glslang-zig/glslang/MachineIndependent
2018-04-01 21:22:34 -06:00
..
preprocessor PP: don't give errors on some tokens under #if 0 (or similar). 2018-03-19 00:43:18 -06:00
attribute.cpp Fix build several build errors 2018-03-13 17:06:51 -04:00
attribute.h GLSL: Implement GL_EXT_control_flow_attributes. 2018-02-01 00:55:08 -07:00
Constant.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
gl_types.h Implement the extension GL_AMD_gpu_shader_half_float_fetch 2018-03-02 16:48:03 +08:00
glslang.y Non-functional. Rationalizations enabling future generalizations: 2018-03-28 18:01:20 -06:00
glslang_tab.cpp Non-functional. Rationalizations enabling future generalizations: 2018-03-28 18:01:20 -06:00
glslang_tab.cpp.h Types: Fix #1290: Rationalize and correct "mixed" style array dimensioning. 2018-03-26 00:38:53 -06:00
InfoSink.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Initialize.cpp Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00
Initialize.h SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Intermediate.cpp Non-Functional: Remove merge-replicated code and fix white space. 2018-03-28 13:02:12 -06:00
intermOut.cpp Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00
IntermTraverse.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
iomapper.cpp Take into account the number of locations taken up by a uniform 2018-03-21 12:03:39 +01:00
iomapper.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
limits.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
linkValidate.cpp Linker: Fix #1329: correctly merge unsized arrays, and fix link tests. 2018-04-01 21:22:34 -06:00
LiveTraverser.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
localintermediate.h Take into account the number of locations taken up by a uniform 2018-03-21 12:03:39 +01:00
parseConst.cpp HLSL: Allow empty struct initializers 2017-04-27 18:22:52 -06:00
ParseContextBase.cpp Non-functional. Rationalizations enabling future generalizations: 2018-03-28 18:01:20 -06:00
ParseHelper.cpp Non-functional. Rationalizations enabling future generalizations: 2018-03-28 18:01:20 -06:00
ParseHelper.h Non-functional. Rationalizations enabling future generalizations: 2018-03-28 18:01:20 -06:00
parseVersions.h Merge branch 'feature' of https://github.com/amdrexu/glslang into amdrexu-feature 2018-03-07 14:29:45 -07:00
PoolAlloc.cpp Memory: Mak full explicit destructor functionality, techincally correctly. 2017-11-21 14:32:39 -07:00
propagateNoContraction.cpp HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670. 2017-01-13 12:35:01 -07:00
propagateNoContraction.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
reflection.cpp Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
reflection.h Implement SPV_GOOGLE_hlsl_functionality1. 2018-03-16 20:21:44 -06:00
RemoveTree.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
RemoveTree.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
Scan.cpp Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
Scan.h Fix #1043: set all scan string-locations to have bias, not just the first one. 2017-09-11 20:35:49 -06:00
ScanContext.h [lumped builds] Add include guards (#pragma once) to header files that did not have any. 2017-05-10 16:58:38 +03:00
ShaderLang.cpp Added getter for uniform block bindings 2018-03-30 09:58:01 -05:00
SymbolTable.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
SymbolTable.h HLSL: Implement member functions calling member functions. 2017-05-17 02:20:34 -06:00
Versions.cpp Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00
Versions.h Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00