About 60K smaller (20% the target size is these units of 300K). Over 300 fewer #ifdef. This adds a new glslang.m4 file that needs to be processed by m4 to get the glslang.y file needed by bison. See comment in glslang.m4 for more detail. This updates the updateGrammar script to do the .m4 -> .y processing, to conditionally exclude grammar not needed for the web build.
129 lines
4.4 KiB
CMake
129 lines
4.4 KiB
CMake
if(WIN32)
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add_subdirectory(OSDependent/Windows)
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elseif(UNIX)
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add_subdirectory(OSDependent/Unix)
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else(WIN32)
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message("unknown platform")
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endif(WIN32)
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set(SOURCES
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MachineIndependent/glslang.m4
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MachineIndependent/glslang.y
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MachineIndependent/glslang_tab.cpp
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MachineIndependent/attribute.cpp
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MachineIndependent/Constant.cpp
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MachineIndependent/iomapper.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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MachineIndependent/Intermediate.cpp
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MachineIndependent/ParseContextBase.cpp
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MachineIndependent/ParseHelper.cpp
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MachineIndependent/PoolAlloc.cpp
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MachineIndependent/RemoveTree.cpp
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MachineIndependent/Scan.cpp
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MachineIndependent/ShaderLang.cpp
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MachineIndependent/SymbolTable.cpp
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MachineIndependent/Versions.cpp
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MachineIndependent/intermOut.cpp
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MachineIndependent/limits.cpp
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MachineIndependent/linkValidate.cpp
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MachineIndependent/parseConst.cpp
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MachineIndependent/reflection.cpp
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MachineIndependent/preprocessor/Pp.cpp
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MachineIndependent/preprocessor/PpAtom.cpp
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MachineIndependent/preprocessor/PpContext.cpp
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MachineIndependent/preprocessor/PpScanner.cpp
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MachineIndependent/preprocessor/PpTokens.cpp
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MachineIndependent/propagateNoContraction.cpp
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GenericCodeGen/CodeGen.cpp
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GenericCodeGen/Link.cpp)
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set(HEADERS
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Public/ShaderLang.h
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Include/arrays.h
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Include/BaseTypes.h
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Include/Common.h
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Include/ConstantUnion.h
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Include/InfoSink.h
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Include/InitializeGlobals.h
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Include/intermediate.h
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Include/PoolAlloc.h
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Include/ResourceLimits.h
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Include/revision.h
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Include/ShHandle.h
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Include/Types.h
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MachineIndependent/attribute.h
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MachineIndependent/glslang_tab.cpp.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/iomapper.h
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MachineIndependent/LiveTraverser.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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MachineIndependent/reflection.h
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MachineIndependent/RemoveTree.h
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MachineIndependent/Scan.h
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MachineIndependent/ScanContext.h
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MachineIndependent/SymbolTable.h
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MachineIndependent/Versions.h
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MachineIndependent/parseVersions.h
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MachineIndependent/propagateNoContraction.h
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MachineIndependent/preprocessor/PpContext.h
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MachineIndependent/preprocessor/PpTokens.h)
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glslang_pch(SOURCES MachineIndependent/pch.cpp)
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add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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set_property(TARGET glslang PROPERTY FOLDER glslang)
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set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_link_libraries(glslang OGLCompiler OSDependent)
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target_include_directories(glslang PUBLIC ..)
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if(WIN32 AND BUILD_SHARED_LIBS)
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set_target_properties(glslang PROPERTIES PREFIX "")
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endif()
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if(ENABLE_HLSL)
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target_link_libraries(glslang HLSL)
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endif()
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if(WIN32)
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source_group("Public" REGULAR_EXPRESSION "Public/*")
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source_group("MachineIndependent" REGULAR_EXPRESSION "MachineIndependent/[^/]*")
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source_group("Include" REGULAR_EXPRESSION "Include/[^/]*")
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source_group("GenericCodeGen" REGULAR_EXPRESSION "GenericCodeGen/*")
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source_group("MachineIndependent\\Preprocessor" REGULAR_EXPRESSION "MachineIndependent/preprocessor/*")
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endif(WIN32)
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if(ENABLE_GLSLANG_INSTALL)
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if(BUILD_SHARED_LIBS)
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install(TARGETS glslang
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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else()
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install(TARGETS glslang
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif(ENABLE_GLSLANG_INSTALL)
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if(ENABLE_GLSLANG_INSTALL)
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foreach(file ${HEADERS})
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get_filename_component(dir ${file} DIRECTORY)
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install(FILES ${file} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/${dir})
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endforeach()
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endif(ENABLE_GLSLANG_INSTALL)
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if(ENABLE_GLSLANG_WEB)
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add_executable(glslang.js glslang.js.cpp)
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glslang_set_link_args(glslang.js)
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target_link_libraries(glslang.js glslang SPIRV)
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if(EMSCRIPTEN)
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set_target_properties(glslang.js PROPERTIES
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OUTPUT_NAME "glslang"
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SUFFIX ".js"
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LINK_FLAGS "--bind -s EXPORT_NAME=\"glslangModule\"")
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em_link_pre_js(glslang.js ${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js)
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endif(EMSCRIPTEN)
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endif(ENABLE_GLSLANG_WEB)
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