glslang-zig/Test/baseResults/preprocessor.simple.vert.out

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#version 310 es
float fn(float x){ return x + 4.0;}
int main(){
gl_Position = vec4(1);
gl_Position = clamp(1, 2, 3);
gl_Position = vec4(1);
gl_Position = vec4(1, 2);
gl_Position = vec4(fn(3));
}