..
preprocessor
HLSL: fix preprocessor concatenation behaviour.
2017-08-29 00:35:01 +02:00
Constant.cpp
Implement extension GL_AMD_gpu_shader_int16
2017-06-09 17:11:23 +08:00
gl_types.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
glslang.y
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
2017-09-12 09:40:54 -06:00
glslang_tab.cpp
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
2017-09-12 09:40:54 -06:00
glslang_tab.cpp.h
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
2017-09-12 09:40:54 -06:00
InfoSink.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
Initialize.cpp
GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
2017-09-13 13:22:50 -06:00
Initialize.h
Build fix: Make string assignment simpler to avoid some compiler issues.
2017-05-09 23:30:56 -06:00
Intermediate.cpp
HLSL: Translate directive [flatten] and [branch] to SPV control mask.
2017-07-06 11:31:33 +08:00
intermOut.cpp
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00
IntermTraverse.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
iomapper.cpp
Linux build warning fix
2017-08-31 18:09:58 -06:00
iomapper.h
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
limits.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
linkValidate.cpp
Implement SPV_KHR_post_depth_coverage
2017-07-05 12:27:15 -07:00
LiveTraverser.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
localintermediate.h
Build: Attempt better support for VS 2012.
2017-08-25 21:35:37 -06:00
parseConst.cpp
HLSL: Allow empty struct initializers
2017-04-27 18:22:52 -06:00
ParseContextBase.cpp
Non-functional: Round of adding 'const', related to more efficient getFullNamespaceName().
2017-03-30 10:16:22 -06:00
ParseHelper.cpp
GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
2017-09-13 13:22:50 -06:00
ParseHelper.h
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
2017-09-12 09:40:54 -06:00
parseVersions.h
Implement extension GL_AMD_gpu_shader_int16
2017-06-09 17:11:23 +08:00
PoolAlloc.cpp
Memory/constructor/warning clean-up. Addresses issue #705 .
2017-02-02 14:55:02 -07:00
propagateNoContraction.cpp
HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670 .
2017-01-13 12:35:01 -07:00
propagateNoContraction.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
reflection.cpp
GLSL reflection: Fix #985 : reflect runtime sized arrays having no constant index.
2017-07-28 17:37:31 -06:00
reflection.h
Reflection: Fix #977 : Expose getBinding(), use in new getUniformBinding().
2017-07-20 16:44:17 -06:00
RemoveTree.cpp
Non-functional: White space after "//", mostly for copyrights.
2017-01-06 12:34:14 -07:00
RemoveTree.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
Scan.cpp
GLSL: Implement version 320 for ES.
2017-07-23 13:54:15 -06:00
Scan.h
Fix #1043 : set all scan string-locations to have bias, not just the first one.
2017-09-11 20:35:49 -06:00
ScanContext.h
[lumped builds] Add include guards (#pragma once) to header files that did not have any.
2017-05-10 16:58:38 +03:00
ShaderLang.cpp
GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
2017-09-12 09:40:54 -06:00
SymbolTable.cpp
HLSL: add methods to track user structure in texture return type.
2017-08-15 16:40:21 -06:00
SymbolTable.h
HLSL: Implement member functions calling member functions.
2017-05-17 02:20:34 -06:00
Versions.cpp
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00
Versions.h
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00