glslang-zig/glslang/Include
John Kessenich 664ad418f8 Fix #1879: Check for valid variable before checking for unsized arrays.
The order of error checking was not quite being correct (maybe there is no correct
ordering, when many checks must be done and they affect each other).
So, check for block-name reuse twice.
2019-09-05 02:30:27 -06:00
..
arrays.h Implement GL_NV_cooperative_matrix 2019-02-25 23:42:59 -06:00
BaseTypes.h Web: Make switched methods all be non-virtual, more web-dependent code, 2019-08-20 23:21:56 -06:00
Common.h Add cstdlib include 2019-04-06 07:43:17 -04:00
ConstantUnion.h Web: Remove unnecessary GLSL numeric types, and some collateral. 2019-08-20 23:21:56 -06:00
InfoSink.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
InitializeGlobals.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
intermediate.h Web: Turn off includes, independent preprocessing path, fine tune all. 2019-08-20 23:21:56 -06:00
PoolAlloc.h Memory: Non-Functional: Rationalize and improve encapsulation of TLS usage. 2017-11-12 15:28:58 -07:00
ResourceLimits.h Interface: remove NV_EXTENSIONS from the resources header. 2018-09-26 03:02:13 -06:00
revision.h Bump revision. 2019-08-22 11:20:40 -06:00
revision.template Non-Functional: Whitespace, comments, replace accidentally deleted comment. 2017-01-06 11:24:14 -07:00
ShHandle.h Memory: Remove the need for per-thread tear down. 2017-11-13 01:52:11 -07:00
Types.h Fix #1879: Check for valid variable before checking for unsized arrays. 2019-09-05 02:30:27 -06:00