glslang-zig/glslang/Include
John Kessenich deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00
..
arrays.h Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
BaseTypes.h Web: Make switched methods all be non-virtual, more web-dependent code, 2019-08-20 23:21:56 -06:00
Common.h Add cstdlib include 2019-04-06 07:43:17 -04:00
ConstantUnion.h Web: Remove unnecessary GLSL numeric types, and some collateral. 2019-08-20 23:21:56 -06:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
intermediate.h Web: Turn off includes, independent preprocessing path, fine tune all. 2019-08-20 23:21:56 -06:00
PoolAlloc.h Memory: Non-Functional: Rationalize and improve encapsulation of TLS usage. 2017-11-12 15:28:58 -07:00
ResourceLimits.h Interface: remove NV_EXTENSIONS from the resources header. 2018-09-26 03:02:13 -06:00
revision.h Bump revision. 2019-08-20 22:42:40 -06:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Web: Turn off includes, independent preprocessing path, fine tune all. 2019-08-20 23:21:56 -06:00