glslang-zig/glslang/Include
2014-02-19 02:47:20 +00:00
..
BaseTypes.h Add function "const", where the initializer does not have to be a compile-time constant. 2013-10-17 20:55:30 +00:00
Common.h GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. 2014-01-28 21:13:59 +00:00
ConstantUnion.h Make 64-bit VS compile clean. Mostly size_t vs. int tweaks. 2014-02-19 02:47:20 +00:00
InfoSink.h Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h Improvement to the AST traversal infrastructure. 2014-01-11 19:29:55 +00:00
PoolAlloc.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
ResourceLimits.h GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. 2014-01-26 01:37:13 +00:00
revision.h Make 64-bit VS compile clean. Mostly size_t vs. int tweaks. 2014-02-19 02:47:20 +00:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. 2013-09-04 21:19:27 +00:00
Types.h Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) 2014-02-18 23:37:57 +00:00