glslang-zig/glslang/Include
John Kessenich 32c169dbdf Front-end: Warn for likely missed change in default precisions.
This is part of the change to have desktop shaders respect precision
qualifiers on Vulkan, but since the defaults are all highp, and that's
different from ES fragment shaders, detect likely cases and warn about
them (but being careful to not be too noisy if it's unlikely to be a
problem).
2016-08-23 18:13:08 -06:00
..
arrays.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
BaseTypes.h Implement 4 AMD-specific extensions. 2016-07-20 16:18:05 +08:00
Common.h Merge branch 'cpp-headers' 2016-08-11 10:01:13 -06:00
ConstantUnion.h Implement the extension GL_ARB_gpu_shader_int64 2016-04-30 13:34:34 +08:00
InfoSink.h Build: C++ headers: Replace PR #366 with a more directed version. 2016-08-05 14:04:23 -06:00
InitializeGlobals.h Interface and naming improvements: 2013-11-01 17:41:52 +00:00
intermediate.h HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms 2016-08-03 13:34:39 -06:00
PoolAlloc.h Merge branch 'cpp-headers' 2016-08-11 10:01:13 -06:00
ResourceLimits.h Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. 2014-08-13 16:54:02 +00:00
revision.h Front-end: Warn for likely missed change in default precisions. 2016-08-23 18:13:08 -06:00
revision.template Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. 2013-12-04 04:43:40 +00:00
ShHandle.h Whitespace: Nonfunctional: fix inconsistent white space, esp. no tabs. 2016-08-05 17:34:34 -06:00
Types.h Front-End: Non-ES trigger for processing precision qualifiers. 2016-08-23 18:12:25 -06:00