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120.frag
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Add ability to treat keywords as identifiers in versions that had not yet reserved the keyword.
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2013-01-31 22:55:53 +00:00 |
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130.frag
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Properly declare versions for precision qualifiers, in/out/attribute/varying.
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2013-01-10 18:20:47 +00:00 |
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140.frag
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Properly declare versions for precision qualifiers, in/out/attribute/varying.
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2013-01-10 18:20:47 +00:00 |
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cppComplexExpr.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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cppIndent.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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cppNest.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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cppSimple.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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matrixError.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
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nonSquare.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
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precision.frag
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Put in basic propagation algorithm for precision qualifiers. Some corner cases are document as TODO.
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2013-01-28 23:52:49 +00:00 |
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run.bat
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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runlist.bat
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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sample.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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sample.frag.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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sample.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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sample.vert.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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specExamples.frag
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Add ability to treat keywords as identifiers in versions that had not yet reserved the keyword.
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2013-01-31 22:55:53 +00:00 |
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specExamples.vert
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Support in/out for stage inputs/outputs, tied to being desktop version 150 or ES 300.
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2013-01-10 01:47:54 +00:00 |
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testlist
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
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versionsClean.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsClean.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsErrors.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
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versionsErrors.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |