Added following updates to GL_EXT_mesh_shader implementation: 1. Added SPIRV and GLSL test cases 2. Added checks to ensure NV and EXT mesh shader builtins cannot be used interchangeably. 3. Updated the language name by removing the postfix "NV" to MeshShader and TaskShader. 4. Added checks for grammar checking to comply with the spec. 5. Added gl_NumWorkGroups builtin to Mesh shader 6. Fixed data type of gl_PrimitiveLineIndicesEXT and gl_PrimitiveTriangleIndicesEXT 7. Added new constants to the resources table 8. Updates to handle new storage qualifier "taskPayloadSharedEXT" 9. Updated test cases by replacing "taskEXT" with storage qualifier "taskPayloadSharedEXT" Addressed Review comments 1. Fixed instruction description used by glslang disassembly. 2. Updated OpEmitMeshTasksEXT as per spec update 3. Fixed implementation that errors out if there are more then one taskPayloadSharedEXT varjables. 4. Fixed miscellaneous error logs and removed unwanted code. SPIRV 1.6 related build failure fixes - Update SPIRV header to 1.6 - Fix conflict wiht SPIRV 1.6 change, where localSizeId is used for execution mode for mesh/task shaders Enable SPIRV generated for EXT_mesh_shader to be version 1.4 GL_EXT_mesh_shader: Add checks for atomic support and corresponding test cases
609 lines
21 KiB
C++
609 lines
21 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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// Copyright (C) 2017 ARM Limited.
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// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _BASICTYPES_INCLUDED_
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#define _BASICTYPES_INCLUDED_
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namespace glslang {
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//
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// Basic type. Arrays, vectors, sampler details, etc., are orthogonal to this.
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//
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enum TBasicType {
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EbtVoid,
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EbtFloat,
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EbtDouble,
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EbtFloat16,
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EbtInt8,
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EbtUint8,
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EbtInt16,
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EbtUint16,
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EbtInt,
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EbtUint,
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EbtInt64,
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EbtUint64,
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EbtBool,
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EbtAtomicUint,
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EbtSampler,
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EbtStruct,
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EbtBlock,
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EbtAccStruct,
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EbtReference,
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EbtRayQuery,
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#ifndef GLSLANG_WEB
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// SPIR-V type defined by spirv_type
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EbtSpirvType,
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#endif
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// HLSL types that live only temporarily.
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EbtString,
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EbtNumTypes
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};
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//
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// Storage qualifiers. Should align with different kinds of storage or
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// resource or GLSL storage qualifier. Expansion is deprecated.
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//
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// N.B.: You probably DON'T want to add anything here, but rather just add it
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// to the built-in variables. See the comment above TBuiltInVariable.
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//
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// A new built-in variable will normally be an existing qualifier, like 'in', 'out', etc.
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// DO NOT follow the design pattern of, say EvqInstanceId, etc.
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//
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enum TStorageQualifier {
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EvqTemporary, // For temporaries (within a function), read/write
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EvqGlobal, // For globals read/write
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EvqConst, // User-defined constant values, will be semantically constant and constant folded
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EvqVaryingIn, // pipeline input, read only, also supercategory for all built-ins not included in this enum (see TBuiltInVariable)
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EvqVaryingOut, // pipeline output, read/write, also supercategory for all built-ins not included in this enum (see TBuiltInVariable)
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EvqUniform, // read only, shared with app
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EvqBuffer, // read/write, shared with app
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EvqShared, // compute shader's read/write 'shared' qualifier
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#ifndef GLSLANG_WEB
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EvqSpirvStorageClass, // spirv_storage_class
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#endif
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EvqPayload,
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EvqPayloadIn,
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EvqHitAttr,
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EvqCallableData,
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EvqCallableDataIn,
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EvqtaskPayloadSharedEXT,
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// parameters
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EvqIn, // also, for 'in' in the grammar before we know if it's a pipeline input or an 'in' parameter
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EvqOut, // also, for 'out' in the grammar before we know if it's a pipeline output or an 'out' parameter
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EvqInOut,
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EvqConstReadOnly, // input; also other read-only types having neither a constant value nor constant-value semantics
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// built-ins read by vertex shader
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EvqVertexId,
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EvqInstanceId,
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// built-ins written by vertex shader
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EvqPosition,
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EvqPointSize,
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EvqClipVertex,
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// built-ins read by fragment shader
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EvqFace,
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EvqFragCoord,
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EvqPointCoord,
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// built-ins written by fragment shader
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EvqFragColor,
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EvqFragDepth,
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EvqFragStencil,
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// end of list
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EvqLast
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};
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//
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// Subcategories of the TStorageQualifier, simply to give a direct mapping
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// between built-in variable names and an numerical value (the enum).
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//
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// For backward compatibility, there is some redundancy between the
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// TStorageQualifier and these. Existing members should both be maintained accurately.
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// However, any new built-in variable (and any existing non-redundant one)
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// must follow the pattern that the specific built-in is here, and only its
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// general qualifier is in TStorageQualifier.
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//
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// Something like gl_Position, which is sometimes 'in' and sometimes 'out'
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// shows up as two different built-in variables in a single stage, but
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// only has a single enum in TBuiltInVariable, so both the
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// TStorageQualifier and the TBuitinVariable are needed to distinguish
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// between them.
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//
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enum TBuiltInVariable {
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EbvNone,
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EbvNumWorkGroups,
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EbvWorkGroupSize,
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EbvWorkGroupId,
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EbvLocalInvocationId,
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EbvGlobalInvocationId,
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EbvLocalInvocationIndex,
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EbvNumSubgroups,
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EbvSubgroupID,
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EbvSubGroupSize,
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EbvSubGroupInvocation,
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EbvSubGroupEqMask,
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EbvSubGroupGeMask,
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EbvSubGroupGtMask,
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EbvSubGroupLeMask,
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EbvSubGroupLtMask,
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EbvSubgroupSize2,
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EbvSubgroupInvocation2,
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EbvSubgroupEqMask2,
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EbvSubgroupGeMask2,
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EbvSubgroupGtMask2,
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EbvSubgroupLeMask2,
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EbvSubgroupLtMask2,
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EbvVertexId,
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EbvInstanceId,
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EbvVertexIndex,
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EbvInstanceIndex,
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EbvBaseVertex,
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EbvBaseInstance,
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EbvDrawId,
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EbvPosition,
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EbvPointSize,
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EbvClipVertex,
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EbvClipDistance,
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EbvCullDistance,
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EbvNormal,
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EbvVertex,
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EbvMultiTexCoord0,
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EbvMultiTexCoord1,
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EbvMultiTexCoord2,
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EbvMultiTexCoord3,
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EbvMultiTexCoord4,
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EbvMultiTexCoord5,
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EbvMultiTexCoord6,
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EbvMultiTexCoord7,
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EbvFrontColor,
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EbvBackColor,
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EbvFrontSecondaryColor,
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EbvBackSecondaryColor,
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EbvTexCoord,
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EbvFogFragCoord,
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EbvInvocationId,
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EbvPrimitiveId,
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EbvLayer,
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EbvViewportIndex,
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EbvPatchVertices,
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EbvTessLevelOuter,
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EbvTessLevelInner,
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EbvBoundingBox,
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EbvTessCoord,
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EbvColor,
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EbvSecondaryColor,
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EbvFace,
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EbvFragCoord,
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EbvPointCoord,
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EbvFragColor,
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EbvFragData,
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EbvFragDepth,
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EbvFragStencilRef,
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EbvSampleId,
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EbvSamplePosition,
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EbvSampleMask,
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EbvHelperInvocation,
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EbvBaryCoordNoPersp,
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EbvBaryCoordNoPerspCentroid,
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EbvBaryCoordNoPerspSample,
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EbvBaryCoordSmooth,
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EbvBaryCoordSmoothCentroid,
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EbvBaryCoordSmoothSample,
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EbvBaryCoordPullModel,
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EbvViewIndex,
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EbvDeviceIndex,
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EbvShadingRateKHR,
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EbvPrimitiveShadingRateKHR,
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EbvFragSizeEXT,
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EbvFragInvocationCountEXT,
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EbvSecondaryFragDataEXT,
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EbvSecondaryFragColorEXT,
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EbvViewportMaskNV,
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EbvSecondaryPositionNV,
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EbvSecondaryViewportMaskNV,
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EbvPositionPerViewNV,
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EbvViewportMaskPerViewNV,
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EbvFragFullyCoveredNV,
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EbvFragmentSizeNV,
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EbvInvocationsPerPixelNV,
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// ray tracing
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EbvLaunchId,
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EbvLaunchSize,
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EbvInstanceCustomIndex,
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EbvGeometryIndex,
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EbvWorldRayOrigin,
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EbvWorldRayDirection,
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EbvObjectRayOrigin,
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EbvObjectRayDirection,
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EbvRayTmin,
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EbvRayTmax,
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EbvCullMask,
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EbvHitT,
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EbvHitKind,
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EbvObjectToWorld,
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EbvObjectToWorld3x4,
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EbvWorldToObject,
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EbvWorldToObject3x4,
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EbvIncomingRayFlags,
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EbvCurrentRayTimeNV,
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// barycentrics
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EbvBaryCoordNV,
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EbvBaryCoordNoPerspNV,
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EbvBaryCoordEXT,
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EbvBaryCoordNoPerspEXT,
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// mesh shaders
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EbvTaskCountNV,
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EbvPrimitiveCountNV,
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EbvPrimitiveIndicesNV,
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EbvClipDistancePerViewNV,
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EbvCullDistancePerViewNV,
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EbvLayerPerViewNV,
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EbvMeshViewCountNV,
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EbvMeshViewIndicesNV,
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//GL_EXT_mesh_shader
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EbvPrimitivePointIndicesEXT,
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EbvPrimitiveLineIndicesEXT,
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EbvPrimitiveTriangleIndicesEXT,
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EbvCullPrimitiveEXT,
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// sm builtins
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EbvWarpsPerSM,
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EbvSMCount,
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EbvWarpID,
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EbvSMID,
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// HLSL built-ins that live only temporarily, until they get remapped
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// to one of the above.
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EbvFragDepthGreater,
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EbvFragDepthLesser,
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EbvGsOutputStream,
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EbvOutputPatch,
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EbvInputPatch,
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// structbuffer types
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EbvAppendConsume, // no need to differentiate append and consume
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EbvRWStructuredBuffer,
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EbvStructuredBuffer,
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EbvByteAddressBuffer,
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EbvRWByteAddressBuffer,
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EbvLast
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};
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// In this enum, order matters; users can assume higher precision is a bigger value
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// and EpqNone is 0.
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enum TPrecisionQualifier {
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EpqNone = 0,
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EpqLow,
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EpqMedium,
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EpqHigh
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};
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#ifdef GLSLANG_WEB
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__inline const char* GetStorageQualifierString(TStorageQualifier q) { return ""; }
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__inline const char* GetPrecisionQualifierString(TPrecisionQualifier p) { return ""; }
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#else
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// These will show up in error messages
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__inline const char* GetStorageQualifierString(TStorageQualifier q)
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{
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switch (q) {
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case EvqTemporary: return "temp"; break;
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case EvqGlobal: return "global"; break;
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case EvqConst: return "const"; break;
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case EvqConstReadOnly: return "const (read only)"; break;
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#ifndef GLSLANG_WEB
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case EvqSpirvStorageClass: return "spirv_storage_class"; break;
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#endif
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case EvqVaryingIn: return "in"; break;
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case EvqVaryingOut: return "out"; break;
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case EvqUniform: return "uniform"; break;
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case EvqBuffer: return "buffer"; break;
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case EvqShared: return "shared"; break;
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case EvqIn: return "in"; break;
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case EvqOut: return "out"; break;
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case EvqInOut: return "inout"; break;
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case EvqVertexId: return "gl_VertexId"; break;
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case EvqInstanceId: return "gl_InstanceId"; break;
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case EvqPosition: return "gl_Position"; break;
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case EvqPointSize: return "gl_PointSize"; break;
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case EvqClipVertex: return "gl_ClipVertex"; break;
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case EvqFace: return "gl_FrontFacing"; break;
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case EvqFragCoord: return "gl_FragCoord"; break;
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case EvqPointCoord: return "gl_PointCoord"; break;
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case EvqFragColor: return "fragColor"; break;
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case EvqFragDepth: return "gl_FragDepth"; break;
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case EvqFragStencil: return "gl_FragStencilRefARB"; break;
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case EvqPayload: return "rayPayloadNV"; break;
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case EvqPayloadIn: return "rayPayloadInNV"; break;
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case EvqHitAttr: return "hitAttributeNV"; break;
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case EvqCallableData: return "callableDataNV"; break;
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case EvqCallableDataIn: return "callableDataInNV"; break;
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case EvqtaskPayloadSharedEXT: return "taskPayloadSharedEXT"; break;
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default: return "unknown qualifier";
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}
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}
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__inline const char* GetBuiltInVariableString(TBuiltInVariable v)
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{
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switch (v) {
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case EbvNone: return "";
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case EbvNumWorkGroups: return "NumWorkGroups";
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case EbvWorkGroupSize: return "WorkGroupSize";
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case EbvWorkGroupId: return "WorkGroupID";
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case EbvLocalInvocationId: return "LocalInvocationID";
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case EbvGlobalInvocationId: return "GlobalInvocationID";
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case EbvLocalInvocationIndex: return "LocalInvocationIndex";
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case EbvNumSubgroups: return "NumSubgroups";
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case EbvSubgroupID: return "SubgroupID";
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case EbvSubGroupSize: return "SubGroupSize";
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case EbvSubGroupInvocation: return "SubGroupInvocation";
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case EbvSubGroupEqMask: return "SubGroupEqMask";
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case EbvSubGroupGeMask: return "SubGroupGeMask";
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case EbvSubGroupGtMask: return "SubGroupGtMask";
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case EbvSubGroupLeMask: return "SubGroupLeMask";
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case EbvSubGroupLtMask: return "SubGroupLtMask";
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case EbvSubgroupSize2: return "SubgroupSize";
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case EbvSubgroupInvocation2: return "SubgroupInvocationID";
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case EbvSubgroupEqMask2: return "SubgroupEqMask";
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case EbvSubgroupGeMask2: return "SubgroupGeMask";
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case EbvSubgroupGtMask2: return "SubgroupGtMask";
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case EbvSubgroupLeMask2: return "SubgroupLeMask";
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case EbvSubgroupLtMask2: return "SubgroupLtMask";
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case EbvVertexId: return "VertexId";
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case EbvInstanceId: return "InstanceId";
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case EbvVertexIndex: return "VertexIndex";
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case EbvInstanceIndex: return "InstanceIndex";
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case EbvBaseVertex: return "BaseVertex";
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case EbvBaseInstance: return "BaseInstance";
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case EbvDrawId: return "DrawId";
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case EbvPosition: return "Position";
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case EbvPointSize: return "PointSize";
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case EbvClipVertex: return "ClipVertex";
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case EbvClipDistance: return "ClipDistance";
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case EbvCullDistance: return "CullDistance";
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case EbvNormal: return "Normal";
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case EbvVertex: return "Vertex";
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case EbvMultiTexCoord0: return "MultiTexCoord0";
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case EbvMultiTexCoord1: return "MultiTexCoord1";
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case EbvMultiTexCoord2: return "MultiTexCoord2";
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case EbvMultiTexCoord3: return "MultiTexCoord3";
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case EbvMultiTexCoord4: return "MultiTexCoord4";
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case EbvMultiTexCoord5: return "MultiTexCoord5";
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case EbvMultiTexCoord6: return "MultiTexCoord6";
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case EbvMultiTexCoord7: return "MultiTexCoord7";
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case EbvFrontColor: return "FrontColor";
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case EbvBackColor: return "BackColor";
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case EbvFrontSecondaryColor: return "FrontSecondaryColor";
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case EbvBackSecondaryColor: return "BackSecondaryColor";
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case EbvTexCoord: return "TexCoord";
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case EbvFogFragCoord: return "FogFragCoord";
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case EbvInvocationId: return "InvocationID";
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case EbvPrimitiveId: return "PrimitiveID";
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case EbvLayer: return "Layer";
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case EbvViewportIndex: return "ViewportIndex";
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case EbvPatchVertices: return "PatchVertices";
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case EbvTessLevelOuter: return "TessLevelOuter";
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case EbvTessLevelInner: return "TessLevelInner";
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case EbvBoundingBox: return "BoundingBox";
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case EbvTessCoord: return "TessCoord";
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case EbvColor: return "Color";
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case EbvSecondaryColor: return "SecondaryColor";
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case EbvFace: return "Face";
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case EbvFragCoord: return "FragCoord";
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case EbvPointCoord: return "PointCoord";
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case EbvFragColor: return "FragColor";
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case EbvFragData: return "FragData";
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case EbvFragDepth: return "FragDepth";
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case EbvFragStencilRef: return "FragStencilRef";
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case EbvSampleId: return "SampleId";
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case EbvSamplePosition: return "SamplePosition";
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case EbvSampleMask: return "SampleMaskIn";
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case EbvHelperInvocation: return "HelperInvocation";
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case EbvBaryCoordNoPersp: return "BaryCoordNoPersp";
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case EbvBaryCoordNoPerspCentroid: return "BaryCoordNoPerspCentroid";
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case EbvBaryCoordNoPerspSample: return "BaryCoordNoPerspSample";
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case EbvBaryCoordSmooth: return "BaryCoordSmooth";
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case EbvBaryCoordSmoothCentroid: return "BaryCoordSmoothCentroid";
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case EbvBaryCoordSmoothSample: return "BaryCoordSmoothSample";
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case EbvBaryCoordPullModel: return "BaryCoordPullModel";
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case EbvViewIndex: return "ViewIndex";
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case EbvDeviceIndex: return "DeviceIndex";
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case EbvFragSizeEXT: return "FragSizeEXT";
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case EbvFragInvocationCountEXT: return "FragInvocationCountEXT";
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case EbvSecondaryFragDataEXT: return "SecondaryFragDataEXT";
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case EbvSecondaryFragColorEXT: return "SecondaryFragColorEXT";
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case EbvViewportMaskNV: return "ViewportMaskNV";
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case EbvSecondaryPositionNV: return "SecondaryPositionNV";
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case EbvSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
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case EbvPositionPerViewNV: return "PositionPerViewNV";
|
|
case EbvViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
|
|
case EbvFragFullyCoveredNV: return "FragFullyCoveredNV";
|
|
case EbvFragmentSizeNV: return "FragmentSizeNV";
|
|
case EbvInvocationsPerPixelNV: return "InvocationsPerPixelNV";
|
|
case EbvLaunchId: return "LaunchIdNV";
|
|
case EbvLaunchSize: return "LaunchSizeNV";
|
|
case EbvInstanceCustomIndex: return "InstanceCustomIndexNV";
|
|
case EbvGeometryIndex: return "GeometryIndexEXT";
|
|
case EbvWorldRayOrigin: return "WorldRayOriginNV";
|
|
case EbvWorldRayDirection: return "WorldRayDirectionNV";
|
|
case EbvObjectRayOrigin: return "ObjectRayOriginNV";
|
|
case EbvObjectRayDirection: return "ObjectRayDirectionNV";
|
|
case EbvRayTmin: return "ObjectRayTminNV";
|
|
case EbvRayTmax: return "ObjectRayTmaxNV";
|
|
case EbvHitT: return "HitTNV";
|
|
case EbvHitKind: return "HitKindNV";
|
|
case EbvIncomingRayFlags: return "IncomingRayFlagsNV";
|
|
case EbvObjectToWorld: return "ObjectToWorldNV";
|
|
case EbvWorldToObject: return "WorldToObjectNV";
|
|
case EbvCurrentRayTimeNV: return "CurrentRayTimeNV";
|
|
|
|
case EbvBaryCoordEXT:
|
|
case EbvBaryCoordNV: return "BaryCoordKHR";
|
|
case EbvBaryCoordNoPerspEXT:
|
|
case EbvBaryCoordNoPerspNV: return "BaryCoordNoPerspKHR";
|
|
|
|
case EbvTaskCountNV: return "TaskCountNV";
|
|
case EbvPrimitiveCountNV: return "PrimitiveCountNV";
|
|
case EbvPrimitiveIndicesNV: return "PrimitiveIndicesNV";
|
|
case EbvClipDistancePerViewNV: return "ClipDistancePerViewNV";
|
|
case EbvCullDistancePerViewNV: return "CullDistancePerViewNV";
|
|
case EbvLayerPerViewNV: return "LayerPerViewNV";
|
|
case EbvMeshViewCountNV: return "MeshViewCountNV";
|
|
case EbvMeshViewIndicesNV: return "MeshViewIndicesNV";
|
|
// GL_EXT_mesh_shader
|
|
case EbvPrimitivePointIndicesEXT: return "PrimitivePointIndicesEXT";
|
|
case EbvPrimitiveLineIndicesEXT: return "PrimitiveLineIndicesEXT";
|
|
case EbvPrimitiveTriangleIndicesEXT: return "PrimitiveTriangleIndicesEXT";
|
|
case EbvCullPrimitiveEXT: return "CullPrimitiveEXT";
|
|
|
|
case EbvWarpsPerSM: return "WarpsPerSMNV";
|
|
case EbvSMCount: return "SMCountNV";
|
|
case EbvWarpID: return "WarpIDNV";
|
|
case EbvSMID: return "SMIDNV";
|
|
|
|
case EbvShadingRateKHR: return "ShadingRateKHR";
|
|
case EbvPrimitiveShadingRateKHR: return "PrimitiveShadingRateKHR";
|
|
|
|
default: return "unknown built-in variable";
|
|
}
|
|
}
|
|
|
|
__inline const char* GetPrecisionQualifierString(TPrecisionQualifier p)
|
|
{
|
|
switch (p) {
|
|
case EpqNone: return ""; break;
|
|
case EpqLow: return "lowp"; break;
|
|
case EpqMedium: return "mediump"; break;
|
|
case EpqHigh: return "highp"; break;
|
|
default: return "unknown precision qualifier";
|
|
}
|
|
}
|
|
#endif
|
|
|
|
__inline bool isTypeSignedInt(TBasicType type)
|
|
{
|
|
switch (type) {
|
|
case EbtInt8:
|
|
case EbtInt16:
|
|
case EbtInt:
|
|
case EbtInt64:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
__inline bool isTypeUnsignedInt(TBasicType type)
|
|
{
|
|
switch (type) {
|
|
case EbtUint8:
|
|
case EbtUint16:
|
|
case EbtUint:
|
|
case EbtUint64:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
__inline bool isTypeInt(TBasicType type)
|
|
{
|
|
return isTypeSignedInt(type) || isTypeUnsignedInt(type);
|
|
}
|
|
|
|
__inline bool isTypeFloat(TBasicType type)
|
|
{
|
|
switch (type) {
|
|
case EbtFloat:
|
|
case EbtDouble:
|
|
case EbtFloat16:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
__inline int getTypeRank(TBasicType type)
|
|
{
|
|
int res = -1;
|
|
switch(type) {
|
|
case EbtInt8:
|
|
case EbtUint8:
|
|
res = 0;
|
|
break;
|
|
case EbtInt16:
|
|
case EbtUint16:
|
|
res = 1;
|
|
break;
|
|
case EbtInt:
|
|
case EbtUint:
|
|
res = 2;
|
|
break;
|
|
case EbtInt64:
|
|
case EbtUint64:
|
|
res = 3;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
} // end namespace glslang
|
|
|
|
#endif // _BASICTYPES_INCLUDED_
|