Add support for GL_ARB_shading_language_include. Usage is identical to the way GL_GOOGLE_include_directive currently works glslang (since GL_ARB_shading_language_include is inherently a runtime feature and glslang is an offline compiler). Users can simulate their runtime environment by using a custom glslang::TShader::Includer or using filenames that match their GL runtime names. Closes #249.
4 lines
135 B
Text
4 lines
135 B
Text
ERROR: 0:7: '#include' : Could not process include directive for header name: bar.h
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ERROR: 1 compilation errors. No code generated.
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