClosestHit].append(hitDecls);
stageBuiltins[EShLangMiss].append(missDecls);
stageBuiltins[EShLangCallable].append(callableDecls);
}
if ((profile != EEsProfile && version >= 140)) {
const char *deviceIndex =
"in highp int gl_DeviceIndex;" // GL_EXT_device_group
"\n";
stageBuiltins[EShLangRayGen].append(deviceIndex);
stageBuiltins[EShLangIntersect].append(deviceIndex);
stageBuiltins[EShLangAnyHit].append(deviceIndex);
stageBuiltins[EShLangClosestHit].append(deviceIndex);
stageBuiltins[EShLangMiss].append(deviceIndex);
}
if ((profile != EEsProfile && version >= 420) ||
(profile == EEsProfile && version >= 310)) {
commonBuiltins.append("const int gl_ScopeDevice = 1;\n");
commonBuiltins.append("const int gl_ScopeWorkgroup = 2;\n");
commonBuiltins.append("const int gl_ScopeSubgroup = 3;\n");
commonBuiltins.append("const int gl_ScopeInvocation = 4;\n");
commonBuiltins.append("const int gl_ScopeQueueFamily = 5;\n");
commonBuiltins.append("const int gl_ScopeShaderCallEXT = 6;\n");
commonBuiltins.append("const int gl_SemanticsRelaxed = 0x0;\n");
commonBuiltins.append("const int gl_SemanticsAcquire = 0x2;\n");
commonBuiltins.append("const int gl_SemanticsRelease = 0x4;\n");
commonBuiltins.append("const int gl_SemanticsAcquireRelease = 0x8;\n");
commonBuiltins.append("const int gl_SemanticsMakeAvailable = 0x2000;\n");
commonBuiltins.append("const int gl_SemanticsMakeVisible = 0x4000;\n");
commonBuiltins.append("const int gl_SemanticsVolatile = 0x8000;\n");
commonBuiltins.append("const int gl_StorageSemanticsNone = 0x0;\n");
commonBuiltins.append("const int gl_StorageSemanticsBuffer = 0x40;\n");
commonBuiltins.append("const int gl_StorageSemanticsShared = 0x100;\n");
commonBuiltins.append("const int gl_StorageSemanticsImage = 0x800;\n");
commonBuiltins.append("const int gl_StorageSemanticsOutput = 0x1000;\n");
}
// Adding these to common built-ins triggers an assert due to a memory corruption in related code when testing
// So instead add to each stage individually, avoiding the GLSLang bug
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 310)) {
for (int stage=EShLangVertex; stage<EShLangCount; stage++)
{
stageBuiltins[static_cast<EShLanguage>(stage)].append("const highp int gl_ShadingRateFlag2VerticalPixelsEXT = 1;\n");
stageBuiltins[static_cast<EShLanguage>(stage)].append("const highp int gl_ShadingRateFlag4VerticalPixelsEXT = 2;\n");
stageBuiltins[static_cast<EShLanguage>(stage)].append("const highp int gl_ShadingRateFlag2HorizontalPixelsEXT = 4;\n");
stageBuiltins[static_cast<EShLanguage>(stage)].append("const highp int gl_ShadingRateFlag4HorizontalPixelsEXT = 8;\n");
}
}
// GL_EXT_shader_image_int64
if ((profile != EEsProfile && version >= 420) ||
(profile == EEsProfile && version >= 310)) {
const TBasicType bTypes[] = { EbtInt64, EbtUint64 };
for (int ms = 0; ms <= 1; ++ms) { // loop over "bool" multisample or not
for (int arrayed = 0; arrayed <= 1; ++arrayed) { // loop over "bool" arrayed or not
for (int dim = Esd1D; dim < EsdSubpass; ++dim) { // 1D, ..., buffer
if ((dim == Esd1D || dim == EsdRect) && profile == EEsProfile)
continue;
if ((dim == Esd3D || dim == EsdRect || dim == EsdBuffer) && arrayed)
continue;
if (dim != Esd2D && ms)
continue;
// Loop over the bTypes
for (size_t bType = 0; bType < sizeof(bTypes)/sizeof(TBasicType); ++bType) {
//
// Now, make all the function prototypes for the type we just built...
//
TSampler sampler;
sampler.setImage(bTypes[bType], (TSamplerDim)dim, arrayed ? true : false,
false,
ms ? true : false);
TString typeName = sampler.getString();
addQueryFunctions(sampler, typeName, version, profile);
addImageFunctions(sampler, typeName, version, profile);
}
}
}
}
}
// printf("%s\n", commonBuiltins.c_str());
// printf("%s\n", stageBuiltins[EShLangFragment].c_str());
}
//
// Helper function for initialize(), to add the second set of names for texturing,
// when adding context-independent built-in functions.
//
void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile, const SpvVersion& spvVersion)
{
//
// In this function proper, enumerate the types, then calls the next set of functions
// to enumerate all the uses for that type.
//
// enumerate all the types
const TBasicType bTypes[] = { EbtFloat, EbtInt, EbtUint,
EbtFloat16
};
bool skipBuffer = (profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 140);
bool skipCubeArrayed = (profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 130);
for (int image = 0; image <= 1; ++image) // loop over "bool" image vs sampler
{
for (int shadow = 0; shadow <= 1; ++shadow) { // loop over "bool" shadow or not
for (int ms = 0; ms <= 1; ++ms) // loop over "bool" multisample or not
{
if ((ms || image) && shadow)
continue;
if (ms && profile != EEsProfile && version < 150)
continue;
if (ms && image && profile == EEsProfile)
continue;
if (ms && profile == EEsProfile && version < 310)
continue;
for (int arrayed = 0; arrayed <= 1; ++arrayed) { // loop over "bool" arrayed or not
for (int dim = Esd1D; dim < EsdNumDims; ++dim) { // 1D, ..., buffer, subpass
if (dim == EsdAttachmentEXT)
continue;
if (dim == EsdSubpass && spvVersion.vulkan == 0)
continue;
if (dim == EsdSubpass && (image || shadow || arrayed))
continue;
if ((dim == Esd1D || dim == EsdRect) && profile == EEsProfile)
continue;
if (dim == EsdSubpass && spvVersion.vulkan == 0)
continue;
if (dim == EsdSubpass && (image || shadow || arrayed))
continue;
if ((dim == Esd1D || dim == EsdRect) && profile == EEsProfile)
continue;
if (dim != Esd2D && dim != EsdSubpass && ms)
continue;
if (dim == EsdBuffer && skipBuffer)
continue;
if (dim == EsdBuffer && (shadow || arrayed || ms))
continue;
if (ms && arrayed && profile == EEsProfile && version < 310)
continue;
if (dim == Esd3D && shadow)
continue;
if (dim == EsdCube && arrayed && skipCubeArrayed)
continue;
if ((dim == Esd3D || dim == EsdRect) && arrayed)
continue;
// Loop over the bTypes
for (size_t bType = 0; bType < sizeof(bTypes)/sizeof(TBasicType); ++bType) {
if (bTypes[bType] == EbtFloat16 && (profile == EEsProfile || version < 450))
continue;
if (dim == EsdRect && version < 140 && bType > 0)
continue;
if (shadow && (bTypes[bType] == EbtInt || bTypes[bType] == EbtUint))
continue;
//
// Now, make all the function prototypes for the type we just built...
//
TSampler sampler;
if (dim == EsdSubpass) {
sampler.setSubpass(bTypes[bType], ms ? true : false);
} else if (dim == EsdAttachmentEXT) {
sampler.setAttachmentEXT(bTypes[bType]);
} else
if (image) {
sampler.setImage(bTypes[bType], (TSamplerDim)dim, arrayed ? true : false,
shadow ? true : false,
ms ? true : false);
} else {
sampler.set(bTypes[bType], (TSamplerDim)dim, arrayed ? true : false,
shadow ? true : false,
ms ? true : false);
}
TString typeName = sampler.getString();
if (dim == EsdSubpass) {
addSubpassSampling(sampler, typeName, version, profile);
continue;
}
addQueryFunctions(sampler, typeName, version, profile);
if (image)
addImageFunctions(sampler, typeName, version, profile);
else {
addSamplingFunctions(sampler, typeName, version, profile);
addGatherFunctions(sampler, typeName, version, profile);
if (spvVersion.vulkan > 0 && sampler.isCombined() && !sampler.shadow) {
// Base Vulkan allows texelFetch() for
// textureBuffer (i.e. without sampler).
//
// GL_EXT_samplerless_texture_functions
// allows texelFetch() and query functions
// (other than textureQueryLod()) for all
// texture types.
sampler.setTexture(sampler.type, sampler.dim, sampler.arrayed, sampler.shadow,
sampler.ms);
TString textureTypeName = sampler.getString();
addSamplingFunctions(sampler, textureTypeName, version, profile);
addQueryFunctions(sampler, textureTypeName, version, profile);
}
}
}
}
}
}
}
}
//
// sparseTexelsResidentARB()
//
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append("bool sparseTexelsResidentARB(int code);\n");
}
}
//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the query functions for the given type.
//
void TBuiltIns::addQueryFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{
//
// textureSize() and imageSize()
//
int sizeDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0) - (sampler.dim == EsdCube ? 1 : 0);
if (sampler.isImage() && ((profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 420)))
return;
if (profile == EEsProfile)
commonBuiltins.append("highp ");
if (sizeDims == 1)
commonBuiltins.append("int");
else {
commonBuiltins.append("ivec");
commonBuiltins.append(postfixes[sizeDims]);
}
if (sampler.isImage())
commonBuiltins.append(" imageSize(readonly writeonly volatile coherent ");
else
commonBuiltins.append(" textureSize(");
commonBuiltins.append(typeName);
if (! sampler.isImage() && ! sampler.isRect() && ! sampler.isBuffer() && ! sampler.isMultiSample())
commonBuiltins.append(",int);\n");
else
commonBuiltins.append(");\n");
//
// textureSamples() and imageSamples()
//
// GL_ARB_shader_texture_image_samples
// TODO: spec issue? there are no memory qualifiers; how to query a writeonly/readonly image, etc?
if (profile != EEsProfile && version >= 430 && sampler.isMultiSample()) {
commonBuiltins.append("int ");
if (sampler.isImage())
commonBuiltins.append("imageSamples(readonly writeonly volatile coherent ");
else
commonBuiltins.append("textureSamples(");
commonBuiltins.append(typeName);
commonBuiltins.append(");\n");
}
//
// textureQueryLod(), fragment stage only
// Also enabled with extension GL_ARB_texture_query_lod
// Extension GL_ARB_texture_query_lod says that textureQueryLOD() also exist at extension.
if (profile != EEsProfile && version >= 150 && sampler.isCombined() && sampler.dim != EsdRect &&
! sampler.isMultiSample() && ! sampler.isBuffer()) {
const TString funcName[2] = {"vec2 textureQueryLod(", "vec2 textureQueryLOD("};
for (int i = 0; i < 2; ++i){
for (int f16TexAddr = 0; f16TexAddr < 2; ++f16TexAddr) {
if (f16TexAddr && sampler.type != EbtFloat16)
continue;
stageBuiltins[EShLangFragment].append(funcName[i]);
stageBuiltins[EShLangFragment].append(typeName);
if (dimMap[sampler.dim] == 1)
if (f16TexAddr)
stageBuiltins[EShLangFragment].append(", float16_t");
else
stageBuiltins[EShLangFragment].append(", float");
else {
if (f16TexAddr)
stageBuiltins[EShLangFragment].append(", f16vec");
else
stageBuiltins[EShLangFragment].append(", vec");
stageBuiltins[EShLangFragment].append(postfixes[dimMap[sampler.dim]]);
}
stageBuiltins[EShLangFragment].append(");\n");
}
stageBuiltins[EShLangCompute].append(funcName[i]);
stageBuiltins[EShLangCompute].append(typeName);
if (dimMap[sampler.dim] == 1)
stageBuiltins[EShLangCompute].append(", float");
else {
stageBuiltins[EShLangCompute].append(", vec");
stageBuiltins[EShLangCompute].append(postfixes[dimMap[sampler.dim]]);
}
stageBuiltins[EShLangCompute].append(");\n");
}
}
//
// textureQueryLevels()
//
if (profile != EEsProfile && version >= 430 && ! sampler.isImage() && sampler.dim != EsdRect &&
! sampler.isMultiSample() && ! sampler.isBuffer()) {
commonBuiltins.append("int textureQueryLevels(");
commonBuiltins.append(typeName);
commonBuiltins.append(");\n");
}
}
//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the image access functions for the given type.
//
void TBuiltIns::addImageFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{
int dims = dimMap[sampler.dim];
// most things with an array add a dimension, except for cubemaps
if (sampler.arrayed && sampler.dim != EsdCube)
++dims;
TString imageParams = typeName;
if (dims == 1)
imageParams.append(", int");
else {
imageParams.append(", ivec");
imageParams.append(postfixes[dims]);
}
if (sampler.isMultiSample())
imageParams.append(", int");
if (profile == EEsProfile)
commonBuiltins.append("highp ");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4 imageLoad(readonly volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(");\n");
commonBuiltins.append("void imageStore(writeonly volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", ");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4);\n");
if (! sampler.is1D() && ! sampler.isBuffer() && profile != EEsProfile && version >= 450) {
commonBuiltins.append("int sparseImageLoadARB(readonly volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", out ");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4");
commonBuiltins.append(");\n");
}
if ( profile != EEsProfile ||
(profile == EEsProfile && version >= 310)) {
if (sampler.type == EbtInt || sampler.type == EbtUint || sampler.type == EbtInt64 || sampler.type == EbtUint64 ) {
const char* dataType;
switch (sampler.type) {
case(EbtInt): dataType = "highp int"; break;
case(EbtUint): dataType = "highp uint"; break;
case(EbtInt64): dataType = "highp int64_t"; break;
case(EbtUint64): dataType = "highp uint64_t"; break;
default: dataType = "";
}
const int numBuiltins = 7;
static const char* atomicFunc[numBuiltins] = {
" imageAtomicAdd(volatile coherent ",
" imageAtomicMin(volatile coherent ",
" imageAtomicMax(volatile coherent ",
" imageAtomicAnd(volatile coherent ",
" imageAtomicOr(volatile coherent ",
" imageAtomicXor(volatile coherent ",
" imageAtomicExchange(volatile coherent "
};
// Loop twice to add prototypes with/without scope/semantics
for (int j = 0; j < 2; ++j) {
for (size_t i = 0; i < numBuiltins; ++i) {
commonBuiltins.append(dataType);
commonBuiltins.append(atomicFunc[i]);
commonBuiltins.append(imageParams);
commonBuiltins.append(", ");
commonBuiltins.append(dataType);
if (j == 1) {
commonBuiltins.append(", int, int, int");
}
commonBuiltins.append(");\n");
}
commonBuiltins.append(dataType);
commonBuiltins.append(" imageAtomicCompSwap(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", ");
commonBuiltins.append(dataType);
commonBuiltins.append(", ");
commonBuiltins.append(dataType);
if (j == 1) {
commonBuiltins.append(", int, int, int, int, int");
}
commonBuiltins.append(");\n");
}
commonBuiltins.append(dataType);
commonBuiltins.append(" imageAtomicLoad(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("void imageAtomicStore(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", ");
commonBuiltins.append(dataType);
commonBuiltins.append(", int, int, int);\n");
} else {
// not int or uint
// GL_ARB_ES3_1_compatibility
// TODO: spec issue: are there restrictions on the kind of layout() that can be used? what about dropping memory qualifiers?
if (profile == EEsProfile && version >= 310) {
commonBuiltins.append("float imageAtomicExchange(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float);\n");
}
if (profile != EEsProfile && version >= 450) {
commonBuiltins.append("float imageAtomicAdd(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float);\n");
commonBuiltins.append("float imageAtomicAdd(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float");
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("float imageAtomicExchange(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float);\n");
commonBuiltins.append("float imageAtomicExchange(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float");
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("float imageAtomicLoad(readonly volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("void imageAtomicStore(writeonly volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float");
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("float imageAtomicMin(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float);\n");
commonBuiltins.append("float imageAtomicMin(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float");
commonBuiltins.append(", int, int, int);\n");
commonBuiltins.append("float imageAtomicMax(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float);\n");
commonBuiltins.append("float imageAtomicMax(volatile coherent ");
commonBuiltins.append(imageParams);
commonBuiltins.append(", float");
commonBuiltins.append(", int, int, int);\n");
}
}
}
if (sampler.dim == EsdRect || sampler.dim == EsdBuffer || sampler.shadow || sampler.isMultiSample())
return;
if (profile == EEsProfile || version < 450)
return;
TString imageLodParams = typeName;
if (dims == 1)
imageLodParams.append(", int");
else {
imageLodParams.append(", ivec");
imageLodParams.append(postfixes[dims]);
}
imageLodParams.append(", int");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4 imageLoadLodAMD(readonly volatile coherent ");
commonBuiltins.append(imageLodParams);
commonBuiltins.append(");\n");
commonBuiltins.append("void imageStoreLodAMD(writeonly volatile coherent ");
commonBuiltins.append(imageLodParams);
commonBuiltins.append(", ");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4);\n");
if (! sampler.is1D()) {
commonBuiltins.append("int sparseImageLoadLodAMD(readonly volatile coherent ");
commonBuiltins.append(imageLodParams);
commonBuiltins.append(", out ");
commonBuiltins.append(prefixes[sampler.type]);
commonBuiltins.append("vec4");
commonBuiltins.append(");\n");
}
}
//
// Helper function for initialize(),
// when adding context-independent built-in functions.
//
// Add all the subpass access functions for the given type.
//
void TBuiltIns::addSubpassSampling(TSampler sampler, const TString& typeName, int /*version*/, EProfile /*profile*/)
{
stageBuiltins[EShLangFragment].append(prefixes[sampler.type]);
stageBuiltins[EShLangFragment].append("vec4 subpassLoad");
stageBuiltins[EShLangFragment].append("(");
stageBuiltins[EShLangFragment].append(typeName.c_str());
if (sampler.isMultiSample())
stageBuiltins[EShLangFragment].append(", int");
stageBuiltins[EShLangFragment].append(");\n");
}
//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture lookup functions for the given type.
//
void TBuiltIns::addSamplingFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{
//
// texturing
//
for (int proj = 0; proj <= 1; ++proj) { // loop over "bool" projective or not
if (proj && (sampler.dim == EsdCube || sampler.isBuffer() || sampler.arrayed || sampler.isMultiSample()
|| !sampler.isCombined()))
continue;
for (int lod = 0; lod <= 1; ++lod) {
if (lod && (sampler.isBuffer() || sampler.isRect() || sampler.isMultiSample() || !sampler.isCombined()))
continue;
if (lod && sampler.dim == Esd2D && sampler.arrayed && sampler.shadow)
continue;
if (lod && sampler.dim == EsdCube && sampler.shadow)
continue;
for (int bias = 0; bias <= 1; ++bias) {
if (bias && (lod || sampler.isMultiSample() || !sampler.isCombined()))
continue;
if (bias && (sampler.dim == Esd2D || sampler.dim == EsdCube) && sampler.shadow && sampler.arrayed)
continue;
if (bias && (sampler.isRect() || sampler.isBuffer()))
continue;
for (int offset = 0; offset <= 1; ++offset) { // loop over "bool" offset or not
if (proj + offset + bias + lod > 3)
continue;
if (offset && (sampler.dim == EsdCube || sampler.isBuffer() || sampler.isMultiSample()))
continue;
for (int fetch = 0; fetch <= 1; ++fetch) { // loop over "bool" fetch or not
if (proj + offset + fetch + bias + lod > 3)
continue;
if (fetch && (lod || bias))
continue;
if (fetch && (sampler.shadow || sampler.dim == EsdCube))
continue;
if (fetch == 0 && (sampler.isMultiSample() || sampler.isBuffer()
|| !sampler.isCombined()))
continue;
for (int grad = 0; grad <= 1; ++grad) { // loop over "bool" grad or not
if (grad && (lod || bias || sampler.isMultiSample() || !sampler.isCombined()))
continue;
if (grad && sampler.isBuffer())
continue;
if (proj + offset + fetch + grad + bias + lod > 3)
continue;
for (int extraProj = 0; extraProj <= 1; ++extraProj) {
bool compare = false;
int totalDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0);
// skip dummy unused second component for 1D non-array shadows
if (sampler.shadow && totalDims < 2)
totalDims = 2;
totalDims += (sampler.shadow ? 1 : 0) + proj;
if (totalDims > 4 && sampler.shadow) {
compare = true;
totalDims = 4;
}
assert(totalDims <= 4);
if (extraProj && ! proj)
continue;
if (extraProj && (sampler.dim == Esd3D || sampler.shadow || !sampler.isCombined()))
continue;
// loop over 16-bit floating-point texel addressing
for (int f16TexAddr = 0; f16TexAddr <= 1; ++f16TexAddr)
{
if (f16TexAddr && sampler.type != EbtFloat16)
continue;
if (f16TexAddr && sampler.shadow && ! compare) {
compare = true; // compare argument is always present
totalDims--;
}
// loop over "bool" lod clamp
for (int lodClamp = 0; lodClamp <= 1 ;++lodClamp)
{
if (lodClamp && (profile == EEsProfile || version < 450))
continue;
if (lodClamp && (proj || lod || fetch))
continue;
// loop over "bool" sparse or not
for (int sparse = 0; sparse <= 1; ++sparse)
{
if (sparse && (profile == EEsProfile || version < 450))
continue;
// Sparse sampling is not for 1D/1D array texture, buffer texture, and
// projective texture
if (sparse && (sampler.is1D() || sampler.isBuffer() || proj))
continue;
TString s;
// return type
if (sparse)
s.append("int ");
else {
if (sampler.shadow)
if (sampler.type == EbtFloat16)
s.append("float16_t ");
else
s.append("float ");
else {
s.append(prefixes[sampler.type]);
s.append("vec4 ");
}
}
// name
if (sparse) {
if (fetch)
s.append("sparseTexel");
else
s.append("sparseTexture");
}
else {
if (fetch)
s.append("texel");
else
s.append("texture");
}
if (proj)
s.append("Proj");
if (lod)
s.append("Lod");
if (grad)
s.append("Grad");
if (fetch)
s.append("Fetch");
if (offset)
s.append("Offset");
if (lodClamp)
s.append("Clamp");
if (lodClamp != 0 || sparse)
s.append("ARB");
s.append("(");
// sampler type
s.append(typeName);
// P coordinate
if (extraProj) {
if (f16TexAddr)
s.append(",f16vec4");
else
s.append(",vec4");
} else {
s.append(",");
TBasicType t = fetch ? EbtInt : (f16TexAddr ? EbtFloat16 : EbtFloat);
if (totalDims == 1)
s.append(TType::getBasicString(t));
else {
s.append(prefixes[t]);
s.append("vec");
s.append(postfixes[totalDims]);
}
}
// non-optional compare
if (compare)
s.append(",float");
// non-optional lod argument (lod that's not driven by lod loop) or sample
if ((fetch && !sampler.isBuffer() &&
!sampler.isRect() && !sampler.isMultiSample())
|| (sampler.isMultiSample() && fetch))
s.append(",int");
// non-optional lod
if (lod) {
if (f16TexAddr)
s.append(",float16_t");
else
s.append(",float");
}
// gradient arguments
if (grad) {
if (dimMap[sampler.dim] == 1) {
if (f16TexAddr)
s.append(",float16_t,float16_t");
else
s.append(",float,float");
} else {
if (f16TexAddr)
s.append(",f16vec");
else
s.append(",vec");
s.append(postfixes[dimMap[sampler.dim]]);
if (f16TexAddr)
s.append(",f16vec");
else
s.append(",vec");
s.append(postfixes[dimMap[sampler.dim]]);
}
}
// offset
if (offset) {
if (dimMap[sampler.dim] == 1)
s.append(",int");
else {
s.append(",ivec");
s.append(postfixes[dimMap[sampler.dim]]);
}
}
// lod clamp
if (lodClamp) {
if (f16TexAddr)
s.append(",float16_t");
else
s.append(",float");
}
// texel out (for sparse texture)
if (sparse) {
s.append(",out ");
if (sampler.shadow)
if (sampler.type == EbtFloat16)
s.append("float16_t");
else
s.append("float");
else {
s.append(prefixes[sampler.type]);
s.append("vec4");
}
}
// optional bias
if (bias) {
if (f16TexAddr)
s.append(",float16_t");
else
s.append(",float");
}
s.append(");\n");
// Add to the per-language set of built-ins
if (!grad && (bias || lodClamp != 0)) {
stageBuiltins[EShLangFragment].append(s);
stageBuiltins[EShLangCompute].append(s);
} else
commonBuiltins.append(s);
}
}
}
}
}
}
}
}
}
}
}
//
// Helper function for add2ndGenerationSamplingImaging(),
// when adding context-independent built-in functions.
//
// Add all the texture gather functions for the given type.
//
void TBuiltIns::addGatherFunctions(TSampler sampler, const TString& typeName, int version, EProfile profile)
{
switch (sampler.dim) {
case Esd2D:
case EsdRect:
case EsdCube:
break;
default:
return;
}
if (sampler.isMultiSample())
return;
if (version < 140 && sampler.dim == EsdRect && sampler.type != EbtFloat)
return;
for (int f16TexAddr = 0; f16TexAddr <= 1; ++f16TexAddr) { // loop over 16-bit floating-point texel addressing
if (f16TexAddr && sampler.type != EbtFloat16)
continue;
for (int offset = 0; offset < 3; ++offset) { // loop over three forms of offset in the call name: none, Offset, and Offsets
for (int comp = 0; comp < 2; ++comp) { // loop over presence of comp argument
if (comp > 0 && sampler.shadow)
continue;
if (offset > 0 && sampler.dim == EsdCube)
continue;
for (int sparse = 0; sparse <= 1; ++sparse) { // loop over "bool" sparse or not
if (sparse && (profile == EEsProfile || version < 450))
continue;
TString s;
// return type
if (sparse)
s.append("int ");
else {
s.append(prefixes[sampler.type]);
s.append("vec4 ");
}
// name
if (sparse)
s.append("sparseTextureGather");
else
s.append("textureGather");
switch (offset) {
case 1:
s.append("Offset");
break;
case 2:
s.append("Offsets");
break;
default:
break;
}
if (sparse)
s.append("ARB");
s.append("(");
// sampler type argument
s.append(typeName);
// P coordinate argument
if (f16TexAddr)
s.append(",f16vec");
else
s.append(",vec");
int totalDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0);
s.append(postfixes[totalDims]);
// refZ argument
if (sampler.shadow)
s.append(",float");
// offset argument
if (offset > 0) {
s.append(",ivec2");
if (offset == 2)
s.append("[4]");
}
// texel out (for sparse texture)
if (sparse) {
s.append(",out ");
s.append(prefixes[sampler.type]);
s.append("vec4 ");
}
// comp argument
if (comp)
s.append(",int");
s.append(");\n");
commonBuiltins.append(s);
}
}
}
}
if (sampler.dim == EsdRect || sampler.shadow)
return;
if (profile == EEsProfile || version < 450)
return;
for (int bias = 0; bias < 2; ++bias) { // loop over presence of bias argument
for (int lod = 0; lod < 2; ++lod) { // loop over presence of lod argument
if ((lod && bias) || (lod == 0 && bias == 0))
continue;
for (int f16TexAddr = 0; f16TexAddr <= 1; ++f16TexAddr) { // loop over 16-bit floating-point texel addressing
if (f16TexAddr && sampler.type != EbtFloat16)
continue;
for (int offset = 0; offset < 3; ++offset) { // loop over three forms of offset in the call name: none, Offset, and Offsets
for (int comp = 0; comp < 2; ++comp) { // loop over presence of comp argument
if (comp == 0 && bias)
continue;
if (offset > 0 && sampler.dim == EsdCube)
continue;
for (int sparse = 0; sparse <= 1; ++sparse) { // loop over "bool" sparse or not
if (sparse && (profile == EEsProfile || version < 450))
continue;
TString s;
// return type
if (sparse)
s.append("int ");
else {
s.append(prefixes[sampler.type]);
s.append("vec4 ");
}
// name
if (sparse)
s.append("sparseTextureGather");
else
s.append("textureGather");
if (lod)
s.append("Lod");
switch (offset) {
case 1:
s.append("Offset");
break;
case 2:
s.append("Offsets");
break;
default:
break;
}
if (lod)
s.append("AMD");
else if (sparse)
s.append("ARB");
s.append("(");
// sampler type argument
s.append(typeName);
// P coordinate argument
if (f16TexAddr)
s.append(",f16vec");
else
s.append(",vec");
int totalDims = dimMap[sampler.dim] + (sampler.arrayed ? 1 : 0);
s.append(postfixes[totalDims]);
// lod argument
if (lod) {
if (f16TexAddr)
s.append(",float16_t");
else
s.append(",float");
}
// offset argument
if (offset > 0) {
s.append(",ivec2");
if (offset == 2)
s.append("[4]");
}
// texel out (for sparse texture)
if (sparse) {
s.append(",out ");
s.append(prefixes[sampler.type]);
s.append("vec4 ");
}
// comp argument
if (comp)
s.append(",int");
// bias argument
if (bias) {
if (f16TexAddr)
s.append(",float16_t");
else
s.append(",float");
}
s.append(");\n");
if (bias)
stageBuiltins[EShLangFragment].append(s);
else
commonBuiltins.append(s);
}
}
}
}
}
}
}
//
// Add context-dependent built-in functions and variables that are present
// for the given version and profile. All the results are put into just the
// commonBuiltins, because it is called for just a specific stage. So,
// add stage-specific entries to the commonBuiltins, and only if that stage
// was requested.
//
void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language)
{
//
// Initialize the context-dependent (resource-dependent) built-in strings for parsing.
//
//============================================================================
//
// Standard Uniforms
//
//============================================================================
TString& s = commonBuiltins;
const int maxSize = 200;
char builtInConstant[maxSize];
//
// Build string of implementation dependent constants.
//
if (profile == EEsProfile) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
s.append(builtInConstant);
if (version == 100) {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
s.append(builtInConstant);
} else {
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxVertexOutputVectors = %d;", resources.maxVertexOutputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxFragmentInputVectors = %d;", resources.maxFragmentInputVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
s.append(builtInConstant);
}
if (version >= 310) {
// geometry
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.maxGeometryImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.maxGeometryTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources.maxGeometryAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources.maxGeometryAtomicCounterBuffers);
s.append(builtInConstant);
// tessellation
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.maxTessControlInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.maxTessControlOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.maxTessControlTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.maxTessControlUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.maxTessControlTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.maxTessEvaluationInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.maxTessEvaluationOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.maxTessEvaluationTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.maxTessEvaluationUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.maxTessPatchComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.maxPatchVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.maxTessGenLevel);
s.append(builtInConstant);
// this is here instead of with the others in initialize(version, profile) due to the dependence on gl_MaxPatchVertices
if (language == EShLangTessControl || language == EShLangTessEvaluation) {
s.append(
"in gl_PerVertex {"
"highp vec4 gl_Position;"
"highp float gl_PointSize;"
"highp vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"highp vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
"} gl_in[gl_MaxPatchVertices];"
"\n");
}
}
if (version >= 320) {
// tessellation
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.maxTessControlImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.maxTessEvaluationImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources.maxTessControlAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources.maxTessEvaluationAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources.maxTessControlAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources.maxTessEvaluationAtomicCounterBuffers);
s.append(builtInConstant);
}
if (version >= 100) {
// GL_EXT_blend_func_extended
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxDualSourceDrawBuffersEXT = %d;", resources.maxDualSourceDrawBuffersEXT);
s.append(builtInConstant);
// this is here instead of with the others in initialize(version, profile) due to the dependence on gl_MaxDualSourceDrawBuffersEXT
if (language == EShLangFragment) {
s.append(
"mediump vec4 gl_SecondaryFragColorEXT;"
"mediump vec4 gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT];"
"\n");
}
}
} else {
// non-ES profile
if (version > 400) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
s.append(builtInConstant);
}
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxLights = %d;", resources.maxLights);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxClipPlanes = %d;", resources.maxClipPlanes);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTextureCoords = %d;", resources.maxTextureCoords);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents);
s.append(builtInConstant);
// Moved from just being deprecated into compatibility profile only as of 4.20
if (version < 420 || profile == ECompatibilityProfile) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats);
s.append(builtInConstant);
}
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentUniformComponents = %d;", resources.maxFragmentUniformComponents);
s.append(builtInConstant);
if (spvVersion.spv == 0 && IncludeLegacy(version, profile, spvVersion)) {
//
// OpenGL'uniform' state. Page numbers are in reference to version
// 1.4 of the OpenGL specification.
//
//
// Matrix state. p. 31, 32, 37, 39, 40.
//
s.append("uniform mat4 gl_TextureMatrix[gl_MaxTextureCoords];"
//
// Derived matrix state that provides inverse and transposed versions
// of the matrices above.
//
"uniform mat4 gl_TextureMatrixInverse[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixTranspose[gl_MaxTextureCoords];"
"uniform mat4 gl_TextureMatrixInverseTranspose[gl_MaxTextureCoords];"
//
// Clip planes p. 42.
//
"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];"
//
// Light State p 50, 53, 55.
//
"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];"
//
// Derived state from products of light.
//
"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];"
"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];"
//
// Texture Environment and Generation, p. 152, p. 40-42.
//
"uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];"
"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];"
"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];");
}
if (version >= 130) {
snprintf(builtInConstant, maxSize, "const int gl_MaxClipDistances = %d;", resources.maxClipDistances);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVaryingComponents = %d;", resources.maxVaryingComponents);
s.append(builtInConstant);
// GL_ARB_shading_language_420pack
snprintf(builtInConstant, maxSize, "const mediump int gl_MinProgramTexelOffset = %d;", resources.minProgramTexelOffset);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const mediump int gl_MaxProgramTexelOffset = %d;", resources.maxProgramTexelOffset);
s.append(builtInConstant);
}
// geometry
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryInputComponents = %d;", resources.maxGeometryInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputComponents = %d;", resources.maxGeometryOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTextureImageUnits = %d;", resources.maxGeometryTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryOutputVertices = %d;", resources.maxGeometryOutputVertices);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryTotalOutputComponents = %d;", resources.maxGeometryTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryUniformComponents = %d;", resources.maxGeometryUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryVaryingComponents = %d;", resources.maxGeometryVaryingComponents);
s.append(builtInConstant);
}
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexOutputComponents = %d;", resources.maxVertexOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentInputComponents = %d;", resources.maxFragmentInputComponents);
s.append(builtInConstant);
}
// tessellation
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlInputComponents = %d;", resources.maxTessControlInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlOutputComponents = %d;", resources.maxTessControlOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTextureImageUnits = %d;", resources.maxTessControlTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlUniformComponents = %d;", resources.maxTessControlUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlTotalOutputComponents = %d;", resources.maxTessControlTotalOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationInputComponents = %d;", resources.maxTessEvaluationInputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationOutputComponents = %d;", resources.maxTessEvaluationOutputComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationTextureImageUnits = %d;", resources.maxTessEvaluationTextureImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationUniformComponents = %d;", resources.maxTessEvaluationUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessPatchComponents = %d;", resources.maxTessPatchComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessGenLevel = %d;", resources.maxTessGenLevel);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxPatchVertices = %d;", resources.maxPatchVertices);
s.append(builtInConstant);
// this is here instead of with the others in initialize(version, profile) due to the dependence on gl_MaxPatchVertices
if (language == EShLangTessControl || language == EShLangTessEvaluation) {
s.append(
"in gl_PerVertex {"
"vec4 gl_Position;"
"float gl_PointSize;"
"float gl_ClipDistance[];"
);
if (profile == ECompatibilityProfile)
s.append(
"vec4 gl_ClipVertex;"
"vec4 gl_FrontColor;"
"vec4 gl_BackColor;"
"vec4 gl_FrontSecondaryColor;"
"vec4 gl_BackSecondaryColor;"
"vec4 gl_TexCoord[];"
"float gl_FogFragCoord;"
);
if (profile != EEsProfile && version >= 450)
s.append(
"float gl_CullDistance[];"
"vec4 gl_SecondaryPositionNV;" // GL_NV_stereo_view_rendering
"vec4 gl_PositionPerViewNV[];" // GL_NVX_multiview_per_view_attributes
);
s.append(
"} gl_in[gl_MaxPatchVertices];"
"\n");
}
}
if (version >= 150) {
snprintf(builtInConstant, maxSize, "const int gl_MaxViewports = %d;", resources.maxViewports);
s.append(builtInConstant);
}
// images
if (version >= 130) {
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUnitsAndFragmentOutputs = %d;", resources.maxCombinedImageUnitsAndFragmentOutputs);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxImageSamples = %d;", resources.maxImageSamples);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlImageUniforms = %d;", resources.maxTessControlImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationImageUniforms = %d;", resources.maxTessEvaluationImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryImageUniforms = %d;", resources.maxGeometryImageUniforms);
s.append(builtInConstant);
}
// enhanced layouts
if (version >= 430) {
snprintf(builtInConstant, maxSize, "const int gl_MaxTransformFeedbackBuffers = %d;", resources.maxTransformFeedbackBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTransformFeedbackInterleavedComponents = %d;", resources.maxTransformFeedbackInterleavedComponents);
s.append(builtInConstant);
}
}
// compute
if ((profile == EEsProfile && version >= 310) || (profile != EEsProfile && version >= 420)) {
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupCount = ivec3(%d,%d,%d);", resources.maxComputeWorkGroupCountX,
resources.maxComputeWorkGroupCountY,
resources.maxComputeWorkGroupCountZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxComputeWorkGroupSize = ivec3(%d,%d,%d);", resources.maxComputeWorkGroupSizeX,
resources.maxComputeWorkGroupSizeY,
resources.maxComputeWorkGroupSizeZ);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeUniformComponents = %d;", resources.maxComputeUniformComponents);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeTextureImageUnits = %d;", resources.maxComputeTextureImageUnits);
s.append(builtInConstant);
s.append("\n");
}
// images (some in compute below)
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 130)) {
snprintf(builtInConstant, maxSize, "const int gl_MaxImageUnits = %d;", resources.maxImageUnits);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedShaderOutputResources = %d;", resources.maxCombinedShaderOutputResources);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexImageUniforms = %d;", resources.maxVertexImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentImageUniforms = %d;", resources.maxFragmentImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.maxCombinedImageUniforms);
s.append(builtInConstant);
}
// compute
if ((profile == EEsProfile && version >= 310) || (profile != EEsProfile && version >= 420)) {
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounters = %d;", resources.maxComputeAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxComputeAtomicCounterBuffers = %d;", resources.maxComputeAtomicCounterBuffers);
s.append(builtInConstant);
s.append("\n");
}
// atomic counters (some in compute below)
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 420)) {
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounters = %d;", resources. maxVertexAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounters = %d;", resources. maxFragmentAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounters = %d;", resources. maxCombinedAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBindings = %d;", resources. maxAtomicCounterBindings);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxVertexAtomicCounterBuffers = %d;", resources. maxVertexAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxFragmentAtomicCounterBuffers = %d;", resources. maxFragmentAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedAtomicCounterBuffers = %d;", resources. maxCombinedAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxAtomicCounterBufferSize = %d;", resources. maxAtomicCounterBufferSize);
s.append(builtInConstant);
}
if (profile != EEsProfile && version >= 420) {
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounters = %d;", resources. maxTessControlAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounters = %d;", resources. maxTessEvaluationAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounters = %d;", resources. maxGeometryAtomicCounters);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessControlAtomicCounterBuffers = %d;", resources. maxTessControlAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxTessEvaluationAtomicCounterBuffers = %d;", resources. maxTessEvaluationAtomicCounterBuffers);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxGeometryAtomicCounterBuffers = %d;", resources. maxGeometryAtomicCounterBuffers);
s.append(builtInConstant);
s.append("\n");
}
// GL_ARB_cull_distance
if (profile != EEsProfile && version >= 450) {
snprintf(builtInConstant, maxSize, "const int gl_MaxCullDistances = %d;", resources.maxCullDistances);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxCombinedClipAndCullDistances = %d;", resources.maxCombinedClipAndCullDistances);
s.append(builtInConstant);
}
// GL_ARB_ES3_1_compatibility
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 310)) {
snprintf(builtInConstant, maxSize, "const int gl_MaxSamples = %d;", resources.maxSamples);
s.append(builtInConstant);
}
// SPV_NV_mesh_shader
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
snprintf(builtInConstant, maxSize, "const int gl_MaxMeshOutputVerticesNV = %d;", resources.maxMeshOutputVerticesNV);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxMeshOutputPrimitivesNV = %d;", resources.maxMeshOutputPrimitivesNV);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxMeshWorkGroupSizeNV = ivec3(%d,%d,%d);", resources.maxMeshWorkGroupSizeX_NV,
resources.maxMeshWorkGroupSizeY_NV,
resources.maxMeshWorkGroupSizeZ_NV);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const ivec3 gl_MaxTaskWorkGroupSizeNV = ivec3(%d,%d,%d);", resources.maxTaskWorkGroupSizeX_NV,
resources.maxTaskWorkGroupSizeY_NV,
resources.maxTaskWorkGroupSizeZ_NV);
s.append(builtInConstant);
snprintf(builtInConstant, maxSize, "const int gl_MaxMeshViewCountNV = %d;", resources.maxMeshViewCountNV);
s.append(builtInConstant);
s.append("\n");
}
s.append("\n");
}
//
// To support special built-ins that have a special qualifier that cannot be declared textually
// in a shader, like gl_Position.
//
// This lets the type of the built-in be declared textually, and then have just its qualifier be
// updated afterward.
//
// Safe to call even if name is not present.
//
// Only use this for built-in variables that have a special qualifier in TStorageQualifier.
// New built-in variables should use a generic (textually declarable) qualifier in
// TStoraregQualifier and only call BuiltInVariable().
//
static void SpecialQualifier(const char* name, TStorageQualifier qualifier, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{
TSymbol* symbol = symbolTable.find(name);
if (symbol == nullptr)
return;
TQualifier& symQualifier = symbol->getWritableType().getQualifier();
symQualifier.storage = qualifier;
symQualifier.builtIn = builtIn;
}
//
// Modify the symbol's flat decoration.
//
// Safe to call even if name is not present.
//
// Originally written to transform gl_SubGroupSizeARB from uniform to fragment input in Vulkan.
//
static void ModifyFlatDecoration(const char* name, bool flat, TSymbolTable& symbolTable)
{
TSymbol* symbol = symbolTable.find(name);
if (symbol == nullptr)
return;
TQualifier& symQualifier = symbol->getWritableType().getQualifier();
symQualifier.flat = flat;
}
//
// To tag built-in variables with their TBuiltInVariable enum. Use this when the
// normal declaration text already gets the qualifier right, and all that's needed
// is setting the builtIn field. This should be the normal way for all new
// built-in variables.
//
// If SpecialQualifier() was called, this does not need to be called.
//
// Safe to call even if name is not present.
//
static void BuiltInVariable(const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{
TSymbol* symbol = symbolTable.find(name);
if (symbol == nullptr)
return;
TQualifier& symQualifier = symbol->getWritableType().getQualifier();
symQualifier.builtIn = builtIn;
}
static void RetargetVariable(const char* from, const char* to, TSymbolTable& symbolTable)
{
symbolTable.retargetSymbol(from, to);
}
//
// For built-in variables inside a named block.
// SpecialQualifier() won't ever go inside a block; their member's qualifier come
// from the qualification of the block.
//
// See comments above for other detail.
//
static void BuiltInVariable(const char* blockName, const char* name, TBuiltInVariable builtIn, TSymbolTable& symbolTable)
{
TSymbol* symbol = symbolTable.find(blockName);
if (symbol == nullptr)
return;
TTypeList& structure = *symbol->getWritableType().getWritableStruct();
for (int i = 0; i < (int)structure.size(); ++i) {
if (structure[i].type->getFieldName().compare(name) == 0) {
structure[i].type->getQualifier().builtIn = builtIn;
return;
}
}
}
//
// Finish adding/processing context-independent built-in symbols.
// 1) Programmatically add symbols that could not be added by simple text strings above.
// 2) Map built-in functions to operators, for those that will turn into an operation node
// instead of remaining a function call.
// 3) Tag extension-related symbols added to their base version with their extensions, so
// that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable)
{
//
// Tag built-in variables and functions with additional qualifier and extension information
// that cannot be declared with the text strings.
//
// N.B.: a symbol should only be tagged once, and this function is called multiple times, once
// per stage that's used for this profile. So
// - generally, stick common ones in the fragment stage to ensure they are tagged exactly once
// - for ES, which has different precisions for different stages, the coarsest-grained tagging
// for a built-in used in many stages needs to be once for the fragment stage and once for
// the vertex stage
switch(language) {
case EShLangVertex:
if (spvVersion.vulkan > 0) {
BuiltInVariable("gl_VertexIndex", EbvVertexIndex, symbolTable);
BuiltInVariable("gl_InstanceIndex", EbvInstanceIndex, symbolTable);
}
if (spvVersion.vulkan == 0) {
SpecialQualifier("gl_VertexID", EvqVertexId, EbvVertexId, symbolTable);
SpecialQualifier("gl_InstanceID", EvqInstanceId, EbvInstanceId, symbolTable);
}
if (spvVersion.vulkan > 0 && spvVersion.vulkanRelaxed) {
// treat these built-ins as aliases of VertexIndex and InstanceIndex
RetargetVariable("gl_InstanceID", "gl_InstanceIndex", symbolTable);
RetargetVariable("gl_VertexID", "gl_VertexIndex", symbolTable);
}
if (profile != EEsProfile) {
if (version >= 440) {
symbolTable.setVariableExtensions("gl_BaseVertexARB", 1, &E_GL_ARB_shader_draw_parameters);
symbolTable.setVariableExtensions("gl_BaseInstanceARB", 1, &E_GL_ARB_shader_draw_parameters);
symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters);
BuiltInVariable("gl_BaseVertexARB", EbvBaseVertex, symbolTable);
BuiltInVariable("gl_BaseInstanceARB", EbvBaseInstance, symbolTable);
BuiltInVariable("gl_DrawIDARB", EbvDrawId, symbolTable);
}
if (version >= 460) {
BuiltInVariable("gl_BaseVertex", EbvBaseVertex, symbolTable);
BuiltInVariable("gl_BaseInstance", EbvBaseInstance, symbolTable);
BuiltInVariable("gl_DrawID", EbvDrawId, symbolTable);
}
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setFunctionExtensions("ballotARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setFunctionExtensions("readInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setFunctionExtensions("readFirstInvocationARB", 1, &E_GL_ARB_shader_ballot);
if (version >= 430) {
symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote);
symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote);
symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote);
}
}
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("minInvocationsAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("minInvocationsNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("swizzleInvocationsAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("swizzleInvocationsWithPatternAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("writeInvocationAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("mbcntAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("minInvocationsInclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsInclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsInclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("minInvocationsInclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsInclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsInclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("minInvocationsExclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsExclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsExclusiveScanAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("minInvocationsExclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("maxInvocationsExclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
symbolTable.setFunctionExtensions("addInvocationsExclusiveScanNonUniformAMD", 1, &E_GL_AMD_shader_ballot);
}
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("min3", 1, &E_GL_AMD_shader_trinary_minmax);
symbolTable.setFunctionExtensions("max3", 1, &E_GL_AMD_shader_trinary_minmax);
symbolTable.setFunctionExtensions("mid3", 1, &E_GL_AMD_shader_trinary_minmax);
}
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_SIMDGroupSizeAMD", 1, &E_GL_AMD_gcn_shader);
SpecialQualifier("gl_SIMDGroupSizeAMD", EvqVaryingIn, EbvSubGroupSize, symbolTable);
symbolTable.setFunctionExtensions("cubeFaceIndexAMD", 1, &E_GL_AMD_gcn_shader);
symbolTable.setFunctionExtensions("cubeFaceCoordAMD", 1, &E_GL_AMD_gcn_shader);
symbolTable.setFunctionExtensions("timeAMD", 1, &E_GL_AMD_gcn_shader);
}
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("fragmentMaskFetchAMD", 1, &E_GL_AMD_shader_fragment_mask);
symbolTable.setFunctionExtensions("fragmentFetchAMD", 1, &E_GL_AMD_shader_fragment_mask);
}
symbolTable.setFunctionExtensions("countLeadingZeros", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("countTrailingZeros", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("absoluteDifference", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("addSaturate", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("subtractSaturate", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("average", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("averageRounded", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("multiply32x16", 1, &E_GL_INTEL_shader_integer_functions2);
symbolTable.setFunctionExtensions("textureFootprintNV", 1, &E_GL_NV_shader_texture_footprint);
symbolTable.setFunctionExtensions("textureFootprintClampNV", 1, &E_GL_NV_shader_texture_footprint);
symbolTable.setFunctionExtensions("textureFootprintLodNV", 1, &E_GL_NV_shader_texture_footprint);
symbolTable.setFunctionExtensions("textureFootprintGradNV", 1, &E_GL_NV_shader_texture_footprint);
symbolTable.setFunctionExtensions("textureFootprintGradClampNV", 1, &E_GL_NV_shader_texture_footprint);
// Compatibility variables, vertex only
if (spvVersion.spv == 0) {
BuiltInVariable("gl_Color", EbvColor, symbolTable);
BuiltInVariable("gl_SecondaryColor", EbvSecondaryColor, symbolTable);
BuiltInVariable("gl_Normal", EbvNormal, symbolTable);
BuiltInVariable("gl_Vertex", EbvVertex, symbolTable);
BuiltInVariable("gl_MultiTexCoord0", EbvMultiTexCoord0, symbolTable);
BuiltInVariable("gl_MultiTexCoord1", EbvMultiTexCoord1, symbolTable);
BuiltInVariable("gl_MultiTexCoord2", EbvMultiTexCoord2, symbolTable);
BuiltInVariable("gl_MultiTexCoord3", EbvMultiTexCoord3, symbolTable);
BuiltInVariable("gl_MultiTexCoord4", EbvMultiTexCoord4, symbolTable);
BuiltInVariable("gl_MultiTexCoord5", EbvMultiTexCoord5, symbolTable);
BuiltInVariable("gl_MultiTexCoord6", EbvMultiTexCoord6, symbolTable);
BuiltInVariable("gl_MultiTexCoord7", EbvMultiTexCoord7, symbolTable);
BuiltInVariable("gl_FogCoord", EbvFogFragCoord, symbolTable);
}
if (profile == EEsProfile) {
if (spvVersion.spv == 0) {
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
if (version == 310)
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
}
if (version == 310)
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
}
if (profile == EEsProfile && version < 320) {
symbolTable.setFunctionExtensions("imageAtomicAdd", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicMin", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicMax", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicAnd", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicOr", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicXor", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicExchange", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicCompSwap", 1, &E_GL_OES_shader_image_atomic);
}
if (version >= 300 /* both ES and non-ES */) {
symbolTable.setVariableExtensions("gl_ViewID_OVR", Num_OVR_multiview_EXTs, OVR_multiview_EXTs);
BuiltInVariable("gl_ViewID_OVR", EbvViewIndex, symbolTable);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("shadow2DEXT", 1, &E_GL_EXT_shadow_samplers);
symbolTable.setFunctionExtensions("shadow2DProjEXT", 1, &E_GL_EXT_shadow_samplers);
}
// Fall through
case EShLangTessControl:
if (profile == EEsProfile && version >= 310) {
BuiltInVariable("gl_BoundingBoxEXT", EbvBoundingBox, symbolTable);
symbolTable.setVariableExtensions("gl_BoundingBoxEXT", 1,
&E_GL_EXT_primitive_bounding_box);
BuiltInVariable("gl_BoundingBoxOES", EbvBoundingBox, symbolTable);
symbolTable.setVariableExtensions("gl_BoundingBoxOES", 1,
&E_GL_OES_primitive_bounding_box);
if (version >= 320) {
BuiltInVariable("gl_BoundingBox", EbvBoundingBox, symbolTable);
}
}
// Fall through
case EShLangTessEvaluation:
case EShLangGeometry:
SpecialQualifier("gl_Position", EvqPosition, EbvPosition, symbolTable);
SpecialQualifier("gl_PointSize", EvqPointSize, EbvPointSize, symbolTable);
BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_out", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_out", "gl_PointSize", EbvPointSize, symbolTable);
SpecialQualifier("gl_ClipVertex", EvqClipVertex, EbvClipVertex, symbolTable);
BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable);
BuiltInVariable("gl_out", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_out", "gl_CullDistance", EbvCullDistance, symbolTable);
BuiltInVariable("gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_CullDistance", EbvCullDistance, symbolTable);
BuiltInVariable("gl_PrimitiveIDIn", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_InvocationID", EbvInvocationId, symbolTable);
BuiltInVariable("gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_ViewportIndex", EbvViewportIndex, symbolTable);
if (language != EShLangGeometry) {
symbolTable.setVariableExtensions("gl_Layer", Num_viewportEXTs, viewportEXTs);
symbolTable.setVariableExtensions("gl_ViewportIndex", Num_viewportEXTs, viewportEXTs);
}
symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2);
symbolTable.setVariableExtensions("gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
symbolTable.setVariableExtensions("gl_ViewportMaskPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
BuiltInVariable("gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
BuiltInVariable("gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
BuiltInVariable("gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
if (language == EShLangVertex || language == EShLangGeometry) {
symbolTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_in", "gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_in", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
}
symbolTable.setVariableExtensions("gl_out", "gl_ViewportMask", 1, &E_GL_NV_viewport_array2);
symbolTable.setVariableExtensions("gl_out", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_out", "gl_SecondaryViewportMaskNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_out", "gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
symbolTable.setVariableExtensions("gl_out", "gl_ViewportMaskPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
BuiltInVariable("gl_out", "gl_ViewportMask", EbvViewportMaskNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_out", "gl_SecondaryViewportMaskNV", EbvSecondaryViewportMaskNV, symbolTable);
BuiltInVariable("gl_out", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
BuiltInVariable("gl_out", "gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
BuiltInVariable("gl_PatchVerticesIn", EbvPatchVertices, symbolTable);
BuiltInVariable("gl_TessLevelOuter", EbvTessLevelOuter, symbolTable);
BuiltInVariable("gl_TessLevelInner", EbvTessLevelInner, symbolTable);
BuiltInVariable("gl_TessCoord", EbvTessCoord, symbolTable);
if (version < 410)
symbolTable.setVariableExtensions("gl_ViewportIndex", 1, &E_GL_ARB_viewport_array);
// Compatibility variables
BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
BuiltInVariable("gl_out", "gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_out", "gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_out", "gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_out", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_out", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_out", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_out", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
BuiltInVariable("gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_FogFragCoord", EbvFogFragCoord, symbolTable);
// gl_PointSize, when it needs to be tied to an extension, is always a member of a block.
// (Sometimes with an instance name, sometimes anonymous).
if (profile == EEsProfile) {
if (language == EShLangGeometry) {
symbolTable.setVariableExtensions("gl_PointSize", Num_AEP_geometry_point_size, AEP_geometry_point_size);
symbolTable.setVariableExtensions("gl_in", "gl_PointSize", Num_AEP_geometry_point_size, AEP_geometry_point_size);
} else if (language == EShLangTessEvaluation || language == EShLangTessControl) {
// gl_in tessellation settings of gl_PointSize are in the context-dependent paths
symbolTable.setVariableExtensions("gl_PointSize", Num_AEP_tessellation_point_size, AEP_tessellation_point_size);
symbolTable.setVariableExtensions("gl_out", "gl_PointSize", Num_AEP_tessellation_point_size, AEP_tessellation_point_size);
}
}
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
BuiltInVariable("gl_ViewIndex", EbvViewIndex, symbolTable);
}
if (profile != EEsProfile) {
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
if (language == EShLangGeometry || language == EShLangVertex) {
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_PrimitiveShadingRateEXT", 1, &E_GL_EXT_fragment_shading_rate);
BuiltInVariable("gl_PrimitiveShadingRateEXT", EbvPrimitiveShadingRateKHR, symbolTable);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
}
break;
case EShLangFragment:
SpecialQualifier("gl_FrontFacing", EvqFace, EbvFace, symbolTable);
SpecialQualifier("gl_FragCoord", EvqFragCoord, EbvFragCoord, symbolTable);
SpecialQualifier("gl_PointCoord", EvqPointCoord, EbvPointCoord, symbolTable);
if (spvVersion.spv == 0)
SpecialQualifier("gl_FragColor", EvqFragColor, EbvFragColor, symbolTable);
else {
TSymbol* symbol = symbolTable.find("gl_FragColor");
if (symbol) {
symbol->getWritableType().getQualifier().storage = EvqVaryingOut;
symbol->getWritableType().getQualifier().layoutLocation = 0;
}
}
SpecialQualifier("gl_FragDepth", EvqFragDepth, EbvFragDepth, symbolTable);
SpecialQualifier("gl_FragDepthEXT", EvqFragDepth, EbvFragDepth, symbolTable);
SpecialQualifier("gl_FragStencilRefARB", EvqFragStencil, EbvFragStencilRef, symbolTable);
SpecialQualifier("gl_HelperInvocation", EvqVaryingIn, EbvHelperInvocation, symbolTable);
BuiltInVariable("gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_CullDistance", EbvCullDistance, symbolTable);
BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
if (profile != EEsProfile && version >= 140) {
symbolTable.setVariableExtensions("gl_FragStencilRefARB", 1, &E_GL_ARB_shader_stencil_export);
BuiltInVariable("gl_FragStencilRefARB", EbvFragStencilRef, symbolTable);
}
if (profile != EEsProfile && version < 400) {
symbolTable.setFunctionExtensions("textureQueryLOD", 1, &E_GL_ARB_texture_query_lod);
}
if (profile != EEsProfile && version >= 460) {
symbolTable.setFunctionExtensions("rayQueryInitializeEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryTerminateEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGenerateIntersectionEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryConfirmIntersectionEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryProceedEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionTypeEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionTEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetRayFlagsEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetRayTMinEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionInstanceCustomIndexEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionInstanceIdEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionGeometryIndexEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionPrimitiveIndexEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionBarycentricsEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionFrontFaceEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionCandidateAABBOpaqueEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionObjectRayDirectionEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionObjectRayOriginEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionObjectToWorldEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionWorldToObjectEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetWorldRayOriginEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetWorldRayDirectionEXT", 1, &E_GL_EXT_ray_query);
symbolTable.setFunctionExtensions("rayQueryGetIntersectionTriangleVertexPositionsEXT", 1, &E_GL_EXT_ray_tracing_position_fetch);
symbolTable.setVariableExtensions("gl_RayFlagsSkipAABBEXT", 1, &E_GL_EXT_ray_flags_primitive_culling);
symbolTable.setVariableExtensions("gl_RayFlagsSkipTrianglesEXT", 1, &E_GL_EXT_ray_flags_primitive_culling);
symbolTable.setVariableExtensions("gl_RayFlagsForceOpacityMicromap2StateEXT", 1, &E_GL_EXT_opacity_micromap);
}
if ((profile != EEsProfile && version >= 130) ||
(profile == EEsProfile && version >= 310)) {
BuiltInVariable("gl_SampleID", EbvSampleId, symbolTable);
BuiltInVariable("gl_SamplePosition", EbvSamplePosition, symbolTable);
BuiltInVariable("gl_SampleMask", EbvSampleMask, symbolTable);
if (profile != EEsProfile && version < 400) {
BuiltInVariable("gl_NumSamples", EbvSampleMask, symbolTable);
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_ARB_sample_shading);
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_ARB_sample_shading);
} else {
BuiltInVariable("gl_SampleMaskIn", EbvSampleMask, symbolTable);
if (profile == EEsProfile && version < 320) {
symbolTable.setVariableExtensions("gl_SampleID", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SamplePosition", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMaskIn", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_SampleMask", 1, &E_GL_OES_sample_variables);
symbolTable.setVariableExtensions("gl_NumSamples", 1, &E_GL_OES_sample_variables);
}
}
}
BuiltInVariable("gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_ViewportIndex", EbvViewportIndex, symbolTable);
// Compatibility variables
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_in", "gl_Color", EbvColor, symbolTable);
BuiltInVariable("gl_in", "gl_SecondaryColor", EbvSecondaryColor, symbolTable);
BuiltInVariable("gl_FogFragCoord", EbvFogFragCoord, symbolTable);
BuiltInVariable("gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_Color", EbvColor, symbolTable);
BuiltInVariable("gl_SecondaryColor", EbvSecondaryColor, symbolTable);
// built-in functions
if (profile == EEsProfile) {
if (spvVersion.spv == 0) {
symbolTable.setFunctionExtensions("texture2DLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLodEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradEXT", 1, &E_GL_EXT_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradEXT", 1, &E_GL_EXT_shader_texture_lod);
if (version < 320)
symbolTable.setFunctionExtensions("textureGatherOffsets", Num_AEP_gpu_shader5, AEP_gpu_shader5);
}
if (version == 100) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_OES_standard_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_OES_standard_derivatives);
}
if (version == 310) {
symbolTable.setFunctionExtensions("fma", Num_AEP_gpu_shader5, AEP_gpu_shader5);
symbolTable.setFunctionExtensions("interpolateAtCentroid", 1, &E_GL_OES_shader_multisample_interpolation);
symbolTable.setFunctionExtensions("interpolateAtSample", 1, &E_GL_OES_shader_multisample_interpolation);
symbolTable.setFunctionExtensions("interpolateAtOffset", 1, &E_GL_OES_shader_multisample_interpolation);
}
} else if (version < 130) {
if (spvVersion.spv == 0) {
symbolTable.setFunctionExtensions("texture1DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture3DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture1DProjLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture3DProjLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow1DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow1DProjLod", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DProjLod", 1, &E_GL_ARB_shader_texture_lod);
}
}
// E_GL_ARB_shader_texture_lod functions usable only with the extension enabled
if (profile != EEsProfile && spvVersion.spv == 0) {
symbolTable.setFunctionExtensions("texture1DGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture1DProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture3DGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture3DProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("textureCubeGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow1DGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow1DProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DRectGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("texture2DRectProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DRectGradARB", 1, &E_GL_ARB_shader_texture_lod);
symbolTable.setFunctionExtensions("shadow2DRectProjGradARB", 1, &E_GL_ARB_shader_texture_lod);
}
// E_GL_ARB_shader_image_load_store
if (profile != EEsProfile && version < 420)
symbolTable.setFunctionExtensions("memoryBarrier", 1, &E_GL_ARB_shader_image_load_store);
// All the image access functions are protected by checks on the type of the first argument.
// E_GL_ARB_shader_atomic_counters
if (profile != EEsProfile && version < 420) {
symbolTable.setFunctionExtensions("atomicCounterIncrement", 1, &E_GL_ARB_shader_atomic_counters);
symbolTable.setFunctionExtensions("atomicCounterDecrement", 1, &E_GL_ARB_shader_atomic_counters);
symbolTable.setFunctionExtensions("atomicCounter" , 1, &E_GL_ARB_shader_atomic_counters);
}
// E_GL_ARB_shader_atomic_counter_ops
if (profile != EEsProfile && version == 450) {
symbolTable.setFunctionExtensions("atomicCounterAddARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterSubtractARB", 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterMinARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterMaxARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterAndARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterOrARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterXorARB" , 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterExchangeARB", 1, &E_GL_ARB_shader_atomic_counter_ops);
symbolTable.setFunctionExtensions("atomicCounterCompSwapARB", 1, &E_GL_ARB_shader_atomic_counter_ops);
}
// E_GL_ARB_derivative_control
if (profile != EEsProfile && version < 450) {
symbolTable.setFunctionExtensions("dFdxFine", 1, &E_GL_ARB_derivative_control);
symbolTable.setFunctionExtensions("dFdyFine", 1, &E_GL_ARB_derivative_control);
symbolTable.setFunctionExtensions("fwidthFine", 1, &E_GL_ARB_derivative_control);
symbolTable.setFunctionExtensions("dFdxCoarse", 1, &E_GL_ARB_derivative_control);
symbolTable.setFunctionExtensions("dFdyCoarse", 1, &E_GL_ARB_derivative_control);
symbolTable.setFunctionExtensions("fwidthCoarse", 1, &E_GL_ARB_derivative_control);
}
// E_GL_ARB_sparse_texture2
if (profile != EEsProfile)
{
symbolTable.setFunctionExtensions("sparseTextureARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureLodARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureOffsetARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTexelFetchARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTexelFetchOffsetARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureLodOffsetARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureGradARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureGradOffsetARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureGatherARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureGatherOffsetARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTextureGatherOffsetsARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseImageLoadARB", 1, &E_GL_ARB_sparse_texture2);
symbolTable.setFunctionExtensions("sparseTexelsResident", 1, &E_GL_ARB_sparse_texture2);
}
// E_GL_ARB_sparse_texture_clamp
if (profile != EEsProfile)
{
symbolTable.setFunctionExtensions("sparseTextureClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("sparseTextureOffsetClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("sparseTextureGradClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("sparseTextureGradOffsetClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("textureClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("textureOffsetClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("textureGradClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
symbolTable.setFunctionExtensions("textureGradOffsetClampARB", 1, &E_GL_ARB_sparse_texture_clamp);
}
// E_GL_AMD_shader_explicit_vertex_parameter
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_BaryCoordNoPerspAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordNoPerspCentroidAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordNoPerspSampleAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordSmoothAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordSmoothCentroidAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordSmoothSampleAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setVariableExtensions("gl_BaryCoordPullModelAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
symbolTable.setFunctionExtensions("interpolateAtVertexAMD", 1, &E_GL_AMD_shader_explicit_vertex_parameter);
BuiltInVariable("gl_BaryCoordNoPerspAMD", EbvBaryCoordNoPersp, symbolTable);
BuiltInVariable("gl_BaryCoordNoPerspCentroidAMD", EbvBaryCoordNoPerspCentroid, symbolTable);
BuiltInVariable("gl_BaryCoordNoPerspSampleAMD", EbvBaryCoordNoPerspSample, symbolTable);
BuiltInVariable("gl_BaryCoordSmoothAMD", EbvBaryCoordSmooth, symbolTable);
BuiltInVariable("gl_BaryCoordSmoothCentroidAMD", EbvBaryCoordSmoothCentroid, symbolTable);
BuiltInVariable("gl_BaryCoordSmoothSampleAMD", EbvBaryCoordSmoothSample, symbolTable);
BuiltInVariable("gl_BaryCoordPullModelAMD", EbvBaryCoordPullModel, symbolTable);
}
// E_GL_AMD_texture_gather_bias_lod
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("textureGatherLodAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
symbolTable.setFunctionExtensions("textureGatherLodOffsetAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
symbolTable.setFunctionExtensions("textureGatherLodOffsetsAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
symbolTable.setFunctionExtensions("sparseTextureGatherLodAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
symbolTable.setFunctionExtensions("sparseTextureGatherLodOffsetAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
symbolTable.setFunctionExtensions("sparseTextureGatherLodOffsetsAMD", 1, &E_GL_AMD_texture_gather_bias_lod);
}
// E_GL_AMD_shader_image_load_store_lod
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("imageLoadLodAMD", 1, &E_GL_AMD_shader_image_load_store_lod);
symbolTable.setFunctionExtensions("imageStoreLodAMD", 1, &E_GL_AMD_shader_image_load_store_lod);
symbolTable.setFunctionExtensions("sparseImageLoadLodAMD", 1, &E_GL_AMD_shader_image_load_store_lod);
}
if (profile != EEsProfile && version >= 430) {
symbolTable.setVariableExtensions("gl_FragFullyCoveredNV", 1, &E_GL_NV_conservative_raster_underestimation);
BuiltInVariable("gl_FragFullyCoveredNV", EbvFragFullyCoveredNV, symbolTable);
}
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 320)) {
symbolTable.setVariableExtensions("gl_FragmentSizeNV", 1, &E_GL_NV_shading_rate_image);
symbolTable.setVariableExtensions("gl_InvocationsPerPixelNV", 1, &E_GL_NV_shading_rate_image);
BuiltInVariable("gl_FragmentSizeNV", EbvFragmentSizeNV, symbolTable);
BuiltInVariable("gl_InvocationsPerPixelNV", EbvInvocationsPerPixelNV, symbolTable);
symbolTable.setVariableExtensions("gl_BaryCoordNV", 1, &E_GL_NV_fragment_shader_barycentric);
symbolTable.setVariableExtensions("gl_BaryCoordNoPerspNV", 1, &E_GL_NV_fragment_shader_barycentric);
BuiltInVariable("gl_BaryCoordNV", EbvBaryCoordNV, symbolTable);
BuiltInVariable("gl_BaryCoordNoPerspNV", EbvBaryCoordNoPerspNV, symbolTable);
symbolTable.setVariableExtensions("gl_BaryCoordEXT", 1, &E_GL_EXT_fragment_shader_barycentric);
symbolTable.setVariableExtensions("gl_BaryCoordNoPerspEXT", 1, &E_GL_EXT_fragment_shader_barycentric);
BuiltInVariable("gl_BaryCoordEXT", EbvBaryCoordEXT, symbolTable);
BuiltInVariable("gl_BaryCoordNoPerspEXT", EbvBaryCoordNoPerspEXT, symbolTable);
}
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 310)) {
symbolTable.setVariableExtensions("gl_FragSizeEXT", 1, &E_GL_EXT_fragment_invocation_density);
symbolTable.setVariableExtensions("gl_FragInvocationCountEXT", 1, &E_GL_EXT_fragment_invocation_density);
BuiltInVariable("gl_FragSizeEXT", EbvFragSizeEXT, symbolTable);
BuiltInVariable("gl_FragInvocationCountEXT", EbvFragInvocationCountEXT, symbolTable);
}
symbolTable.setVariableExtensions("gl_FragDepthEXT", 1, &E_GL_EXT_frag_depth);
symbolTable.setFunctionExtensions("clockARB", 1, &E_GL_ARB_shader_clock);
symbolTable.setFunctionExtensions("clock2x32ARB", 1, &E_GL_ARB_shader_clock);
symbolTable.setFunctionExtensions("clockRealtimeEXT", 1, &E_GL_EXT_shader_realtime_clock);
symbolTable.setFunctionExtensions("clockRealtime2x32EXT", 1, &E_GL_EXT_shader_realtime_clock);
if (profile == EEsProfile && version < 320) {
symbolTable.setVariableExtensions("gl_PrimitiveID", Num_AEP_geometry_shader, AEP_geometry_shader);
symbolTable.setVariableExtensions("gl_Layer", Num_AEP_geometry_shader, AEP_geometry_shader);
}
if (profile == EEsProfile && version < 320) {
symbolTable.setFunctionExtensions("imageAtomicAdd", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicMin", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicMax", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicAnd", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicOr", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicXor", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicExchange", 1, &E_GL_OES_shader_image_atomic);
symbolTable.setFunctionExtensions("imageAtomicCompSwap", 1, &E_GL_OES_shader_image_atomic);
}
if (profile != EEsProfile && version < 330 ) {
const char* bitsConvertExt[2] = {E_GL_ARB_shader_bit_encoding, E_GL_ARB_gpu_shader5};
symbolTable.setFunctionExtensions("floatBitsToInt", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("floatBitsToUint", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("intBitsToFloat", 2, bitsConvertExt);
symbolTable.setFunctionExtensions("uintBitsToFloat", 2, bitsConvertExt);
}
if (profile != EEsProfile && version < 430 ) {
symbolTable.setFunctionExtensions("imageSize", 1, &E_GL_ARB_shader_image_size);
}
// GL_ARB_shader_storage_buffer_object
if (profile != EEsProfile && version < 430 ) {
symbolTable.setFunctionExtensions("atomicAdd", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicMin", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicMax", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicAnd", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicOr", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicXor", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicExchange", 1, &E_GL_ARB_shader_storage_buffer_object);
symbolTable.setFunctionExtensions("atomicCompSwap", 1, &E_GL_ARB_shader_storage_buffer_object);
}
// GL_ARB_shading_language_packing
if (profile != EEsProfile && version < 400 ) {
symbolTable.setFunctionExtensions("packUnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackUnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packSnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packUnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackSnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackUnorm4x8", 1, &E_GL_ARB_shading_language_packing);
}
if (profile != EEsProfile && version < 420 ) {
symbolTable.setFunctionExtensions("packSnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackSnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackHalf2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packHalf2x16", 1, &E_GL_ARB_shading_language_packing);
}
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
BuiltInVariable("gl_ViewIndex", EbvViewIndex, symbolTable);
if (version >= 300 /* both ES and non-ES */) {
symbolTable.setVariableExtensions("gl_ViewID_OVR", Num_OVR_multiview_EXTs, OVR_multiview_EXTs);
BuiltInVariable("gl_ViewID_OVR", EbvViewIndex, symbolTable);
}
// GL_ARB_shader_ballot
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
symbolTable.setFunctionExtensions("subgroupBarrier", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setFunctionExtensions("subgroupMemoryBarrier", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierBuffer", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierImage", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setFunctionExtensions("subgroupElect", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setFunctionExtensions("subgroupAll", 1, &E_GL_KHR_shader_subgroup_vote);
symbolTable.setFunctionExtensions("subgroupAny", 1, &E_GL_KHR_shader_subgroup_vote);
symbolTable.setFunctionExtensions("subgroupAllEqual", 1, &E_GL_KHR_shader_subgroup_vote);
symbolTable.setFunctionExtensions("subgroupBroadcast", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBroadcastFirst", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallot", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupInverseBallot", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotBitExtract", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotBitCount", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotInclusiveBitCount", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotExclusiveBitCount", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotFindLSB", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupBallotFindMSB", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setFunctionExtensions("subgroupShuffle", 1, &E_GL_KHR_shader_subgroup_shuffle);
symbolTable.setFunctionExtensions("subgroupShuffleXor", 1, &E_GL_KHR_shader_subgroup_shuffle);
symbolTable.setFunctionExtensions("subgroupShuffleUp", 1, &E_GL_KHR_shader_subgroup_shuffle_relative);
symbolTable.setFunctionExtensions("subgroupShuffleDown", 1, &E_GL_KHR_shader_subgroup_shuffle_relative);
symbolTable.setFunctionExtensions("subgroupAdd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupMul", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupMin", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupMax", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupAnd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupOr", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupXor", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveAdd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveMul", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveMin", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveMax", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveAnd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveOr", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupInclusiveXor", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveAdd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveMul", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveMin", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveMax", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveAnd", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveOr", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupExclusiveXor", 1, &E_GL_KHR_shader_subgroup_arithmetic);
symbolTable.setFunctionExtensions("subgroupClusteredAdd", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredMul", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredMin", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredMax", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredAnd", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredOr", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupClusteredXor", 1, &E_GL_KHR_shader_subgroup_clustered);
symbolTable.setFunctionExtensions("subgroupQuadBroadcast", 1, &E_GL_KHR_shader_subgroup_quad);
symbolTable.setFunctionExtensions("subgroupQuadSwapHorizontal", 1, &E_GL_KHR_shader_subgroup_quad);
symbolTable.setFunctionExtensions("subgroupQuadSwapVertical", 1, &E_GL_KHR_shader_subgroup_quad);
symbolTable.setFunctionExtensions("subgroupQuadSwapDiagonal", 1, &E_GL_KHR_shader_subgroup_quad);
symbolTable.setFunctionExtensions("subgroupPartitionNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedAddNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedMulNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedMinNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedAndNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedOrNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedXorNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveMinNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveAndNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveOrNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedInclusiveXorNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveMinNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveAndNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveOrNV", 1, &E_GL_NV_shader_subgroup_partitioned);
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveXorNV", 1, &E_GL_NV_shader_subgroup_partitioned);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
if (profile == EEsProfile) {
symbolTable.setFunctionExtensions("shadow2DEXT", 1, &E_GL_EXT_shadow_samplers);
symbolTable.setFunctionExtensions("shadow2DProjEXT", 1, &E_GL_EXT_shadow_samplers);
}
if (spvVersion.vulkan > 0) {
symbolTable.setVariableExtensions("gl_ScopeDevice", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_ScopeWorkgroup", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_ScopeSubgroup", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_ScopeInvocation", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsRelaxed", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsAcquire", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsRelease", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsAcquireRelease", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsMakeAvailable", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsMakeVisible", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_SemanticsVolatile", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_StorageSemanticsNone", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_StorageSemanticsBuffer", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_StorageSemanticsShared", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_StorageSemanticsImage", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setVariableExtensions("gl_StorageSemanticsOutput", 1, &E_GL_KHR_memory_scope_semantics);
}
symbolTable.setFunctionExtensions("helperInvocationEXT", 1, &E_GL_EXT_demote_to_helper_invocation);
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_ShadingRateEXT", 1, &E_GL_EXT_fragment_shading_rate);
BuiltInVariable("gl_ShadingRateEXT", EbvShadingRateKHR, symbolTable);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
// GL_EXT_shader_tile_image
symbolTable.setFunctionExtensions("stencilAttachmentReadEXT", 1, &E_GL_EXT_shader_tile_image);
symbolTable.setFunctionExtensions("depthAttachmentReadEXT", 1, &E_GL_EXT_shader_tile_image);
symbolTable.setFunctionExtensions("colorAttachmentReadEXT", 1, &E_GL_EXT_shader_tile_image);
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setFunctionExtensions("textureWeightedQCOM", 1, &E_GL_QCOM_image_processing);
symbolTable.setFunctionExtensions("textureBoxFilterQCOM", 1, &E_GL_QCOM_image_processing);
symbolTable.setFunctionExtensions("textureBlockMatchSADQCOM", 1, &E_GL_QCOM_image_processing);
symbolTable.setFunctionExtensions("textureBlockMatchSSDQCOM", 1, &E_GL_QCOM_image_processing);
}
break;
case EShLangCompute:
BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
BuiltInVariable("gl_WorkGroupID", EbvWorkGroupId, symbolTable);
BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
BuiltInVariable("gl_ViewIndex", EbvViewIndex, symbolTable);
if ((profile != EEsProfile && version >= 140) ||
(profile == EEsProfile && version >= 310)) {
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
}
if (profile != EEsProfile && version < 430) {
symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeWorkGroupCount", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeWorkGroupSize", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeUniformComponents", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeTextureImageUnits", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeImageUniforms", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeAtomicCounters", 1, &E_GL_ARB_compute_shader);
symbolTable.setVariableExtensions("gl_MaxComputeAtomicCounterBuffers", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("memoryBarrierAtomicCounter", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("memoryBarrierBuffer", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("memoryBarrierImage", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_ARB_compute_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_ARB_compute_shader);
}
symbolTable.setFunctionExtensions("controlBarrier", 1, &E_GL_KHR_memory_scope_semantics);
symbolTable.setFunctionExtensions("debugPrintfEXT", 1, &E_GL_EXT_debug_printf);
// GL_ARB_shader_ballot
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_NumSubgroups", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupID", 1, &E_GL_KHR_shader_subgroup_basic);
BuiltInVariable("gl_NumSubgroups", EbvNumSubgroups, symbolTable);
BuiltInVariable("gl_SubgroupID", EbvSubgroupID, symbolTable);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierShared", 1, &E_GL_KHR_shader_subgroup_basic);
}
{
const char *coopExt[2] = { E_GL_NV_cooperative_matrix, E_GL_NV_integer_cooperative_matrix };
symbolTable.setFunctionExtensions("coopMatLoadNV", 2, coopExt);
symbolTable.setFunctionExtensions("coopMatStoreNV", 2, coopExt);
symbolTable.setFunctionExtensions("coopMatMulAddNV", 2, coopExt);
}
{
symbolTable.setFunctionExtensions("coopMatLoad", 1, &E_GL_KHR_cooperative_matrix);
symbolTable.setFunctionExtensions("coopMatStore", 1, &E_GL_KHR_cooperative_matrix);
symbolTable.setFunctionExtensions("coopMatMulAdd", 1, &E_GL_KHR_cooperative_matrix);
}
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.setFunctionExtensions("dFdx", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("dFdy", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("fwidth", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("dFdxFine", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("dFdyFine", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("fwidthFine", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("dFdxCoarse", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("dFdyCoarse", 1, &E_GL_NV_compute_shader_derivatives);
symbolTable.setFunctionExtensions("fwidthCoarse", 1, &E_GL_NV_compute_shader_derivatives);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
if ((profile != EEsProfile && version >= 460)) {
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexPositionNV", 1, &E_GL_NV_displacement_micromap);
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexBarycentricNV", 1, &E_GL_NV_displacement_micromap);
}
break;
case EShLangRayGen:
case EShLangIntersect:
case EShLangAnyHit:
case EShLangClosestHit:
case EShLangMiss:
case EShLangCallable:
if (profile != EEsProfile && version >= 460) {
const char *rtexts[] = { E_GL_NV_ray_tracing, E_GL_EXT_ray_tracing };
symbolTable.setVariableExtensions("gl_LaunchIDNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_LaunchIDEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_LaunchSizeNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_LaunchSizeEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_PrimitiveID", 2, rtexts);
symbolTable.setVariableExtensions("gl_InstanceID", 2, rtexts);
symbolTable.setVariableExtensions("gl_InstanceCustomIndexNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_InstanceCustomIndexEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_GeometryIndexEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayOriginNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayOriginEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayDirectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldRayDirectionEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayOriginNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayOriginEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayDirectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectRayDirectionEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTminNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTminEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTmaxNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_RayTmaxEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_CullMaskEXT", 1, &E_GL_EXT_ray_cull_mask);
symbolTable.setVariableExtensions("gl_HitTNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_HitTEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_HitKindNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_HitKindEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectToWorldNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectToWorldEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_ObjectToWorld3x4EXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldToObjectNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldToObjectEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_WorldToObject3x4EXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_IncomingRayFlagsNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setVariableExtensions("gl_IncomingRayFlagsEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setVariableExtensions("gl_CurrentRayTimeNV", 1, &E_GL_NV_ray_tracing_motion_blur);
symbolTable.setVariableExtensions("gl_HitTriangleVertexPositionsEXT", 1, &E_GL_EXT_ray_tracing_position_fetch);
symbolTable.setVariableExtensions("gl_HitMicroTriangleVertexPositionsNV", 1, &E_GL_NV_displacement_micromap);
symbolTable.setVariableExtensions("gl_HitMicroTriangleVertexBarycentricsNV", 1, &E_GL_NV_displacement_micromap);
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
symbolTable.setFunctionExtensions("traceNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setFunctionExtensions("traceRayMotionNV", 1, &E_GL_NV_ray_tracing_motion_blur);
symbolTable.setFunctionExtensions("traceRayEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setFunctionExtensions("reportIntersectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setFunctionExtensions("reportIntersectionEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setFunctionExtensions("ignoreIntersectionNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setFunctionExtensions("terminateRayNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setFunctionExtensions("executeCallableNV", 1, &E_GL_NV_ray_tracing);
symbolTable.setFunctionExtensions("executeCallableEXT", 1, &E_GL_EXT_ray_tracing);
symbolTable.setFunctionExtensions("hitObjectTraceRayNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectTraceRayMotionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordHitNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordHitMotionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordHitWithIndexNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordHitWithIndexMotionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordMissNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordMissMotionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectRecordEmptyNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectExecuteShaderNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectIsEmptyNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectIsMissNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectIsHitNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetRayTMinNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetRayTMaxNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetObjectRayOriginNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetObjectRayDirectionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetWorldRayOriginNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetWorldRayDirectionNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetWorldToObjectNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetbjectToWorldNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetInstanceCustomIndexNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetInstanceIdNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetGeometryIndexNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetPrimitiveIndexNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetHitKindNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetAttributesNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetCurrentTimeNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetShaderBindingTableRecordIndexNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("hitObjectGetShaderRecordBufferHandleNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("reorderThreadNV", 1, &E_GL_NV_shader_invocation_reorder);
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexPositionNV", 1, &E_GL_NV_displacement_micromap);
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexBarycentricNV", 1, &E_GL_NV_displacement_micromap);
BuiltInVariable("gl_LaunchIDNV", EbvLaunchId, symbolTable);
BuiltInVariable("gl_LaunchIDEXT", EbvLaunchId, symbolTable);
BuiltInVariable("gl_LaunchSizeNV", EbvLaunchSize, symbolTable);
BuiltInVariable("gl_LaunchSizeEXT", EbvLaunchSize, symbolTable);
BuiltInVariable("gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_InstanceID", EbvInstanceId, symbolTable);
BuiltInVariable("gl_InstanceCustomIndexNV", EbvInstanceCustomIndex,symbolTable);
BuiltInVariable("gl_InstanceCustomIndexEXT", EbvInstanceCustomIndex,symbolTable);
BuiltInVariable("gl_GeometryIndexEXT", EbvGeometryIndex, symbolTable);
BuiltInVariable("gl_WorldRayOriginNV", EbvWorldRayOrigin, symbolTable);
BuiltInVariable("gl_WorldRayOriginEXT", EbvWorldRayOrigin, symbolTable);
BuiltInVariable("gl_WorldRayDirectionNV", EbvWorldRayDirection, symbolTable);
BuiltInVariable("gl_WorldRayDirectionEXT", EbvWorldRayDirection, symbolTable);
BuiltInVariable("gl_ObjectRayOriginNV", EbvObjectRayOrigin, symbolTable);
BuiltInVariable("gl_ObjectRayOriginEXT", EbvObjectRayOrigin, symbolTable);
BuiltInVariable("gl_ObjectRayDirectionNV", EbvObjectRayDirection, symbolTable);
BuiltInVariable("gl_ObjectRayDirectionEXT", EbvObjectRayDirection, symbolTable);
BuiltInVariable("gl_RayTminNV", EbvRayTmin, symbolTable);
BuiltInVariable("gl_RayTminEXT", EbvRayTmin, symbolTable);
BuiltInVariable("gl_RayTmaxNV", EbvRayTmax, symbolTable);
BuiltInVariable("gl_RayTmaxEXT", EbvRayTmax, symbolTable);
BuiltInVariable("gl_CullMaskEXT", EbvCullMask, symbolTable);
BuiltInVariable("gl_HitTNV", EbvHitT, symbolTable);
BuiltInVariable("gl_HitTEXT", EbvHitT, symbolTable);
BuiltInVariable("gl_HitKindNV", EbvHitKind, symbolTable);
BuiltInVariable("gl_HitKindEXT", EbvHitKind, symbolTable);
BuiltInVariable("gl_ObjectToWorldNV", EbvObjectToWorld, symbolTable);
BuiltInVariable("gl_ObjectToWorldEXT", EbvObjectToWorld, symbolTable);
BuiltInVariable("gl_ObjectToWorld3x4EXT", EbvObjectToWorld3x4, symbolTable);
BuiltInVariable("gl_WorldToObjectNV", EbvWorldToObject, symbolTable);
BuiltInVariable("gl_WorldToObjectEXT", EbvWorldToObject, symbolTable);
BuiltInVariable("gl_WorldToObject3x4EXT", EbvWorldToObject3x4, symbolTable);
BuiltInVariable("gl_IncomingRayFlagsNV", EbvIncomingRayFlags, symbolTable);
BuiltInVariable("gl_IncomingRayFlagsEXT", EbvIncomingRayFlags, symbolTable);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
BuiltInVariable("gl_CurrentRayTimeNV", EbvCurrentRayTimeNV, symbolTable);
BuiltInVariable("gl_HitTriangleVertexPositionsEXT", EbvPositionFetch, symbolTable);
BuiltInVariable("gl_HitMicroTriangleVertexPositionsNV", EbvMicroTrianglePositionNV, symbolTable);
BuiltInVariable("gl_HitMicroTriangleVertexBarycentricsNV", EbvMicroTriangleBaryNV, symbolTable);
BuiltInVariable("gl_HitKindFrontFacingMicroTriangleNV", EbvHitKindFrontFacingMicroTriangleNV, symbolTable);
BuiltInVariable("gl_HitKindBackFacingMicroTriangleNV", EbvHitKindBackFacingMicroTriangleNV, symbolTable);
// GL_ARB_shader_ballot
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
// GL_KHR_shader_subgroup
symbolTable.setVariableExtensions("gl_NumSubgroups", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_NumSubgroups", EbvNumSubgroups, symbolTable);
BuiltInVariable("gl_SubgroupID", EbvSubgroupID, symbolTable);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
break;
case EShLangMesh:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
// per-vertex builtins
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PointSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistance", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistance", 1, &E_GL_NV_mesh_shader);
BuiltInVariable("gl_MeshVerticesNV", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_MeshVerticesNV", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_MeshVerticesNV", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_MeshVerticesNV", "gl_CullDistance", EbvCullDistance, symbolTable);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PositionPerViewNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", 1, &E_GL_NV_mesh_shader);
BuiltInVariable("gl_MeshVerticesNV", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
BuiltInVariable("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", EbvClipDistancePerViewNV, symbolTable);
BuiltInVariable("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", EbvCullDistancePerViewNV, symbolTable);
// per-primitive builtins
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_PrimitiveID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_Layer", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportIndex", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportMask", 1, &E_GL_NV_mesh_shader);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_ViewportIndex", EbvViewportIndex, symbolTable);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_ViewportMask", EbvViewportMaskNV, symbolTable);
// per-view per-primitive builtins
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_LayerPerViewNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportMaskPerViewNV", 1, &E_GL_NV_mesh_shader);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_LayerPerViewNV", EbvLayerPerViewNV, symbolTable);
BuiltInVariable("gl_MeshPrimitivesNV", "gl_ViewportMaskPerViewNV", EbvViewportMaskPerViewNV, symbolTable);
// other builtins
symbolTable.setVariableExtensions("gl_PrimitiveCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_PrimitiveIndicesNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
}
BuiltInVariable("gl_PrimitiveCountNV", EbvPrimitiveCountNV, symbolTable);
BuiltInVariable("gl_PrimitiveIndicesNV", EbvPrimitiveIndicesNV, symbolTable);
BuiltInVariable("gl_MeshViewCountNV", EbvMeshViewCountNV, symbolTable);
BuiltInVariable("gl_MeshViewIndicesNV", EbvMeshViewIndicesNV, symbolTable);
BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
BuiltInVariable("gl_WorkGroupID", EbvWorkGroupId, symbolTable);
BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
// builtin constants
symbolTable.setVariableExtensions("gl_MaxMeshOutputVerticesNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MaxMeshOutputPrimitivesNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MaxMeshWorkGroupSizeNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MaxMeshViewCountNV", 1, &E_GL_NV_mesh_shader);
// builtin functions
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
}
symbolTable.setFunctionExtensions("writePackedPrimitiveIndices4x8NV", 1, &E_GL_NV_mesh_shader);
}
if (profile != EEsProfile && version >= 450) {
// GL_EXT_Mesh_shader
symbolTable.setVariableExtensions("gl_PrimitivePointIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_PrimitiveLineIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_PrimitiveTriangleIndicesEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_PrimitivePointIndicesEXT", EbvPrimitivePointIndicesEXT, symbolTable);
BuiltInVariable("gl_PrimitiveLineIndicesEXT", EbvPrimitiveLineIndicesEXT, symbolTable);
BuiltInVariable("gl_PrimitiveTriangleIndicesEXT", EbvPrimitiveTriangleIndicesEXT, symbolTable);
BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_Position", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_PointSize", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_ClipDistance", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshVerticesEXT", "gl_CullDistance", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_MeshVerticesEXT", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_MeshVerticesEXT", "gl_CullDistance", EbvCullDistance, symbolTable);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_PrimitiveID", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_Layer", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_ViewportIndex", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_CullPrimitiveEXT", 1, &E_GL_EXT_mesh_shader);
// note: technically this member requires both GL_EXT_mesh_shader and GL_EXT_fragment_shading_rate
// since setVariableExtensions only needs *one of* the extensions to validate, it's more useful to specify EXT_fragment_shading_rate
// GL_EXT_mesh_shader will be required in practice by use of other fields of gl_MeshPrimitivesEXT
symbolTable.setVariableExtensions("gl_MeshPrimitivesEXT", "gl_PrimitiveShadingRateEXT", 1, &E_GL_EXT_fragment_shading_rate);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_PrimitiveID", EbvPrimitiveId, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_Layer", EbvLayer, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_ViewportIndex", EbvViewportIndex, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_CullPrimitiveEXT", EbvCullPrimitiveEXT, symbolTable);
BuiltInVariable("gl_MeshPrimitivesEXT", "gl_PrimitiveShadingRateEXT", EbvPrimitiveShadingRateKHR, symbolTable);
symbolTable.setFunctionExtensions("SetMeshOutputsEXT", 1, &E_GL_EXT_mesh_shader);
// GL_EXT_device_group
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
// GL_ARB_shader_draw_parameters
symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters);
BuiltInVariable("gl_DrawIDARB", EbvDrawId, symbolTable);
if (version >= 460) {
BuiltInVariable("gl_DrawID", EbvDrawId, symbolTable);
}
// GL_EXT_multiview
BuiltInVariable("gl_ViewIndex", EbvViewIndex, symbolTable);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
// GL_ARB_shader_ballot
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_NumSubgroups", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_NumSubgroups", EbvNumSubgroups, symbolTable);
BuiltInVariable("gl_SubgroupID", EbvSubgroupID, symbolTable);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierShared", 1, &E_GL_KHR_shader_subgroup_basic);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
// Builtins for GL_NV_displacment_micromap
if ((profile != EEsProfile && version >= 460)) {
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexPositionNV", 1, &E_GL_NV_displacement_micromap);
symbolTable.setFunctionExtensions("fetchMicroTriangleVertexBarycentricNV", 1, &E_GL_NV_displacement_micromap);
}
break;
case EShLangTask:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.setVariableExtensions("gl_TaskCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setVariableExtensions("gl_WorkGroupSize", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader);
}
BuiltInVariable("gl_TaskCountNV", EbvTaskCountNV, symbolTable);
BuiltInVariable("gl_WorkGroupSize", EbvWorkGroupSize, symbolTable);
BuiltInVariable("gl_WorkGroupID", EbvWorkGroupId, symbolTable);
BuiltInVariable("gl_LocalInvocationID", EbvLocalInvocationId, symbolTable);
BuiltInVariable("gl_GlobalInvocationID", EbvGlobalInvocationId, symbolTable);
BuiltInVariable("gl_LocalInvocationIndex", EbvLocalInvocationIndex, symbolTable);
BuiltInVariable("gl_MeshViewCountNV", EbvMeshViewCountNV, symbolTable);
BuiltInVariable("gl_MeshViewIndicesNV", EbvMeshViewIndicesNV, symbolTable);
symbolTable.setVariableExtensions("gl_MaxTaskWorkGroupSizeNV", 1, &E_GL_NV_mesh_shader);
symbolTable.setVariableExtensions("gl_MaxMeshViewCountNV", 1, &E_GL_NV_mesh_shader);
if (profile != EEsProfile) {
symbolTable.setFunctionExtensions("barrier", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", Num_AEP_mesh_shader, AEP_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", Num_AEP_mesh_shader, AEP_mesh_shader);
} else {
symbolTable.setFunctionExtensions("barrier", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("memoryBarrierShared", 1, &E_GL_NV_mesh_shader);
symbolTable.setFunctionExtensions("groupMemoryBarrier", 1, &E_GL_NV_mesh_shader);
}
}
if (profile != EEsProfile && version >= 450) {
// GL_EXT_mesh_shader
symbolTable.setFunctionExtensions("EmitMeshTasksEXT", 1, &E_GL_EXT_mesh_shader);
symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_EXT_mesh_shader);
BuiltInVariable("gl_NumWorkGroups", EbvNumWorkGroups, symbolTable);
// GL_EXT_device_group
symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
// GL_ARB_shader_draw_parameters
symbolTable.setVariableExtensions("gl_DrawIDARB", 1, &E_GL_ARB_shader_draw_parameters);
BuiltInVariable("gl_DrawIDARB", EbvDrawId, symbolTable);
if (version >= 460) {
BuiltInVariable("gl_DrawID", EbvDrawId, symbolTable);
}
// GL_ARB_shader_ballot
symbolTable.setVariableExtensions("gl_SubGroupSizeARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupInvocationARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupEqMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupGtMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLeMaskARB", 1, &E_GL_ARB_shader_ballot);
symbolTable.setVariableExtensions("gl_SubGroupLtMaskARB", 1, &E_GL_ARB_shader_ballot);
BuiltInVariable("gl_SubGroupInvocationARB", EbvSubGroupInvocation, symbolTable);
BuiltInVariable("gl_SubGroupEqMaskARB", EbvSubGroupEqMask, symbolTable);
BuiltInVariable("gl_SubGroupGeMaskARB", EbvSubGroupGeMask, symbolTable);
BuiltInVariable("gl_SubGroupGtMaskARB", EbvSubGroupGtMask, symbolTable);
BuiltInVariable("gl_SubGroupLeMaskARB", EbvSubGroupLeMask, symbolTable);
BuiltInVariable("gl_SubGroupLtMaskARB", EbvSubGroupLtMask, symbolTable);
if (spvVersion.vulkan > 0) {
// Treat "gl_SubGroupSizeARB" as shader input instead of uniform for Vulkan
SpecialQualifier("gl_SubGroupSizeARB", EvqVaryingIn, EbvSubGroupSize, symbolTable);
if (language == EShLangFragment)
ModifyFlatDecoration("gl_SubGroupSizeARB", true, symbolTable);
}
else
BuiltInVariable("gl_SubGroupSizeARB", EbvSubGroupSize, symbolTable);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.setVariableExtensions("gl_NumSubgroups", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupSize", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupInvocationID", 1, &E_GL_KHR_shader_subgroup_basic);
symbolTable.setVariableExtensions("gl_SubgroupEqMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupGtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLeMask", 1, &E_GL_KHR_shader_subgroup_ballot);
symbolTable.setVariableExtensions("gl_SubgroupLtMask", 1, &E_GL_KHR_shader_subgroup_ballot);
BuiltInVariable("gl_NumSubgroups", EbvNumSubgroups, symbolTable);
BuiltInVariable("gl_SubgroupID", EbvSubgroupID, symbolTable);
BuiltInVariable("gl_SubgroupSize", EbvSubgroupSize2, symbolTable);
BuiltInVariable("gl_SubgroupInvocationID", EbvSubgroupInvocation2, symbolTable);
BuiltInVariable("gl_SubgroupEqMask", EbvSubgroupEqMask2, symbolTable);
BuiltInVariable("gl_SubgroupGeMask", EbvSubgroupGeMask2, symbolTable);
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierShared", 1, &E_GL_KHR_shader_subgroup_basic);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
// GL_ARM_shader_core_builtins
symbolTable.setVariableExtensions("gl_CoreCountARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_CoreMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpIDARM", 1, &E_GL_ARM_shader_core_builtins);
symbolTable.setVariableExtensions("gl_WarpMaxIDARM", 1, &E_GL_ARM_shader_core_builtins);
BuiltInVariable("gl_CoreCountARM", EbvCoreCountARM, symbolTable);
BuiltInVariable("gl_CoreIDARM", EbvCoreIDARM, symbolTable);
BuiltInVariable("gl_CoreMaxIDARM", EbvCoreMaxIDARM, symbolTable);
BuiltInVariable("gl_WarpIDARM", EbvWarpIDARM, symbolTable);
BuiltInVariable("gl_WarpMaxIDARM", EbvWarpMaxIDARM, symbolTable);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 450)) {
symbolTable.setVariableExtensions("gl_ShadingRateFlag2VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4VerticalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag2HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
symbolTable.setVariableExtensions("gl_ShadingRateFlag4HorizontalPixelsEXT", 1, &E_GL_EXT_fragment_shading_rate);
}
break;
default:
assert(false && "Language not supported");
break;
}
//
// Next, identify which built-ins have a mapping to an operator.
// If PureOperatorBuiltins is false, those that are not identified as such are
// expected to be resolved through a library of functions, versus as
// operations.
//
relateTabledBuiltins(version, profile, spvVersion, language, symbolTable);
symbolTable.relateToOperator("doubleBitsToInt64", EOpDoubleBitsToInt64);
symbolTable.relateToOperator("doubleBitsToUint64", EOpDoubleBitsToUint64);
symbolTable.relateToOperator("int64BitsToDouble", EOpInt64BitsToDouble);
symbolTable.relateToOperator("uint64BitsToDouble", EOpUint64BitsToDouble);
symbolTable.relateToOperator("halfBitsToInt16", EOpFloat16BitsToInt16);
symbolTable.relateToOperator("halfBitsToUint16", EOpFloat16BitsToUint16);
symbolTable.relateToOperator("float16BitsToInt16", EOpFloat16BitsToInt16);
symbolTable.relateToOperator("float16BitsToUint16", EOpFloat16BitsToUint16);
symbolTable.relateToOperator("int16BitsToFloat16", EOpInt16BitsToFloat16);
symbolTable.relateToOperator("uint16BitsToFloat16", EOpUint16BitsToFloat16);
symbolTable.relateToOperator("int16BitsToHalf", EOpInt16BitsToFloat16);
symbolTable.relateToOperator("uint16BitsToHalf", EOpUint16BitsToFloat16);
symbolTable.relateToOperator("packSnorm4x8", EOpPackSnorm4x8);
symbolTable.relateToOperator("unpackSnorm4x8", EOpUnpackSnorm4x8);
symbolTable.relateToOperator("packUnorm4x8", EOpPackUnorm4x8);
symbolTable.relateToOperator("unpackUnorm4x8", EOpUnpackUnorm4x8);
symbolTable.relateToOperator("packDouble2x32", EOpPackDouble2x32);
symbolTable.relateToOperator("unpackDouble2x32", EOpUnpackDouble2x32);
symbolTable.relateToOperator("packInt2x32", EOpPackInt2x32);
symbolTable.relateToOperator("unpackInt2x32", EOpUnpackInt2x32);
symbolTable.relateToOperator("packUint2x32", EOpPackUint2x32);
symbolTable.relateToOperator("unpackUint2x32", EOpUnpackUint2x32);
symbolTable.relateToOperator("packInt2x16", EOpPackInt2x16);
symbolTable.relateToOperator("unpackInt2x16", EOpUnpackInt2x16);
symbolTable.relateToOperator("packUint2x16", EOpPackUint2x16);
symbolTable.relateToOperator("unpackUint2x16", EOpUnpackUint2x16);
symbolTable.relateToOperator("packInt4x16", EOpPackInt4x16);
symbolTable.relateToOperator("unpackInt4x16", EOpUnpackInt4x16);
symbolTable.relateToOperator("packUint4x16", EOpPackUint4x16);
symbolTable.relateToOperator("unpackUint4x16", EOpUnpackUint4x16);
symbolTable.relateToOperator("packFloat2x16", EOpPackFloat2x16);
symbolTable.relateToOperator("unpackFloat2x16", EOpUnpackFloat2x16);
symbolTable.relateToOperator("pack16", EOpPack16);
symbolTable.relateToOperator("pack32", EOpPack32);
symbolTable.relateToOperator("pack64", EOpPack64);
symbolTable.relateToOperator("unpack32", EOpUnpack32);
symbolTable.relateToOperator("unpack16", EOpUnpack16);
symbolTable.relateToOperator("unpack8", EOpUnpack8);
symbolTable.relateToOperator("controlBarrier", EOpBarrier);
symbolTable.relateToOperator("memoryBarrierAtomicCounter", EOpMemoryBarrierAtomicCounter);
symbolTable.relateToOperator("memoryBarrierImage", EOpMemoryBarrierImage);
if (spvVersion.vulkanRelaxed) {
//
// functions signature have been replaced to take uint operations on buffer variables
// remap atomic counter functions to atomic operations
//
symbolTable.relateToOperator("memoryBarrierAtomicCounter", EOpMemoryBarrierBuffer);
}
symbolTable.relateToOperator("atomicLoad", EOpAtomicLoad);
symbolTable.relateToOperator("atomicStore", EOpAtomicStore);
symbolTable.relateToOperator("atomicCounterIncrement", EOpAtomicCounterIncrement);
symbolTable.relateToOperator("atomicCounterDecrement", EOpAtomicCounterDecrement);
symbolTable.relateToOperator("atomicCounter", EOpAtomicCounter);
if (spvVersion.vulkanRelaxed) {
//
// functions signature have been replaced to take uint operations
// remap atomic counter functions to atomic operations
//
// these atomic counter functions do not match signatures of glsl
// atomic functions, so they will be remapped to semantically
// equivalent functions in the parser
//
symbolTable.relateToOperator("atomicCounterIncrement", EOpNull);
symbolTable.relateToOperator("atomicCounterDecrement", EOpNull);
symbolTable.relateToOperator("atomicCounter", EOpNull);
}
symbolTable.relateToOperator("clockARB", EOpReadClockSubgroupKHR);
symbolTable.relateToOperator("clock2x32ARB", EOpReadClockSubgroupKHR);
symbolTable.relateToOperator("clockRealtimeEXT", EOpReadClockDeviceKHR);
symbolTable.relateToOperator("clockRealtime2x32EXT", EOpReadClockDeviceKHR);
if (profile != EEsProfile && version == 450) {
symbolTable.relateToOperator("atomicCounterAddARB", EOpAtomicCounterAdd);
symbolTable.relateToOperator("atomicCounterSubtractARB", EOpAtomicCounterSubtract);
symbolTable.relateToOperator("atomicCounterMinARB", EOpAtomicCounterMin);
symbolTable.relateToOperator("atomicCounterMaxARB", EOpAtomicCounterMax);
symbolTable.relateToOperator("atomicCounterAndARB", EOpAtomicCounterAnd);
symbolTable.relateToOperator("atomicCounterOrARB", EOpAtomicCounterOr);
symbolTable.relateToOperator("atomicCounterXorARB", EOpAtomicCounterXor);
symbolTable.relateToOperator("atomicCounterExchangeARB", EOpAtomicCounterExchange);
symbolTable.relateToOperator("atomicCounterCompSwapARB", EOpAtomicCounterCompSwap);
}
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("atomicCounterAdd", EOpAtomicCounterAdd);
symbolTable.relateToOperator("atomicCounterSubtract", EOpAtomicCounterSubtract);
symbolTable.relateToOperator("atomicCounterMin", EOpAtomicCounterMin);
symbolTable.relateToOperator("atomicCounterMax", EOpAtomicCounterMax);
symbolTable.relateToOperator("atomicCounterAnd", EOpAtomicCounterAnd);
symbolTable.relateToOperator("atomicCounterOr", EOpAtomicCounterOr);
symbolTable.relateToOperator("atomicCounterXor", EOpAtomicCounterXor);
symbolTable.relateToOperator("atomicCounterExchange", EOpAtomicCounterExchange);
symbolTable.relateToOperator("atomicCounterCompSwap", EOpAtomicCounterCompSwap);
}
if (spvVersion.vulkanRelaxed) {
//
// functions signature have been replaced to take 'uint' instead of 'atomic_uint'
// remap atomic counter functions to non-counter atomic ops so
// functions act as aliases to non-counter atomic ops
//
symbolTable.relateToOperator("atomicCounterAdd", EOpAtomicAdd);
symbolTable.relateToOperator("atomicCounterSubtract", EOpAtomicSubtract);
symbolTable.relateToOperator("atomicCounterMin", EOpAtomicMin);
symbolTable.relateToOperator("atomicCounterMax", EOpAtomicMax);
symbolTable.relateToOperator("atomicCounterAnd", EOpAtomicAnd);
symbolTable.relateToOperator("atomicCounterOr", EOpAtomicOr);
symbolTable.relateToOperator("atomicCounterXor", EOpAtomicXor);
symbolTable.relateToOperator("atomicCounterExchange", EOpAtomicExchange);
symbolTable.relateToOperator("atomicCounterCompSwap", EOpAtomicCompSwap);
}
symbolTable.relateToOperator("fma", EOpFma);
symbolTable.relateToOperator("frexp", EOpFrexp);
symbolTable.relateToOperator("ldexp", EOpLdexp);
symbolTable.relateToOperator("uaddCarry", EOpAddCarry);
symbolTable.relateToOperator("usubBorrow", EOpSubBorrow);
symbolTable.relateToOperator("umulExtended", EOpUMulExtended);
symbolTable.relateToOperator("imulExtended", EOpIMulExtended);
symbolTable.relateToOperator("bitfieldExtract", EOpBitfieldExtract);
symbolTable.relateToOperator("bitfieldInsert", EOpBitfieldInsert);
symbolTable.relateToOperator("bitfieldReverse", EOpBitFieldReverse);
symbolTable.relateToOperator("bitCount", EOpBitCount);
symbolTable.relateToOperator("findLSB", EOpFindLSB);
symbolTable.relateToOperator("findMSB", EOpFindMSB);
symbolTable.relateToOperator("helperInvocationEXT", EOpIsHelperInvocation);
symbolTable.relateToOperator("countLeadingZeros", EOpCountLeadingZeros);
symbolTable.relateToOperator("countTrailingZeros", EOpCountTrailingZeros);
symbolTable.relateToOperator("absoluteDifference", EOpAbsDifference);
symbolTable.relateToOperator("addSaturate", EOpAddSaturate);
symbolTable.relateToOperator("subtractSaturate", EOpSubSaturate);
symbolTable.relateToOperator("average", EOpAverage);
symbolTable.relateToOperator("averageRounded", EOpAverageRounded);
symbolTable.relateToOperator("multiply32x16", EOpMul32x16);
symbolTable.relateToOperator("debugPrintfEXT", EOpDebugPrintf);
if (PureOperatorBuiltins) {
symbolTable.relateToOperator("imageSize", EOpImageQuerySize);
symbolTable.relateToOperator("imageSamples", EOpImageQuerySamples);
symbolTable.relateToOperator("imageLoad", EOpImageLoad);
symbolTable.relateToOperator("imageStore", EOpImageStore);
symbolTable.relateToOperator("imageAtomicAdd", EOpImageAtomicAdd);
symbolTable.relateToOperator("imageAtomicMin", EOpImageAtomicMin);
symbolTable.relateToOperator("imageAtomicMax", EOpImageAtomicMax);
symbolTable.relateToOperator("imageAtomicAnd", EOpImageAtomicAnd);
symbolTable.relateToOperator("imageAtomicOr", EOpImageAtomicOr);
symbolTable.relateToOperator("imageAtomicXor", EOpImageAtomicXor);
symbolTable.relateToOperator("imageAtomicExchange", EOpImageAtomicExchange);
symbolTable.relateToOperator("imageAtomicCompSwap", EOpImageAtomicCompSwap);
symbolTable.relateToOperator("imageAtomicLoad", EOpImageAtomicLoad);
symbolTable.relateToOperator("imageAtomicStore", EOpImageAtomicStore);
symbolTable.relateToOperator("subpassLoad", EOpSubpassLoad);
symbolTable.relateToOperator("subpassLoadMS", EOpSubpassLoadMS);
symbolTable.relateToOperator("textureGather", EOpTextureGather);
symbolTable.relateToOperator("textureGatherOffset", EOpTextureGatherOffset);
symbolTable.relateToOperator("textureGatherOffsets", EOpTextureGatherOffsets);
symbolTable.relateToOperator("noise1", EOpNoise);
symbolTable.relateToOperator("noise2", EOpNoise);
symbolTable.relateToOperator("noise3", EOpNoise);
symbolTable.relateToOperator("noise4", EOpNoise);
symbolTable.relateToOperator("textureFootprintNV", EOpImageSampleFootprintNV);
symbolTable.relateToOperator("textureFootprintClampNV", EOpImageSampleFootprintClampNV);
symbolTable.relateToOperator("textureFootprintLodNV", EOpImageSampleFootprintLodNV);
symbolTable.relateToOperator("textureFootprintGradNV", EOpImageSampleFootprintGradNV);
symbolTable.relateToOperator("textureFootprintGradClampNV", EOpImageSampleFootprintGradClampNV);
if (spvVersion.spv == 0 && IncludeLegacy(version, profile, spvVersion))
symbolTable.relateToOperator("ftransform", EOpFtransform);
if (spvVersion.spv == 0 && (IncludeLegacy(version, profile, spvVersion) ||
(profile == EEsProfile && version == 100))) {
symbolTable.relateToOperator("texture1D", EOpTexture);
symbolTable.relateToOperator("texture1DGradARB", EOpTextureGrad);
symbolTable.relateToOperator("texture1DProj", EOpTextureProj);
symbolTable.relateToOperator("texture1DProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("texture1DLod", EOpTextureLod);
symbolTable.relateToOperator("texture1DProjLod", EOpTextureProjLod);
symbolTable.relateToOperator("texture2DRect", EOpTexture);
symbolTable.relateToOperator("texture2DRectProj", EOpTextureProj);
symbolTable.relateToOperator("texture2DRectGradARB", EOpTextureGrad);
symbolTable.relateToOperator("texture2DRectProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("shadow2DRect", EOpTexture);
symbolTable.relateToOperator("shadow2DRectProj", EOpTextureProj);
symbolTable.relateToOperator("shadow2DRectGradARB", EOpTextureGrad);
symbolTable.relateToOperator("shadow2DRectProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("texture2D", EOpTexture);
symbolTable.relateToOperator("texture2DProj", EOpTextureProj);
symbolTable.relateToOperator("texture2DGradEXT", EOpTextureGrad);
symbolTable.relateToOperator("texture2DGradARB", EOpTextureGrad);
symbolTable.relateToOperator("texture2DProjGradEXT", EOpTextureProjGrad);
symbolTable.relateToOperator("texture2DProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("texture2DLod", EOpTextureLod);
symbolTable.relateToOperator("texture2DLodEXT", EOpTextureLod);
symbolTable.relateToOperator("texture2DProjLod", EOpTextureProjLod);
symbolTable.relateToOperator("texture2DProjLodEXT", EOpTextureProjLod);
symbolTable.relateToOperator("texture3D", EOpTexture);
symbolTable.relateToOperator("texture3DGradARB", EOpTextureGrad);
symbolTable.relateToOperator("texture3DProj", EOpTextureProj);
symbolTable.relateToOperator("texture3DProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("texture3DLod", EOpTextureLod);
symbolTable.relateToOperator("texture3DProjLod", EOpTextureProjLod);
symbolTable.relateToOperator("textureCube", EOpTexture);
symbolTable.relateToOperator("textureCubeGradEXT", EOpTextureGrad);
symbolTable.relateToOperator("textureCubeGradARB", EOpTextureGrad);
symbolTable.relateToOperator("textureCubeLod", EOpTextureLod);
symbolTable.relateToOperator("textureCubeLodEXT", EOpTextureLod);
symbolTable.relateToOperator("shadow1D", EOpTexture);
symbolTable.relateToOperator("shadow1DGradARB", EOpTextureGrad);
symbolTable.relateToOperator("shadow2D", EOpTexture);
symbolTable.relateToOperator("shadow2DGradARB", EOpTextureGrad);
symbolTable.relateToOperator("shadow1DProj", EOpTextureProj);
symbolTable.relateToOperator("shadow2DProj", EOpTextureProj);
symbolTable.relateToOperator("shadow1DProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("shadow2DProjGradARB", EOpTextureProjGrad);
symbolTable.relateToOperator("shadow1DLod", EOpTextureLod);
symbolTable.relateToOperator("shadow2DLod", EOpTextureLod);
symbolTable.relateToOperator("shadow1DProjLod", EOpTextureProjLod);
symbolTable.relateToOperator("shadow2DProjLod", EOpTextureProjLod);
}
if (profile != EEsProfile) {
symbolTable.relateToOperator("sparseTextureARB", EOpSparseTexture);
symbolTable.relateToOperator("sparseTextureLodARB", EOpSparseTextureLod);
symbolTable.relateToOperator("sparseTextureOffsetARB", EOpSparseTextureOffset);
symbolTable.relateToOperator("sparseTexelFetchARB", EOpSparseTextureFetch);
symbolTable.relateToOperator("sparseTexelFetchOffsetARB", EOpSparseTextureFetchOffset);
symbolTable.relateToOperator("sparseTextureLodOffsetARB", EOpSparseTextureLodOffset);
symbolTable.relateToOperator("sparseTextureGradARB", EOpSparseTextureGrad);
symbolTable.relateToOperator("sparseTextureGradOffsetARB", EOpSparseTextureGradOffset);
symbolTable.relateToOperator("sparseTextureGatherARB", EOpSparseTextureGather);
symbolTable.relateToOperator("sparseTextureGatherOffsetARB", EOpSparseTextureGatherOffset);
symbolTable.relateToOperator("sparseTextureGatherOffsetsARB", EOpSparseTextureGatherOffsets);
symbolTable.relateToOperator("sparseImageLoadARB", EOpSparseImageLoad);
symbolTable.relateToOperator("sparseTexelsResidentARB", EOpSparseTexelsResident);
symbolTable.relateToOperator("sparseTextureClampARB", EOpSparseTextureClamp);
symbolTable.relateToOperator("sparseTextureOffsetClampARB", EOpSparseTextureOffsetClamp);
symbolTable.relateToOperator("sparseTextureGradClampARB", EOpSparseTextureGradClamp);
symbolTable.relateToOperator("sparseTextureGradOffsetClampARB", EOpSparseTextureGradOffsetClamp);
symbolTable.relateToOperator("textureClampARB", EOpTextureClamp);
symbolTable.relateToOperator("textureOffsetClampARB", EOpTextureOffsetClamp);
symbolTable.relateToOperator("textureGradClampARB", EOpTextureGradClamp);
symbolTable.relateToOperator("textureGradOffsetClampARB", EOpTextureGradOffsetClamp);
symbolTable.relateToOperator("ballotARB", EOpBallot);
symbolTable.relateToOperator("readInvocationARB", EOpReadInvocation);
symbolTable.relateToOperator("readFirstInvocationARB", EOpReadFirstInvocation);
if (version >= 430) {
symbolTable.relateToOperator("anyInvocationARB", EOpAnyInvocation);
symbolTable.relateToOperator("allInvocationsARB", EOpAllInvocations);
symbolTable.relateToOperator("allInvocationsEqualARB", EOpAllInvocationsEqual);
}
if (version >= 460) {
symbolTable.relateToOperator("anyInvocation", EOpAnyInvocation);
symbolTable.relateToOperator("allInvocations", EOpAllInvocations);
symbolTable.relateToOperator("allInvocationsEqual", EOpAllInvocationsEqual);
}
symbolTable.relateToOperator("minInvocationsAMD", EOpMinInvocations);
symbolTable.relateToOperator("maxInvocationsAMD", EOpMaxInvocations);
symbolTable.relateToOperator("addInvocationsAMD", EOpAddInvocations);
symbolTable.relateToOperator("minInvocationsNonUniformAMD", EOpMinInvocationsNonUniform);
symbolTable.relateToOperator("maxInvocationsNonUniformAMD", EOpMaxInvocationsNonUniform);
symbolTable.relateToOperator("addInvocationsNonUniformAMD", EOpAddInvocationsNonUniform);
symbolTable.relateToOperator("minInvocationsInclusiveScanAMD", EOpMinInvocationsInclusiveScan);
symbolTable.relateToOperator("maxInvocationsInclusiveScanAMD", EOpMaxInvocationsInclusiveScan);
symbolTable.relateToOperator("addInvocationsInclusiveScanAMD", EOpAddInvocationsInclusiveScan);
symbolTable.relateToOperator("minInvocationsInclusiveScanNonUniformAMD", EOpMinInvocationsInclusiveScanNonUniform);
symbolTable.relateToOperator("maxInvocationsInclusiveScanNonUniformAMD", EOpMaxInvocationsInclusiveScanNonUniform);
symbolTable.relateToOperator("addInvocationsInclusiveScanNonUniformAMD", EOpAddInvocationsInclusiveScanNonUniform);
symbolTable.relateToOperator("minInvocationsExclusiveScanAMD", EOpMinInvocationsExclusiveScan);
symbolTable.relateToOperator("maxInvocationsExclusiveScanAMD", EOpMaxInvocationsExclusiveScan);
symbolTable.relateToOperator("addInvocationsExclusiveScanAMD", EOpAddInvocationsExclusiveScan);
symbolTable.relateToOperator("minInvocationsExclusiveScanNonUniformAMD", EOpMinInvocationsExclusiveScanNonUniform);
symbolTable.relateToOperator("maxInvocationsExclusiveScanNonUniformAMD", EOpMaxInvocationsExclusiveScanNonUniform);
symbolTable.relateToOperator("addInvocationsExclusiveScanNonUniformAMD", EOpAddInvocationsExclusiveScanNonUniform);
symbolTable.relateToOperator("swizzleInvocationsAMD", EOpSwizzleInvocations);
symbolTable.relateToOperator("swizzleInvocationsMaskedAMD", EOpSwizzleInvocationsMasked);
symbolTable.relateToOperator("writeInvocationAMD", EOpWriteInvocation);
symbolTable.relateToOperator("mbcntAMD", EOpMbcnt);
symbolTable.relateToOperator("min3", EOpMin3);
symbolTable.relateToOperator("max3", EOpMax3);
symbolTable.relateToOperator("mid3", EOpMid3);
symbolTable.relateToOperator("cubeFaceIndexAMD", EOpCubeFaceIndex);
symbolTable.relateToOperator("cubeFaceCoordAMD", EOpCubeFaceCoord);
symbolTable.relateToOperator("timeAMD", EOpTime);
symbolTable.relateToOperator("textureGatherLodAMD", EOpTextureGatherLod);
symbolTable.relateToOperator("textureGatherLodOffsetAMD", EOpTextureGatherLodOffset);
symbolTable.relateToOperator("textureGatherLodOffsetsAMD", EOpTextureGatherLodOffsets);
symbolTable.relateToOperator("sparseTextureGatherLodAMD", EOpSparseTextureGatherLod);
symbolTable.relateToOperator("sparseTextureGatherLodOffsetAMD", EOpSparseTextureGatherLodOffset);
symbolTable.relateToOperator("sparseTextureGatherLodOffsetsAMD", EOpSparseTextureGatherLodOffsets);
symbolTable.relateToOperator("imageLoadLodAMD", EOpImageLoadLod);
symbolTable.relateToOperator("imageStoreLodAMD", EOpImageStoreLod);
symbolTable.relateToOperator("sparseImageLoadLodAMD", EOpSparseImageLoadLod);
symbolTable.relateToOperator("fragmentMaskFetchAMD", EOpFragmentMaskFetch);
symbolTable.relateToOperator("fragmentFetchAMD", EOpFragmentFetch);
}
// GL_KHR_shader_subgroup
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.relateToOperator("subgroupBarrier", EOpSubgroupBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrier", EOpSubgroupMemoryBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrierBuffer", EOpSubgroupMemoryBarrierBuffer);
symbolTable.relateToOperator("subgroupMemoryBarrierImage", EOpSubgroupMemoryBarrierImage);
symbolTable.relateToOperator("subgroupElect", EOpSubgroupElect);
symbolTable.relateToOperator("subgroupAll", EOpSubgroupAll);
symbolTable.relateToOperator("subgroupAny", EOpSubgroupAny);
symbolTable.relateToOperator("subgroupAllEqual", EOpSubgroupAllEqual);
symbolTable.relateToOperator("subgroupBroadcast", EOpSubgroupBroadcast);
symbolTable.relateToOperator("subgroupBroadcastFirst", EOpSubgroupBroadcastFirst);
symbolTable.relateToOperator("subgroupBallot", EOpSubgroupBallot);
symbolTable.relateToOperator("subgroupInverseBallot", EOpSubgroupInverseBallot);
symbolTable.relateToOperator("subgroupBallotBitExtract", EOpSubgroupBallotBitExtract);
symbolTable.relateToOperator("subgroupBallotBitCount", EOpSubgroupBallotBitCount);
symbolTable.relateToOperator("subgroupBallotInclusiveBitCount", EOpSubgroupBallotInclusiveBitCount);
symbolTable.relateToOperator("subgroupBallotExclusiveBitCount", EOpSubgroupBallotExclusiveBitCount);
symbolTable.relateToOperator("subgroupBallotFindLSB", EOpSubgroupBallotFindLSB);
symbolTable.relateToOperator("subgroupBallotFindMSB", EOpSubgroupBallotFindMSB);
symbolTable.relateToOperator("subgroupShuffle", EOpSubgroupShuffle);
symbolTable.relateToOperator("subgroupShuffleXor", EOpSubgroupShuffleXor);
symbolTable.relateToOperator("subgroupShuffleUp", EOpSubgroupShuffleUp);
symbolTable.relateToOperator("subgroupShuffleDown", EOpSubgroupShuffleDown);
symbolTable.relateToOperator("subgroupAdd", EOpSubgroupAdd);
symbolTable.relateToOperator("subgroupMul", EOpSubgroupMul);
symbolTable.relateToOperator("subgroupMin", EOpSubgroupMin);
symbolTable.relateToOperator("subgroupMax", EOpSubgroupMax);
symbolTable.relateToOperator("subgroupAnd", EOpSubgroupAnd);
symbolTable.relateToOperator("subgroupOr", EOpSubgroupOr);
symbolTable.relateToOperator("subgroupXor", EOpSubgroupXor);
symbolTable.relateToOperator("subgroupInclusiveAdd", EOpSubgroupInclusiveAdd);
symbolTable.relateToOperator("subgroupInclusiveMul", EOpSubgroupInclusiveMul);
symbolTable.relateToOperator("subgroupInclusiveMin", EOpSubgroupInclusiveMin);
symbolTable.relateToOperator("subgroupInclusiveMax", EOpSubgroupInclusiveMax);
symbolTable.relateToOperator("subgroupInclusiveAnd", EOpSubgroupInclusiveAnd);
symbolTable.relateToOperator("subgroupInclusiveOr", EOpSubgroupInclusiveOr);
symbolTable.relateToOperator("subgroupInclusiveXor", EOpSubgroupInclusiveXor);
symbolTable.relateToOperator("subgroupExclusiveAdd", EOpSubgroupExclusiveAdd);
symbolTable.relateToOperator("subgroupExclusiveMul", EOpSubgroupExclusiveMul);
symbolTable.relateToOperator("subgroupExclusiveMin", EOpSubgroupExclusiveMin);
symbolTable.relateToOperator("subgroupExclusiveMax", EOpSubgroupExclusiveMax);
symbolTable.relateToOperator("subgroupExclusiveAnd", EOpSubgroupExclusiveAnd);
symbolTable.relateToOperator("subgroupExclusiveOr", EOpSubgroupExclusiveOr);
symbolTable.relateToOperator("subgroupExclusiveXor", EOpSubgroupExclusiveXor);
symbolTable.relateToOperator("subgroupClusteredAdd", EOpSubgroupClusteredAdd);
symbolTable.relateToOperator("subgroupClusteredMul", EOpSubgroupClusteredMul);
symbolTable.relateToOperator("subgroupClusteredMin", EOpSubgroupClusteredMin);
symbolTable.relateToOperator("subgroupClusteredMax", EOpSubgroupClusteredMax);
symbolTable.relateToOperator("subgroupClusteredAnd", EOpSubgroupClusteredAnd);
symbolTable.relateToOperator("subgroupClusteredOr", EOpSubgroupClusteredOr);
symbolTable.relateToOperator("subgroupClusteredXor", EOpSubgroupClusteredXor);
symbolTable.relateToOperator("subgroupQuadBroadcast", EOpSubgroupQuadBroadcast);
symbolTable.relateToOperator("subgroupQuadSwapHorizontal", EOpSubgroupQuadSwapHorizontal);
symbolTable.relateToOperator("subgroupQuadSwapVertical", EOpSubgroupQuadSwapVertical);
symbolTable.relateToOperator("subgroupQuadSwapDiagonal", EOpSubgroupQuadSwapDiagonal);
symbolTable.relateToOperator("subgroupPartitionNV", EOpSubgroupPartition);
symbolTable.relateToOperator("subgroupPartitionedAddNV", EOpSubgroupPartitionedAdd);
symbolTable.relateToOperator("subgroupPartitionedMulNV", EOpSubgroupPartitionedMul);
symbolTable.relateToOperator("subgroupPartitionedMinNV", EOpSubgroupPartitionedMin);
symbolTable.relateToOperator("subgroupPartitionedMaxNV", EOpSubgroupPartitionedMax);
symbolTable.relateToOperator("subgroupPartitionedAndNV", EOpSubgroupPartitionedAnd);
symbolTable.relateToOperator("subgroupPartitionedOrNV", EOpSubgroupPartitionedOr);
symbolTable.relateToOperator("subgroupPartitionedXorNV", EOpSubgroupPartitionedXor);
symbolTable.relateToOperator("subgroupPartitionedInclusiveAddNV", EOpSubgroupPartitionedInclusiveAdd);
symbolTable.relateToOperator("subgroupPartitionedInclusiveMulNV", EOpSubgroupPartitionedInclusiveMul);
symbolTable.relateToOperator("subgroupPartitionedInclusiveMinNV", EOpSubgroupPartitionedInclusiveMin);
symbolTable.relateToOperator("subgroupPartitionedInclusiveMaxNV", EOpSubgroupPartitionedInclusiveMax);
symbolTable.relateToOperator("subgroupPartitionedInclusiveAndNV", EOpSubgroupPartitionedInclusiveAnd);
symbolTable.relateToOperator("subgroupPartitionedInclusiveOrNV", EOpSubgroupPartitionedInclusiveOr);
symbolTable.relateToOperator("subgroupPartitionedInclusiveXorNV", EOpSubgroupPartitionedInclusiveXor);
symbolTable.relateToOperator("subgroupPartitionedExclusiveAddNV", EOpSubgroupPartitionedExclusiveAdd);
symbolTable.relateToOperator("subgroupPartitionedExclusiveMulNV", EOpSubgroupPartitionedExclusiveMul);
symbolTable.relateToOperator("subgroupPartitionedExclusiveMinNV", EOpSubgroupPartitionedExclusiveMin);
symbolTable.relateToOperator("subgroupPartitionedExclusiveMaxNV", EOpSubgroupPartitionedExclusiveMax);
symbolTable.relateToOperator("subgroupPartitionedExclusiveAndNV", EOpSubgroupPartitionedExclusiveAnd);
symbolTable.relateToOperator("subgroupPartitionedExclusiveOrNV", EOpSubgroupPartitionedExclusiveOr);
symbolTable.relateToOperator("subgroupPartitionedExclusiveXorNV", EOpSubgroupPartitionedExclusiveXor);
}
if (profile == EEsProfile) {
symbolTable.relateToOperator("shadow2DEXT", EOpTexture);
symbolTable.relateToOperator("shadow2DProjEXT", EOpTextureProj);
}
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 140)) {
symbolTable.relateToOperator("textureWeightedQCOM", EOpImageSampleWeightedQCOM);
symbolTable.relateToOperator("textureBoxFilterQCOM", EOpImageBoxFilterQCOM);
symbolTable.relateToOperator("textureBlockMatchSADQCOM", EOpImageBlockMatchSADQCOM);
symbolTable.relateToOperator("textureBlockMatchSSDQCOM", EOpImageBlockMatchSSDQCOM);
}
}
switch(language) {
case EShLangVertex:
break;
case EShLangTessControl:
case EShLangTessEvaluation:
break;
case EShLangGeometry:
symbolTable.relateToOperator("EmitStreamVertex", EOpEmitStreamVertex);
symbolTable.relateToOperator("EndStreamPrimitive", EOpEndStreamPrimitive);
symbolTable.relateToOperator("EmitVertex", EOpEmitVertex);
symbolTable.relateToOperator("EndPrimitive", EOpEndPrimitive);
break;
case EShLangFragment:
if (profile != EEsProfile && version >= 400) {
symbolTable.relateToOperator("dFdxFine", EOpDPdxFine);
symbolTable.relateToOperator("dFdyFine", EOpDPdyFine);
symbolTable.relateToOperator("fwidthFine", EOpFwidthFine);
symbolTable.relateToOperator("dFdxCoarse", EOpDPdxCoarse);
symbolTable.relateToOperator("dFdyCoarse", EOpDPdyCoarse);
symbolTable.relateToOperator("fwidthCoarse", EOpFwidthCoarse);
}
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("rayQueryInitializeEXT", EOpRayQueryInitialize);
symbolTable.relateToOperator("rayQueryTerminateEXT", EOpRayQueryTerminate);
symbolTable.relateToOperator("rayQueryGenerateIntersectionEXT", EOpRayQueryGenerateIntersection);
symbolTable.relateToOperator("rayQueryConfirmIntersectionEXT", EOpRayQueryConfirmIntersection);
symbolTable.relateToOperator("rayQueryProceedEXT", EOpRayQueryProceed);
symbolTable.relateToOperator("rayQueryGetIntersectionTypeEXT", EOpRayQueryGetIntersectionType);
symbolTable.relateToOperator("rayQueryGetRayTMinEXT", EOpRayQueryGetRayTMin);
symbolTable.relateToOperator("rayQueryGetRayFlagsEXT", EOpRayQueryGetRayFlags);
symbolTable.relateToOperator("rayQueryGetIntersectionTEXT", EOpRayQueryGetIntersectionT);
symbolTable.relateToOperator("rayQueryGetIntersectionInstanceCustomIndexEXT", EOpRayQueryGetIntersectionInstanceCustomIndex);
symbolTable.relateToOperator("rayQueryGetIntersectionInstanceIdEXT", EOpRayQueryGetIntersectionInstanceId);
symbolTable.relateToOperator("rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT", EOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffset);
symbolTable.relateToOperator("rayQueryGetIntersectionGeometryIndexEXT", EOpRayQueryGetIntersectionGeometryIndex);
symbolTable.relateToOperator("rayQueryGetIntersectionPrimitiveIndexEXT", EOpRayQueryGetIntersectionPrimitiveIndex);
symbolTable.relateToOperator("rayQueryGetIntersectionBarycentricsEXT", EOpRayQueryGetIntersectionBarycentrics);
symbolTable.relateToOperator("rayQueryGetIntersectionFrontFaceEXT", EOpRayQueryGetIntersectionFrontFace);
symbolTable.relateToOperator("rayQueryGetIntersectionCandidateAABBOpaqueEXT", EOpRayQueryGetIntersectionCandidateAABBOpaque);
symbolTable.relateToOperator("rayQueryGetIntersectionObjectRayDirectionEXT", EOpRayQueryGetIntersectionObjectRayDirection);
symbolTable.relateToOperator("rayQueryGetIntersectionObjectRayOriginEXT", EOpRayQueryGetIntersectionObjectRayOrigin);
symbolTable.relateToOperator("rayQueryGetWorldRayDirectionEXT", EOpRayQueryGetWorldRayDirection);
symbolTable.relateToOperator("rayQueryGetWorldRayOriginEXT", EOpRayQueryGetWorldRayOrigin);
symbolTable.relateToOperator("rayQueryGetIntersectionObjectToWorldEXT", EOpRayQueryGetIntersectionObjectToWorld);
symbolTable.relateToOperator("rayQueryGetIntersectionWorldToObjectEXT", EOpRayQueryGetIntersectionWorldToObject);
symbolTable.relateToOperator("rayQueryGetIntersectionTriangleVertexPositionsEXT", EOpRayQueryGetIntersectionTriangleVertexPositionsEXT);
}
symbolTable.relateToOperator("interpolateAtCentroid", EOpInterpolateAtCentroid);
symbolTable.relateToOperator("interpolateAtSample", EOpInterpolateAtSample);
symbolTable.relateToOperator("interpolateAtOffset", EOpInterpolateAtOffset);
if (profile != EEsProfile)
symbolTable.relateToOperator("interpolateAtVertexAMD", EOpInterpolateAtVertex);
symbolTable.relateToOperator("beginInvocationInterlockARB", EOpBeginInvocationInterlock);
symbolTable.relateToOperator("endInvocationInterlockARB", EOpEndInvocationInterlock);
symbolTable.relateToOperator("stencilAttachmentReadEXT", EOpStencilAttachmentReadEXT);
symbolTable.relateToOperator("depthAttachmentReadEXT", EOpDepthAttachmentReadEXT);
symbolTable.relateToOperator("colorAttachmentReadEXT", EOpColorAttachmentReadEXT);
break;
case EShLangCompute:
symbolTable.relateToOperator("subgroupMemoryBarrierShared", EOpSubgroupMemoryBarrierShared);
if ((profile != EEsProfile && version >= 450) ||
(profile == EEsProfile && version >= 320)) {
symbolTable.relateToOperator("dFdx", EOpDPdx);
symbolTable.relateToOperator("dFdy", EOpDPdy);
symbolTable.relateToOperator("fwidth", EOpFwidth);
symbolTable.relateToOperator("dFdxFine", EOpDPdxFine);
symbolTable.relateToOperator("dFdyFine", EOpDPdyFine);
symbolTable.relateToOperator("fwidthFine", EOpFwidthFine);
symbolTable.relateToOperator("dFdxCoarse", EOpDPdxCoarse);
symbolTable.relateToOperator("dFdyCoarse", EOpDPdyCoarse);
symbolTable.relateToOperator("fwidthCoarse",EOpFwidthCoarse);
}
symbolTable.relateToOperator("coopMatLoadNV", EOpCooperativeMatrixLoadNV);
symbolTable.relateToOperator("coopMatStoreNV", EOpCooperativeMatrixStoreNV);
symbolTable.relateToOperator("coopMatMulAddNV", EOpCooperativeMatrixMulAddNV);
symbolTable.relateToOperator("coopMatLoad", EOpCooperativeMatrixLoad);
symbolTable.relateToOperator("coopMatStore", EOpCooperativeMatrixStore);
symbolTable.relateToOperator("coopMatMulAdd", EOpCooperativeMatrixMulAdd);
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("fetchMicroTriangleVertexPositionNV", EOpFetchMicroTriangleVertexPositionNV);
symbolTable.relateToOperator("fetchMicroTriangleVertexBarycentricNV", EOpFetchMicroTriangleVertexBarycentricNV);
}
break;
case EShLangRayGen:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("fetchMicroTriangleVertexPositionNV", EOpFetchMicroTriangleVertexPositionNV);
symbolTable.relateToOperator("fetchMicroTriangleVertexBarycentricNV", EOpFetchMicroTriangleVertexBarycentricNV);
} // fallthrough
case EShLangClosestHit:
case EShLangMiss:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("traceNV", EOpTraceNV);
symbolTable.relateToOperator("traceRayMotionNV", EOpTraceRayMotionNV);
symbolTable.relateToOperator("traceRayEXT", EOpTraceKHR);
symbolTable.relateToOperator("executeCallableNV", EOpExecuteCallableNV);
symbolTable.relateToOperator("executeCallableEXT", EOpExecuteCallableKHR);
symbolTable.relateToOperator("hitObjectTraceRayNV", EOpHitObjectTraceRayNV);
symbolTable.relateToOperator("hitObjectTraceRayMotionNV", EOpHitObjectTraceRayMotionNV);
symbolTable.relateToOperator("hitObjectRecordHitNV", EOpHitObjectRecordHitNV);
symbolTable.relateToOperator("hitObjectRecordHitMotionNV", EOpHitObjectRecordHitMotionNV);
symbolTable.relateToOperator("hitObjectRecordHitWithIndexNV", EOpHitObjectRecordHitWithIndexNV);
symbolTable.relateToOperator("hitObjectRecordHitWithIndexMotionNV", EOpHitObjectRecordHitWithIndexMotionNV);
symbolTable.relateToOperator("hitObjectRecordMissNV", EOpHitObjectRecordMissNV);
symbolTable.relateToOperator("hitObjectRecordMissMotionNV", EOpHitObjectRecordMissMotionNV);
symbolTable.relateToOperator("hitObjectRecordEmptyNV", EOpHitObjectRecordEmptyNV);
symbolTable.relateToOperator("hitObjectExecuteShaderNV", EOpHitObjectExecuteShaderNV);
symbolTable.relateToOperator("hitObjectIsEmptyNV", EOpHitObjectIsEmptyNV);
symbolTable.relateToOperator("hitObjectIsMissNV", EOpHitObjectIsMissNV);
symbolTable.relateToOperator("hitObjectIsHitNV", EOpHitObjectIsHitNV);
symbolTable.relateToOperator("hitObjectGetRayTMinNV", EOpHitObjectGetRayTMinNV);
symbolTable.relateToOperator("hitObjectGetRayTMaxNV", EOpHitObjectGetRayTMaxNV);
symbolTable.relateToOperator("hitObjectGetObjectRayOriginNV", EOpHitObjectGetObjectRayOriginNV);
symbolTable.relateToOperator("hitObjectGetObjectRayDirectionNV", EOpHitObjectGetObjectRayDirectionNV);
symbolTable.relateToOperator("hitObjectGetWorldRayOriginNV", EOpHitObjectGetWorldRayOriginNV);
symbolTable.relateToOperator("hitObjectGetWorldRayDirectionNV", EOpHitObjectGetWorldRayDirectionNV);
symbolTable.relateToOperator("hitObjectGetWorldToObjectNV", EOpHitObjectGetWorldToObjectNV);
symbolTable.relateToOperator("hitObjectGetObjectToWorldNV", EOpHitObjectGetObjectToWorldNV);
symbolTable.relateToOperator("hitObjectGetInstanceCustomIndexNV", EOpHitObjectGetInstanceCustomIndexNV);
symbolTable.relateToOperator("hitObjectGetInstanceIdNV", EOpHitObjectGetInstanceIdNV);
symbolTable.relateToOperator("hitObjectGetGeometryIndexNV", EOpHitObjectGetGeometryIndexNV);
symbolTable.relateToOperator("hitObjectGetPrimitiveIndexNV", EOpHitObjectGetPrimitiveIndexNV);
symbolTable.relateToOperator("hitObjectGetHitKindNV", EOpHitObjectGetHitKindNV);
symbolTable.relateToOperator("hitObjectGetAttributesNV", EOpHitObjectGetAttributesNV);
symbolTable.relateToOperator("hitObjectGetCurrentTimeNV", EOpHitObjectGetCurrentTimeNV);
symbolTable.relateToOperator("hitObjectGetShaderBindingTableRecordIndexNV", EOpHitObjectGetShaderBindingTableRecordIndexNV);
symbolTable.relateToOperator("hitObjectGetShaderRecordBufferHandleNV", EOpHitObjectGetShaderRecordBufferHandleNV);
symbolTable.relateToOperator("reorderThreadNV", EOpReorderThreadNV);
}
break;
case EShLangIntersect:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("reportIntersectionNV", EOpReportIntersection);
symbolTable.relateToOperator("reportIntersectionEXT", EOpReportIntersection);
}
break;
case EShLangAnyHit:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("ignoreIntersectionNV", EOpIgnoreIntersectionNV);
symbolTable.relateToOperator("terminateRayNV", EOpTerminateRayNV);
}
break;
case EShLangCallable:
if (profile != EEsProfile && version >= 460) {
symbolTable.relateToOperator("executeCallableNV", EOpExecuteCallableNV);
symbolTable.relateToOperator("executeCallableEXT", EOpExecuteCallableKHR);
}
break;
case EShLangMesh:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.relateToOperator("writePackedPrimitiveIndices4x8NV", EOpWritePackedPrimitiveIndices4x8NV);
symbolTable.relateToOperator("memoryBarrierShared", EOpMemoryBarrierShared);
symbolTable.relateToOperator("groupMemoryBarrier", EOpGroupMemoryBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrierShared", EOpSubgroupMemoryBarrierShared);
}
if (profile != EEsProfile && version >= 450) {
symbolTable.relateToOperator("SetMeshOutputsEXT", EOpSetMeshOutputsEXT);
}
if (profile != EEsProfile && version >= 460) {
// Builtins for GL_NV_displacement_micromap.
symbolTable.relateToOperator("fetchMicroTriangleVertexPositionNV", EOpFetchMicroTriangleVertexPositionNV);
symbolTable.relateToOperator("fetchMicroTriangleVertexBarycentricNV", EOpFetchMicroTriangleVertexBarycentricNV);
}
break;
case EShLangTask:
if ((profile != EEsProfile && version >= 450) || (profile == EEsProfile && version >= 320)) {
symbolTable.relateToOperator("memoryBarrierShared", EOpMemoryBarrierShared);
symbolTable.relateToOperator("groupMemoryBarrier", EOpGroupMemoryBarrier);
symbolTable.relateToOperator("subgroupMemoryBarrierShared", EOpSubgroupMemoryBarrierShared);
}
if (profile != EEsProfile && version >= 450) {
symbolTable.relateToOperator("EmitMeshTasksEXT", EOpEmitMeshTasksEXT);
}
break;
default:
assert(false && "Language not supported");
}
}
//
// Add context-dependent (resource-specific) built-ins not handled by the above. These
// would be ones that need to be programmatically added because they cannot
// be added by simple text strings. For these, also
// 1) Map built-in functions to operators, for those that will turn into an operation node
// instead of remaining a function call.
// 2) Tag extension-related symbols added to their base version with their extensions, so
// that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion& spvVersion, EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources)
{
if (profile != EEsProfile && version >= 430 && version < 440) {
symbolTable.setVariableExtensions("gl_MaxTransformFeedbackBuffers", 1, &E_GL_ARB_enhanced_layouts);
symbolTable.setVariableExtensions("gl_MaxTransformFeedbackInterleavedComponents", 1, &E_GL_ARB_enhanced_layouts);
}
if (profile != EEsProfile && version >= 130 && version < 420) {
symbolTable.setVariableExtensions("gl_MinProgramTexelOffset", 1, &E_GL_ARB_shading_language_420pack);
symbolTable.setVariableExtensions("gl_MaxProgramTexelOffset", 1, &E_GL_ARB_shading_language_420pack);
}
if (profile != EEsProfile && version >= 150 && version < 410)
symbolTable.setVariableExtensions("gl_MaxViewports", 1, &E_GL_ARB_viewport_array);
switch(language) {
case EShLangFragment:
// Set up gl_FragData based on current array size.
if (version == 100 || IncludeLegacy(version, profile, spvVersion) || (! ForwardCompatibility && profile != EEsProfile && version < 420)) {
TPrecisionQualifier pq = profile == EEsProfile ? EpqMedium : EpqNone;
TType fragData(EbtFloat, EvqFragColor, pq, 4);
TArraySizes* arraySizes = new TArraySizes;
arraySizes->addInnerSize(resources.maxDrawBuffers);
fragData.transferArraySizes(arraySizes);
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
SpecialQualifier("gl_FragData", EvqFragColor, EbvFragData, symbolTable);
}
// GL_EXT_blend_func_extended
if (profile == EEsProfile && version >= 100) {
symbolTable.setVariableExtensions("gl_MaxDualSourceDrawBuffersEXT", 1, &E_GL_EXT_blend_func_extended);
symbolTable.setVariableExtensions("gl_SecondaryFragColorEXT", 1, &E_GL_EXT_blend_func_extended);
symbolTable.setVariableExtensions("gl_SecondaryFragDataEXT", 1, &E_GL_EXT_blend_func_extended);
SpecialQualifier("gl_SecondaryFragColorEXT", EvqVaryingOut, EbvSecondaryFragColorEXT, symbolTable);
SpecialQualifier("gl_SecondaryFragDataEXT", EvqVaryingOut, EbvSecondaryFragDataEXT, symbolTable);
}
break;
case EShLangTessControl:
case EShLangTessEvaluation:
// Because of the context-dependent array size (gl_MaxPatchVertices),
// these variables were added later than the others and need to be mapped now.
// standard members
BuiltInVariable("gl_in", "gl_Position", EbvPosition, symbolTable);
BuiltInVariable("gl_in", "gl_PointSize", EbvPointSize, symbolTable);
BuiltInVariable("gl_in", "gl_ClipDistance", EbvClipDistance, symbolTable);
BuiltInVariable("gl_in", "gl_CullDistance", EbvCullDistance, symbolTable);
// compatibility members
BuiltInVariable("gl_in", "gl_ClipVertex", EbvClipVertex, symbolTable);
BuiltInVariable("gl_in", "gl_FrontColor", EbvFrontColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackColor", EbvBackColor, symbolTable);
BuiltInVariable("gl_in", "gl_FrontSecondaryColor", EbvFrontSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_BackSecondaryColor", EbvBackSecondaryColor, symbolTable);
BuiltInVariable("gl_in", "gl_TexCoord", EbvTexCoord, symbolTable);
BuiltInVariable("gl_in", "gl_FogFragCoord", EbvFogFragCoord, symbolTable);
symbolTable.setVariableExtensions("gl_in", "gl_SecondaryPositionNV", 1, &E_GL_NV_stereo_view_rendering);
symbolTable.setVariableExtensions("gl_in", "gl_PositionPerViewNV", 1, &E_GL_NVX_multiview_per_view_attributes);
BuiltInVariable("gl_in", "gl_SecondaryPositionNV", EbvSecondaryPositionNV, symbolTable);
BuiltInVariable("gl_in", "gl_PositionPerViewNV", EbvPositionPerViewNV, symbolTable);
// extension requirements
if (profile == EEsProfile) {
symbolTable.setVariableExtensions("gl_in", "gl_PointSize", Num_AEP_tessellation_point_size, AEP_tessellation_point_size);
}
break;
default:
break;
}
}
} // end namespace glslang