glslang-zig/Test/baseResults/hlsl.buffer_ref_parameter.comp.out
Matthew Moulton 5073d93ec4
Apply GLSL memory decorations to top-level OpVariable
Apply memory decorations from GLSL source to the top-level OpVariable.
Previously, these decorations would only be applied to individual
members. While this is correct behavior, it is more convenient for some
front ends to see the decorations (specifically ReadOnly and WriteOnly)
applied to the whole variable rather than individual members.
2024-08-28 17:46:16 -04:00

391 lines
20 KiB
Text

hlsl.buffer_ref_parameter.comp
Shader version: 500
local_size = (64, 1, 1)
0:? Sequence
0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
0:4 Function Parameters:
0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:4 'vertex_id' ( in uint)
0:? Sequence
0:5 Branch: Return with expression
0:? intBitsToFloat ( temp 3-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 right-shift ( temp int)
0:5 component-wise multiply ( temp uint)
0:5 component-wise multiply ( temp uint)
0:5 'vertex_id' ( in uint)
0:5 Constant:
0:5 3 (const uint)
0:5 Constant:
0:5 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 'byteAddrTemp' ( temp int)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 add ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 Constant:
0:5 1 (const int)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 add ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 Constant:
0:5 2 (const int)
0:9 Function Definition: @main(u1; ( temp void)
0:9 Function Parameters:
0:9 'gi' ( in uint)
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'position_ms' ( temp 3-component vector of float)
0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 'gi' ( in uint)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp uint)
0:? 'gi' ( temp uint)
0:? 'gi' ( in uint LocalInvocationIndex)
0:9 Function Call: @main(u1; ( temp void)
0:? 'gi' ( temp uint)
0:? Linker Objects
0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'gi' ( in uint LocalInvocationIndex)
Linked compute stage:
Shader version: 500
local_size = (64, 1, 1)
0:? Sequence
0:4 Function Definition: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
0:4 Function Parameters:
0:4 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:4 'vertex_id' ( in uint)
0:? Sequence
0:5 Branch: Return with expression
0:? intBitsToFloat ( temp 3-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 right-shift ( temp int)
0:5 component-wise multiply ( temp uint)
0:5 component-wise multiply ( temp uint)
0:5 'vertex_id' ( in uint)
0:5 Constant:
0:5 3 (const uint)
0:5 Constant:
0:5 4 (const uint)
0:5 Constant:
0:5 2 (const int)
0:? Construct vec3 ( temp 3-component vector of uint)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 'byteAddrTemp' ( temp int)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 add ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 Constant:
0:5 1 (const int)
0:5 indirect index ( temp uint)
0:5 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:5 'buffer_position' (layout( row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:5 Constant:
0:5 0 (const uint)
0:5 add ( temp int)
0:5 'byteAddrTemp' ( temp int)
0:5 Constant:
0:5 2 (const int)
0:9 Function Definition: @main(u1; ( temp void)
0:9 Function Parameters:
0:9 'gi' ( in uint)
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 3-component vector of float)
0:10 'position_ms' ( temp 3-component vector of float)
0:10 Function Call: pull_position(block--u1[0]1;u1; ( temp 3-component vector of float)
0:10 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:10 'gi' ( in uint)
0:? Sequence
0:12 move second child to first child ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 right-shift ( temp int)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 2 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 'byteAddrTemp' ( temp int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 1 (const int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 move second child to first child ( temp uint)
0:12 indirect index (layout( row_major std430) buffer uint)
0:12 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of uint)
0:12 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:12 Constant:
0:12 0 (const uint)
0:12 add ( temp int)
0:12 'byteAddrTemp' ( temp int)
0:12 Constant:
0:12 2 (const int)
0:12 direct index ( temp uint)
0:12 floatBitsToUint ( temp 3-component vector of uint)
0:12 'position_ms' ( temp 3-component vector of float)
0:12 Constant:
0:12 2 (const int)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp uint)
0:? 'gi' ( temp uint)
0:? 'gi' ( in uint LocalInvocationIndex)
0:9 Function Call: @main(u1; ( temp void)
0:? 'gi' ( temp uint)
0:? Linker Objects
0:? 'buffer_position_ms' (layout( set=0 binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'r' (layout( set=0 binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'gi' ( in uint LocalInvocationIndex)
// Module Version 10400
// Generated by (magic number): 8000b
// Id's are bound by 90
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 53 62 85
ExecutionMode 4 LocalSize 64 1 1
Source HLSL 500
Name 4 "main"
Name 8 ""
MemberName 8 0 "@data"
Name 16 "pull_position(block--u1[0]1;u1;"
Name 14 "buffer_position"
Name 15 "vertex_id"
Name 20 "@main(u1;"
Name 19 "gi"
Name 24 "byteAddrTemp"
Name 52 "position_ms"
Name 53 "buffer_position_ms"
Name 54 "param"
Name 57 "byteAddrTemp"
Name 60 "r"
MemberName 60(r) 0 "@data"
Name 62 "r"
Name 83 "gi"
Name 85 "gi"
Name 87 "param"
Decorate 7 ArrayStride 4
Decorate 8 Block
MemberDecorate 8 0 NonWritable
MemberDecorate 8 0 Offset 0
Decorate 14(buffer_position) NonWritable
Decorate 53(buffer_position_ms) NonWritable
Decorate 53(buffer_position_ms) Binding 0
Decorate 53(buffer_position_ms) DescriptorSet 0
Decorate 59 ArrayStride 4
Decorate 60(r) Block
MemberDecorate 60(r) 0 Offset 0
Decorate 62(r) Binding 1
Decorate 62(r) DescriptorSet 0
Decorate 85(gi) BuiltIn LocalInvocationIndex
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeRuntimeArray 6(int)
8: TypeStruct 7
9: TypePointer StorageBuffer 8(struct)
10: TypePointer Function 6(int)
11: TypeFloat 32
12: TypeVector 11(float) 3
13: TypeFunction 12(fvec3) 9(ptr) 10(ptr)
18: TypeFunction 2 10(ptr)
22: TypeInt 32 1
23: TypePointer Function 22(int)
26: 6(int) Constant 3
28: 6(int) Constant 4
30: 22(int) Constant 2
32: 22(int) Constant 0
34: TypePointer StorageBuffer 6(int)
38: 22(int) Constant 1
46: TypeVector 6(int) 3
51: TypePointer Function 12(fvec3)
53(buffer_position_ms): 9(ptr) Variable StorageBuffer
59: TypeRuntimeArray 6(int)
60(r): TypeStruct 59
61: TypePointer StorageBuffer 60(r)
62(r): 61(ptr) Variable StorageBuffer
66: 6(int) Constant 0
73: 6(int) Constant 1
80: 6(int) Constant 2
84: TypePointer Input 6(int)
85(gi): 84(ptr) Variable Input
4(main): 2 Function None 3
5: Label
83(gi): 10(ptr) Variable Function
87(param): 10(ptr) Variable Function
86: 6(int) Load 85(gi)
Store 83(gi) 86
88: 6(int) Load 83(gi)
Store 87(param) 88
89: 2 FunctionCall 20(@main(u1;) 87(param)
Return
FunctionEnd
16(pull_position(block--u1[0]1;u1;): 12(fvec3) Function None 13
14(buffer_position): 9(ptr) FunctionParameter
15(vertex_id): 10(ptr) FunctionParameter
17: Label
24(byteAddrTemp): 23(ptr) Variable Function
25: 6(int) Load 15(vertex_id)
27: 6(int) IMul 25 26
29: 6(int) IMul 27 28
31: 22(int) ShiftRightLogical 29 30
Store 24(byteAddrTemp) 31
33: 22(int) Load 24(byteAddrTemp)
35: 34(ptr) AccessChain 14(buffer_position) 32 33
36: 6(int) Load 35
37: 22(int) Load 24(byteAddrTemp)
39: 22(int) IAdd 37 38
40: 34(ptr) AccessChain 14(buffer_position) 32 39
41: 6(int) Load 40
42: 22(int) Load 24(byteAddrTemp)
43: 22(int) IAdd 42 30
44: 34(ptr) AccessChain 14(buffer_position) 32 43
45: 6(int) Load 44
47: 46(ivec3) CompositeConstruct 36 41 45
48: 12(fvec3) Bitcast 47
ReturnValue 48
FunctionEnd
20(@main(u1;): 2 Function None 18
19(gi): 10(ptr) FunctionParameter
21: Label
52(position_ms): 51(ptr) Variable Function
54(param): 10(ptr) Variable Function
57(byteAddrTemp): 23(ptr) Variable Function
55: 6(int) Load 19(gi)
Store 54(param) 55
56: 12(fvec3) FunctionCall 16(pull_position(block--u1[0]1;u1;) 53(buffer_position_ms) 54(param)
Store 52(position_ms) 56
58: 22(int) ShiftRightArithmetic 32 30
Store 57(byteAddrTemp) 58
63: 22(int) Load 57(byteAddrTemp)
64: 12(fvec3) Load 52(position_ms)
65: 46(ivec3) Bitcast 64
67: 6(int) CompositeExtract 65 0
68: 34(ptr) AccessChain 62(r) 32 63
Store 68 67
69: 22(int) Load 57(byteAddrTemp)
70: 22(int) IAdd 69 38
71: 12(fvec3) Load 52(position_ms)
72: 46(ivec3) Bitcast 71
74: 6(int) CompositeExtract 72 1
75: 34(ptr) AccessChain 62(r) 32 70
Store 75 74
76: 22(int) Load 57(byteAddrTemp)
77: 22(int) IAdd 76 30
78: 12(fvec3) Load 52(position_ms)
79: 46(ivec3) Bitcast 78
81: 6(int) CompositeExtract 79 2
82: 34(ptr) AccessChain 62(r) 32 77
Store 82 81
Return
FunctionEnd