460 lines
21 KiB
Text
Executable file
460 lines
21 KiB
Text
Executable file
hlsl.conditional.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 f4: direct index for structure ( uniform 4-component vector of float)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
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0:9 Constant:
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0:9 2 (const uint)
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0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'input' ( in 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp int)
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0:15 'a' ( temp int)
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0:15 Constant:
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0:15 5 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp int)
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0:16 'b' ( temp int)
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0:16 Constant:
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0:16 6 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 'c' ( temp int)
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0:17 Constant:
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0:17 7 (const int)
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0:18 Sequence
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0:18 move second child to first child ( temp int)
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0:18 'd' ( temp int)
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0:18 Constant:
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0:18 7 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'ret' ( temp 4-component vector of float)
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0:21 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:19 add ( temp 4-component vector of float)
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0:19 vector-scale ( temp 4-component vector of float)
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0:19 Convert int to float ( temp float)
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0:19 'a' ( temp int)
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0:19 'input' ( in 4-component vector of float)
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0:20 vector-scale ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 'b' ( temp int)
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0:20 'input' ( in 4-component vector of float)
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0:21 vector-scale ( temp 4-component vector of float)
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0:21 Convert int to float ( temp float)
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0:21 'c' ( temp int)
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0:21 'input' ( in 4-component vector of float)
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0:22 vector-scale ( temp 4-component vector of float)
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0:22 Convert int to float ( temp float)
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0:22 'd' ( temp int)
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0:22 'input' ( in 4-component vector of float)
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0:24 Comma ( temp int)
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0:24 move second child to first child ( temp int)
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0:24 'e' ( temp int)
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0:24 move second child to first child ( temp int)
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0:24 'a' ( temp int)
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0:24 Test condition and select ( temp int)
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0:24 Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'b' ( temp int)
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0:24 true case
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0:24 move second child to first child ( temp int)
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0:24 'c' ( temp int)
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0:24 'd' ( temp int)
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0:24 false case
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0:24 Constant:
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0:24 10 (const int)
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0:24 move second child to first child ( temp int)
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0:24 'b' ( temp int)
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0:24 Test condition and select ( temp int)
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0:24 Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'a' ( temp int)
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0:24 true case
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0:24 move second child to first child ( temp int)
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0:24 'd' ( temp int)
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0:24 'c' ( temp int)
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0:24 false case
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0:24 Constant:
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0:24 11 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 'f' ( temp 4-component vector of float)
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0:26 Test condition and select ( temp 4-component vector of float)
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0:26 Condition
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0:26 Compare Less Than ( temp bool)
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0:26 direct index ( temp float)
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0:26 'ret' ( temp 4-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index ( temp float)
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0:26 'input' ( in 4-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 true case
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0:26 vector-scale ( temp 4-component vector of float)
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0:26 Convert int to float ( temp float)
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0:26 'c' ( temp int)
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0:26 'input' ( in 4-component vector of float)
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0:26 false case
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0:26 vector-scale ( temp 4-component vector of float)
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0:26 Convert int to float ( temp float)
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0:26 'd' ( temp int)
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0:26 'input' ( in 4-component vector of float)
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0:27 Branch: Return with expression
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0:27 add ( temp 4-component vector of float)
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0:27 add ( temp 4-component vector of float)
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0:27 vector-scale ( temp 4-component vector of float)
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0:27 Convert int to float ( temp float)
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0:27 'e' ( temp int)
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0:27 'ret' ( temp 4-component vector of float)
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0:27 'f' ( temp 4-component vector of float)
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0:27 Function Call: vectorCond( ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 f4: direct index for structure ( uniform 4-component vector of float)
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0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
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0:9 Constant:
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0:9 2 (const uint)
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0:14 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:14 Function Parameters:
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0:14 'input' ( in 4-component vector of float)
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child ( temp int)
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0:15 'a' ( temp int)
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0:15 Constant:
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0:15 5 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp int)
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0:16 'b' ( temp int)
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0:16 Constant:
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0:16 6 (const int)
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0:17 Sequence
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0:17 move second child to first child ( temp int)
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0:17 'c' ( temp int)
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0:17 Constant:
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0:17 7 (const int)
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0:18 Sequence
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0:18 move second child to first child ( temp int)
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0:18 'd' ( temp int)
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0:18 Constant:
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0:18 7 (const int)
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0:19 Sequence
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0:19 move second child to first child ( temp 4-component vector of float)
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0:19 'ret' ( temp 4-component vector of float)
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0:21 add ( temp 4-component vector of float)
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0:20 add ( temp 4-component vector of float)
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0:19 add ( temp 4-component vector of float)
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0:19 vector-scale ( temp 4-component vector of float)
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0:19 Convert int to float ( temp float)
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0:19 'a' ( temp int)
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0:19 'input' ( in 4-component vector of float)
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0:20 vector-scale ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 'b' ( temp int)
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0:20 'input' ( in 4-component vector of float)
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0:21 vector-scale ( temp 4-component vector of float)
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0:21 Convert int to float ( temp float)
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0:21 'c' ( temp int)
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0:21 'input' ( in 4-component vector of float)
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0:22 vector-scale ( temp 4-component vector of float)
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0:22 Convert int to float ( temp float)
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0:22 'd' ( temp int)
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0:22 'input' ( in 4-component vector of float)
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0:24 Comma ( temp int)
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0:24 move second child to first child ( temp int)
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0:24 'e' ( temp int)
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0:24 move second child to first child ( temp int)
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0:24 'a' ( temp int)
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0:24 Test condition and select ( temp int)
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0:24 Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'b' ( temp int)
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0:24 true case
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0:24 move second child to first child ( temp int)
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0:24 'c' ( temp int)
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0:24 'd' ( temp int)
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0:24 false case
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0:24 Constant:
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0:24 10 (const int)
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0:24 move second child to first child ( temp int)
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0:24 'b' ( temp int)
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0:24 Test condition and select ( temp int)
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0:24 Condition
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0:24 Convert int to bool ( temp bool)
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0:24 'a' ( temp int)
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0:24 true case
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0:24 move second child to first child ( temp int)
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0:24 'd' ( temp int)
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0:24 'c' ( temp int)
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0:24 false case
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0:24 Constant:
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0:24 11 (const int)
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0:26 move second child to first child ( temp 4-component vector of float)
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0:26 'f' ( temp 4-component vector of float)
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0:26 Test condition and select ( temp 4-component vector of float)
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0:26 Condition
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0:26 Compare Less Than ( temp bool)
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0:26 direct index ( temp float)
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0:26 'ret' ( temp 4-component vector of float)
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0:26 Constant:
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0:26 0 (const int)
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0:26 direct index ( temp float)
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0:26 'input' ( in 4-component vector of float)
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0:26 Constant:
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0:26 1 (const int)
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0:26 true case
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0:26 vector-scale ( temp 4-component vector of float)
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0:26 Convert int to float ( temp float)
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0:26 'c' ( temp int)
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0:26 'input' ( in 4-component vector of float)
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0:26 false case
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0:26 vector-scale ( temp 4-component vector of float)
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0:26 Convert int to float ( temp float)
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0:26 'd' ( temp int)
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0:26 'input' ( in 4-component vector of float)
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0:27 Branch: Return with expression
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0:27 add ( temp 4-component vector of float)
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0:27 add ( temp 4-component vector of float)
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0:27 vector-scale ( temp 4-component vector of float)
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0:27 Convert int to float ( temp float)
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0:27 'e' ( temp int)
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0:27 'ret' ( temp 4-component vector of float)
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0:27 'f' ( temp 4-component vector of float)
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0:27 Function Call: vectorCond( ( temp 4-component vector of float)
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0:14 Function Definition: PixelShaderFunction( ( temp void)
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0:14 Function Parameters:
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0:? Sequence
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:14 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:14 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 116
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 109 112
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 9 "vectorCond("
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Name 14 "@PixelShaderFunction(vf4;"
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Name 13 "input"
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Name 16 "$Global"
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MemberName 16($Global) 0 "c4"
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MemberName 16($Global) 1 "t4"
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MemberName 16($Global) 2 "f4"
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MemberName 16($Global) 3 "t"
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MemberName 16($Global) 4 "f"
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Name 18 ""
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Name 27 "a"
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Name 29 "b"
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Name 31 "c"
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Name 33 "d"
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Name 34 "ret"
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Name 54 "e"
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Name 76 "f"
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Name 107 "input"
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Name 109 "input"
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Name 112 "@entryPointOutput"
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Name 113 "param"
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 16
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MemberDecorate 16($Global) 2 Offset 32
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MemberDecorate 16($Global) 3 Offset 48
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MemberDecorate 16($Global) 4 Offset 52
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 109(input) Location 0
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Decorate 112(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 7(fvec4)
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12: TypeFunction 7(fvec4) 11(ptr)
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16($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float)
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17: TypePointer Uniform 16($Global)
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18: 17(ptr) Variable Uniform
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19: TypeInt 32 1
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20: 19(int) Constant 2
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21: TypePointer Uniform 7(fvec4)
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26: TypePointer Function 19(int)
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28: 19(int) Constant 5
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30: 19(int) Constant 6
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32: 19(int) Constant 7
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57: TypeBool
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58: TypeInt 32 0
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59: 58(int) Constant 0
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65: 19(int) Constant 10
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74: 19(int) Constant 11
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78: TypePointer Function 6(float)
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81: 58(int) Constant 1
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108: TypePointer Input 7(fvec4)
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109(input): 108(ptr) Variable Input
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111: TypePointer Output 7(fvec4)
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112(@entryPointOutput): 111(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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107(input): 11(ptr) Variable Function
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113(param): 11(ptr) Variable Function
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110: 7(fvec4) Load 109(input)
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Store 107(input) 110
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114: 7(fvec4) Load 107(input)
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Store 113(param) 114
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115: 7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;) 113(param)
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Store 112(@entryPointOutput) 115
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Return
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FunctionEnd
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9(vectorCond(): 7(fvec4) Function None 8
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10: Label
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22: 21(ptr) AccessChain 18 20
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23: 7(fvec4) Load 22
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ReturnValue 23
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FunctionEnd
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14(@PixelShaderFunction(vf4;): 7(fvec4) Function None 12
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13(input): 11(ptr) FunctionParameter
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15: Label
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27(a): 26(ptr) Variable Function
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29(b): 26(ptr) Variable Function
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31(c): 26(ptr) Variable Function
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33(d): 26(ptr) Variable Function
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34(ret): 11(ptr) Variable Function
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54(e): 26(ptr) Variable Function
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55: 26(ptr) Variable Function
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67: 26(ptr) Variable Function
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76(f): 11(ptr) Variable Function
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77: 11(ptr) Variable Function
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Store 27(a) 28
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Store 29(b) 30
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Store 31(c) 32
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Store 33(d) 32
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35: 19(int) Load 27(a)
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36: 6(float) ConvertSToF 35
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37: 7(fvec4) Load 13(input)
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38: 7(fvec4) VectorTimesScalar 37 36
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39: 19(int) Load 29(b)
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40: 6(float) ConvertSToF 39
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41: 7(fvec4) Load 13(input)
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42: 7(fvec4) VectorTimesScalar 41 40
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43: 7(fvec4) FAdd 38 42
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44: 19(int) Load 31(c)
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45: 6(float) ConvertSToF 44
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46: 7(fvec4) Load 13(input)
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47: 7(fvec4) VectorTimesScalar 46 45
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48: 7(fvec4) FAdd 43 47
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49: 19(int) Load 33(d)
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50: 6(float) ConvertSToF 49
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51: 7(fvec4) Load 13(input)
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52: 7(fvec4) VectorTimesScalar 51 50
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53: 7(fvec4) FAdd 48 52
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Store 34(ret) 53
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56: 19(int) Load 29(b)
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60: 57(bool) INotEqual 56 59
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SelectionMerge 62 None
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BranchConditional 60 61 64
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61: Label
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63: 19(int) Load 33(d)
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Store 31(c) 63
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Store 55 63
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Branch 62
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64: Label
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Store 55 65
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Branch 62
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62: Label
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66: 19(int) Load 55
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Store 27(a) 66
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Store 54(e) 66
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68: 19(int) Load 27(a)
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69: 57(bool) INotEqual 68 59
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SelectionMerge 71 None
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BranchConditional 69 70 73
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70: Label
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72: 19(int) Load 31(c)
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Store 33(d) 72
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Store 67 72
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Branch 71
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73: Label
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Store 67 74
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Branch 71
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71: Label
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75: 19(int) Load 67
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Store 29(b) 75
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79: 78(ptr) AccessChain 34(ret) 59
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80: 6(float) Load 79
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82: 78(ptr) AccessChain 13(input) 81
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83: 6(float) Load 82
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84: 57(bool) FOrdLessThan 80 83
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SelectionMerge 86 None
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BranchConditional 84 85 91
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85: Label
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87: 19(int) Load 31(c)
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88: 6(float) ConvertSToF 87
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89: 7(fvec4) Load 13(input)
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90: 7(fvec4) VectorTimesScalar 89 88
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Store 77 90
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Branch 86
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91: Label
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92: 19(int) Load 33(d)
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93: 6(float) ConvertSToF 92
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94: 7(fvec4) Load 13(input)
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95: 7(fvec4) VectorTimesScalar 94 93
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Store 77 95
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Branch 86
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86: Label
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96: 7(fvec4) Load 77
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Store 76(f) 96
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97: 19(int) Load 54(e)
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98: 6(float) ConvertSToF 97
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99: 7(fvec4) Load 34(ret)
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100: 7(fvec4) VectorTimesScalar 99 98
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101: 7(fvec4) Load 76(f)
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102: 7(fvec4) FAdd 100 101
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103: 7(fvec4) FunctionCall 9(vectorCond()
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104: 7(fvec4) FAdd 102 103
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ReturnValue 104
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FunctionEnd
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