- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848 |
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| .. | ||
| BaseTypes.h | ||
| Common.h | ||
| ConstantUnion.h | ||
| InfoSink.h | ||
| InitializeGlobals.h | ||
| intermediate.h | ||
| PoolAlloc.h | ||
| ResourceLimits.h | ||
| revision.h | ||
| revision.template | ||
| ShHandle.h | ||
| Types.h | ||