It was incorrectly always being set, causing linker warnings for MSVC builds. Also simplify the preprocessor nesting in `glslang\Public\ShaderLang.h` |
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|---|---|---|
| .. | ||
| ShaderLang.h | ||
It was incorrectly always being set, causing linker warnings for MSVC builds. Also simplify the preprocessor nesting in `glslang\Public\ShaderLang.h` |
||
|---|---|---|
| .. | ||
| ShaderLang.h | ||