glslang-zig/glslang
baldurk 15c37f79a9 Include array index in reflected uniform names more consistently
* This comes from the resolution of issues 4, 5 & 6 in
  ARB_program_interface_query, stating that uniform buffers should have their
  members expanded out as normal and arrays should have elements added.
* If a buffer block has a large array e.g. [10000] we don't want to iterate over
  every array element. Instead we should only expand out the first [0] element,
  then expand as normal from there.
* The array name should still be appended with [0] to indicate that it's an
  array.
2019-02-04 11:21:09 +00:00
..
GenericCodeGen Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Include Add support for GL_EXT_YUV_target 2019-01-29 13:17:47 -08:00
MachineIndependent Include array index in reflected uniform names more consistently 2019-02-04 11:21:09 +00:00
OSDependent Port Unix/ossource.cpp to Fuchsia 2019-01-30 15:15:11 -05:00
Public Include array index in reflected uniform names more consistently 2019-02-04 11:21:09 +00:00
CMakeLists.txt Rename PCH macro to glslang_pch (to avoid name collision) and update to latest spirv-tools 2018-11-07 09:35:31 -06:00
updateGrammar Bison: Non-functional: Move to revision 3.0.4. 2016-05-04 12:54:56 -06:00