..
preprocessor
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
Constant.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
gl_types.h
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
glslang.y
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
glslang_tab.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
glslang_tab.cpp.h
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
InfoSink.cpp
Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.)
2014-02-18 23:37:57 +00:00
Initialize.cpp
Correct precision qualification on built-in functions.
2016-05-03 19:34:00 -06:00
Initialize.h
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
Intermediate.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
intermOut.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
IntermTraverse.cpp
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
limits.cpp
Array of Array prep: Turn a batch of 0's into nullptr or UnsizedArraySize.
2015-08-09 18:15:25 -06:00
linkValidate.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
localintermediate.h
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
parseConst.cpp
glslang: Fix over 100 warnings from MSVC warning level 4.
2015-05-15 17:30:55 +00:00
ParseHelper.cpp
Correct precision qualification on built-in functions.
2016-05-03 19:34:00 -06:00
ParseHelper.h
Correct precision qualification on built-in functions.
2016-05-03 19:34:00 -06:00
parseVersions.h
Vulkan: Add the #define VULKAN 100 when compiled for Vulkan.
2016-05-03 21:18:59 -06:00
PoolAlloc.cpp
Support compilation via MinGW
2016-03-16 15:41:31 -04:00
reflection.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
reflection.h
Fix g++ build break (portibility problems with stl hash). This partly turns off the stl improvements.
2015-07-20 02:06:22 -06:00
RemoveTree.cpp
Improvement to the AST traversal infrastructure.
2014-01-11 19:29:55 +00:00
RemoveTree.h
Put all glslang internals (but not the external interface) into the glslang namespace.
2013-08-29 00:39:25 +00:00
Scan.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
Scan.h
add .err file for eof_missing test
2016-04-27 10:22:22 -04:00
ScanContext.h
Refactor TParseContext into 3 level inheritance.
2016-03-12 19:08:55 -07:00
ShaderLang.cpp
Vulkan: Add the #define VULKAN 100 when compiled for Vulkan.
2016-05-03 21:18:59 -06:00
SymbolTable.cpp
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00
SymbolTable.h
Front-end: Add specialization-constant subtrees for const variables/symbols.
2016-03-20 16:46:00 -06:00
Versions.cpp
Vulkan: Add the #define VULKAN 100 when compiled for Vulkan.
2016-05-03 21:18:59 -06:00
Versions.h
Implement the extension GL_ARB_gpu_shader_int64
2016-04-30 13:34:34 +08:00