When GL_EXT_mesh_shader is enabled, the check of layout qualifiers 'max_vertices' and 'max_primitives' should use gl_MaxMeshOutputVerticesEXT and gl_MaxMeshOutputPrimitivesEXT. |
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| CInterface | ||
| ExtensionHeaders | ||
| GenericCodeGen | ||
| HLSL | ||
| Include | ||
| MachineIndependent | ||
| OSDependent | ||
| Public | ||
| CMakeLists.txt | ||
| updateGrammar | ||