Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API. It is now: void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set); |
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| .. | ||
| ShaderLang.h | ||
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API. It is now: void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set); |
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|---|---|---|
| .. | ||
| ShaderLang.h | ||