glslang-zig/glslang
steve-lunarg f1e0c87127 allow renaming of shader entry point when creating SPIR-V
Use "--source-entrypoint name" on the command line, or the
TShader::setSourceEntryPoint(char*) API.

When the name given to the above interfaces is detected in the
shader source, it will be renamed to the entry point name supplied
to the -e option or the TShader::setEntryPoint() method.
2016-12-01 08:51:43 -07:00
..
GenericCodeGen Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs. 2016-08-05 17:34:34 -06:00
Include Fix non-Windows build error. 2016-11-27 23:00:14 -07:00
MachineIndependent allow renaming of shader entry point when creating SPIR-V 2016-12-01 08:51:43 -07:00
OSDependent Use a recursive mutex. 2016-10-15 15:19:59 -07:00
Public allow renaming of shader entry point when creating SPIR-V 2016-12-01 08:51:43 -07:00
CMakeLists.txt HLSL: Add location offsets per resource type 2016-09-20 20:31:27 -06:00
updateGrammar Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00